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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/**
* Command Updater
*/
var CommandUpdater = {
/**
* Gets a controller that can handle a particular command.
* @param command
* A command to locate a controller for, preferring controllers that
* show the command as enabled.
* @returns In this order of precedence:
* - the first controller supporting the specified command
* associated with the focused element that advertises the
* command as ENABLED
* - the first controller supporting the specified command
* associated with the global window that advertises the
* command as ENABLED
* - the first controller supporting the specified command
* associated with the focused element
* - the first controller supporting the specified command
* associated with the global window
*/
_getControllerForCommand: function(command) {
try {
var controller = top.document.commandDispatcher.getControllerForCommand(command);
if (controller && controller.isCommandEnabled(command))
return controller;
}
catch(e) {
}
var controllerCount = window.controllers.getControllerCount();
for (var i = 0; i < controllerCount; ++i) {
var current = window.controllers.getControllerAt(i);
try {
if (current.supportsCommand(command) && current.isCommandEnabled(command))
return current;
}
catch (e) {
}
}
return controller || window.controllers.getControllerForCommand(command);
},
/**
* Updates the state of a XUL <command> element for the specified command
* depending on its state.
* @param command
* The name of the command to update the XUL <command> element for
*/
updateCommand: function(command) {
var enabled = false;
try {
var controller = this._getControllerForCommand(command);
if (controller) {
enabled = controller.isCommandEnabled(command);
}
}
catch(ex) { }
this.enableCommand(command, enabled);
},
/**
* Updates the state of a XUL <command> element for the specified command
* depending on its state.
* @param command
* The name of the command to update the XUL <command> element for
*/
updateCommands: function(_commands) {
var commands = _commands.split(",");
for (var command in commands) {
this.updateCommand(commands[command]);
}
},
/**
* Enables or disables a XUL <command> element.
* @param command
* The name of the command to enable or disable
* @param enabled
* true if the command should be enabled, false otherwise.
*/
enableCommand: function(command, enabled) {
var element = document.getElementById(command);
if (!element)
return;
if (enabled)
element.removeAttribute("disabled");
else
element.setAttribute("disabled", "true");
},
/**
* Performs the action associated with a specified command using the most
* relevant controller.
* @param command
* The command to perform.
*/
doCommand: function(command) {
var controller = this._getControllerForCommand(command);
if (!controller)
return;
controller.doCommand(command);
},
/**
* Changes the label attribute for the specified command.
* @param command
* The command to update.
* @param labelAttribute
* The label value to use.
*/
setMenuValue: function(command, labelAttribute) {
var commandNode = top.document.getElementById(command);
if (commandNode)
{
var label = commandNode.getAttribute(labelAttribute);
if ( label )
commandNode.setAttribute('label', label);
}
},
/**
* Changes the accesskey attribute for the specified command.
* @param command
* The command to update.
* @param valueAttribute
* The value attribute to use.
*/
setAccessKey: function(command, valueAttribute) {
var commandNode = top.document.getElementById(command);
if (commandNode)
{
var value = commandNode.getAttribute(valueAttribute);
if ( value )
commandNode.setAttribute('accesskey', value);
}
},
/**
* Inform all the controllers attached to a node that an event has occurred
* (e.g. the tree controllers need to be informed of blur events so that they can change some of the
* menu items back to their default values)
* @param node
* The node receiving the event
* @param event
* The event.
*/
onEvent: function(node, event) {
var numControllers = node.controllers.getControllerCount();
var controller;
for ( var controllerIndex = 0; controllerIndex < numControllers; controllerIndex++ )
{
controller = node.controllers.getControllerAt(controllerIndex);
if ( controller )
controller.onEvent(event);
}
}
};
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