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<!DOCTYPE HTML>
<html>
<head>
<!--
https://bugzilla.mozilla.org/show_bug.cgi?id=575946
-->
<title>Test for Bug 575946</title>
<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<script type="text/javascript" src="fileutils.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=575946">Mozilla Bug 575946</a>
<p id="display">
<canvas id=canvas width=1100 height=1100 hidden moz-opaque></canvas>
<canvas id=testcanvas hidden moz-opaque></canvas>
<input id="fileList" type="file"></input>
</p>
<div id="content" style="display: none">
</div>
<pre id="test">
<script class="testbody" type="text/javascript">
var fileNum = 1;
SimpleTest.waitForExplicitFinish();
// Create files containing data we'll test with. We'll want long
// strings to ensure they span multiple buffers while loading
// Create a decent-sized image
cx = $("canvas").getContext('2d');
var s = cx.canvas.width;
var grad = cx.createLinearGradient(0, 0, s-1, s-1);
for (i = 0; i < 0.95; i += .1) {
grad.addColorStop(i, "white");
grad.addColorStop(i + .05, "black");
}
grad.addColorStop(1, "white");
cx.fillStyle = grad;
cx.fillRect(0, 0, s-1, s-1);
cx.fillStyle = "rgba(200, 0, 0, 0.9)";
cx.fillRect(.1 * s, .1 * s, .7 * s, .7 * s);
cx.strokeStyle = "rgba(0, 0, 130, 0.5)";
cx.lineWidth = .14 * s;
cx.beginPath();
cx.arc(.6 * s, .6 * s, .3 * s, 0, Math.PI*2, true);
cx.stroke();
cx.closePath();
cx.fillStyle = "rgb(0, 255, 0)";
cx.beginPath();
cx.arc(.1 * s, .8 * s, .1 * s, 0, Math.PI*2, true);
cx.fill();
cx.closePath();
var fileData =
atob(cx.canvas.toDataURL("image/png").substring("data:text/png;base64,".length + 1));
var memFile = cx.canvas.mozGetAsFile("image/png");
var fileFile = createFileWithData(fileData);
var size = fileData.length;
// This might fail if we dramatically improve the png encoder. If that happens
// please increase the complexity or size of the image generated above to ensure
// that we're testing with files that are large enough.
ok(size > 65536, "test data sufficiently large");
// Test that basic properties work
testSlice(memFile, size, "image/png", fileData, "memFile");
testSlice(fileFile, size, "", fileData, "fileFile");
// Try loading directly from slice into an image
var testBinaryData = "";
for (var i = 0; i < 256; i++) {
testBinaryData += String.fromCharCode(i);
}
while (testBinaryData.length < 20000) {
testBinaryData += testBinaryData;
}
function imageLoadHandler(event) {
var origcanvas = $("canvas");
var testcanvas = $("testcanvas");
var image = event.target;
is(image.naturalWidth, origcanvas.width, "width correct");
is(image.naturalHeight, origcanvas.height, "height correct");
testcanvas.width = origcanvas.width;
testcanvas.height = origcanvas.height;
testcanvas.getContext("2d").drawImage(image, 0, 0);
// Do not use |is(testcanvas.toDataURL("image/png"), origcanvas.toDataURL("image/png"), "...");| that results in a _very_ long line.
var origDataURL = origcanvas.toDataURL("image/png");
var testDataURL = testcanvas.toDataURL("image/png");
is(testDataURL.length, origDataURL.length,
"Length of correct image data");
ok(testDataURL == origDataURL,
"Content of correct image data");
testHasRun();
}
// image in the middle
var imgfile = createFileWithData(testBinaryData + fileData + testBinaryData);
is(imgfile.size, size + testBinaryData.length * 2, "correct file size (middle)");
var img = new Image;
img.src = URL.createObjectURL(imgfile.slice(testBinaryData.length, testBinaryData.length + size));
img.onload = imageLoadHandler;
expectedTestCount++;
// image at start
var imgfile = createFileWithData(fileData + testBinaryData);
is(imgfile.size, size + testBinaryData.length, "correct file size (start)");
var img = new Image;
img.src = URL.createObjectURL(imgfile.slice(0, size));
img.onload = imageLoadHandler;
expectedTestCount++;
// image at end
var imgfile = createFileWithData(testBinaryData + fileData);
is(imgfile.size, size + testBinaryData.length, "correct file size (end)");
var img = new Image;
img.src = URL.createObjectURL(imgfile.slice(testBinaryData.length, testBinaryData.length + size));
img.onload = imageLoadHandler;
expectedTestCount++;
// image past end
var imgfile = createFileWithData(testBinaryData + fileData);
is(imgfile.size, size + testBinaryData.length, "correct file size (past end)");
var img = new Image;
img.src = URL.createObjectURL(imgfile.slice(testBinaryData.length, testBinaryData.length + size + 1000));
img.onload = imageLoadHandler;
expectedTestCount++;
</script>
</pre>
</body> </html>
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