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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
dump("### SelectionHandler.js loaded\n");
/*
http://mxr.mozilla.org/mozilla-central/source/docshell/base/nsIDocShell.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelectionDisplay.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelectionListener.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelectionPrivate.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelectionController.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelection.idl
rangeCount
getRangeAt
containsNode
http://www.w3.org/TR/DOM-Level-2-Traversal-Range/ranges.html
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/range/nsIDOMRange.idl
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/core/nsIDOMDocument.idl#80
content.document.createRange()
getBoundingClientRect
isPointInRange
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/core/nsIDOMNode.idl
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/base/nsIDOMWindowUtils.idl
setSelectionAtPoint
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/core/nsIDOMElement.idl
getClientRect
http://mxr.mozilla.org/mozilla-central/source/layout/generic/nsFrameSelection.h
http://mxr.mozilla.org/mozilla-central/source/editor/idl/nsIEditor.idl
nsIDOMCaretPosition - not implemented
TODO:
- window resize
- typing with selection in text input
- magnetic monocles should snap to sentence start/end
- sub frames:
1) general testing
2) sub frames scroll
*/
var SelectionHandler = {
_debugEvents: false,
_cache: {},
_targetElement: null,
_targetIsEditable: false,
_contentWindow: null,
_contentOffset: { x:0, y:0 },
_frameOffset: { x:0, y:0 },
_domWinUtils: null,
_selectionMoveActive: false,
_lastMarker: "",
_debugOptions: { dumpRanges: false, displayRanges: false },
init: function init() {
addMessageListener("Browser:SelectionStart", this);
addMessageListener("Browser:SelectionEnd", this);
addMessageListener("Browser:SelectionMoveStart", this);
addMessageListener("Browser:SelectionMove", this);
addMessageListener("Browser:SelectionMoveEnd", this);
addMessageListener("Browser:SelectionUpdate", this);
addMessageListener("Browser:SelectionClose", this);
addMessageListener("Browser:SelectionClear", this);
addMessageListener("Browser:SelectionCopy", this);
addMessageListener("Browser:SelectionDebug", this);
},
shutdown: function shutdown() {
removeMessageListener("Browser:SelectionStart", this);
removeMessageListener("Browser:SelectionEnd", this);
removeMessageListener("Browser:SelectionMoveStart", this);
removeMessageListener("Browser:SelectionMove", this);
removeMessageListener("Browser:SelectionMoveEnd", this);
removeMessageListener("Browser:SelectionUpdate", this);
removeMessageListener("Browser:SelectionClose", this);
removeMessageListener("Browser:SelectionClear", this);
removeMessageListener("Browser:SelectionCopy", this);
removeMessageListener("Browser:SelectionDebug", this);
},
isActive: function isActive() {
return (this._contentWindow != null);
},
/*************************************************
* Browser event handlers
*/
/*
* Selection start event handler
*/
_onSelectionStart: function _onSelectionStart(aX, aY) {
// Init content window information
if (!this._initTargetInfo(aX, aY)) {
this._onFail("failed to get frame offset");
return;
}
// Clear any existing selection from the document
let selection = this._contentWindow.getSelection();
selection.removeAllRanges();
Util.dumpLn(this._targetElement);
// Set our initial selection, aX and aY should be in client coordinates.
if (!this._domWinUtils.selectAtPoint(aX, aY, Ci.nsIDOMWindowUtils
.SELECT_WORDNOSPACE)) {
this._onFail("failed to set selection at point");
return;
}
// Update the position of our selection monocles
this._updateSelectionUI(true, true);
},
/*
* Selection monocle start move event handler
*/
_onSelectionMoveStart: function _onSelectionMoveStart(aMsg) {
if (!this._contentWindow) {
this._onFail("_onSelectionMoveStart was called without proper view set up");
return;
}
if (this._selectionMoveActive) {
this._onFail("mouse is already down on drag start?");
return;
}
// We bail if things get out of sync here implying we missed a message.
this._selectionMoveActive = true;
// Update the position of our selection monocles
this._updateSelectionUI(true, true);
},
/*
* Selection monocle move event handler
*/
_onSelectionMove: function _onSelectionMove(aMsg) {
if (!this._contentWindow) {
this._onFail("_onSelectionMove was called without proper view set up");
return;
}
if (!this._selectionMoveActive) {
this._onFail("mouse isn't down for drag move?");
return;
}
// Update selection in the doc
let pos = null;
if (aMsg.change == "start") {
pos = aMsg.start;
} else {
pos = aMsg.end;
}
this._handleSelectionPoint(aMsg.change, pos);
},
/*
* Selection monocle move finished event handler
*/
_onSelectionMoveEnd: function _onSelectionMoveComplete(aMsg) {
if (!this._contentWindow) {
this._onFail("_onSelectionMove was called without proper view set up");
return;
}
if (!this._selectionMoveActive) {
this._onFail("mouse isn't down for drag move?");
return;
}
// Update selection in the doc
let pos = null;
if (aMsg.change == "start") {
pos = aMsg.start;
} else {
pos = aMsg.end;
}
this._handleSelectionPoint(aMsg.change, pos);
this._selectionMoveActive = false;
// _handleSelectionPoint may set a scroll timer, so this must
// be reset after the last call.
this.clearTimers();
// Update the position of our selection monocles
this._updateSelectionUI(true, true);
},
/*
* Selection copy event handler
*
* Check to see if the incoming click was on our selection rect.
* if it was, copy to the clipboard. Incoming coordinates are
* content values.
*/
_onSelectionCopy: function _onSelectionCopy(aMsg) {
let tap = {
xPos: aMsg.xPos, // + this._contentOffset.x,
yPos: aMsg.yPos, // + this._contentOffset.y,
};
let tapInSelection = (tap.xPos > this._cache.rect.left &&
tap.xPos < this._cache.rect.right) &&
(tap.yPos > this._cache.rect.top &&
tap.yPos < this._cache.rect.bottom);
// Util.dumpLn(tap.xPos, tap.yPos, "|", this._cache.rect.left,
// this._cache.rect.right, this._cache.rect.top,
// this._cache.rect.bottom);
let success = false;
let selectedText = this._getSelectedText();
if (tapInSelection && selectedText.length) {
let clipboard = Cc["@mozilla.org/widget/clipboardhelper;1"]
.getService(Ci.nsIClipboardHelper);
clipboard.copyString(selectedText, this._contentWindow.document);
success = true;
}
sendSyncMessage("Content:SelectionCopied", { succeeded: success });
},
/*
* Selection close event handler
*/
_onSelectionClose: function _onSelectionClose() {
this._closeSelection();
},
/*
* Selection clear event handler
*/
_onSelectionClear: function _onSelectionClear() {
this._clearSelection();
},
/*
* Called any time SelectionHelperUI would like us to
* recalculate the selection bounds.
*/
_onSelectionUpdate: function _onSelectionUpdate() {
if (!this._contentWindow) {
this._onFail("_onSelectionUpdate was called without proper view set up");
return;
}
// Update the position of our selection monocles
this._updateSelectionUI(true, true);
},
/*
* Called if for any reason we fail during the selection
* process. Cancels the selection.
*/
_onFail: function _onFail(aDbgMessage) {
if (aDbgMessage && aDbgMessage.length > 0)
Util.dumpLn(aDbgMessage);
sendAsyncMessage("Content:SelectionFail");
this._clearSelection();
this._closeSelection();
},
/*
* Turning on or off various debug featues.
*/
_onSelectionDebug: function _onSelectionDebug(aMsg) {
this._debugOptions = aMsg;
this._debugEvents = aMsg.dumpEvents;
},
/*************************************************
* Selection helpers
*/
/*
* _clearSelection
*
* Clear existing selection if it exists and reset our internla state.
*/
_clearSelection: function _clearSelection() {
this.clearTimers();
if (this._contentWindow) {
let selection = this._getSelection();
if (selection)
selection.removeAllRanges();
} else {
let selection = content.getSelection();
if (selection)
selection.removeAllRanges();
}
this.selectedText = "";
},
/*
* _closeSelection
*
* Shuts SelectionHandler down.
*/
_closeSelection: function _closeSelection() {
this.clearTimers();
this._cache = null;
this._contentWindow = null;
this.selectedText = "";
this._selectionMoveActive = false;
},
/*
* Informs SelectionHelperUI of the current selection start and end position
* so that our selection monocles can be positioned properly.
*/
_updateSelectionUI: function _updateSelectionUI(aUpdateStart, aUpdateEnd) {
let selection = this._getSelection();
// If the range didn't have any text, let's bail
if (!selection.toString().trim().length) {
this._onFail("no text was present in the current selection");
return;
}
// Updates this._cache content selection position data which we send over
// to SelectionHelperUI.
this._updateUIMarkerRects(selection);
this._cache.updateStart = aUpdateStart;
this._cache.updateEnd = aUpdateEnd;
// Get monocles positioned correctly
sendAsyncMessage("Content:SelectionRange", this._cache);
},
/*
* Find content within frames - cache the target nsIDOMWindow,
* client coordinate offset, target element, and dom utils interface.
*/
_initTargetInfo: function _initTargetInfo(aX, aY) {
// getCurrentWindowAndOffset takes client coordinates
let { element: element,
contentWindow: contentWindow,
offset: offset,
frameOffset: frameOffset,
utils: utils } =
this.getCurrentWindowAndOffset(aX, aY);
if (!contentWindow) {
return false;
}
this._targetElement = element;
this._contentWindow = contentWindow;
this._contentOffset = offset;
this._frameOffset = frameOffset;
this._domWinUtils = utils;
this._targetIsEditable = false;
if (this._isTextInput(this._targetElement)) {
this._targetIsEditable = true;
// Since we have an overlay, focus will not get set, so set it. There
// are ways around this if this causes trouble - we have the selection
// controller, so we can turn selection display on manually. (Selection
// display is setup on edits when focus changes.) I think web pages will
// prefer that focus be set when we are interacting with selection in
// the element.
this._targetElement.focus();
}
return true;
},
/*
* _updateUIMarkerRects(aSelection)
*
* Extracts the rects of the current selection, clips them to any text
* input bounds, and stores them in the cache table we send over to
* SelectionHelperUI.
*/
_updateUIMarkerRects: function _updateUIMarkerRects(aSelection) {
// Extract the information we'll send over to the ui - cache holds content
// coordinate oriented start and end position data. Note the coordinates
// of the range passed in are relative the sub frame the range sits in.
// SelectionHelperUI calls transformBrowserToClient to get client coords.
this._cache = this._extractContentRectFromRange(aSelection.getRangeAt(0),
this._contentOffset);
if (this. _debugOptions.dumpRanges) {
Util.dumpLn("start:", "(" + this._cache.start.xPos + "," +
this._cache.start.yPos + ")");
Util.dumpLn("end:", "(" + this._cache.end.xPos + "," +
this._cache.end.yPos + ")");
}
this._restrictSelectionRectToEditBounds();
},
/*
* Selection bounds will fall outside the bound of a control if the control
* can scroll. Clip UI cache data to the bounds of the target so monocles
* don't draw outside the control.
*/
_restrictSelectionRectToEditBounds: function _restrictSelectionRectToEditBounds() {
if (!this._targetIsEditable)
return;
let bounds = this._getTargetContentRect();
if (this._cache.start.xPos < bounds.left)
this._cache.start.xPos = bounds.left;
if (this._cache.end.xPos < bounds.left)
this._cache.end.xPos = bounds.left;
if (this._cache.start.xPos > bounds.right)
this._cache.start.xPos = bounds.right;
if (this._cache.end.xPos > bounds.right)
this._cache.end.xPos = bounds.right;
if (this._cache.start.yPos < bounds.top)
this._cache.start.yPos = bounds.top;
if (this._cache.end.yPos < bounds.top)
this._cache.end.yPos = bounds.top;
if (this._cache.start.yPos > bounds.bottom)
this._cache.start.yPos = bounds.bottom;
if (this._cache.end.yPos > bounds.bottom)
this._cache.end.yPos = bounds.bottom;
},
/*
* _handleSelectionPoint(aMarker, aPoint)
*
* After a monocle moves to a new point in the document, determintes
* what the target is and acts on its selection accordingly. If the
* monocle is within the bounds of the target, adds or subtracts selection
* at the monocle coordinates appropriately and then merges selection ranges
* into a single continuous selection. If the monocle is outside the bounds
* of the target and the underlying target is editable, uses the selection
* controller to advance selection and visibility within the control.
*/
_handleSelectionPoint: function _handleSelectionPoint(aMarker, aClientPoint) {
let selection = this._getSelection();
let clientPoint = { xPos: aClientPoint.xPos, yPos: aClientPoint.yPos };
if (selection.rangeCount == 0 || selection.rangeCount > 1) {
Util.dumpLn("warning, unexpected selection state.");
this._setContinuousSelection();
return;
}
// Adjust our y position up such that we are sending coordinates on
// the text line vs. below it where the monocle is positioned. This
// applies to free floating text areas. For text inputs we'll constrain
// coordinates further below.
let halfLineHeight = this._queryHalfLineHeight(aMarker, selection);
clientPoint.yPos -= halfLineHeight;
if (this._targetIsEditable) {
// Check to see if we are beyond the bounds of selection in a input
// control. If we are we want to add selection and scroll the added
// selection into view.
let result = this.updateTextEditSelection(clientPoint);
// If we're targeting a text input of any kind, make sure clientPoint
// is contained within the bounds of the text control. For example, if
// a user drags up too close to an upper bounds, selectAtPoint might
// select the content above the control. This looks crappy and breaks
// our selection rect management.
clientPoint =
this._constrainPointWithinControl(clientPoint, halfLineHeight);
// If result.trigger is true, the monocle is outside the bounds of the
// control. If it's false, fall through to our additive text selection
// below.
if (result.trigger) {
// _handleSelectionPoint is triggered by input movement, so if we've
// tested positive for out-of-bounds scrolling here, we need to set a
// recurring timer to keep the expected selection behavior going as
// long as the user keeps the monocle out of bounds.
if (!this._scrollTimer)
this._scrollTimer = new Util.Timeout();
this._setTextEditUpdateInterval(result.speed);
// Smooth the selection
this._setContinuousSelection();
// Update the other monocle's position if we've dragged off to one side
if (result.start)
this._updateSelectionUI(true, false);
if (result.end)
this._updateSelectionUI(false, true);
return;
}
}
this._lastMarker = aMarker;
// If we aren't out-of-bounds, clear the scroll timer if it exists.
this.clearTimers();
// Adjusts the selection based on monocle movement
this._adjustSelection(aMarker, clientPoint);
// Update the other monocle's position. We do this because the dragging
// monocle may reset the static monocle to a new position if the dragging
// monocle drags ahead or behind the other.
if (aMarker == "start") {
this._updateSelectionUI(false, true);
} else {
this._updateSelectionUI(true, false);
}
},
/*
* _handleSelectionPoint helper methods
*/
/*
* Based on a monocle marker and position, adds or subtracts from the
* existing selection.
*
* @param the marker currently being manipulated
* @param aClientPoint the point designating the new start or end
* position for the selection.
*/
_adjustSelection: function _adjustSelection(aMarker, aClientPoint) {
// Make a copy of the existing range, we may need to reset it.
this._backupRangeList();
// shrinkSelectionFromPoint takes sub-frame relative coordinates.
let framePoint = this._clientPointToFramePoint(aClientPoint);
// Tests to see if the user is trying to shrink the selection, and if so
// collapses it down to the appropriate side such that our calls below
// will reset the selection to the proper range.
this._shrinkSelectionFromPoint(aMarker, framePoint);
let selectResult = false;
try {
// Select a character at the point.
selectResult =
this._domWinUtils.selectAtPoint(aClientPoint.xPos,
aClientPoint.yPos,
Ci.nsIDOMWindowUtils.SELECT_CHARACTER);
} catch (ex) {
}
// If selectAtPoint failed (which can happen if there's nothing to select)
// reset our range back before we shrunk it.
if (!selectResult) {
this._restoreRangeList();
}
this._freeRangeList();
// Smooth over the selection between all existing ranges.
this._setContinuousSelection();
},
/*
* _backupRangeList, _restoreRangeList, and _freeRangeList
*
* Utilities that manage a cloned copy of the existing selection.
*/
_backupRangeList: function _backupRangeList() {
this._rangeBackup = new Array();
for (let idx = 0; idx < this._getSelection().rangeCount; idx++) {
this._rangeBackup.push(this._getSelection().getRangeAt(idx).cloneRange());
}
},
_restoreRangeList: function _restoreRangeList() {
if (this._rangeBackup == null)
return;
for (let idx = 0; idx < this._rangeBackup.length; idx++) {
this._getSelection().addRange(this._rangeBackup[idx]);
}
this._freeRangeList();
},
_freeRangeList: function _restoreRangeList() {
this._rangeBackup = null;
},
/*
* Constrains a selection point within a text input control bounds.
*
* @param aPoint - client coordinate point
* @param aHalfLineHeight - half the line height at the point
* @return new constrained point struct
*/
_constrainPointWithinControl: function _cpwc(aPoint, aHalfLineHeight) {
let bounds = this._getTargetClientRect();
let point = { xPos: aPoint.xPos, yPos: aPoint.yPos };
if (point.xPos <= bounds.left)
point.xPos = bounds.left + 2;
if (point.xPos >= bounds.right)
point.xPos = bounds.right - 2;
if (point.yPos <= (bounds.top + aHalfLineHeight))
point.yPos = (bounds.top + aHalfLineHeight);
if (point.yPos >= (bounds.bottom - aHalfLineHeight))
point.yPos = (bounds.bottom - aHalfLineHeight);
return point;
},
/*
* _pointOrientationToRect(aPoint, aRect)
*
* Returns a table representing which sides of target aPoint is offset
* from: { left: offset, top: offset, right: offset, bottom: offset }
* Works on client coordinates.
*/
_pointOrientationToRect: function _pointOrientationToRect(aPoint) {
let bounds = this._targetElement.getBoundingClientRect();
let result = { left: 0, right: 0, top: 0, bottom: 0 };
if (aPoint.xPos <= bounds.left)
result.left = bounds.left - aPoint.xPos;
if (aPoint.xPos >= bounds.right)
result.right = aPoint.xPos - bounds.right;
if (aPoint.yPos <= bounds.top)
result.top = bounds.top - aPoint.yPos;
if (aPoint.yPos >= bounds.bottom)
result.bottom = aPoint.yPos - bounds.bottom;
return result;
},
/*
* updateTextEditSelection(aPoint, aClientPoint)
*
* Checks to see if the monocle point is outside the bounds of the
* target edit. If so, use the selection controller to select and
* scroll the edit appropriately.
*
* @param aClientPoint raw pointer position
* @return { speed: 0.0 -> 1.0,
* trigger: true/false if out of bounds,
* start: true/false if updated position,
* end: true/false if updated position }
*/
updateTextEditSelection: function updateTextEditSelection(aClientPoint) {
if (aClientPoint == undefined) {
aClientPoint = this._rawSelectionPoint;
}
this._rawSelectionPoint = aClientPoint;
let orientation = this._pointOrientationToRect(aClientPoint);
let result = { speed: 1, trigger: false, start: false, end: false };
if (orientation.left || orientation.top) {
this._addEditStartSelection();
result.speed = orientation.left + orientation.top;
result.trigger = true;
result.end = true;
} else if (orientation.right || orientation.bottom) {
this._addEditEndSelection();
result.speed = orientation.right + orientation.bottom;
result.trigger = true;
result.start = true;
}
// 'speed' is just total pixels offset, so clamp it to something
// reasonable callers can work with.
if (result.speed > 100)
result.speed = 100;
if (result.speed < 1)
result.speed = 1;
result.speed /= 100;
return result;
},
_setTextEditUpdateInterval: function _setTextEditUpdateInterval(aSpeedValue) {
let timeout = (75 - (aSpeedValue * 75));
this._scrollTimer.interval(timeout, this.scrollTimerCallback);
},
/*
* Selection control call wrapper
*/
_addEditStartSelection: function _addEditStartSelection() {
let selCtrl = this._getSelectController();
let selection = this._getSelection();
try {
this._backupRangeList();
selection.collapseToStart();
// State: focus = anchor
// Only step back if we can, otherwise selCtrl will exception:
if (selection.getRangeAt(0).startOffset > 0) {
selCtrl.characterMove(false, true);
}
// State: focus = (anchor - 1)
selection.collapseToStart();
// State: focus = anchor and both are -1 from the original offset
selCtrl.characterMove(true, true);
// State: focus = anchor + 1, both have been moved back one char
// Restore the rest of the selection:
this._restoreRangeList();
selCtrl.scrollSelectionIntoView(Ci.nsISelectionController.SELECTION_NORMAL,
Ci.nsISelectionController.SELECTION_ANCHOR_REGION,
Ci.nsISelectionController.SCROLL_SYNCHRONOUS);
} catch (ex) { Util.dumpLn(ex.message);}
},
/*
* Selection control call wrapper
*/
_addEditEndSelection: function _addEditEndSelection() {
try {
let selCtrl = this._getSelectController();
selCtrl.characterMove(true, true);
selCtrl.scrollSelectionIntoView(Ci.nsISelectionController.SELECTION_NORMAL,
Ci.nsISelectionController.SELECTION_FOCUS_REGION,
Ci.nsISelectionController.SCROLL_SYNCHRONOUS);
} catch (ex) {}
},
/*
* _queryHalfLineHeight(aMarker, aSelection)
*
* Y offset applied to the coordinates of the selection position we send
* to dom utils. The selection marker sits below text, but we want the
* selection position to be on the text above the monocle. Since text
* height can vary across the entire selection range, we need the correct
* height based on the line the marker in question is moving on.
*/
_queryHalfLineHeight: function _queryHalfLineHeight(aMarker, aSelection) {
let rects = aSelection.getRangeAt(0).getClientRects();
if (!rects.length) {
return 0;
}
// We are assuming here that these rects are ordered correctly.
// From looking at the range code it appears they will be.
let height = 0;
if (aMarker == "start") {
// height of the first rect corresponding to the start marker:
height = rects[0].bottom - rects[0].top;
} else {
// height of the last rect corresponding to the end marker:
let len = rects.length - 1;
height = rects[len].bottom - rects[len].top;
}
return height / 2;
},
_findBetterLowerTextRangePoint: function _findBetterLowerTextRangePoint(aClientPoint, aHalfLineHeight) {
let range = this._getSelection().getRangeAt(0);
let clientRect = range.getBoundingClientRect();
if (aClientPoint.y > clientRect.bottom && clientRect.right < aClientPoint.x) {
aClientPoint.y = (clientRect.bottom - aHalfLineHeight);
this._setDebugPoint(aClientPoint, "red");
}
},
/*
* _setContinuousSelection()
*
* Smoothes a selection with multiple ranges into a single
* continuous range.
*/
_setContinuousSelection: function _setContinuousSelection() {
let selection = this._getSelection();
try {
if (selection.rangeCount > 1) {
let startRange = selection.getRangeAt(0);
if (this. _debugOptions.displayRanges) {
let clientRect = startRange.getBoundingClientRect();
this._setDebugRect(clientRect, "red", false);
}
let newStartNode = null;
let newStartOffset = 0;
let newEndNode = null;
let newEndOffset = 0;
for (let idx = 1; idx < selection.rangeCount; idx++) {
let range = selection.getRangeAt(idx);
switch (startRange.compareBoundaryPoints(Ci.nsIDOMRange.START_TO_START, range)) {
case -1: // startRange is before
newStartNode = startRange.startContainer;
newStartOffset = startRange.startOffset;
break;
case 0: // startRange is equal
newStartNode = startRange.startContainer;
newStartOffset = startRange.startOffset;
break;
case 1: // startRange is after
newStartNode = range.startContainer;
newStartOffset = range.startOffset;
break;
}
switch (startRange.compareBoundaryPoints(Ci.nsIDOMRange.END_TO_END, range)) {
case -1: // startRange is before
newEndNode = range.endContainer;
newEndOffset = range.endOffset;
break;
case 0: // startRange is equal
newEndNode = startNode.endContainer;
newEndOffset = startNode.endOffset;
break;
case 1: // startRange is after
newEndNode = startRange.endContainer;
newEndOffset = startRange.endOffset;
break;
}
if (this. _debugOptions.displayRanges) {
let clientRect = range.getBoundingClientRect();
this._setDebugRect(clientRect, "orange", false);
}
}
let range = content.document.createRange();
range.setStart(newStartNode, newStartOffset);
range.setEnd(newEndNode, newEndOffset);
selection.addRange(range);
}
} catch (ex) {
Util.dumpLn("exception while modifying selection:", ex.message);
this._onFail("_handleSelectionPoint failed.");
return false;
}
return true;
},
/*
* _shrinkSelectionFromPoint(aMarker, aFramePoint)
*
* Tests to see if aFramePoint intersects the current selection and if so,
* collapses selection down to the opposite start or end point leaving a
* character of selection at the collapse point.
*
* @param aMarker the marker that is being relocated. ("start" or "end")
* @param aFramePoint position of the marker. Should be relative to the
* inner frame so that it matches selection range coordinates.
*/
_shrinkSelectionFromPoint: function _shrinkSelectionFromPoint(aMarker, aFramePoint) {
try {
let selection = this._getSelection();
let rects = selection.getRangeAt(0).getClientRects();
for (let idx = 0; idx < rects.length; idx++) {
if (Util.pointWithinDOMRect(aFramePoint.xPos, aFramePoint.yPos, rects[idx])) {
if (aMarker == "start") {
selection.collapseToEnd();
} else {
selection.collapseToStart();
}
// collapseToStart and collapseToEnd leave an empty range in the
// selection at the collapse point. Therefore we need to add some
// selection such that the selection added by selectAtPoint and
// the current empty range will get merged properly when we smooth
// the selection rnages out.
let selCtrl = this._getSelectController();
// Expand the collapsed range such that it occupies a little space.
if (aMarker == "start") {
// State: focus = anchor (collapseToEnd does this)
selCtrl.characterMove(false, true);
// State: focus = (anchor - 1)
selection.collapseToStart();
// State: focus = anchor and both are -1 from the original offset
selCtrl.characterMove(true, true);
// State: focus = anchor + 1, both have been moved back one char
} else {
selCtrl.characterMove(true, true);
}
break;
}
}
} catch (ex) {
Util.dumpLn("error shrinking selection:", ex.message);
}
},
/*
* Scroll + selection advancement timer when the monocle is
* outside the bounds of an input control.
*/
scrollTimerCallback: function scrollTimerCallback() {
let result = SelectionHandler.updateTextEditSelection();
// Update monocle position and speed if we've dragged off to one side
if (result.trigger) {
if (result.start)
SelectionHandler._updateSelectionUI(true, false);
if (result.end)
SelectionHandler._updateSelectionUI(false, true);
}
},
clearTimers: function clearTimers() {
if (this._scrollTimer) {
this._scrollTimer.clear();
}
},
/*
* Events
*/
receiveMessage: function sh_receiveMessage(aMessage) {
if (this._debugEvents && aMessage.name != "Browser:SelectionMove") {
Util.dumpLn("SelectionHandler:", aMessage.name);
}
let json = aMessage.json;
switch (aMessage.name) {
case "Browser:SelectionStart":
this._onSelectionStart(json.xPos, json.yPos);
break;
case "Browser:SelectionClose":
this._onSelectionClose();
break;
case "Browser:SelectionMoveStart":
this._onSelectionMoveStart(json);
break;
case "Browser:SelectionMove":
this._onSelectionMove(json);
break;
case "Browser:SelectionMoveEnd":
this._onSelectionMoveEnd(json);
break;
case "Browser:SelectionCopy":
this._onSelectionCopy(json);
break;
case "Browser:SelectionClear":
this._onSelectionClear();
break;
case "Browser:SelectionDebug":
this._onSelectionDebug(json);
break;
case "Browser:SelectionUpdate":
this._onSelectionUpdate();
break;
}
},
/*
* Utilities
*/
/*
* Returns data on the position of a selection using the relative
* coordinates in a range extracted from any sub frames. If aRange
* is in the root frame offset should be zero.
*/
_extractContentRectFromRange: function _extractContentRectFromRange(aRange, aOffset) {
let cache = {
start: {}, end: {},
rect: { left: 0, top: 0, right: 0, bottom: 0 }
};
// When in an iframe, aRange coordinates are relative to the frame origin.
let rects = aRange.getClientRects();
let startSet = false;
for (let idx = 0; idx < rects.length; idx++) {
if (this. _debugOptions.dumpRanges) Util.dumpDOMRect(idx, rects[idx]);
if (!startSet && !Util.isEmptyDOMRect(rects[idx])) {
cache.start.xPos = rects[idx].left + aOffset.x;
cache.start.yPos = rects[idx].bottom + aOffset.y;
startSet = true;
if (this. _debugOptions.dumpRanges) Util.dumpLn("start set");
}
if (!Util.isEmptyDOMRect(rects[idx])) {
cache.end.xPos = rects[idx].right + aOffset.x;
cache.end.yPos = rects[idx].bottom + aOffset.y;
if (this. _debugOptions.dumpRanges) Util.dumpLn("end set");
}
}
let r = aRange.getBoundingClientRect();
cache.rect.left = r.left + aOffset.x;
cache.rect.top = r.top + aOffset.y;
cache.rect.right = r.right + aOffset.x;
cache.rect.bottom = r.bottom + aOffset.y;
if (!rects.length) {
Util.dumpLn("no rects in selection range. unexpected.");
}
return cache;
},
_getTargetContentRect: function _getTargetContentRect() {
let client = this._targetElement.getBoundingClientRect();
let rect = {};
rect.left = client.left + this._contentOffset.x;
rect.top = client.top + this._contentOffset.y;
rect.right = client.right + this._contentOffset.x;
rect.bottom = client.bottom + this._contentOffset.y;
return rect;
},
_getTargetClientRect: function _getTargetClientRect() {
return this._targetElement.getBoundingClientRect();
},
/*
* Translate a top level client point to frame relative client point.
*/
_clientPointToFramePoint: function _clientPointToFramePoint(aClientPoint) {
let point = {
xPos: aClientPoint.xPos - this._frameOffset.x,
yPos: aClientPoint.yPos - this._frameOffset.y
};
return point;
},
/*
* Retrieve the total offset from the window's origin to the sub frame
* element including frame and scroll offsets. The resulting offset is
* such that:
* sub frame coords + offset = root frame position
*/
getCurrentWindowAndOffset: function(x, y) {
// elementFromPoint: If the element at the given point belongs to another
// document (such as an iframe's subdocument), the element in the calling
// document's DOM (e.g. the iframe) is returned.
let utils = Util.getWindowUtils(content);
let element = utils.elementFromPoint(x, y, true, false);
let offset = { x:0, y:0 };
let frameOffset = { x:0, y:0 };
let scrollOffset = ContentScroll.getScrollOffset(content);
offset.x += scrollOffset.x;
offset.y += scrollOffset.y;
while (element && (element instanceof HTMLIFrameElement ||
element instanceof HTMLFrameElement)) {
//Util.dumpLn("found child frame:", element.contentDocument.location);
// Get the content scroll offset in the child frame
scrollOffset = ContentScroll.getScrollOffset(element.contentDocument.defaultView);
// get the child frame position in client coordinates
let rect = element.getBoundingClientRect();
// subtract frame offset from our elementFromPoint coordinates
x -= rect.left;
// subtract frame and scroll offset and from elementFromPoint coordinates
y -= rect.top + scrollOffset.y;
// add frame client offset to our total offset result
offset.x += rect.left;
// add the frame's y offset + scroll offset to our total offset result
offset.y += rect.top + scrollOffset.y;
// Track the offset to the origin of the sub-frame as well
frameOffset.x += rect.left;
frameOffset.y += rect.top
// get the frame's nsIDOMWindowUtils
utils = element.contentDocument
.defaultView
.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIDOMWindowUtils);
// retrieve the target element in the sub frame at x, y
element = utils.elementFromPoint(x, y, true, false);
}
if (!element)
return {};
return {
element: element,
contentWindow: element.ownerDocument.defaultView,
offset: offset,
frameOffset: frameOffset,
utils: utils
};
},
_isTextInput: function _isTextInput(aElement) {
return ((aElement instanceof Ci.nsIDOMHTMLInputElement &&
aElement.mozIsTextField(false)) ||
aElement instanceof Ci.nsIDOMHTMLTextAreaElement);
},
_getDocShell: function _getDocShell(aWindow) {
if (aWindow == null)
return null;
return aWindow.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIWebNavigation)
.QueryInterface(Ci.nsIDocShell);
},
_getSelectedText: function _getSelectedText() {
let selection = this._getSelection();
return selection.toString();
},
_getSelection: function _getSelection() {
if (this._targetElement instanceof Ci.nsIDOMNSEditableElement)
return this._targetElement
.QueryInterface(Ci.nsIDOMNSEditableElement)
.editor.selection;
else
return this._contentWindow.getSelection();
},
_getSelectController: function _getSelectController() {
if (this._targetElement instanceof Ci.nsIDOMNSEditableElement) {
return this._targetElement
.QueryInterface(Ci.nsIDOMNSEditableElement)
.editor.selectionController;
} else {
let docShell = this._getDocShell(this._contentWindow);
if (docShell == null)
return null;
return docShell.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsISelectionDisplay)
.QueryInterface(Ci.nsISelectionController);
}
},
/*
* Debug routines
*/
_debugDumpSelection: function _debugDumpSelection(aNote, aSel) {
Util.dumpLn("--" + aNote + "--");
Util.dumpLn("anchor:", aSel.anchorNode, aSel.anchorOffset);
Util.dumpLn("focus:", aSel.focusNode, aSel.focusOffset);
},
_debugDumpChildNodes: function _dumpChildNodes(aNode, aSpacing) {
for (let idx = 0; idx < aNode.childNodes.length; idx++) {
let node = aNode.childNodes.item(idx);
for (let spaceIdx = 0; spaceIdx < aSpacing; spaceIdx++) dump(" ");
Util.dumpLn("[" + idx + "]", node);
this._debugDumpChildNodes(node, aSpacing + 1);
}
},
_setDebugElementRect: function _setDebugElementRect(e, aScrollOffset, aColor) {
try {
if (e == null) {
Util.dumpLn("SelectionHandler _setDebugElementRect(): passed in null element");
return;
}
if (e.offsetWidth == 0 || e.offsetHeight== 0) {
Util.dumpLn("SelectionHandler _setDebugElementRect(): passed in flat rect");
return;
}
// e.offset values are positioned relative to the view.
sendAsyncMessage("Content:SelectionDebugRect",
{ left:e.offsetLeft - aScrollOffset.x,
top:e.offsetTop - aScrollOffset.y,
right:e.offsetLeft + e.offsetWidth - aScrollOffset.x,
bottom:e.offsetTop + e.offsetHeight - aScrollOffset.y,
color:aColor, id: e.id });
} catch(ex) {
Util.dumpLn("SelectionHandler _setDebugElementRect():", ex.message);
}
},
/*
* Adds a debug rect to the selection overlay, useful in identifying
* locations for points and rects. Params are in client coordinates.
*
* Example:
* let rect = { left: aPoint.xPos - 1, top: aPoint.yPos - 1,
* right: aPoint.xPos + 1, bottom: aPoint.yPos + 1 };
* this._setDebugRect(rect, "red");
*
* In SelectionHelperUI, you'll need to turn on displayDebugLayer
* in init().
*/
_setDebugRect: function _setDebugRect(aRect, aColor, aFill, aId) {
sendAsyncMessage("Content:SelectionDebugRect",
{ left:aRect.left, top:aRect.top,
right:aRect.right, bottom:aRect.bottom,
color:aColor, fill: aFill, id: aId });
},
/*
* Adds a small debug rect at the point specified. Params are in
* client coordinates.
*
* In SelectionHelperUI, you'll need to turn on displayDebugLayer
* in init().
*/
_setDebugPoint: function _setDebugPoint(aX, aY, aColor) {
let rect = { left: aX - 2, top: aY - 2,
right: aX + 2, bottom: aY + 2 };
this._setDebugRect(rect, aColor, true);
},
};
SelectionHandler.init();
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