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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureD3D11.h"
#include "CompositorD3D11.h"
#include "gfxContext.h"
#include "gfxImageSurface.h"
#include "Effects.h"
#include "ipc/AutoOpenSurface.h"
#include "mozilla/layers/YCbCrImageDataSerializer.h"
#include "gfxWindowsPlatform.h"
#include "gfxD2DSurface.h"
namespace mozilla {
using namespace gfx;
namespace layers {
TemporaryRef<TextureHost>
CreateTextureHostD3D11(SurfaceDescriptorType aDescriptorType,
uint32_t aTextureHostFlags,
uint32_t aTextureFlags)
{
RefPtr<TextureHost> result;
if (aDescriptorType == SurfaceDescriptor::TYCbCrImage) {
result = new TextureHostYCbCrD3D11();
} else if (aDescriptorType == SurfaceDescriptor::TSurfaceDescriptorD3D10) {
result = new TextureHostDXGID3D11();
} else {
result = new TextureHostShmemD3D11();
}
result->SetFlags(aTextureFlags);
return result.forget();
}
CompositingRenderTargetD3D11::CompositingRenderTargetD3D11(ID3D11Texture2D *aTexture)
{
if (!aTexture) {
return;
}
mTextures[0] = aTexture;
RefPtr<ID3D11Device> device;
mTextures[0]->GetDevice(byRef(device));
HRESULT hr = device->CreateRenderTargetView(mTextures[0], NULL, byRef(mRTView));
if (FAILED(hr)) {
LOGD3D11("Failed to create RenderTargetView.");
}
}
IntSize
CompositingRenderTargetD3D11::GetSize() const
{
return TextureSourceD3D11::GetSize();
}
TextureClientD3D11::TextureClientD3D11(CompositableForwarder* aCompositableForwarder, const TextureInfo& aTextureInfo)
: TextureClient(aCompositableForwarder, aTextureInfo)
, mIsLocked(false)
{
mTextureInfo = aTextureInfo;
}
TextureClientD3D11::~TextureClientD3D11()
{
mDescriptor = SurfaceDescriptor();
ClearDT();
}
void
TextureClientD3D11::EnsureAllocated(gfx::IntSize aSize, gfxASurface::gfxContentType aType)
{
D3D10_TEXTURE2D_DESC desc;
if (mTexture) {
mTexture->GetDesc(&desc);
if (desc.Width == aSize.width || desc.Height == aSize.height) {
return;
}
mTexture = nullptr;
mSurface = nullptr;
ClearDT();
}
mSize = aSize;
ID3D10Device *device = gfxWindowsPlatform::GetPlatform()->GetD3D10Device();
CD3D10_TEXTURE2D_DESC newDesc(DXGI_FORMAT_B8G8R8A8_UNORM,
aSize.width, aSize.height, 1, 1,
D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE);
newDesc.MiscFlags = D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX;
HRESULT hr = device->CreateTexture2D(&newDesc, nullptr, byRef(mTexture));
if (FAILED(hr)) {
LOGD3D11("Error creating texture for client!");
return;
}
RefPtr<IDXGIResource> resource;
mTexture->QueryInterface((IDXGIResource**)byRef(resource));
HANDLE sharedHandle;
hr = resource->GetSharedHandle(&sharedHandle);
if (FAILED(hr)) {
LOGD3D11("Error getting shared handle for texture.");
}
mDescriptor = SurfaceDescriptorD3D10((WindowsHandle)sharedHandle, aType == gfxASurface::CONTENT_COLOR_ALPHA);
mContentType = aType;
}
gfxASurface*
TextureClientD3D11::LockSurface()
{
EnsureSurface();
LockTexture();
return mSurface.get();
}
DrawTarget*
TextureClientD3D11::LockDrawTarget()
{
EnsureDrawTarget();
LockTexture();
return mDrawTarget.get();
}
void
TextureClientD3D11::Unlock()
{
// TODO - Things seem to believe they can hold on to our surface... well...
// They shouldn't!!
ReleaseTexture();
}
void
TextureClientD3D11::SetDescriptor(const SurfaceDescriptor& aDescriptor)
{
if (aDescriptor.type() == SurfaceDescriptor::Tnull_t) {
EnsureAllocated(mSize, mContentType);
return;
}
mDescriptor = aDescriptor;
mSurface = nullptr;
ClearDT();
if (aDescriptor.type() == SurfaceDescriptor::T__None) {
return;
}
MOZ_ASSERT(aDescriptor.type() == SurfaceDescriptor::TSurfaceDescriptorD3D10);
ID3D10Device *device = gfxWindowsPlatform::GetPlatform()->GetD3D10Device();
device->OpenSharedResource((HANDLE)aDescriptor.get_SurfaceDescriptorD3D10().handle(),
__uuidof(ID3D10Texture2D),
(void**)(ID3D10Texture2D**)byRef(mTexture));
}
void
TextureClientD3D11::EnsureSurface()
{
if (mSurface) {
return;
}
LockTexture();
mSurface = new gfxD2DSurface(mTexture, mContentType);
ReleaseTexture();
}
void
TextureClientD3D11::EnsureDrawTarget()
{
if (mDrawTarget) {
return;
}
LockTexture();
SurfaceFormat format;
switch (mContentType) {
case gfxASurface::CONTENT_ALPHA:
format = FORMAT_A8;
break;
case gfxASurface::CONTENT_COLOR:
format = FORMAT_B8G8R8X8;
break;
case gfxASurface::CONTENT_COLOR_ALPHA:
format = FORMAT_B8G8R8A8;
break;
default:
format = FORMAT_B8G8R8A8;
}
mDrawTarget = Factory::CreateDrawTargetForD3D10Texture(mTexture, format);
ReleaseTexture();
}
void
TextureClientD3D11::LockTexture()
{
RefPtr<IDXGIKeyedMutex> mutex;
mTexture->QueryInterface((IDXGIKeyedMutex**)byRef(mutex));
mutex->AcquireSync(0, INFINITE);
mIsLocked = true;
}
void
TextureClientD3D11::ReleaseTexture()
{
// TODO - Bas - We seem to have places that unlock without ever having locked,
// that's kind of bad.
if (!mIsLocked) {
return;
}
if (mDrawTarget) {
mDrawTarget->Flush();
}
RefPtr<IDXGIKeyedMutex> mutex;
mTexture->QueryInterface((IDXGIKeyedMutex**)byRef(mutex));
mutex->ReleaseSync(0);
mIsLocked = false;
}
void
TextureClientD3D11::ClearDT()
{
// An Azure DrawTarget needs to be locked when it gets NULL'ed as this is
// when it calls EndDraw. This EndDraw should not execute anything so it
// shouldn't -really- need the lock but the debug layer chokes on this.
//
// Perhaps this should be debug only.
if (mDrawTarget) {
LockTexture();
mDrawTarget = nullptr;
ReleaseTexture();
}
}
IntSize
TextureHostShmemD3D11::GetSize() const
{
if (mIterating) {
gfx::IntRect rect = GetTileRect(mCurrentTile);
return gfx::IntSize(rect.width, rect.height);
}
return TextureSourceD3D11::GetSize();
}
nsIntRect
TextureHostShmemD3D11::GetTileRect()
{
IntRect rect = GetTileRect(mCurrentTile);
return nsIntRect(rect.x, rect.y, rect.width, rect.height);
}
static uint32_t GetRequiredTiles(uint32_t aSize, uint32_t aMaxSize)
{
uint32_t requiredTiles = aSize / aMaxSize;
if (aSize % aMaxSize) {
requiredTiles++;
}
return requiredTiles;
}
void
TextureHostShmemD3D11::SetCompositor(Compositor* aCompositor)
{
CompositorD3D11 *d3dCompositor = static_cast<CompositorD3D11*>(aCompositor);
mDevice = d3dCompositor ? d3dCompositor->GetDevice() : nullptr;
}
void
TextureHostShmemD3D11::UpdateImpl(const SurfaceDescriptor& aImage,
nsIntRegion *aRegion,
nsIntPoint *aOffset)
{
MOZ_ASSERT(aImage.type() == SurfaceDescriptor::TShmem);
AutoOpenSurface openSurf(OPEN_READ_ONLY, aImage);
nsRefPtr<gfxImageSurface> surf = openSurf.GetAsImage();
gfxIntSize size = surf->GetSize();
uint32_t bpp = 0;
DXGI_FORMAT dxgiFormat;
switch (surf->Format()) {
case gfxImageSurface::ImageFormatRGB24:
mFormat = FORMAT_B8G8R8X8;
dxgiFormat = DXGI_FORMAT_B8G8R8A8_UNORM;
bpp = 4;
break;
case gfxImageSurface::ImageFormatARGB32:
mFormat = FORMAT_B8G8R8A8;
dxgiFormat = DXGI_FORMAT_B8G8R8A8_UNORM;
bpp = 4;
break;
case gfxImageSurface::ImageFormatA8:
mFormat = FORMAT_A8;
dxgiFormat = DXGI_FORMAT_A8_UNORM;
bpp = 1;
break;
}
mSize = IntSize(size.width, size.height);
CD3D11_TEXTURE2D_DESC desc(dxgiFormat, size.width, size.height,
1, 1, D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE_IMMUTABLE);
int32_t maxSize = GetMaxTextureSizeForFeatureLevel(mDevice->GetFeatureLevel());
if (size.width <= maxSize && size.height <= maxSize) {
D3D11_SUBRESOURCE_DATA initData;
initData.pSysMem = surf->Data();
initData.SysMemPitch = surf->Stride();
mDevice->CreateTexture2D(&desc, &initData, byRef(mTextures[0]));
mIsTiled = false;
} else {
mIsTiled = true;
uint32_t tileCount = GetRequiredTiles(size.width, maxSize) *
GetRequiredTiles(size.height, maxSize);
mTileTextures.resize(tileCount);
for (uint32_t i = 0; i < tileCount; i++) {
IntRect tileRect = GetTileRect(i);
desc.Width = tileRect.width;
desc.Height = tileRect.height;
D3D11_SUBRESOURCE_DATA initData;
initData.pSysMem = surf->Data() + tileRect.y * surf->Stride() + tileRect.x * bpp;
initData.SysMemPitch = surf->Stride();
mDevice->CreateTexture2D(&desc, &initData, byRef(mTileTextures[i]));
}
}
}
IntRect
TextureHostShmemD3D11::GetTileRect(uint32_t aID) const
{
uint32_t maxSize = GetMaxTextureSizeForFeatureLevel(mDevice->GetFeatureLevel());
uint32_t horizontalTiles = GetRequiredTiles(mSize.width, maxSize);
uint32_t verticalTiles = GetRequiredTiles(mSize.height, maxSize);
uint32_t verticalTile = aID / horizontalTiles;
uint32_t horizontalTile = aID % horizontalTiles;
return IntRect(horizontalTile * maxSize,
verticalTile * maxSize,
horizontalTile < (horizontalTiles - 1) ? maxSize : mSize.width % maxSize,
verticalTile < (verticalTiles - 1) ? maxSize : mSize.height % maxSize);
}
void
TextureHostDXGID3D11::SetCompositor(Compositor* aCompositor)
{
CompositorD3D11 *d3dCompositor = static_cast<CompositorD3D11*>(aCompositor);
mDevice = d3dCompositor ? d3dCompositor->GetDevice() : nullptr;
}
IntSize
TextureHostDXGID3D11::GetSize() const
{
return TextureSourceD3D11::GetSize();
}
bool
TextureHostDXGID3D11::Lock()
{
LockTexture();
return true;
}
void
TextureHostDXGID3D11::Unlock()
{
ReleaseTexture();
}
void
TextureHostDXGID3D11::UpdateImpl(const SurfaceDescriptor& aImage,
nsIntRegion *aRegion,
nsIntPoint *aOffset)
{
MOZ_ASSERT(aImage.type() == SurfaceDescriptor::TSurfaceDescriptorD3D10);
mDevice->OpenSharedResource((HANDLE)aImage.get_SurfaceDescriptorD3D10().handle(),
__uuidof(ID3D11Texture2D), (void**)(ID3D11Texture2D**)byRef(mTextures[0]));
mFormat = aImage.get_SurfaceDescriptorD3D10().hasAlpha() ? FORMAT_B8G8R8A8 : FORMAT_B8G8R8X8;
D3D11_TEXTURE2D_DESC desc;
mTextures[0]->GetDesc(&desc);
mSize = IntSize(desc.Width, desc.Height);
}
void
TextureHostDXGID3D11::LockTexture()
{
RefPtr<IDXGIKeyedMutex> mutex;
mTextures[0]->QueryInterface((IDXGIKeyedMutex**)byRef(mutex));
mutex->AcquireSync(0, INFINITE);
}
void
TextureHostDXGID3D11::ReleaseTexture()
{
RefPtr<IDXGIKeyedMutex> mutex;
mTextures[0]->QueryInterface((IDXGIKeyedMutex**)byRef(mutex));
mutex->ReleaseSync(0);
}
void
TextureHostYCbCrD3D11::SetCompositor(Compositor* aCompositor)
{
CompositorD3D11 *d3dCompositor = static_cast<CompositorD3D11*>(aCompositor);
mDevice = d3dCompositor ? d3dCompositor->GetDevice() : nullptr;
}
IntSize
TextureHostYCbCrD3D11::GetSize() const
{
return TextureSourceD3D11::GetSize();
}
void
TextureHostYCbCrD3D11::UpdateImpl(const SurfaceDescriptor& aImage,
nsIntRegion *aRegion,
nsIntPoint *aOffset)
{
MOZ_ASSERT(aImage.type() == SurfaceDescriptor::TYCbCrImage);
YCbCrImageDataDeserializer yuvDeserializer(aImage.get_YCbCrImage().data().get<uint8_t>());
gfxIntSize gfxCbCrSize = yuvDeserializer.GetCbCrSize();
gfxIntSize size = yuvDeserializer.GetYSize();
D3D11_SUBRESOURCE_DATA initData;
initData.pSysMem = yuvDeserializer.GetYData();
initData.SysMemPitch = yuvDeserializer.GetYStride();
CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_R8_UNORM, size.width, size.height,
1, 1, D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE_IMMUTABLE);
mDevice->CreateTexture2D(&desc, &initData, byRef(mTextures[0]));
initData.pSysMem = yuvDeserializer.GetCbData();
initData.SysMemPitch = yuvDeserializer.GetCbCrStride();
desc.Width = yuvDeserializer.GetCbCrSize().width;
desc.Height = yuvDeserializer.GetCbCrSize().height;
mDevice->CreateTexture2D(&desc, &initData, byRef(mTextures[1]));
initData.pSysMem = yuvDeserializer.GetCrData();
mDevice->CreateTexture2D(&desc, &initData, byRef(mTextures[2]));
mSize = IntSize(size.width, size.height);
}
}
}
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