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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* Code to notify things that animate before a refresh, at an appropriate
* refresh rate. (Perhaps temporary, until replaced by compositor.)
*
* Chrome and each tab have their own RefreshDriver, which in turn
* hooks into one of a few global timer based on RefreshDriverTimer,
* defined below. There are two main global timers -- one for active
* animations, and one for inactive ones. These are implemented as
* subclasses of RefreshDriverTimer; see below for a description of
* their implementations. In the future, additional timer types may
* implement things like blocking on vsync.
*/
#ifdef XP_WIN
#include <windows.h>
// mmsystem isn't part of WIN32_LEAN_AND_MEAN, so we have
// to manually include it
#include <mmsystem.h>
#endif
#include "mozilla/Util.h"
#include "nsRefreshDriver.h"
#include "nsITimer.h"
#include "nsPresContext.h"
#include "nsComponentManagerUtils.h"
#include "prlog.h"
#include "nsAutoPtr.h"
#include "nsCSSFrameConstructor.h"
#include "nsIDocument.h"
#include "nsGUIEvent.h"
#include "nsEventDispatcher.h"
#include "jsapi.h"
#include "nsContentUtils.h"
#include "mozilla/Preferences.h"
#include "nsViewManager.h"
#include "sampler.h"
#include "nsNPAPIPluginInstance.h"
using mozilla::TimeStamp;
using mozilla::TimeDuration;
using namespace mozilla;
#ifdef PR_LOGGING
static PRLogModuleInfo *gLog = nullptr;
#define LOG(...) PR_LOG(gLog, PR_LOG_NOTICE, (__VA_ARGS__))
#else
#define LOG(...) do { } while(0)
#endif
#define DEFAULT_FRAME_RATE 60
#define DEFAULT_THROTTLED_FRAME_RATE 1
// after 10 minutes, stop firing off inactive timers
#define DEFAULT_INACTIVE_TIMER_DISABLE_SECONDS 600
namespace mozilla {
/*
* The base class for all global refresh driver timers. It takes care
* of managing the list of refresh drivers attached to them and
* provides interfaces for querying/setting the rate and actually
* running a timer 'Tick'. Subclasses must implement StartTimer(),
* StopTimer(), and ScheduleNextTick() -- the first two just
* start/stop whatever timer mechanism is in use, and ScheduleNextTick
* is called at the start of the Tick() implementation to set a time
* for the next tick.
*/
class RefreshDriverTimer {
public:
/*
* aRate -- the delay, in milliseconds, requested between timer firings
*/
RefreshDriverTimer(double aRate)
{
SetRate(aRate);
}
virtual ~RefreshDriverTimer()
{
NS_ASSERTION(mRefreshDrivers.Length() == 0, "Should have removed all refresh drivers from here by now!");
}
virtual void AddRefreshDriver(nsRefreshDriver* aDriver)
{
LOG("[%p] AddRefreshDriver %p", this, aDriver);
NS_ASSERTION(!mRefreshDrivers.Contains(aDriver), "AddRefreshDriver for a refresh driver that's already in the list!");
mRefreshDrivers.AppendElement(aDriver);
if (mRefreshDrivers.Length() == 1) {
StartTimer();
}
}
virtual void RemoveRefreshDriver(nsRefreshDriver* aDriver)
{
LOG("[%p] RemoveRefreshDriver %p", this, aDriver);
NS_ASSERTION(mRefreshDrivers.Contains(aDriver), "RemoveRefreshDriver for a refresh driver that's not in the list!");
mRefreshDrivers.RemoveElement(aDriver);
if (mRefreshDrivers.Length() == 0) {
StopTimer();
}
}
double GetRate() const
{
return mRateMilliseconds;
}
// will take effect at next timer tick
virtual void SetRate(double aNewRate)
{
mRateMilliseconds = aNewRate;
mRateDuration = TimeDuration::FromMilliseconds(mRateMilliseconds);
}
TimeStamp MostRecentRefresh() const { return mLastFireTime; }
int64_t MostRecentRefreshEpochTime() const { return mLastFireEpoch; }
protected:
virtual void StartTimer() = 0;
virtual void StopTimer() = 0;
virtual void ScheduleNextTick(TimeStamp aNowTime) = 0;
/*
* Actually runs a tick, poking all the attached RefreshDrivers.
* Grabs the "now" time via JS_Now and TimeStamp::Now().
*/
void Tick()
{
int64_t jsnow = JS_Now();
TimeStamp now = TimeStamp::Now();
ScheduleNextTick(now);
mLastFireEpoch = jsnow;
mLastFireTime = now;
LOG("[%p] ticking drivers...", this);
nsTArray<nsRefPtr<nsRefreshDriver> > drivers(mRefreshDrivers);
for (size_t i = 0; i < drivers.Length(); ++i) {
// don't poke this driver if it's in test mode
if (drivers[i]->IsTestControllingRefreshesEnabled()) {
continue;
}
TickDriver(drivers[i], jsnow, now);
}
LOG("[%p] done.", this);
}
static void TickDriver(nsRefreshDriver* driver, int64_t jsnow, TimeStamp now)
{
LOG(">> TickDriver: %p (jsnow: %lld)", driver, jsnow);
driver->Tick(jsnow, now);
}
double mRateMilliseconds;
TimeDuration mRateDuration;
int64_t mLastFireEpoch;
TimeStamp mLastFireTime;
TimeStamp mTargetTime;
nsTArray<nsRefPtr<nsRefreshDriver> > mRefreshDrivers;
// useful callback for nsITimer-based derived classes, here
// bacause of c++ protected shenanigans
static void TimerTick(nsITimer* aTimer, void* aClosure)
{
RefreshDriverTimer *timer = static_cast<RefreshDriverTimer*>(aClosure);
timer->Tick();
}
};
/*
* A RefreshDriverTimer that uses a nsITimer as the underlying timer. Note that
* this is a ONE_SHOT timer, not a repeating one! Subclasses are expected to
* implement ScheduleNextTick and intelligently calculate the next time to tick,
* and to reset mTimer. Using a repeating nsITimer gets us into a lot of pain
* with its attempt at intelligent slack removal and such, so we don't do it.
*/
class SimpleTimerBasedRefreshDriverTimer :
public RefreshDriverTimer
{
public:
SimpleTimerBasedRefreshDriverTimer(double aRate)
: RefreshDriverTimer(aRate)
{
mTimer = do_CreateInstance(NS_TIMER_CONTRACTID);
}
virtual ~SimpleTimerBasedRefreshDriverTimer()
{
StopTimer();
}
protected:
virtual void StartTimer()
{
// pretend we just fired, and we schedule the next tick normally
mLastFireEpoch = JS_Now();
mLastFireTime = TimeStamp::Now();
mTargetTime = mLastFireTime + mRateDuration;
uint32_t delay = static_cast<uint32_t>(mRateMilliseconds);
mTimer->InitWithFuncCallback(TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT);
}
virtual void StopTimer()
{
mTimer->Cancel();
}
nsRefPtr<nsITimer> mTimer;
};
/*
* PreciseRefreshDriverTimer schedules ticks based on the current time
* and when the next tick -should- be sent if we were hitting our
* rate. It always schedules ticks on multiples of aRate -- meaning that
* if some execution takes longer than an alloted slot, the next tick
* will be delayed instead of triggering instantly. This might not be
* desired -- there's an #if 0'd block below that we could put behind
* a pref to control this behaviour.
*/
class PreciseRefreshDriverTimer :
public SimpleTimerBasedRefreshDriverTimer
{
public:
PreciseRefreshDriverTimer(double aRate)
: SimpleTimerBasedRefreshDriverTimer(aRate)
{
}
protected:
virtual void ScheduleNextTick(TimeStamp aNowTime)
{
// The number of (whole) elapsed intervals between the last target
// time and the actual time. We want to truncate the double down
// to an int number of intervals.
int numElapsedIntervals = static_cast<int>((aNowTime - mTargetTime) / mRateDuration);
// the last "tick" that may or may not have been actually sent was
// at this time. For example, if the rate is 15ms, the target
// time is 200ms, and it's now 225ms, the last effective tick
// would have been at 215ms. The next one should then be
// scheduled for 5 ms from now.
//
// We then add another mRateDuration to find the next tick target.
TimeStamp newTarget = mTargetTime + mRateDuration * (numElapsedIntervals + 1);
// the amount of (integer) ms until the next time we should tick
uint32_t delay = static_cast<uint32_t>((newTarget - aNowTime).ToMilliseconds());
// Without this block, we'll always schedule on interval ticks;
// with it, we'll schedule immediately if we missed our tick target
// last time.
#if 0
if (numElapsedIntervals > 0) {
// we're late, so reset
newTarget = aNowTime;
delay = 0;
}
#endif
// log info & lateness
LOG("[%p] precise timer last tick late by %f ms, next tick in %d ms",
this,
(aNowTime - mTargetTime).ToMilliseconds(),
delay);
// then schedule the timer
LOG("[%p] scheduling callback for %d ms (2)", this, delay);
mTimer->InitWithFuncCallback(TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT);
mTargetTime = newTarget;
}
};
/*
* A RefreshDriverTimer for inactive documents. When a new refresh driver is
* added, the rate is reset to the base (normally 1s/1fps). Every time
* it ticks, a single refresh driver is poked. Once they have all been poked,
* the duration between ticks doubles, up to mDisableAfterMilliseconds. At that point,
* the timer is quiet and doesn't tick (until something is added to it again).
*
* When a timer is removed, there is a possibility of another timer
* being skipped for one cycle. We could avoid this by adjusting
* mNextDriverIndex in RemoveRefreshDriver, but there's little need to
* add that complexity. All we want is for inactive drivers to tick
* at some point, but we don't care too much about how often.
*/
class InactiveRefreshDriverTimer :
public RefreshDriverTimer
{
public:
InactiveRefreshDriverTimer(double aRate)
: RefreshDriverTimer(aRate),
mNextTickDuration(aRate),
mDisableAfterMilliseconds(-1.0),
mNextDriverIndex(0)
{
mTimer = do_CreateInstance(NS_TIMER_CONTRACTID);
}
InactiveRefreshDriverTimer(double aRate, double aDisableAfterMilliseconds)
: RefreshDriverTimer(aRate),
mNextTickDuration(aRate),
mDisableAfterMilliseconds(aDisableAfterMilliseconds),
mNextDriverIndex(0)
{
mTimer = do_CreateInstance(NS_TIMER_CONTRACTID);
}
virtual void AddRefreshDriver(nsRefreshDriver* aDriver)
{
RefreshDriverTimer::AddRefreshDriver(aDriver);
LOG("[%p] inactive timer got new refresh driver %p, resetting rate",
this, aDriver);
// reset the timer, and start with the newly added one next time.
mNextTickDuration = mRateMilliseconds;
// we don't really have to start with the newly added one, but we may as well
// not tick the old ones at the fastest rate any more than we need to.
mNextDriverIndex = mRefreshDrivers.Length() - 1;
StopTimer();
StartTimer();
}
protected:
virtual void StartTimer()
{
mLastFireEpoch = JS_Now();
mLastFireTime = TimeStamp::Now();
mTargetTime = mLastFireTime + mRateDuration;
uint32_t delay = static_cast<uint32_t>(mRateMilliseconds);
mTimer->InitWithFuncCallback(TimerTickOne, this, delay, nsITimer::TYPE_ONE_SHOT);
}
virtual void StopTimer()
{
mTimer->Cancel();
}
virtual void ScheduleNextTick(TimeStamp aNowTime)
{
if (mDisableAfterMilliseconds > 0.0 &&
mNextTickDuration > mDisableAfterMilliseconds)
{
// We hit the time after which we should disable
// inactive window refreshes; don't schedule anything
// until we get kicked by an AddRefreshDriver call.
return;
}
// double the next tick time if we've already gone through all of them once
if (mNextDriverIndex >= mRefreshDrivers.Length()) {
mNextTickDuration *= 2.0;
mNextDriverIndex = 0;
}
// this doesn't need to be precise; do a simple schedule
uint32_t delay = static_cast<uint32_t>(mNextTickDuration);
mTimer->InitWithFuncCallback(TimerTickOne, this, delay, nsITimer::TYPE_ONE_SHOT);
LOG("[%p] inactive timer next tick in %f ms [index %d/%d]", this, mNextTickDuration,
mNextDriverIndex, mRefreshDrivers.Length());
}
/* Runs just one driver's tick. */
void TickOne()
{
int64_t jsnow = JS_Now();
TimeStamp now = TimeStamp::Now();
ScheduleNextTick(now);
mLastFireEpoch = jsnow;
mLastFireTime = now;
nsTArray<nsRefPtr<nsRefreshDriver> > drivers(mRefreshDrivers);
if (mNextDriverIndex < drivers.Length() &&
!drivers[mNextDriverIndex]->IsTestControllingRefreshesEnabled())
{
TickDriver(drivers[mNextDriverIndex], jsnow, now);
}
mNextDriverIndex++;
}
static void TimerTickOne(nsITimer* aTimer, void* aClosure)
{
InactiveRefreshDriverTimer *timer = static_cast<InactiveRefreshDriverTimer*>(aClosure);
timer->TickOne();
}
nsRefPtr<nsITimer> mTimer;
double mNextTickDuration;
double mDisableAfterMilliseconds;
uint32_t mNextDriverIndex;
};
} // namespace mozilla
static PreciseRefreshDriverTimer *sRegularRateTimer = nullptr;
static InactiveRefreshDriverTimer *sThrottledRateTimer = nullptr;
#ifdef XP_WIN
static int32_t sHighPrecisionTimerRequests = 0;
// a bare pointer to avoid introducing a static constructor
static nsITimer *sDisableHighPrecisionTimersTimer = nullptr;
#endif
/* static */ void
nsRefreshDriver::InitializeStatics()
{
#ifdef PR_LOGGING
if (!gLog) {
gLog = PR_NewLogModule("nsRefreshDriver");
}
#endif
}
/* static */ void
nsRefreshDriver::Shutdown()
{
// clean up our timers
delete sRegularRateTimer;
delete sThrottledRateTimer;
sRegularRateTimer = nullptr;
sThrottledRateTimer = nullptr;
#ifdef XP_WIN
if (sDisableHighPrecisionTimersTimer) {
sDisableHighPrecisionTimersTimer->Cancel();
NS_RELEASE(sDisableHighPrecisionTimersTimer);
timeEndPeriod(1);
} else if (sHighPrecisionTimerRequests) {
timeEndPeriod(1);
}
#endif
}
/* static */ int32_t
nsRefreshDriver::DefaultInterval()
{
return NSToIntRound(1000.0 / DEFAULT_FRAME_RATE);
}
// Compute the interval to use for the refresh driver timer, in
// milliseconds
double
nsRefreshDriver::GetRegularTimerInterval() const
{
int32_t rate = Preferences::GetInt("layout.frame_rate", -1);
if (rate <= 0) {
// TODO: get the rate from the platform
rate = DEFAULT_FRAME_RATE;
}
return 1000.0 / rate;
}
double
nsRefreshDriver::GetThrottledTimerInterval() const
{
int32_t rate = Preferences::GetInt("layout.throttled_frame_rate", -1);
if (rate <= 0) {
rate = DEFAULT_THROTTLED_FRAME_RATE;
}
return 1000.0 / rate;
}
double
nsRefreshDriver::GetRefreshTimerInterval() const
{
return mThrottled ? GetThrottledTimerInterval() : GetRegularTimerInterval();
}
RefreshDriverTimer*
nsRefreshDriver::ChooseTimer() const
{
if (mThrottled) {
if (!sThrottledRateTimer)
sThrottledRateTimer = new InactiveRefreshDriverTimer(GetThrottledTimerInterval(),
DEFAULT_INACTIVE_TIMER_DISABLE_SECONDS * 1000.0);
return sThrottledRateTimer;
}
if (!sRegularRateTimer)
sRegularRateTimer = new PreciseRefreshDriverTimer(GetRegularTimerInterval());
return sRegularRateTimer;
}
nsRefreshDriver::nsRefreshDriver(nsPresContext* aPresContext)
: mActiveTimer(nullptr),
mPresContext(aPresContext),
mFrozen(false),
mThrottled(false),
mTestControllingRefreshes(false),
mViewManagerFlushIsPending(false),
mRequestedHighPrecision(false)
{
mMostRecentRefreshEpochTime = JS_Now();
mMostRecentRefresh = TimeStamp::Now();
mRequests.Init();
}
nsRefreshDriver::~nsRefreshDriver()
{
NS_ABORT_IF_FALSE(ObserverCount() == 0,
"observers should have unregistered");
NS_ABORT_IF_FALSE(!mActiveTimer, "timer should be gone");
for (uint32_t i = 0; i < mPresShellsToInvalidateIfHidden.Length(); i++) {
mPresShellsToInvalidateIfHidden[i]->InvalidatePresShellIfHidden();
}
mPresShellsToInvalidateIfHidden.Clear();
}
// Method for testing. See nsIDOMWindowUtils.advanceTimeAndRefresh
// for description.
void
nsRefreshDriver::AdvanceTimeAndRefresh(int64_t aMilliseconds)
{
// ensure that we're removed from our driver
StopTimer();
if (!mTestControllingRefreshes) {
mMostRecentRefreshEpochTime = JS_Now();
mMostRecentRefresh = TimeStamp::Now();
mTestControllingRefreshes = true;
}
mMostRecentRefreshEpochTime += aMilliseconds * 1000;
mMostRecentRefresh += TimeDuration::FromMilliseconds((double) aMilliseconds);
nsCxPusher pusher;
if (pusher.PushNull()) {
DoTick();
pusher.Pop();
}
}
void
nsRefreshDriver::RestoreNormalRefresh()
{
mTestControllingRefreshes = false;
EnsureTimerStarted(false);
}
TimeStamp
nsRefreshDriver::MostRecentRefresh() const
{
const_cast<nsRefreshDriver*>(this)->EnsureTimerStarted(false);
return mMostRecentRefresh;
}
int64_t
nsRefreshDriver::MostRecentRefreshEpochTime() const
{
const_cast<nsRefreshDriver*>(this)->EnsureTimerStarted(false);
return mMostRecentRefreshEpochTime;
}
bool
nsRefreshDriver::AddRefreshObserver(nsARefreshObserver* aObserver,
mozFlushType aFlushType)
{
ObserverArray& array = ArrayFor(aFlushType);
bool success = array.AppendElement(aObserver) != nullptr;
EnsureTimerStarted(false);
return success;
}
bool
nsRefreshDriver::RemoveRefreshObserver(nsARefreshObserver* aObserver,
mozFlushType aFlushType)
{
ObserverArray& array = ArrayFor(aFlushType);
return array.RemoveElement(aObserver);
}
bool
nsRefreshDriver::AddImageRequest(imgIRequest* aRequest)
{
if (!mRequests.PutEntry(aRequest)) {
return false;
}
EnsureTimerStarted(false);
return true;
}
void
nsRefreshDriver::RemoveImageRequest(imgIRequest* aRequest)
{
mRequests.RemoveEntry(aRequest);
}
void nsRefreshDriver::ClearAllImageRequests()
{
mRequests.Clear();
}
void
nsRefreshDriver::EnsureTimerStarted(bool aAdjustingTimer)
{
if (mTestControllingRefreshes)
return;
// will it already fire, and no other changes needed?
if (mActiveTimer && !aAdjustingTimer)
return;
if (mFrozen || !mPresContext) {
// If we don't want to start it now, or we've been disconnected.
StopTimer();
return;
}
// We got here because we're either adjusting the time *or* we're
// starting it for the first time. Add to the right timer,
// prehaps removing it from a previously-set one.
RefreshDriverTimer *newTimer = ChooseTimer();
if (newTimer != mActiveTimer) {
if (mActiveTimer)
mActiveTimer->RemoveRefreshDriver(this);
mActiveTimer = newTimer;
mActiveTimer->AddRefreshDriver(this);
}
mMostRecentRefresh = mActiveTimer->MostRecentRefresh();
mMostRecentRefreshEpochTime = mActiveTimer->MostRecentRefreshEpochTime();
}
void
nsRefreshDriver::StopTimer()
{
if (!mActiveTimer)
return;
mActiveTimer->RemoveRefreshDriver(this);
mActiveTimer = nullptr;
if (mRequestedHighPrecision) {
SetHighPrecisionTimersEnabled(false);
}
}
#ifdef XP_WIN
static void
DisableHighPrecisionTimersCallback(nsITimer *aTimer, void *aClosure)
{
timeEndPeriod(1);
NS_RELEASE(sDisableHighPrecisionTimersTimer);
}
#endif
void
nsRefreshDriver::ConfigureHighPrecision()
{
bool haveFrameRequestCallbacks = mFrameRequestCallbackDocs.Length() > 0;
// if the only change that's needed is that we need high precision,
// then just set that
if (!mThrottled && !mRequestedHighPrecision && haveFrameRequestCallbacks) {
SetHighPrecisionTimersEnabled(true);
} else if (mRequestedHighPrecision && !haveFrameRequestCallbacks) {
SetHighPrecisionTimersEnabled(false);
}
}
void
nsRefreshDriver::SetHighPrecisionTimersEnabled(bool aEnable)
{
LOG("[%p] SetHighPrecisionTimersEnabled (%s)", this, aEnable ? "true" : "false");
if (aEnable) {
NS_ASSERTION(!mRequestedHighPrecision, "SetHighPrecisionTimersEnabled(true) called when already requested!");
#ifdef XP_WIN
if (++sHighPrecisionTimerRequests == 1) {
// If we had a timer scheduled to disable it, that means that it's already
// enabled; just cancel the timer. Otherwise, really enable it.
if (sDisableHighPrecisionTimersTimer) {
sDisableHighPrecisionTimersTimer->Cancel();
NS_RELEASE(sDisableHighPrecisionTimersTimer);
} else {
timeBeginPeriod(1);
}
}
#endif
mRequestedHighPrecision = true;
} else {
NS_ASSERTION(mRequestedHighPrecision, "SetHighPrecisionTimersEnabled(false) called when not requested!");
#ifdef XP_WIN
if (--sHighPrecisionTimerRequests == 0) {
// Don't jerk us around between high precision and low precision
// timers; instead, only allow leaving high precision timers
// after 90 seconds. This is arbitrary, but hopefully good
// enough.
NS_ASSERTION(!sDisableHighPrecisionTimersTimer, "We shouldn't have an outstanding disable-high-precision timer !");
nsCOMPtr<nsITimer> timer = do_CreateInstance(NS_TIMER_CONTRACTID);
if (timer) {
timer.forget(&sDisableHighPrecisionTimersTimer);
sDisableHighPrecisionTimersTimer->InitWithFuncCallback(DisableHighPrecisionTimersCallback,
nullptr,
90 * 1000,
nsITimer::TYPE_ONE_SHOT);
} else {
// might happen if we're shutting down XPCOM; just drop the time period down
// immediately
timeEndPeriod(1);
}
}
#endif
mRequestedHighPrecision = false;
}
}
uint32_t
nsRefreshDriver::ObserverCount() const
{
uint32_t sum = 0;
for (uint32_t i = 0; i < ArrayLength(mObservers); ++i) {
sum += mObservers[i].Length();
}
// Even while throttled, we need to process layout and style changes. Style
// changes can trigger transitions which fire events when they complete, and
// layout changes can affect media queries on child documents, triggering
// style changes, etc.
sum += mStyleFlushObservers.Length();
sum += mLayoutFlushObservers.Length();
sum += mFrameRequestCallbackDocs.Length();
sum += mViewManagerFlushIsPending;
return sum;
}
uint32_t
nsRefreshDriver::ImageRequestCount() const
{
return mRequests.Count();
}
nsRefreshDriver::ObserverArray&
nsRefreshDriver::ArrayFor(mozFlushType aFlushType)
{
switch (aFlushType) {
case Flush_Style:
return mObservers[0];
case Flush_Layout:
return mObservers[1];
case Flush_Display:
return mObservers[2];
default:
NS_ABORT_IF_FALSE(false, "bad flush type");
return *static_cast<ObserverArray*>(nullptr);
}
}
/*
* nsISupports implementation
*/
NS_IMPL_ISUPPORTS1(nsRefreshDriver, nsISupports)
/*
* nsITimerCallback implementation
*/
void
nsRefreshDriver::DoTick()
{
NS_PRECONDITION(!mFrozen, "Why are we notified while frozen?");
NS_PRECONDITION(mPresContext, "Why are we notified after disconnection?");
NS_PRECONDITION(!nsContentUtils::GetCurrentJSContext(),
"Shouldn't have a JSContext on the stack");
if (mTestControllingRefreshes) {
Tick(mMostRecentRefreshEpochTime, mMostRecentRefresh);
} else {
Tick(JS_Now(), TimeStamp::Now());
}
}
void
nsRefreshDriver::Tick(int64_t aNowEpoch, TimeStamp aNowTime)
{
NS_PRECONDITION(!nsContentUtils::GetCurrentJSContext(),
"Shouldn't have a JSContext on the stack");
if (nsNPAPIPluginInstance::InPluginCallUnsafeForReentry()) {
NS_ERROR("Refresh driver should not run during plugin call!");
// Try to survive this by just ignoring the refresh tick.
return;
}
SAMPLE_LABEL("nsRefreshDriver", "Tick");
// We're either frozen or we were disconnected (likely in the middle
// of a tick iteration). Just do nothing here, since our
// prescontext went away.
if (mFrozen || !mPresContext) {
return;
}
mMostRecentRefresh = aNowTime;
mMostRecentRefreshEpochTime = aNowEpoch;
nsCOMPtr<nsIPresShell> presShell = mPresContext->GetPresShell();
if (!presShell || (ObserverCount() == 0 && ImageRequestCount() == 0)) {
// Things are being destroyed, or we no longer have any observers.
// We don't want to stop the timer when observers are initially
// removed, because sometimes observers can be added and removed
// often depending on what other things are going on and in that
// situation we don't want to thrash our timer. So instead we
// wait until we get a Notify() call when we have no observers
// before stopping the timer.
StopTimer();
return;
}
/*
* The timer holds a reference to |this| while calling |Notify|.
* However, implementations of |WillRefresh| are permitted to destroy
* the pres context, which will cause our |mPresContext| to become
* null. If this happens, we must stop notifying observers.
*/
for (uint32_t i = 0; i < ArrayLength(mObservers); ++i) {
ObserverArray::EndLimitedIterator etor(mObservers[i]);
while (etor.HasMore()) {
nsRefPtr<nsARefreshObserver> obs = etor.GetNext();
obs->WillRefresh(aNowTime);
if (!mPresContext || !mPresContext->GetPresShell()) {
StopTimer();
return;
}
}
if (i == 0) {
// Grab all of our frame request callbacks up front.
nsIDocument::FrameRequestCallbackList frameRequestCallbacks;
for (uint32_t i = 0; i < mFrameRequestCallbackDocs.Length(); ++i) {
mFrameRequestCallbackDocs[i]->
TakeFrameRequestCallbacks(frameRequestCallbacks);
}
// OK, now reset mFrameRequestCallbackDocs so they can be
// readded as needed.
mFrameRequestCallbackDocs.Clear();
int64_t eventTime = aNowEpoch / PR_USEC_PER_MSEC;
for (uint32_t i = 0; i < frameRequestCallbacks.Length(); ++i) {
nsAutoMicroTask mt;
frameRequestCallbacks[i]->Sample(eventTime);
}
// This is the Flush_Style case.
if (mPresContext && mPresContext->GetPresShell()) {
nsAutoTArray<nsIPresShell*, 16> observers;
observers.AppendElements(mStyleFlushObservers);
for (uint32_t j = observers.Length();
j && mPresContext && mPresContext->GetPresShell(); --j) {
// Make sure to not process observers which might have been removed
// during previous iterations.
nsIPresShell* shell = observers[j - 1];
if (!mStyleFlushObservers.Contains(shell))
continue;
NS_ADDREF(shell);
mStyleFlushObservers.RemoveElement(shell);
shell->FrameConstructor()->mObservingRefreshDriver = false;
shell->FlushPendingNotifications(ChangesToFlush(Flush_Style, false));
NS_RELEASE(shell);
}
}
} else if (i == 1) {
// This is the Flush_Layout case.
if (mPresContext && mPresContext->GetPresShell()) {
nsAutoTArray<nsIPresShell*, 16> observers;
observers.AppendElements(mLayoutFlushObservers);
for (uint32_t j = observers.Length();
j && mPresContext && mPresContext->GetPresShell(); --j) {
// Make sure to not process observers which might have been removed
// during previous iterations.
nsIPresShell* shell = observers[j - 1];
if (!mLayoutFlushObservers.Contains(shell))
continue;
NS_ADDREF(shell);
mLayoutFlushObservers.RemoveElement(shell);
shell->mReflowScheduled = false;
shell->mSuppressInterruptibleReflows = false;
shell->FlushPendingNotifications(ChangesToFlush(Flush_InterruptibleLayout,
false));
NS_RELEASE(shell);
}
}
}
}
/*
* Perform notification to imgIRequests subscribed to listen
* for refresh events.
*/
ImageRequestParameters parms = {aNowTime};
if (mRequests.Count()) {
mRequests.EnumerateEntries(nsRefreshDriver::ImageRequestEnumerator, &parms);
}
for (uint32_t i = 0; i < mPresShellsToInvalidateIfHidden.Length(); i++) {
mPresShellsToInvalidateIfHidden[i]->InvalidatePresShellIfHidden();
}
mPresShellsToInvalidateIfHidden.Clear();
if (mViewManagerFlushIsPending) {
#ifdef DEBUG_INVALIDATIONS
printf("Starting ProcessPendingUpdates\n");
#endif
#ifndef MOZ_WIDGET_GONK
// Waiting for bug 830475 to work on B2G.
nsRefPtr<layers::LayerManager> mgr = mPresContext->GetPresShell()->GetLayerManager();
if (mgr) {
mgr->SetPaintStartTime(mMostRecentRefresh);
}
#endif
mViewManagerFlushIsPending = false;
nsRefPtr<nsViewManager> vm = mPresContext->GetPresShell()->GetViewManager();
vm->ProcessPendingUpdates();
#ifdef DEBUG_INVALIDATIONS
printf("Ending ProcessPendingUpdates\n");
#endif
}
}
PLDHashOperator
nsRefreshDriver::ImageRequestEnumerator(nsISupportsHashKey* aEntry,
void* aUserArg)
{
ImageRequestParameters* parms =
static_cast<ImageRequestParameters*> (aUserArg);
mozilla::TimeStamp mostRecentRefresh = parms->ts;
imgIRequest* req = static_cast<imgIRequest*>(aEntry->GetKey());
NS_ABORT_IF_FALSE(req, "Unable to retrieve the image request");
nsCOMPtr<imgIContainer> image;
if (NS_SUCCEEDED(req->GetImage(getter_AddRefs(image)))) {
image->RequestRefresh(mostRecentRefresh);
}
return PL_DHASH_NEXT;
}
void
nsRefreshDriver::Freeze()
{
NS_ASSERTION(!mFrozen, "Freeze called on already-frozen refresh driver");
StopTimer();
mFrozen = true;
}
void
nsRefreshDriver::Thaw()
{
NS_ASSERTION(mFrozen, "Thaw called on an unfrozen refresh driver");
mFrozen = false;
if (ObserverCount() || ImageRequestCount()) {
// FIXME: This isn't quite right, since our EnsureTimerStarted call
// updates our mMostRecentRefresh, but the DoRefresh call won't run
// and notify our observers until we get back to the event loop.
// Thus MostRecentRefresh() will lie between now and the DoRefresh.
NS_DispatchToCurrentThread(NS_NewRunnableMethod(this, &nsRefreshDriver::DoRefresh));
EnsureTimerStarted(false);
}
}
void
nsRefreshDriver::SetThrottled(bool aThrottled)
{
if (aThrottled != mThrottled) {
mThrottled = aThrottled;
if (mActiveTimer) {
// We want to switch our timer type here, so just stop and
// restart the timer.
EnsureTimerStarted(true);
}
}
}
void
nsRefreshDriver::DoRefresh()
{
// Don't do a refresh unless we're in a state where we should be refreshing.
if (!mFrozen && mPresContext && mActiveTimer) {
DoTick();
}
}
#ifdef DEBUG
bool
nsRefreshDriver::IsRefreshObserver(nsARefreshObserver* aObserver,
mozFlushType aFlushType)
{
ObserverArray& array = ArrayFor(aFlushType);
return array.Contains(aObserver);
}
#endif
void
nsRefreshDriver::ScheduleViewManagerFlush()
{
NS_ASSERTION(mPresContext->IsRoot(),
"Should only schedule view manager flush on root prescontexts");
mViewManagerFlushIsPending = true;
EnsureTimerStarted(false);
}
void
nsRefreshDriver::ScheduleFrameRequestCallbacks(nsIDocument* aDocument)
{
NS_ASSERTION(mFrameRequestCallbackDocs.IndexOf(aDocument) ==
mFrameRequestCallbackDocs.NoIndex,
"Don't schedule the same document multiple times");
mFrameRequestCallbackDocs.AppendElement(aDocument);
// make sure that the timer is running
ConfigureHighPrecision();
EnsureTimerStarted(false);
}
void
nsRefreshDriver::RevokeFrameRequestCallbacks(nsIDocument* aDocument)
{
mFrameRequestCallbackDocs.RemoveElement(aDocument);
ConfigureHighPrecision();
// No need to worry about restarting our timer in slack mode if it's already
// running; that will happen automatically when it fires.
}
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