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diff --git a/gfx/angle/src/libEGL/Surface.cpp b/gfx/angle/src/libEGL/Surface.cpp
--- a/gfx/angle/src/libEGL/Surface.cpp
+++ b/gfx/angle/src/libEGL/Surface.cpp
@@ -285,17 +285,17 @@ void Surface::subclassWindow()
DWORD processId;
DWORD threadId = GetWindowThreadProcessId(mWindow, &processId);
if (processId != GetCurrentProcessId() || threadId != GetCurrentThreadId())
{
return;
}
SetLastError(0);
- LONG oldWndProc = SetWindowLong(mWindow, GWL_WNDPROC, reinterpret_cast<LONG>(SurfaceWindowProc));
+ LONG_PTR oldWndProc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
if(oldWndProc == 0 && GetLastError() != ERROR_SUCCESS)
{
mWindowSubclassed = false;
return;
}
SetProp(mWindow, kSurfaceProperty, reinterpret_cast<HANDLE>(this));
SetProp(mWindow, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc));
@@ -305,27 +305,27 @@ void Surface::subclassWindow()
void Surface::unsubclassWindow()
{
if(!mWindowSubclassed)
{
return;
}
// un-subclass
- LONG parentWndFunc = reinterpret_cast<LONG>(GetProp(mWindow, kParentWndProc));
+ LONG_PTR parentWndFunc = reinterpret_cast<LONG_PTR>(GetProp(mWindow, kParentWndProc));
// Check the windowproc is still SurfaceWindowProc.
// If this assert fails, then it is likely the application has subclassed the
// hwnd as well and did not unsubclass before destroying its EGL context. The
// application should be modified to either subclass before initializing the
// EGL context, or to unsubclass before destroying the EGL context.
if(parentWndFunc)
{
- LONG prevWndFunc = SetWindowLong(mWindow, GWL_WNDPROC, parentWndFunc);
- ASSERT(prevWndFunc == reinterpret_cast<LONG>(SurfaceWindowProc));
+ LONG_PTR prevWndFunc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, parentWndFunc);
+ ASSERT(prevWndFunc == reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
}
RemoveProp(mWindow, kSurfaceProperty);
RemoveProp(mWindow, kParentWndProc);
mWindowSubclassed = false;
}
bool Surface::checkForOutOfDateSwapChain()
diff --git a/gfx/angle/src/libGLESv2/VertexDataManager.cpp b/gfx/angle/src/libGLESv2/VertexDataManager.cpp
--- a/gfx/angle/src/libGLESv2/VertexDataManager.cpp
+++ b/gfx/angle/src/libGLESv2/VertexDataManager.cpp
@@ -50,24 +50,24 @@ VertexDataManager::~VertexDataManager()
delete mStreamingBuffer;
for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
{
delete mCurrentValueBuffer[i];
}
}
-UINT VertexDataManager::writeAttributeData(ArrayVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute)
+std::size_t VertexDataManager::writeAttributeData(ArrayVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute)
{
Buffer *buffer = attribute.mBoundBuffer.get();
int inputStride = attribute.stride();
int elementSize = attribute.typeSize();
const FormatConverter &converter = formatConverter(attribute);
- UINT streamOffset = 0;
+ std::size_t streamOffset = 0;
void *output = NULL;
if (vertexBuffer)
{
output = vertexBuffer->map(attribute, spaceRequired(attribute, count), &streamOffset);
}
@@ -198,17 +198,17 @@ GLenum VertexDataManager::prepareVertexD
return GL_INVALID_OPERATION;
}
const FormatConverter &converter = formatConverter(attribs[i]);
StaticVertexBuffer *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
ArrayVertexBuffer *vertexBuffer = staticBuffer ? staticBuffer : static_cast<ArrayVertexBuffer*>(mStreamingBuffer);
- UINT streamOffset = -1;
+ std::size_t streamOffset = -1;
if (staticBuffer)
{
streamOffset = staticBuffer->lookupAttribute(attribs[i]);
if (streamOffset == -1)
{
// Convert the entire buffer
@@ -666,17 +666,17 @@ void StreamingVertexBuffer::reserveRequi
StaticVertexBuffer::StaticVertexBuffer(IDirect3DDevice9 *device) : ArrayVertexBuffer(device, 0, D3DUSAGE_WRITEONLY)
{
}
StaticVertexBuffer::~StaticVertexBuffer()
{
}
-void *StaticVertexBuffer::map(const VertexAttribute &attribute, std::size_t requiredSpace, UINT *streamOffset)
+void *StaticVertexBuffer::map(const VertexAttribute &attribute, std::size_t requiredSpace, std::size_t *streamOffset)
{
void *mapPtr = NULL;
if (mVertexBuffer)
{
HRESULT result = mVertexBuffer->Lock(mWritePosition, requiredSpace, &mapPtr, 0);
if (FAILED(result))
diff --git a/gfx/angle/src/libGLESv2/VertexDataManager.h b/gfx/angle/src/libGLESv2/VertexDataManager.h
--- a/gfx/angle/src/libGLESv2/VertexDataManager.h
+++ b/gfx/angle/src/libGLESv2/VertexDataManager.h
@@ -30,17 +30,17 @@ struct TranslatedAttribute
UINT stride; // 0 means not to advance the read pointer at all
IDirect3DVertexBuffer9 *vertexBuffer;
};
class VertexBuffer
{
public:
- VertexBuffer(IDirect3DDevice9 *device, UINT size, DWORD usageFlags);
+ VertexBuffer(IDirect3DDevice9 *device, std::size_t size, DWORD usageFlags);
virtual ~VertexBuffer();
void unmap();
IDirect3DVertexBuffer9 *getBuffer() const;
protected:
IDirect3DDevice9 *const mDevice;
@@ -55,60 +55,60 @@ class ConstantVertexBuffer : public Vert
public:
ConstantVertexBuffer(IDirect3DDevice9 *device, float x, float y, float z, float w);
~ConstantVertexBuffer();
};
class ArrayVertexBuffer : public VertexBuffer
{
public:
- ArrayVertexBuffer(IDirect3DDevice9 *device, UINT size, DWORD usageFlags);
+ ArrayVertexBuffer(IDirect3DDevice9 *device, std::size_t size, DWORD usageFlags);
~ArrayVertexBuffer();
- UINT size() const { return mBufferSize; }
- virtual void *map(const VertexAttribute &attribute, UINT requiredSpace, UINT *streamOffset) = 0;
+ std::size_t size() const { return mBufferSize; }
+ virtual void *map(const VertexAttribute &attribute, std::size_t requiredSpace, std::size_t *streamOffset) = 0;
virtual void reserveRequiredSpace() = 0;
void addRequiredSpace(UINT requiredSpace);
protected:
- UINT mBufferSize;
- UINT mWritePosition;
- UINT mRequiredSpace;
+ std::size_t mBufferSize;
+ std::size_t mWritePosition;
+ std::size_t mRequiredSpace;
};
class StreamingVertexBuffer : public ArrayVertexBuffer
{
public:
- StreamingVertexBuffer(IDirect3DDevice9 *device, UINT initialSize);
+ StreamingVertexBuffer(IDirect3DDevice9 *device, std::size_t initialSize);
~StreamingVertexBuffer();
- void *map(const VertexAttribute &attribute, UINT requiredSpace, UINT *streamOffset);
+ void *map(const VertexAttribute &attribute, std::size_t requiredSpace, std::size_t *streamOffset);
void reserveRequiredSpace();
};
class StaticVertexBuffer : public ArrayVertexBuffer
{
public:
explicit StaticVertexBuffer(IDirect3DDevice9 *device);
~StaticVertexBuffer();
- void *map(const VertexAttribute &attribute, UINT requiredSpace, UINT *streamOffset);
+ void *map(const VertexAttribute &attribute, std::size_t requiredSpace, std::size_t *streamOffset);
void reserveRequiredSpace();
UINT lookupAttribute(const VertexAttribute &attribute); // Returns the offset into the vertex buffer, or -1 if not found
private:
struct VertexElement
{
GLenum type;
GLint size;
bool normalized;
int attributeOffset;
- UINT streamOffset;
+ std::size_t streamOffset;
};
std::vector<VertexElement> mCache;
};
class VertexDataManager
{
public:
@@ -117,18 +117,18 @@ class VertexDataManager
void dirtyCurrentValue(int index) { mDirtyCurrentValue[index] = true; }
GLenum prepareVertexData(GLint start, GLsizei count, TranslatedAttribute *outAttribs);
private:
DISALLOW_COPY_AND_ASSIGN(VertexDataManager);
- UINT spaceRequired(const VertexAttribute &attrib, std::size_t count) const;
- UINT writeAttributeData(ArrayVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
+ std::size_t spaceRequired(const VertexAttribute &attrib, std::size_t count) const;
+ std::size_t writeAttributeData(ArrayVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
Context *const mContext;
IDirect3DDevice9 *const mDevice;
StreamingVertexBuffer *mStreamingBuffer;
bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS];
ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS];
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