1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864
|
#ifndef __WINE_D3D_H
#define __WINE_D3D_H
#include "ddraw.h"
/*****************************************************************************
* Predeclare the interfaces
*/
DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
DEFINE_GUID(IID_IDirect3D3, 0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e);
DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DDevice3, 0xb0ab3b60,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DMaterial3, 0xca9c46f4,0xd3c5,0x11d1,0xb7,0x5a,0x00,0x60,0x08,0x52,0xb3,0x12);
DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DViewport3, 0xb0ab3b61,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
DEFINE_GUID(IID_IDirect3DVertexBuffer, 0x7a503555,0x4a83,0x11d1,0xa5,0xdb,0x00,0xa0,0xc9,0x03,0x67,0xf8);
typedef struct IDirect3D IDirect3D ,*LPDIRECT3D;
typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2;
typedef struct IDirect3D2 IDirect3D3,*LPDIRECT3D3;
typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT;
typedef struct IDirect3DDevice IDirect3DDevice, *LPDIRECT3DDEVICE;
typedef struct IDirect3DDevice2 IDirect3DDevice2, *LPDIRECT3DDEVICE2;
typedef struct IDirect3DDevice2 IDirect3DDevice3, *LPDIRECT3DDEVICE3;
typedef struct IDirect3DViewport2 IDirect3DViewport, *LPDIRECT3DVIEWPORT;
typedef struct IDirect3DViewport2 IDirect3DViewport2, *LPDIRECT3DVIEWPORT2;
typedef struct IDirect3DViewport2 IDirect3DViewport3, *LPDIRECT3DVIEWPORT3;
typedef struct IDirect3DMaterial2 IDirect3DMaterial, *LPDIRECT3DMATERIAL;
typedef struct IDirect3DMaterial2 IDirect3DMaterial2, *LPDIRECT3DMATERIAL2;
typedef struct IDirect3DMaterial2 IDirect3DMaterial3, *LPDIRECT3DMATERIAL3;
typedef struct IDirect3DTexture2 IDirect3DTexture, *LPDIRECT3DTEXTURE;
typedef struct IDirect3DTexture2 IDirect3DTexture2, *LPDIRECT3DTEXTURE2;
typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer, *LPDIRECT3DEXECUTEBUFFER;
typedef struct IDirect3DVertexBuffer IDirect3DVertexBuffer, *LPDIRECT3DVERTEXBUFFER;
/* ********************************************************************
Error Codes
******************************************************************** */
#define D3D_OK DD_OK
#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
#define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
#define D3DERR_INITFAILED MAKE_DDHRESULT(706)
#define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
#define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
#define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
#define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
#define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
#define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
#define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
#define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
#define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
#define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
#define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
#define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
#define D3DERR_INBEGIN MAKE_DDHRESULT(770)
#define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
#define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
#define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
#define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
#define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
/* ********************************************************************
Enums
******************************************************************** */
#define D3DNEXT_NEXT 0x01l
#define D3DNEXT_HEAD 0x02l
#define D3DNEXT_TAIL 0x04l
typedef enum {
D3DLIGHT_POINT = 1,
D3DLIGHT_SPOT = 2,
D3DLIGHT_DIRECTIONAL = 3,
D3DLIGHT_PARALLELPOINT = 4,
D3DLIGHT_FORCE_DWORD = 0x7fffffff
} D3DLIGHTTYPE;
typedef enum {
D3DPT_POINTLIST = 1,
D3DPT_LINELIST = 2,
D3DPT_LINESTRIP = 3,
D3DPT_TRIANGLELIST = 4,
D3DPT_TRIANGLESTRIP = 5,
D3DPT_TRIANGLEFAN = 6,
D3DPT_FORCE_DWORD = 0x7fffffff
} D3DPRIMITIVETYPE;
typedef enum {
D3DFILL_POINT = 1,
D3DFILL_WIREFRAME = 2,
D3DFILL_SOLID = 3,
D3DFILL_FORCE_DWORD = 0x7fffffff
} D3DFILLMODE;
typedef enum {
D3DSHADE_FLAT = 1,
D3DSHADE_GOURAUD = 2,
D3DSHADE_PHONG = 3,
D3DSHADE_FORCE_DWORD = 0x7fffffff
} D3DSHADEMODE;
typedef enum {
D3DCULL_NONE = 1,
D3DCULL_CW = 2,
D3DCULL_CCW = 3,
D3DCULL_FORCE_DWORD = 0x7fffffff
} D3DCULL;
typedef enum {
D3DBLEND_ZERO = 1,
D3DBLEND_ONE = 2,
D3DBLEND_SRCCOLOR = 3,
D3DBLEND_INVSRCCOLOR = 4,
D3DBLEND_SRCALPHA = 5,
D3DBLEND_INVSRCALPHA = 6,
D3DBLEND_DESTALPHA = 7,
D3DBLEND_INVDESTALPHA = 8,
D3DBLEND_DESTCOLOR = 9,
D3DBLEND_INVDESTCOLOR = 10,
D3DBLEND_SRCALPHASAT = 11,
D3DBLEND_BOTHSRCALPHA = 12,
D3DBLEND_BOTHINVSRCALPHA = 13,
D3DBLEND_FORCE_DWORD = 0x7fffffff
} D3DBLEND;
typedef enum {
D3DTBLEND_DECAL = 1,
D3DTBLEND_MODULATE = 2,
D3DTBLEND_DECALALPHA = 3,
D3DTBLEND_MODULATEALPHA = 4,
D3DTBLEND_DECALMASK = 5,
D3DTBLEND_MODULATEMASK = 6,
D3DTBLEND_COPY = 7,
D3DTBLEND_ADD = 8,
D3DTBLEND_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREBLEND;
typedef enum {
D3DFILTER_NEAREST = 1,
D3DFILTER_LINEAR = 2,
D3DFILTER_MIPNEAREST = 3,
D3DFILTER_MIPLINEAR = 4,
D3DFILTER_LINEARMIPNEAREST = 5,
D3DFILTER_LINEARMIPLINEAR = 6,
D3DFILTER_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREFILTER;
typedef enum {
D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle */
D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
D3DRENDERSTATE_ZENABLE = 7, /* TRUE to enable z test */
D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */
D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha */
D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */
D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */
D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */
D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */
D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */
D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */
D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */
D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */
D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */
D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
} D3DRENDERSTATETYPE;
typedef enum {
D3DCMP_NEVER = 1,
D3DCMP_LESS = 2,
D3DCMP_EQUAL = 3,
D3DCMP_LESSEQUAL = 4,
D3DCMP_GREATER = 5,
D3DCMP_NOTEQUAL = 6,
D3DCMP_GREATEREQUAL = 7,
D3DCMP_ALWAYS = 8,
D3DCMP_FORCE_DWORD = 0x7fffffff
} D3DCMPFUNC;
typedef enum {
D3DLIGHTSTATE_MATERIAL = 1,
D3DLIGHTSTATE_AMBIENT = 2,
D3DLIGHTSTATE_COLORMODEL = 3,
D3DLIGHTSTATE_FOGMODE = 4,
D3DLIGHTSTATE_FOGSTART = 5,
D3DLIGHTSTATE_FOGEND = 6,
D3DLIGHTSTATE_FOGDENSITY = 7,
D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
} D3DLIGHTSTATETYPE;
typedef enum {
D3DVT_VERTEX = 1,
D3DVT_LVERTEX = 2,
D3DVT_TLVERTEX = 3,
D3DVT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
} D3DVERTEXTYPE;
typedef enum {
D3DTRANSFORMSTATE_WORLD = 1,
D3DTRANSFORMSTATE_VIEW = 2,
D3DTRANSFORMSTATE_PROJECTION = 3,
D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
} D3DTRANSFORMSTATETYPE;
/* ********************************************************************
Types and structures
******************************************************************** */
typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE;
typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
typedef DWORD D3DCOLOR, *LPD3DCOLOR;
typedef struct {
DWORD dwSize;
DWORD dwCaps;
} D3DTRANSFORMCAPS,*LPD3DTRANSFORMCAPS;
#define D3DTRANSFORMCAPS_CLIP 0x00000001
typedef struct {
DWORD dwSize;
DWORD dwCaps;
DWORD dwLightingModel;
DWORD dwNumLights;
} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
#define D3DLIGHTINGMODEL_RGB 0x00000001
#define D3DLIGHTINGMODEL_MONO 0x00000002
#define D3DLIGHTCAPS_POINT 0x00000001
#define D3DLIGHTCAPS_SPOT 0x00000002
#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
#define D3DCOLOR_MONO 1
#define D3DCOLOR_RGB 2
typedef DWORD D3DCOLORMODEL;
typedef struct {
DWORD dwSize;
DWORD dwMiscCaps; /* Capability flags */
DWORD dwRasterCaps;
DWORD dwZCmpCaps;
DWORD dwSrcBlendCaps;
DWORD dwDestBlendCaps;
DWORD dwAlphaCmpCaps;
DWORD dwShadeCaps;
DWORD dwTextureCaps;
DWORD dwTextureFilterCaps;
DWORD dwTextureBlendCaps;
DWORD dwTextureAddressCaps;
DWORD dwStippleWidth; /* maximum width and height of */
DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
} D3DPRIMCAPS, *LPD3DPRIMCAPS;
/* D3DPRIMCAPS.dwMiscCaps */
#define D3DPMISCCAPS_MASKPLANES 0x00000001
#define D3DPMISCCAPS_MASKZ 0x00000002
#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
#define D3DPMISCCAPS_CONFORMANT 0x00000008
#define D3DPMISCCAPS_CULLNONE 0x00000010
#define D3DPMISCCAPS_CULLCW 0x00000020
#define D3DPMISCCAPS_CULLCCW 0x00000040
/* D3DPRIMCAPS.dwRasterCaps */
#define D3DPRASTERCAPS_DITHER 0x00000001
#define D3DPRASTERCAPS_ROP2 0x00000002
#define D3DPRASTERCAPS_XOR 0x00000004
#define D3DPRASTERCAPS_PAT 0x00000008
#define D3DPRASTERCAPS_ZTEST 0x00000010
#define D3DPRASTERCAPS_SUBPIXEL 0x00000020
#define D3DPRASTERCAPS_SUBPIXELX 0x00000040
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
#define D3DPRASTERCAPS_FOGTABLE 0x00000100
#define D3DPRASTERCAPS_STIPPLE 0x00000200
#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
#define D3DPRASTERCAPS_ZBIAS 0x00004000
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
#define D3DPRASTERCAPS_FOGRANGE 0x00010000
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
/* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */
#define D3DPCMPCAPS_NEVER 0x00000001
#define D3DPCMPCAPS_LESS 0x00000002
#define D3DPCMPCAPS_EQUAL 0x00000004
#define D3DPCMPCAPS_LESSEQUAL 0x00000008
#define D3DPCMPCAPS_GREATER 0x00000010
#define D3DPCMPCAPS_NOTEQUAL 0x00000020
#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
#define D3DPCMPCAPS_ALWAYS 0x00000080
/* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */
#define D3DPBLENDCAPS_ZERO 0x00000001
#define D3DPBLENDCAPS_ONE 0x00000002
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
#define D3DPBLENDCAPS_SRCALPHA 0x00000010
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
#define D3DPBLENDCAPS_DESTALPHA 0x00000040
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
/* D3DPRIMCAPS.dwShadeCaps */
#define D3DPSHADECAPS_COLORFLATMONO 0x00000001
#define D3DPSHADECAPS_COLORFLATRGB 0x00000002
#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
#define D3DPSHADECAPS_FOGFLAT 0x00040000
#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
#define D3DPSHADECAPS_FOGPHONG 0x00100000
/* D3DPRIMCAPS.dwTextureCaps */
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
#define D3DPTEXTURECAPS_POW2 0x00000002
#define D3DPTEXTURECAPS_ALPHA 0x00000004
#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
#define D3DPTEXTURECAPS_BORDER 0x00000010
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
/* D3DPRIMCAPS.dwTextureFilterCaps */
#define D3DPTFILTERCAPS_NEAREST 0x00000001
#define D3DPTFILTERCAPS_LINEAR 0x00000002
#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
/* D3DPRIMCAPS.dwTextureBlendCaps */
#define D3DPTBLENDCAPS_DECAL 0x00000001
#define D3DPTBLENDCAPS_MODULATE 0x00000002
#define D3DPTBLENDCAPS_DECALALPHA 0x00000004
#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
#define D3DPTBLENDCAPS_DECALMASK 0x00000010
#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
#define D3DPTBLENDCAPS_COPY 0x00000040
#define D3DPTBLENDCAPS_ADD 0x00000080
/* D3DPRIMCAPS.dwTextureAddressCaps */
#define D3DPTADDRESSCAPS_WRAP 0x00000001
#define D3DPTADDRESSCAPS_MIRROR 0x00000002
#define D3DPTADDRESSCAPS_CLAMP 0x00000004
#define D3DPTADDRESSCAPS_BORDER 0x00000008
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
/* D3DDEVICEDESC.dwFlags */
#define D3DDD_COLORMODEL 0x00000001
#define D3DDD_DEVCAPS 0x00000002
#define D3DDD_TRANSFORMCAPS 0x00000004
#define D3DDD_LIGHTINGCAPS 0x00000008
#define D3DDD_BCLIPPING 0x00000010
#define D3DDD_LINECAPS 0x00000020
#define D3DDD_TRICAPS 0x00000040
#define D3DDD_DEVICERENDERBITDEPTH 0x00000080
#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
#define D3DDD_MAXBUFFERSIZE 0x00000200
#define D3DDD_MAXVERTEXCOUNT 0x00000400
/* D3DDEVICEDESC.dwDevCaps */
#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001
#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
#define D3DDEVCAPS_SORTEXACT 0x00000008
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
typedef struct _D3DDeviceDesc {
DWORD dwSize;
DWORD dwFlags;
D3DCOLORMODEL dcmColorModel;
DWORD dwDevCaps;
D3DTRANSFORMCAPS dtcTransformCaps;
BOOL bClipping;
D3DLIGHTINGCAPS dlcLightingCaps;
D3DPRIMCAPS dpcLineCaps;
D3DPRIMCAPS dpcTriCaps;
DWORD dwDeviceRenderBitDepth;
DWORD dwDeviceZBufferBitDepth;
DWORD dwMaxBufferSize;
DWORD dwMaxVertexCount;
/* *** New fields for DX5 *** */
DWORD dwMinTextureWidth,dwMinTextureHeight;
DWORD dwMaxTextureWidth,dwMaxTextureHeight;
DWORD dwMinStippleWidth,dwMaxStippleWidth;
DWORD dwMinStippleHeight,dwMaxStippleHeight;
} D3DDEVICEDESC,*LPD3DDEVICEDESC;
typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID);
typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
/* dwflags for FindDevice */
#define D3DFDS_COLORMODEL 0x00000001
#define D3DFDS_GUID 0x00000002
#define D3DFDS_HARDWARE 0x00000004
#define D3DFDS_TRIANGLES 0x00000008
#define D3DFDS_LINES 0x00000010
#define D3DFDS_MISCCAPS 0x00000020
#define D3DFDS_RASTERCAPS 0x00000040
#define D3DFDS_ZCMPCAPS 0x00000080
#define D3DFDS_ALPHACMPCAPS 0x00000100
#define D3DFDS_DSTBLENDCAPS 0x00000400
#define D3DFDS_SHADECAPS 0x00000800
#define D3DFDS_TEXTURECAPS 0x00001000
#define D3DFDS_TEXTUREFILTERCAPS 0x00002000
#define D3DFDS_TEXTUREBLENDCAPS 0x00004000
#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
typedef struct {
DWORD dwSize;
DWORD dwFlags;
BOOL bHardware;
D3DCOLORMODEL dcmColorModel;
GUID guid;
DWORD dwCaps;
D3DPRIMCAPS dpcPrimCaps;
} D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
typedef struct {
DWORD dwSize;
GUID guid;
D3DDEVICEDESC ddHwDesc;
D3DDEVICEDESC ddSwDesc;
} D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
#define D3DVALP(val, prec) ((float)(val))
#define D3DVAL(val) ((float)(val))
typedef float D3DVALUE,*LPD3DVALUE;
#define D3DDivide(a, b) (float)((double) (a) / (double) (b))
#define D3DMultiply(a, b) ((a) * (b))
typedef struct {
DWORD dwFlags; /* Homogeneous clipping flags */
union {
D3DVALUE hx;
D3DVALUE dvHX;
} x;
union {
D3DVALUE hy;
D3DVALUE dvHY;
} y;
union {
D3DVALUE hz;
D3DVALUE dvHZ;
} z;
} D3DHVERTEX, *LPD3DHVERTEX;
/*
* Transformed/lit vertices
*/
typedef struct {
union {
D3DVALUE sx; /* Screen coordinates */
D3DVALUE dvSX;
} x;
union {
D3DVALUE sy;
D3DVALUE dvSY;
} y;
union {
D3DVALUE sz;
D3DVALUE dvSZ;
} z;
union {
D3DVALUE rhw; /* Reciprocal of homogeneous w */
D3DVALUE dvRHW;
} r;
union {
D3DCOLOR color; /* Vertex color */
D3DCOLOR dcColor;
} c;
union {
D3DCOLOR specular; /* Specular component of vertex */
D3DCOLOR dcSpecular;
} s;
union {
D3DVALUE tu; /* Texture coordinates */
D3DVALUE dvTU;
} u;
union {
D3DVALUE tv;
D3DVALUE dvTV;
} v;
} D3DTLVERTEX, *LPD3DTLVERTEX;
typedef struct {
union {
D3DVALUE x; /* Homogeneous coordinates */
D3DVALUE dvX;
} x;
union {
D3DVALUE y;
D3DVALUE dvY;
} y;
union {
D3DVALUE z;
D3DVALUE dvZ;
} z;
DWORD dwReserved;
union {
D3DCOLOR color; /* Vertex color */
D3DCOLOR dcColor;
} c;
union {
D3DCOLOR specular; /* Specular component of vertex */
D3DCOLOR dcSpecular;
} s;
union {
D3DVALUE tu; /* Texture coordinates */
D3DVALUE dvTU;
} u;
union {
D3DVALUE tv;
D3DVALUE dvTV;
} v;
} D3DLVERTEX, *LPD3DLVERTEX;
typedef struct {
union {
D3DVALUE x; /* Homogeneous coordinates */
D3DVALUE dvX;
} x;
union {
D3DVALUE y;
D3DVALUE dvY;
} y;
union {
D3DVALUE z;
D3DVALUE dvZ;
} z;
union {
D3DVALUE nx; /* Normal */
D3DVALUE dvNX;
} nx;
union {
D3DVALUE ny;
D3DVALUE dvNY;
} ny;
union {
D3DVALUE nz;
D3DVALUE dvNZ;
} nz;
union {
D3DVALUE tu; /* Texture coordinates */
D3DVALUE dvTU;
} u;
union {
D3DVALUE tv;
D3DVALUE dvTV;
} v;
} D3DVERTEX, *LPD3DVERTEX;
typedef struct {
union {
LONG x1;
LONG lX1;
} x1;
union {
LONG y1;
LONG lY1;
} y1;
union {
LONG x2;
LONG lX2;
} x2;
union {
LONG y2;
LONG lY2;
} y2;
} D3DRECT, *LPD3DRECT;
typedef struct {
union {
D3DVALUE x;
D3DVALUE dvX;
} x;
union {
D3DVALUE y;
D3DVALUE dvY;
} y;
union {
D3DVALUE z;
D3DVALUE dvZ;
} z;
/* the c++ variant has operator overloads etc. too */
} D3DVECTOR,*LPD3DVECTOR;
typedef struct {
D3DVALUE _11, _12, _13, _14;
D3DVALUE _21, _22, _23, _24;
D3DVALUE _31, _32, _33, _34;
D3DVALUE _41, _42, _43, _44;
} D3DMATRIX, *LPD3DMATRIX;
typedef struct _D3DCOLORVALUE {
union {
D3DVALUE r;
D3DVALUE dvR;
} r;
union {
D3DVALUE g;
D3DVALUE dvG;
} g;
union {
D3DVALUE b;
D3DVALUE dvB;
} b;
union {
D3DVALUE a;
D3DVALUE dvA;
} a;
} D3DCOLORVALUE,*LPD3DCOLORVALUE;
typedef struct {
DWORD dwSize;
D3DLIGHTTYPE dltType;
D3DCOLORVALUE dcvColor;
D3DVECTOR dvPosition; /* Position in world space */
D3DVECTOR dvDirection; /* Direction in world space */
D3DVALUE dvRange; /* Cutoff range */
D3DVALUE dvFalloff; /* Falloff */
D3DVALUE dvAttenuation0; /* Constant attenuation */
D3DVALUE dvAttenuation1; /* Linear attenuation */
D3DVALUE dvAttenuation2; /* Quadratic attenuation */
D3DVALUE dvTheta; /* Inner angle of spotlight cone */
D3DVALUE dvPhi; /* Outer angle of spotlight cone */
} D3DLIGHT,*LPD3DLIGHT;
/* flags bits */
#define D3DLIGHT_ACTIVE 0x00000001
#define D3DLIGHT_NO_SPECULAR 0x00000002
/* Textures and Pixel formats*/
/* Used in Dx 5.0 */
typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
/* Used in Dx 6.0 for both Z buffers and Textures */
typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
/* Statistics structure */
typedef struct {
DWORD dwSize;
DWORD dwTrianglesDrawn;
DWORD dwLinesDrawn;
DWORD dwPointsDrawn;
DWORD dwSpansDrawn;
DWORD dwVerticesProcessed;
} D3DSTATS, *LPD3DSTATS;
/* Clipping */
typedef struct _D3DCLIPSTATUS {
DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */
DWORD dwStatus; /* Clip status */
float minx, maxx; /* X extents */
float miny, maxy; /* Y extents */
float minz, maxz; /* Z extents */
} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
typedef struct {
DWORD dwSize;
union {
D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
D3DCOLORVALUE dcvDiffuse;
} a;
union {
D3DCOLORVALUE ambient; /* Ambient color RGB */
D3DCOLORVALUE dcvAmbient;
} b;
union {
D3DCOLORVALUE specular; /* Specular 'shininess' */
D3DCOLORVALUE dcvSpecular;
} c;
union {
D3DCOLORVALUE emissive; /* Emissive color RGB */
D3DCOLORVALUE dcvEmissive;
} d;
union {
D3DVALUE power; /* Sharpness if specular highlight */
D3DVALUE dvPower;
} e;
D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
DWORD dwRampSize;
} D3DMATERIAL, *LPD3DMATERIAL;
typedef struct {
D3DVECTOR dvPosition; /* Lightable point in model space */
D3DVECTOR dvNormal; /* Normalised unit vector */
} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
typedef struct {
DWORD dwSize;
DWORD dwX;
DWORD dwY; /* Top left */
DWORD dwWidth;
DWORD dwHeight; /* Dimensions */
D3DVALUE dvScaleX; /* Scale homogeneous to screen */
D3DVALUE dvScaleY; /* Scale homogeneous to screen */
D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
D3DVALUE dvMinZ;
D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
} D3DVIEWPORT, *LPD3DVIEWPORT;
typedef struct {
DWORD dwSize;
DWORD dwX;
DWORD dwY; /* Viewport Top left */
DWORD dwWidth;
DWORD dwHeight; /* Viewport Dimensions */
D3DVALUE dvClipX; /* Top left of clip volume */
D3DVALUE dvClipY;
D3DVALUE dvClipWidth; /* Clip Volume Dimensions */
D3DVALUE dvClipHeight;
D3DVALUE dvMinZ; /* Min/max of clip Volume */
D3DVALUE dvMaxZ;
} D3DVIEWPORT2, *LPD3DVIEWPORT2;
#define D3DTRANSFORM_CLIPPED 0x00000001l
#define D3DTRANSFORM_UNCLIPPED 0x00000002l
typedef struct {
DWORD dwSize;
LPVOID lpIn; /* Input vertices */
DWORD dwInSize; /* Stride of input vertices */
LPVOID lpOut; /* Output vertices */
DWORD dwOutSize; /* Stride of output vertices */
LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */
DWORD dwClip; /* Clipping hint */
DWORD dwClipIntersection;
DWORD dwClipUnion; /* Union of all clip flags */
D3DRECT drExtent; /* Extent of transformed vertices */
} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
/* flags bits */
#define D3DLIGHT_ACTIVE 0x00000001
#define D3DLIGHT_NO_SPECULAR 0x00000002
/* maximum valid light range */
#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
typedef struct _D3DLIGHT2 {
DWORD dwSize;
D3DLIGHTTYPE dltType; /* Type of light source */
D3DCOLORVALUE dcvColor; /* Color of light */
D3DVECTOR dvPosition; /* Position in world space */
D3DVECTOR dvDirection; /* Direction in world space */
D3DVALUE dvRange; /* Cutoff range */
D3DVALUE dvFalloff; /* Falloff */
D3DVALUE dvAttenuation0; /* Constant attenuation */
D3DVALUE dvAttenuation1; /* Linear attenuation */
D3DVALUE dvAttenuation2; /* Quadratic attenuation */
D3DVALUE dvTheta; /* Inner angle of spotlight cone */
D3DVALUE dvPhi; /* Outer angle of spotlight cone */
DWORD dwFlags;
} D3DLIGHT2, *LPD3DLIGHT2;
typedef struct _D3DLIGHTDATA {
DWORD dwSize;
LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
DWORD dwInSize; /* Stride of input elements */
LPD3DTLVERTEX lpOut; /* Output colors */
DWORD dwOutSize; /* Stride of output colors */
} D3DLIGHTDATA, *LPD3DLIGHTDATA;
typedef struct _D3DPICKRECORD {
BYTE bOpcode;
BYTE bPad;
DWORD dwOffset;
D3DVALUE dvZ;
} D3DPICKRECORD, *LPD3DPICKRECORD;
typedef struct _D3DExecuteBufferDesc {
DWORD dwSize;
DWORD dwFlags;
DWORD dwCaps;
DWORD dwBufferSize;
LPVOID lpData;
} D3DEXECUTEBUFFERDESC;
typedef D3DEXECUTEBUFFERDESC *LPD3DEXECUTEBUFFERDESC;
#define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */
#define D3DDEB_CAPS 0x00000002l /* caps valid */
#define D3DDEB_LPDATA 0x00000004l /* lpData valid */
#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */
#define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */
#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
/*
* Values for d3d status.
*/
#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L
#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L
#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L
#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L
#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L
#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L
#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L
#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L
#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L
#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L
#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L
#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L
#define D3DSTATUS_ZNOTVISIBLE 0x01000000L
#define D3DSTATUS_CLIPUNIONALL ( \
D3DSTATUS_CLIPUNIONLEFT | \
D3DSTATUS_CLIPUNIONRIGHT | \
D3DSTATUS_CLIPUNIONTOP | \
D3DSTATUS_CLIPUNIONBOTTOM | \
D3DSTATUS_CLIPUNIONFRONT | \
D3DSTATUS_CLIPUNIONBACK | \
D3DSTATUS_CLIPUNIONGEN0 | \
D3DSTATUS_CLIPUNIONGEN1 | \
D3DSTATUS_CLIPUNIONGEN2 | \
D3DSTATUS_CLIPUNIONGEN3 | \
D3DSTATUS_CLIPUNIONGEN4 | \
D3DSTATUS_CLIPUNIONGEN5 \
)
#define D3DSTATUS_CLIPINTERSECTIONALL ( \
D3DSTATUS_CLIPINTERSECTIONLEFT | \
D3DSTATUS_CLIPINTERSECTIONRIGHT | \
D3DSTATUS_CLIPINTERSECTIONTOP | \
D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
D3DSTATUS_CLIPINTERSECTIONFRONT | \
D3DSTATUS_CLIPINTERSECTIONBACK | \
D3DSTATUS_CLIPINTERSECTIONGEN0 | \
D3DSTATUS_CLIPINTERSECTIONGEN1 | \
D3DSTATUS_CLIPINTERSECTIONGEN2 | \
D3DSTATUS_CLIPINTERSECTIONGEN3 | \
D3DSTATUS_CLIPINTERSECTIONGEN4 | \
D3DSTATUS_CLIPINTERSECTIONGEN5 \
)
#define D3DSTATUS_DEFAULT ( \
D3DSTATUS_CLIPINTERSECTIONALL | \
D3DSTATUS_ZNOTVISIBLE)
typedef struct _D3DSTATUS {
DWORD dwFlags;
DWORD dwStatus;
D3DRECT drExtent;
} D3DSTATUS, *LPD3DSTATUS;
typedef struct _D3DEXECUTEDATA {
DWORD dwSize;
DWORD dwVertexOffset;
DWORD dwVertexCount;
DWORD dwInstructionOffset;
DWORD dwInstructionLength;
DWORD dwHVertexOffset;
D3DSTATUS dsStatus;
} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
typedef enum _D3DOPCODE {
D3DOP_POINT = 1,
D3DOP_LINE = 2,
D3DOP_TRIANGLE = 3,
D3DOP_MATRIXLOAD = 4,
D3DOP_MATRIXMULTIPLY = 5,
D3DOP_STATETRANSFORM = 6,
D3DOP_STATELIGHT = 7,
D3DOP_STATERENDER = 8,
D3DOP_PROCESSVERTICES = 9,
D3DOP_TEXTURELOAD = 10,
D3DOP_EXIT = 11,
D3DOP_BRANCHFORWARD = 12,
D3DOP_SPAN = 13,
D3DOP_SETSTATUS = 14,
D3DOP_FORCE_DWORD = 0x7fffffff
} D3DOPCODE;
typedef struct _D3DPOINT {
WORD wCount;
WORD wFirst;
} D3DPOINT, *LPD3DPOINT;
typedef struct _D3DLINE {
union {
WORD v1;
WORD wV1;
} v1;
union {
WORD v2;
WORD wV2;
} v2;
} D3DLINE, *LPD3DLINE;
#define D3DTRIFLAG_START 0x00000000L
#define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */
#define D3DTRIFLAG_ODD 0x0000001eL
#define D3DTRIFLAG_EVEN 0x0000001fL
#define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */
#define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */
#define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */
#define D3DTRIFLAG_EDGEENABLETRIANGLE \
(D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
typedef struct _D3DTRIANGLE {
union {
WORD v1;
WORD wV1;
} v1;
union {
WORD v2;
WORD wV2;
} v2;
union {
WORD v3;
WORD wV3;
} v3;
WORD wFlags;
} D3DTRIANGLE, *LPD3DTRIANGLE;
typedef struct _D3DMATRIXLOAD {
D3DMATRIXHANDLE hDestMatrix;
D3DMATRIXHANDLE hSrcMatrix;
} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
typedef struct _D3DMATRIXMULTIPLY {
D3DMATRIXHANDLE hDestMatrix;
D3DMATRIXHANDLE hSrcMatrix1;
D3DMATRIXHANDLE hSrcMatrix2;
} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
typedef struct _D3DSTATE {
union {
D3DTRANSFORMSTATETYPE dtstTransformStateType;
D3DLIGHTSTATETYPE dlstLightStateType;
D3DRENDERSTATETYPE drstRenderStateType;
} t;
union {
DWORD dwArg[1];
D3DVALUE dvArg[1];
} v;
} D3DSTATE, *LPD3DSTATE;
#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
#define D3DPROCESSVERTICES_COPY 0x00000002L
#define D3DPROCESSVERTICES_OPMASK 0x00000007L
#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
typedef struct _D3DPROCESSVERTICES {
DWORD dwFlags;
WORD wStart;
WORD wDest;
DWORD dwCount;
DWORD dwReserved;
} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
typedef struct _D3DTEXTURELOAD {
D3DTEXTUREHANDLE hDestTexture;
D3DTEXTUREHANDLE hSrcTexture;
} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
typedef struct _D3DBRANCH {
DWORD dwMask;
DWORD dwValue;
BOOL bNegate;
DWORD dwOffset;
} D3DBRANCH, *LPD3DBRANCH;
typedef struct _D3DSPAN {
WORD wCount;
WORD wFirst;
} D3DSPAN, *LPD3DSPAN;
typedef struct _D3DINSTRUCTION {
BYTE bOpcode;
BYTE bSize;
WORD wCount;
} D3DINSTRUCTION, *LPD3DINSTRUCTION;
typedef struct _D3DVERTEXBUFFERDESC {
DWORD dwSize;
DWORD dwCaps;
DWORD dwFVF;
DWORD dwNumVertices;
} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
typedef struct _D3DDP_PTRSTRIDE {
LPVOID lpvData;
DWORD dwStride;
} D3DDP_PTRSTRIDE;
#define D3DDP_MAXTEXCOORD 8
typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA {
D3DDP_PTRSTRIDE position;
D3DDP_PTRSTRIDE normal;
D3DDP_PTRSTRIDE diffuse;
D3DDP_PTRSTRIDE specular;
D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
} D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA;
typedef enum _D3DTEXTURESTAGESTATETYPE {
D3DTSS_COLOROP = 1,
D3DTSS_COLORARG1 = 2,
D3DTSS_COLORARG2 = 3,
D3DTSS_ALPHAOP = 4,
D3DTSS_ALPHAARG1 = 5,
D3DTSS_ALPHAARG2 = 6,
D3DTSS_BUMPENVMAT00 = 7,
D3DTSS_BUMPENVMAT01 = 8,
D3DTSS_BUMPENVMAT10 = 9,
D3DTSS_BUMPENVMAT11 = 10,
D3DTSS_TEXCOORDINDEX = 11,
D3DTSS_ADDRESS = 12,
D3DTSS_ADDRESSU = 13,
D3DTSS_ADDRESSV = 14,
D3DTSS_BORDERCOLOR = 15,
D3DTSS_MAGFILTER = 16,
D3DTSS_MINFILTER = 17,
D3DTSS_MIPFILTER = 18,
D3DTSS_MIPMAPLODBIAS = 19,
D3DTSS_MAXMIPLEVEL = 20,
D3DTSS_MAXANISOTROPY = 21,
D3DTSS_BUMPENVLSCALE = 22,
D3DTSS_BUMPENVLOFFSET = 23,
D3DTSS_FORCE_DWORD = 0x7fffffff
} D3DTEXTURESTAGESTATETYPE;
/*****************************************************************************
* IDirect3D interface
*/
#define ICOM_INTERFACE IDirect3D
#define IDirect3D_METHODS \
ICOM_METHOD1(HRESULT,Initialize, REFIID,riid) \
ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL*,lplpDirect3DMaterial, IUnknown*,pUnkOuter) \
ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT*,lplpD3DViewport, IUnknown*,pUnkOuter) \
ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lplpD3DDevice)
#define IDirect3D_IMETHODS \
IUnknown_IMETHODS \
IDirect3D_METHODS
ICOM_DEFINE(IDirect3D,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3D_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3D_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3D_Release(p) ICOM_CALL (Release,p)
/*** IDirect3D methods ***/
#define IDirect3D_Initialize(p,a) ICOM_CALL2(Initialize,p,a)
#define IDirect3D_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
#define IDirect3D_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
#define IDirect3D_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
#define IDirect3D_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
#define IDirect3D_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
/*****************************************************************************
* IDirect3D2 interface
*/
#define ICOM_INTERFACE IDirect3D2
#define IDirect3D2_METHODS \
ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL2*,lplpDirect3DMaterial2, IUnknown*,pUnkOuter) \
ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT2*,lplpD3DViewport2, IUnknown*,pUnkOuter) \
ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \
ICOM_METHOD3(HRESULT,CreateDevice, REFCLSID,rclsid, LPDIRECTDRAWSURFACE,lpDDS, LPDIRECT3DDEVICE2*,lplpD3DDevice2)
#define IDirect3D2_IMETHODS \
IUnknown_IMETHODS \
IDirect3D2_METHODS
ICOM_DEFINE(IDirect3D2,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3D2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3D2_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3D2_Release(p) ICOM_CALL (Release,p)
/*** IDirect3D2 methods ***/
#define IDirect3D2_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
#define IDirect3D2_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
#define IDirect3D2_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
#define IDirect3D2_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
#define IDirect3D2_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
#define IDirect3D2_CreateDevice(p,a,b,c) ICOM_CALL3(CreateDevice,p,a,b,c)
/*****************************************************************************
* IDirect3D3 interface
*/
#define ICOM_INTERFACE IDirect3D3
#define IDirect3D3_METHODS \
ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL3*,lplpDirect3DMaterial3, IUnknown*,pUnkOuter) \
ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT3*,lplpD3DViewport3, IUnknown*,pUnkOuter) \
ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \
ICOM_METHOD4(HRESULT,CreateDevice, REFCLSID,rclsid,LPDIRECTDRAWSURFACE4,lpDDS, LPDIRECT3DDEVICE3*,lplpD3DDevice3,LPUNKNOWN,lpUnk) \
ICOM_METHOD4(HRESULT,CreateVertexBuffer,LPD3DVERTEXBUFFERDESC,lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER*,lplpD3DVertBuf,DWORD,dwFlags,LPUNKNOWN,lpUnk) \
ICOM_METHOD3(HRESULT,EnumZBufferFormats,REFCLSID,riidDevice,LPD3DENUMPIXELFORMATSCALLBACK,lpEnumCallback,LPVOID,lpContext) \
ICOM_METHOD (HRESULT,EvictManagedTextures)
#define IDirect3D3_IMETHODS \
IUnknown_IMETHODS \
IDirect3D3_METHODS
ICOM_DEFINE(IDirect3D3,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3D3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3D3_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3D3_Release(p) ICOM_CALL (Release,p)
/*** IDirect3D3 methods ***/
#define IDirect3D3_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
#define IDirect3D3_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
#define IDirect3D3_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
#define IDirect3D3_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
#define IDirect3D3_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
#define IDirect3D3_CreateDevice(p,a,b,c,d) ICOM_CALL4(CreateDevice,p,a,b,c,d)
#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) ICOM_CALL4(CreateVertexBuffer,p,a,b,c,d)
#define IDirect3D3_EnumZBufferFormats(p,a,b,c) ICOM_CALL3(EnumZBufferFormats,p,a,b,c)
#define IDirect3D3_EvictManagedTextures(p) ICOM_CALL0(EvictManagedTextures,p)
/*****************************************************************************
* IDirect3DLight interface
*/
#define ICOM_INTERFACE IDirect3DLight
#define IDirect3DLight_METHODS \
ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
ICOM_METHOD1(HRESULT,SetLight, LPD3DLIGHT,lpLight) \
ICOM_METHOD1(HRESULT,GetLight, LPD3DLIGHT,lpLight)
#define IDirect3DLight_IMETHODS \
IUnknown_IMETHODS \
IDirect3DLight_METHODS
ICOM_DEFINE(IDirect3DLight,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DLight_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DLight_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DLight_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DLight methods ***/
#define IDirect3DLight_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
#define IDirect3DLight_SetLight(p,a) ICOM_CALL1(SetLight,p,a)
#define IDirect3DLight_GetLight(p,a) ICOM_CALL1(GetLight,p,a)
/*****************************************************************************
* IDirect3DMaterial interface
*/
#define ICOM_INTERFACE IDirect3DMaterial
#define IDirect3DMaterial_METHODS \
ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle) \
ICOM_METHOD (HRESULT,Reserve) \
ICOM_METHOD (HRESULT,Unreserve)
#define IDirect3DMaterial_IMETHODS \
IUnknown_IMETHODS \
IDirect3DMaterial_METHODS
ICOM_DEFINE(IDirect3DMaterial,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DMaterial_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DMaterial_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DMaterial_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DMaterial methods ***/
#define IDirect3DMaterial_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
#define IDirect3DMaterial_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
#define IDirect3DMaterial_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
#define IDirect3DMaterial_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
#define IDirect3DMaterial_Reserve(p) ICOM_CALL (Reserve,p)
#define IDirect3DMaterial_Unreserve(p) ICOM_CALL (Unreserve,p)
/*****************************************************************************
* IDirect3DMaterial2 interface
*/
#define ICOM_INTERFACE IDirect3DMaterial2
#define IDirect3DMaterial2_METHODS \
ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle)
#define IDirect3DMaterial2_IMETHODS \
IUnknown_IMETHODS \
IDirect3DMaterial2_METHODS
ICOM_DEFINE(IDirect3DMaterial2,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DMaterial2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DMaterial2_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DMaterial2_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DMaterial2 methods ***/
#define IDirect3DMaterial2_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
#define IDirect3DMaterial2_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
#define IDirect3DMaterial2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
/*****************************************************************************
* IDirect3DMaterial3 interface
*/
#define ICOM_INTERFACE IDirect3DMaterial3
#define IDirect3DMaterial3_METHODS \
ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE3,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle)
#define IDirect3DMaterial3_IMETHODS \
IUnknown_IMETHODS \
IDirect3DMaterial3_METHODS
ICOM_DEFINE(IDirect3DMaterial3,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DMaterial3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DMaterial3_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DMaterial3_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DMaterial3 methods ***/
#define IDirect3DMaterial3_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
#define IDirect3DMaterial3_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
#define IDirect3DMaterial3_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
/*****************************************************************************
* IDirect3DTexture interface
*/
#define ICOM_INTERFACE IDirect3DTexture
#define IDirect3DTexture_METHODS \
ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPDIRECTDRAWSURFACE,) \
ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DTEXTUREHANDLE,) \
ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE,lpD3DTexture) \
ICOM_METHOD (HRESULT,Unload)
#define IDirect3DTexture_IMETHODS \
IUnknown_IMETHODS \
IDirect3DTexture_METHODS
ICOM_DEFINE(IDirect3DTexture,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DTexture_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DTexture_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DTexture_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DTexture methods ***/
#define IDirect3DTexture_Initialize(p,a,b,c) ICOM_CALL(Initialize,p,a,b,c)
#define IDirect3DTexture_GetHandle(p,a,b,c) ICOM_CALL(GetHandle,p,a,b,c)
#define IDirect3DTexture_PaletteChanged(p,a,b,c) ICOM_CALL(PaletteChanged,p,a,b,c)
#define IDirect3DTexture_Load(p,a,b,c) ICOM_CALL(Load,p,a,b,c)
#define IDirect3DTexture_Unload(p,a,b,c) ICOM_CALL(Unload,p,a,b,c)
/*****************************************************************************
* IDirect3DTexture2 interface
*/
#define ICOM_INTERFACE IDirect3DTexture2
#define IDirect3DTexture2_METHODS \
ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DTEXTUREHANDLE,lpHandle) \
ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE2,lpD3DTexture2)
#define IDirect3DTexture2_IMETHODS \
IUnknown_IMETHODS \
IDirect3DTexture2_METHODS
ICOM_DEFINE(IDirect3DTexture2,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DTexture2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DTexture2_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DTexture2_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DTexture2 methods ***/
#define IDirect3DTexture2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
#define IDirect3DTexture2_PaletteChanged(p,a,b) ICOM_CALL2(PaletteChanged,p,a,b)
#define IDirect3DTexture2_Load(p,a) ICOM_CALL1(Load,p,a)
/*****************************************************************************
* IDirect3DViewport interface
*/
#define ICOM_INTERFACE IDirect3DViewport
#define IDirect3DViewport_METHODS \
ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
ICOM_METHOD1(HRESULT,GetViewport, LPD3DVIEWPORT,lpData) \
ICOM_METHOD1(HRESULT,SetViewport, LPD3DVIEWPORT,lpData) \
ICOM_METHOD4(HRESULT,TransformVertices, DWORD,dwVertexCount, LPD3DTRANSFORMDATA,lpData, DWORD,dwFlags, LPDWORD,lpOffScreen) \
ICOM_METHOD2(HRESULT,LightElements, DWORD,dwElementCount, LPD3DLIGHTDATA,lpData) \
ICOM_METHOD1(HRESULT,SetBackground, D3DMATERIALHANDLE,hMat) \
ICOM_METHOD2(HRESULT,GetBackground, LPD3DMATERIALHANDLE,, LPBOOL,) \
ICOM_METHOD1(HRESULT,SetBackgroundDepth, LPDIRECTDRAWSURFACE,lpDDSurface) \
ICOM_METHOD2(HRESULT,GetBackgroundDepth, LPDIRECTDRAWSURFACE*,lplpDDSurface, LPBOOL,lpValid) \
ICOM_METHOD3(HRESULT,Clear, DWORD,dwCount, LPD3DRECT,lpRects, DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,AddLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
ICOM_METHOD1(HRESULT,DeleteLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
ICOM_METHOD3(HRESULT,NextLight, LPDIRECT3DLIGHT,lpDirect3DLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, DWORD,dwFlags)
#define IDirect3DViewport_IMETHODS \
IUnknown_IMETHODS \
IDirect3DViewport_METHODS
ICOM_DEFINE(IDirect3DViewport,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DViewport_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DViewport_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DViewport_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DViewport methods ***/
#define IDirect3DViewport_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
#define IDirect3DViewport_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
#define IDirect3DViewport_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
#define IDirect3DViewport_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
#define IDirect3DViewport_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
#define IDirect3DViewport_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
#define IDirect3DViewport_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
#define IDirect3DViewport_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
#define IDirect3DViewport_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
#define IDirect3DViewport_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
#define IDirect3DViewport_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
#define IDirect3DViewport_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
#define IDirect3DViewport_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
/*****************************************************************************
* IDirect3DViewport2 interface
*/
#define ICOM_INTERFACE IDirect3DViewport2
#define IDirect3DViewport2_METHODS \
ICOM_METHOD1(HRESULT,GetViewport2, LPD3DVIEWPORT2,lpData) \
ICOM_METHOD1(HRESULT,SetViewport2, LPD3DVIEWPORT2,lpData)
#define IDirect3DViewport2_IMETHODS \
IDirect3DViewport_IMETHODS \
IDirect3DViewport2_METHODS
ICOM_DEFINE(IDirect3DViewport2,IDirect3DViewport)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DViewport2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DViewport2_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DViewport2_Release(p) ICOM_CALL (Release,p)
/*** IDirect3Viewport methods ***/
#define IDirect3DViewport2_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
#define IDirect3DViewport2_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
#define IDirect3DViewport2_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
#define IDirect3DViewport2_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
#define IDirect3DViewport2_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
#define IDirect3DViewport2_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
#define IDirect3DViewport2_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
#define IDirect3DViewport2_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
#define IDirect3DViewport2_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
#define IDirect3DViewport2_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
#define IDirect3DViewport2_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
/*** IDirect3DViewport2 methods ***/
#define IDirect3DViewport2_GetViewport2(p,a) ICOM_CALL1(GetViewport2,p,a)
#define IDirect3DViewport2_SetViewport2(p,a) ICOM_CALL1(SetViewport2,p,a)
/*****************************************************************************
* IDirect3DViewport3 interface
*/
#define ICOM_INTERFACE IDirect3DViewport3
#define IDirect3DViewport3_METHODS \
ICOM_METHOD1(HRESULT,SetBackgroundDepth2,LPDIRECTDRAWSURFACE4,lpDDS) \
ICOM_METHOD2(HRESULT,GetBackgroundDepth2,LPDIRECTDRAWSURFACE4*,lplpDDS,LPBOOL,lpValid) \
ICOM_METHOD6(HRESULT,Clear2,DWORD,dwCount,LPD3DRECT,lpRects,DWORD,dwFlags,DWORD,dwColor,D3DVALUE,dvZ,DWORD,dwStencil)
#define IDirect3DViewport3_IMETHODS \
IDirect3DViewport2_IMETHODS \
IDirect3DViewport3_METHODS
ICOM_DEFINE(IDirect3DViewport3,IDirect3DViewport)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DViewport3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DViewport3_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DViewport3_Release(p) ICOM_CALL (Release,p)
/*** IDirect3Viewport methods ***/
#define IDirect3DViewport3_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
#define IDirect3DViewport3_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
#define IDirect3DViewport3_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
#define IDirect3DViewport3_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
#define IDirect3DViewport3_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
#define IDirect3DViewport3_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
#define IDirect3DViewport3_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
#define IDirect3DViewport3_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
#define IDirect3DViewport3_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
#define IDirect3DViewport3_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
#define IDirect3DViewport3_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
/*** IDirect3DViewport2 methods ***/
#define IDirect3DViewport3_GetViewport3(p,a) ICOM_CALL1(GetViewport2,p,a)
#define IDirect3DViewport3_SetViewport3(p,a) ICOM_CALL1(SetViewport2,p,a)
/*** IDirect3DViewport3 methods ***/
#define IDirect3DViewport3_SetBackgroundDepth2(p,a) ICOM_CALL1(SetBackgroundDepth2,p,a)
#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) ICOM_CALL2(GetBackgroundDepth2,p,a,b)
#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) ICOM_CALL7(Clear2,p,a,b,c,d,e,f)
/*****************************************************************************
* IDirect3DExecuteBuffer interface
*/
#define ICOM_INTERFACE IDirect3DExecuteBuffer
#define IDirect3DExecuteBuffer_METHODS \
ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DEXECUTEBUFFERDESC,lpDesc) \
ICOM_METHOD1(HRESULT,Lock, LPD3DEXECUTEBUFFERDESC,lpDesc) \
ICOM_METHOD (HRESULT,Unlock) \
ICOM_METHOD1(HRESULT,SetExecuteData, LPD3DEXECUTEDATA,lpData) \
ICOM_METHOD1(HRESULT,GetExecuteData, LPD3DEXECUTEDATA,lpData) \
ICOM_METHOD4(HRESULT,Validate, LPDWORD,lpdwOffset, LPD3DVALIDATECALLBACK,lpFunc, LPVOID,lpUserArg, DWORD,dwReserved) \
ICOM_METHOD1(HRESULT,Optimize, DWORD,)
#define IDirect3DExecuteBuffer_IMETHODS \
IUnknown_IMETHODS \
IDirect3DExecuteBuffer_METHODS
ICOM_DEFINE(IDirect3DExecuteBuffer,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DExecuteBuffer_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DExecuteBuffer_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DExecuteBuffer methods ***/
#define IDirect3DExecuteBuffer_Initialize(p,a,b) ICOM_CALL2(Initialize,p,a,b)
#define IDirect3DExecuteBuffer_Lock(p,a) ICOM_CALL1(Lock,p,a)
#define IDirect3DExecuteBuffer_Unlock(p) ICOM_CALL (Unlock,p)
#define IDirect3DExecuteBuffer_SetExecuteData(p,a) ICOM_CALL1(SetExecuteData,p,a)
#define IDirect3DExecuteBuffer_GetExecuteData(p,a) ICOM_CALL1(GetExecuteData,p,a)
#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) ICOM_CALL4(Validate,p,a,b,c,d)
#define IDirect3DExecuteBuffer_Optimize(p,a) ICOM_CALL1(Optimize,p,a)
/*****************************************************************************
* IDirect3DDevice interface
*/
#define ICOM_INTERFACE IDirect3DDevice
#define IDirect3DDevice_METHODS \
ICOM_METHOD3(HRESULT,Initialize, LPDIRECT3D,lpDirect3D, LPGUID,lpGUID, LPD3DDEVICEDESC,lpD3DDVDesc) \
ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE,lpD3Dtex1, LPDIRECT3DTEXTURE,lpD3DTex2) \
ICOM_METHOD3(HRESULT,CreateExecuteBuffer, LPD3DEXECUTEBUFFERDESC,lpDesc, LPDIRECT3DEXECUTEBUFFER*,lplpDirect3DExecuteBuffer, IUnknown*,pUnkOuter) \
ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
ICOM_METHOD3(HRESULT,Execute, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport, LPDIRECT3DVIEWPORT*,lplpDirect3DViewport, DWORD,dwFlags) \
ICOM_METHOD4(HRESULT,Pick, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags, LPD3DRECT,lpRect) \
ICOM_METHOD2(HRESULT,GetPickRecords, LPDWORD,lpCount, LPD3DPICKRECORD,lpD3DPickRec) \
ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
ICOM_METHOD1(HRESULT,CreateMatrix, LPD3DMATRIXHANDLE,lpD3DMatHandle) \
ICOM_METHOD2(HRESULT,SetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
ICOM_METHOD2(HRESULT,GetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
ICOM_METHOD1(HRESULT,DeleteMatrix, D3DMATRIXHANDLE,D3DMatHandle) \
ICOM_METHOD (HRESULT,BeginScene) \
ICOM_METHOD (HRESULT,EndScene) \
ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D*,lplpDirect3D)
#define IDirect3DDevice_IMETHODS \
IUnknown_IMETHODS \
IDirect3DDevice_METHODS
ICOM_DEFINE(IDirect3DDevice,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DDevice_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DDevice_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DDevice_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DDevice methods ***/
#define IDirect3DDevice_Initialize(p,a,b,c) ICOM_CALL3(Initialize,p,a,b,c)
#define IDirect3DDevice_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
#define IDirect3DDevice_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) ICOM_CALL3(CreateExecuteBuffer,p,a,b,c)
#define IDirect3DDevice_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
#define IDirect3DDevice_Execute(p,a,b,c) ICOM_CALL3(Execute,p,a,b,c)
#define IDirect3DDevice_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
#define IDirect3DDevice_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
#define IDirect3DDevice_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
#define IDirect3DDevice_Pick(p,a,b,c,d) ICOM_CALL4(Pick,p,a,b,c,d)
#define IDirect3DDevice_GetPickRecords(p,a,b) ICOM_CALL2(GetPickRecords,p,a,b)
#define IDirect3DDevice_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
#define IDirect3DDevice_CreateMatrix(p,a) ICOM_CALL1(CreateMatrix,p,a)
#define IDirect3DDevice_SetMatrix(p,a,b) ICOM_CALL2(SetMatrix,p,a,b)
#define IDirect3DDevice_GetMatrix(p,a,b) ICOM_CALL2(GetMatrix,p,a,b)
#define IDirect3DDevice_DeleteMatrix(p,a) ICOM_CALL1(DeleteMatrix,p,a)
#define IDirect3DDevice_BeginScene(p) ICOM_CALL (BeginScene,p)
#define IDirect3DDevice_EndScene(p) ICOM_CALL (EndScene,p)
#define IDirect3DDevice_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
/*****************************************************************************
* IDirect3DDevice2 interface
*/
#define ICOM_INTERFACE IDirect3DDevice2
#define IDirect3DDevice2_METHODS \
ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE2,lpD3DTex1, LPDIRECT3DTEXTURE2,lpD3DTex2) \
ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2, DWORD,dwFlags) \
ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
ICOM_METHOD (HRESULT,BeginScene) \
ICOM_METHOD (HRESULT,EndScene) \
ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D2*,lplpDirect3D2) \
/*** DrawPrimitive API ***/ \
ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2) \
ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \
ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,, D3DVERTEXTYPE,, DWORD,) \
ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \
ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \
ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \
ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \
ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \
ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus)
#define IDirect3DDevice2_IMETHODS \
IUnknown_IMETHODS \
IDirect3DDevice2_METHODS
ICOM_DEFINE(IDirect3DDevice2,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DDevice2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DDevice2_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DDevice2_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DDevice2 methods ***/
#define IDirect3DDevice2_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
#define IDirect3DDevice2_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
#define IDirect3DDevice2_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
#define IDirect3DDevice2_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
#define IDirect3DDevice2_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
#define IDirect3DDevice2_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
#define IDirect3DDevice2_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
#define IDirect3DDevice2_BeginScene(p) ICOM_CALL (BeginScene,p)
#define IDirect3DDevice2_EndScene(p) ICOM_CALL (EndScene,p)
#define IDirect3DDevice2_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
#define IDirect3DDevice2_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a)
#define IDirect3DDevice2_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a)
#define IDirect3DDevice2_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
#define IDirect3DDevice2_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
#define IDirect3DDevice2_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c)
#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e)
#define IDirect3DDevice2_Vertex(p,a) ICOM_CALL1(Vertex,p,a)
#define IDirect3DDevice2_Index(p,a) ICOM_CALL1(Index,p,a)
#define IDirect3DDevice2_End(p,a) ICOM_CALL1(End,p,a)
#define IDirect3DDevice2_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
#define IDirect3DDevice2_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
#define IDirect3DDevice2_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b)
#define IDirect3DDevice2_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b)
#define IDirect3DDevice2_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
#define IDirect3DDevice2_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
#define IDirect3DDevice2_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
#define IDirect3DDevice2_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
#define IDirect3DDevice2_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
/*****************************************************************************
* IDirect3DDevice3 interface
*/
#define ICOM_INTERFACE IDirect3DDevice3
#define IDirect3DDevice3_METHODS \
ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3, LPDIRECT3DVIEWPORT3*,lplpDirect3DViewport3, DWORD,dwFlags) \
ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMPIXELFORMATSCALLBACK,lpD3DEnumPixelProc, LPVOID,lpArg) \
ICOM_METHOD (HRESULT,BeginScene) \
ICOM_METHOD (HRESULT,EndScene) \
ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D3*,lplpDirect3D3) \
/*** DrawPrimitive API ***/ \
ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT3*,lplpDirect3DViewport3) \
ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \
ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexTypeDesc, DWORD,dwFlags) \
ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \
ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \
ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \
ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \
ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \
ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
ICOM_METHOD5(HRESULT,DrawPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,DWORD,dwFlags) \
ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,LPWORD,lpIndex,DWORD,dwIndexCount,DWORD,dwFlags) \
ICOM_METHOD5(HRESULT,DrawPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER,lpD3DVertexBuf,DWORD,dwStartVertex,DWORD,dwNumVertices,DWORD,dwFlags) \
ICOM_METHOD5(HRESULT,DrawIndexedPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER,lpD3DVertexBuf,LPWORD,lpwIndices,DWORD,dwIndexCount,DWORD,dwFlags) \
ICOM_METHOD5(HRESULT,ComputeSphereVisibility, LPD3DVECTOR,lpCenters,LPD3DVALUE,lpRadii,DWORD,dwNumSpheres,DWORD,dwFlags,LPDWORD,lpdwReturnValues) \
ICOM_METHOD2(HRESULT,GetTexture, DWORD,dwStage,LPDIRECT3DTEXTURE2*,lplpTexture2) \
ICOM_METHOD2(HRESULT,SetTexture, DWORD,dwStage,LPDIRECT3DTEXTURE2,lpTexture2) \
ICOM_METHOD3(HRESULT,GetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,LPDWORD,lpdwState) \
ICOM_METHOD3(HRESULT,SetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,DWORD,dwState) \
ICOM_METHOD1(HRESULT,ValidateDevice, LPDWORD,lpdwPasses)
#define IDirect3DDevice3_IMETHODS \
IUnknown_IMETHODS \
IDirect3DDevice3_METHODS
ICOM_DEFINE(IDirect3DDevice3,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DDevice3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DDevice3_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DDevice3_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DDevice3 methods ***/
#define IDirect3DDevice3_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
#define IDirect3DDevice3_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
#define IDirect3DDevice3_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
#define IDirect3DDevice3_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
#define IDirect3DDevice3_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
#define IDirect3DDevice3_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
#define IDirect3DDevice3_BeginScene(p) ICOM_CALL (BeginScene,p)
#define IDirect3DDevice3_EndScene(p) ICOM_CALL (EndScene,p)
#define IDirect3DDevice3_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
#define IDirect3DDevice3_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a)
#define IDirect3DDevice3_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a)
#define IDirect3DDevice3_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
#define IDirect3DDevice3_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
#define IDirect3DDevice3_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c)
#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e)
#define IDirect3DDevice3_Vertex(p,a) ICOM_CALL1(Vertex,p,a)
#define IDirect3DDevice3_Index(p,a) ICOM_CALL1(Index,p,a)
#define IDirect3DDevice3_End(p,a) ICOM_CALL1(End,p,a)
#define IDirect3DDevice3_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
#define IDirect3DDevice3_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
#define IDirect3DDevice3_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b)
#define IDirect3DDevice3_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b)
#define IDirect3DDevice3_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
#define IDirect3DDevice3_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
#define IDirect3DDevice3_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
#define IDirect3DDevice3_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
#define IDirect3DDevice3_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveStrided,p,a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitiveStrided,p,a,b,c,d,e,f,g)
#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveVB,p,a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawIndexedPrimitiveVB,p,a,b,c,d,e)
#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) ICOM_CALL5(ComputeSphereVisibility,p,a,b,c,d,e)
#define IDirect3DDevice3_GetTexture(p,a,b) ICOM_CALL2(GetTexture,p,a,b)
#define IDirect3DDevice3_SetTexture(p,a,b) ICOM_CALL2(SetTexture,p,a,b)
#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) ICOM_CALL3(GetTextureStageState,p,a,b,c)
#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) ICOM_CALL3(SetTextureStageState,p,a,b,c)
#define IDirect3DDevice3_ValidateDevice(p,a) ICOM_CALL1(ValidateDevice,p,a)
/*****************************************************************************
* IDirect3DVertexBuffer interface
*/
#define ICOM_INTERFACE IDirect3DVertexBuffer
#define IDirect3DVertexBuffer_METHODS \
ICOM_METHOD3(HRESULT,Lock, DWORD,dwFlags,LPVOID*,lplpData,LPDWORD,lpdwSize) \
ICOM_METHOD (HRESULT,Unlock) \
ICOM_METHOD7(HRESULT,ProcessVertices, DWORD,dwVertexOp,DWORD,dwDestIndex,DWORD,dwCount,LPDIRECT3DVERTEXBUFFER,lpSrcBuffer,DWORD,dwSrcIndex,LPDIRECT3DDEVICE3,lpD3DDevice,DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,GetVertexBufferDesc, LPD3DVERTEXBUFFERDESC,lpD3DVertexBufferDesc) \
ICOM_METHOD2(HRESULT,Optimize, LPDIRECT3DDEVICE3, lpD3DDevice,DWORD,dwFlags)
#define IDirect3DVertexBuffer_IMETHODS \
IUnknown_IMETHODS \
IDirect3DVertexBuffer_METHODS
ICOM_DEFINE(IDirect3DVertexBuffer,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DVertexBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DVertexBuffer_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DVertexBuffer_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DVertexBuffer methods ***/
#define IDirect3DVertexBuffer_Lock(p,a,b,c) ICOM_CALL3(Lock,p,a,b,c)
#define IDirect3DVertexBuffer_Unlock(p) ICOM_CALL (Unlock,p)
#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) ICOM_CALL7(ProcessVertices,p,a,b,c,d,e,f,g)
#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) ICOM_CALL1(GetVertexBufferDesc,p,a)
#define IDirect3DVertexBuffer_Optimize(p,a,b) ICOM_CALL2(Optimize,p,a,b)
#endif /* __WINE_D3D_H */
|