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/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
package org.mozilla.gecko.gfx;
import org.mozilla.gecko.util.FloatUtils;
import android.graphics.PointF;
import android.graphics.Rect;
import android.graphics.RectF;
import java.nio.FloatBuffer;
import java.util.concurrent.locks.ReentrantLock;
public abstract class Layer {
private final ReentrantLock mTransactionLock;
private boolean mInTransaction;
private Rect mNewPosition;
private float mNewResolution;
protected Rect mPosition;
protected float mResolution;
public Layer() {
this(null);
}
public Layer(IntSize size) {
mTransactionLock = new ReentrantLock();
if (size == null) {
mPosition = new Rect();
} else {
mPosition = new Rect(0, 0, size.width, size.height);
}
mResolution = 1.0f;
}
/**
* Updates the layer. This returns false if there is still work to be done
* after this update.
*/
public final boolean update(RenderContext context) {
if (mTransactionLock.isHeldByCurrentThread()) {
throw new RuntimeException("draw() called while transaction lock held by this " +
"thread?!");
}
if (mTransactionLock.tryLock()) {
try {
performUpdates(context);
return true;
} finally {
mTransactionLock.unlock();
}
}
return false;
}
/** Subclasses override this function to draw the layer. */
public abstract void draw(RenderContext context);
/** Given the intrinsic size of the layer, returns the pixel boundaries of the layer rect. */
protected RectF getBounds(RenderContext context) {
return RectUtils.scale(new RectF(mPosition), context.zoomFactor / mResolution);
}
/**
* Call this before modifying the layer. Note that, for TileLayers, "modifying the layer"
* includes altering the underlying CairoImage in any way. Thus you must call this function
* before modifying the byte buffer associated with this layer.
*
* This function may block, so you should never call this on the main UI thread.
*/
public void beginTransaction() {
if (mTransactionLock.isHeldByCurrentThread())
throw new RuntimeException("Nested transactions are not supported");
mTransactionLock.lock();
mInTransaction = true;
mNewResolution = mResolution;
}
/** Call this when you're done modifying the layer. */
public void endTransaction() {
if (!mInTransaction)
throw new RuntimeException("endTransaction() called outside a transaction");
mInTransaction = false;
mTransactionLock.unlock();
}
/** Returns true if the layer is currently in a transaction and false otherwise. */
protected boolean inTransaction() {
return mInTransaction;
}
/** Returns the current layer position. */
public Rect getPosition() {
return mPosition;
}
/** Sets the position. Only valid inside a transaction. */
public void setPosition(Rect newPosition) {
if (!mInTransaction)
throw new RuntimeException("setPosition() is only valid inside a transaction");
mNewPosition = newPosition;
}
/** Returns the current layer's resolution. */
public float getResolution() {
return mResolution;
}
/**
* Sets the layer resolution. This value is used to determine how many pixels per
* device pixel this layer was rendered at. This will be reflected by scaling by
* the reciprocal of the resolution in the layer's transform() function.
* Only valid inside a transaction. */
public void setResolution(float newResolution) {
if (!mInTransaction)
throw new RuntimeException("setResolution() is only valid inside a transaction");
mNewResolution = newResolution;
}
/**
* Subclasses may override this method to perform custom layer updates. This will be called
* with the transaction lock held. Subclass implementations of this method must call the
* superclass implementation. Returns false if there is still work to be done after this
* update is complete.
*/
protected void performUpdates(RenderContext context) {
if (mNewPosition != null) {
mPosition = mNewPosition;
mNewPosition = null;
}
if (mNewResolution != 0.0f) {
mResolution = mNewResolution;
mNewResolution = 0.0f;
}
}
/**
* This function fills in the provided <tt>dest</tt> array with values to render a texture.
* The array is filled with 4 sets of {x, y, z, texture_x, texture_y} values (so 20 values
* in total) corresponding to the corners of the rect.
*/
protected final void fillRectCoordBuffer(float[] dest, RectF rect, float viewWidth, float viewHeight,
Rect cropRect, float texWidth, float texHeight) {
//x, y, z, texture_x, texture_y
dest[0] = rect.left / viewWidth;
dest[1] = rect.bottom / viewHeight;
dest[2] = 0;
dest[3] = cropRect.left / texWidth;
dest[4] = cropRect.top / texHeight;
dest[5] = rect.left / viewWidth;
dest[6] = rect.top / viewHeight;
dest[7] = 0;
dest[8] = cropRect.left / texWidth;
dest[9] = cropRect.bottom / texHeight;
dest[10] = rect.right / viewWidth;
dest[11] = rect.bottom / viewHeight;
dest[12] = 0;
dest[13] = cropRect.right / texWidth;
dest[14] = cropRect.top / texHeight;
dest[15] = rect.right / viewWidth;
dest[16] = rect.top / viewHeight;
dest[17] = 0;
dest[18] = cropRect.right / texWidth;
dest[19] = cropRect.bottom / texHeight;
}
public static class RenderContext {
public final RectF viewport;
public final RectF pageRect;
public final float zoomFactor;
public final PointF offset;
public final int positionHandle;
public final int textureHandle;
public final FloatBuffer coordBuffer;
public RenderContext(RectF aViewport, RectF aPageRect, float aZoomFactor, PointF aOffset,
int aPositionHandle, int aTextureHandle, FloatBuffer aCoordBuffer) {
viewport = aViewport;
pageRect = aPageRect;
zoomFactor = aZoomFactor;
offset = aOffset;
positionHandle = aPositionHandle;
textureHandle = aTextureHandle;
coordBuffer = aCoordBuffer;
}
public boolean fuzzyEquals(RenderContext other) {
if (other == null) {
return false;
}
return RectUtils.fuzzyEquals(viewport, other.viewport)
&& RectUtils.fuzzyEquals(pageRect, other.pageRect)
&& FloatUtils.fuzzyEquals(zoomFactor, other.zoomFactor)
&& FloatUtils.fuzzyEquals(offset, other.offset);
}
}
}
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