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/*
* Copyright (C) 2006-2025 by the Widelands Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <https://www.gnu.org/licenses/>.
*
*/
#ifndef WL_SCRIPTING_LUA_UI_H
#define WL_SCRIPTING_LUA_UI_H
#include "scripting/lua.h"
#include "scripting/luna.h"
namespace UI {
class Panel;
} // namespace UI
namespace LuaUi {
/*
* Base class for all classes in wl.ui
*/
class LuaUiModuleClass : public LunaClass {
public:
const char* get_modulename() override {
return "ui";
}
};
int upcasted_panel_to_lua(lua_State* L, UI::Panel* panel);
std::string shortcut_string_if_set(const std::string& name, bool rt_escape);
void luaopen_wlui(lua_State*, bool game_or_editor);
} // namespace LuaUi
#endif // end of include guard: WL_SCRIPTING_LUA_UI_H
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