File: debugger.c

package info (click to toggle)
wine 0.0.20000109-3
  • links: PTS
  • area: main
  • in suites: potato
  • size: 22,652 kB
  • ctags: 59,973
  • sloc: ansic: 342,054; perl: 3,697; yacc: 3,059; tcl: 2,647; makefile: 2,466; lex: 1,494; sh: 394
file content (497 lines) | stat: -rw-r--r-- 17,139 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
/*
 * Server-side debugger functions
 *
 * Copyright (C) 1999 Alexandre Julliard
 */

#include <assert.h>
#include <string.h>
#include <stdio.h>

#include "winbase.h"
#include "winerror.h"

#include "handle.h"
#include "process.h"
#include "thread.h"
#include "request.h"

enum debug_event_state { EVENT_QUEUED, EVENT_SENT, EVENT_CONTINUED };

/* debug event */
struct debug_event
{
    struct object          obj;       /* object header */
    struct debug_event    *next;      /* event queue */
    struct debug_event    *prev;
    struct thread         *sender;    /* thread which sent this event */
    struct thread         *debugger;  /* debugger thread receiving the event */
    enum debug_event_state state;     /* event state */
    int                    status;    /* continuation status */
    int                    code;      /* event code */
    union debug_event_data data;      /* event data */
};

/* debug context */
struct debug_ctx
{
    struct object        obj;         /* object header */
    struct debug_event  *event_head;  /* head of pending events queue */
    struct debug_event  *event_tail;  /* tail of pending events queue */
    struct debug_event  *to_send;     /* next event on the queue to send to debugger */
};


static void debug_event_dump( struct object *obj, int verbose );
static int debug_event_signaled( struct object *obj, struct thread *thread );
static void debug_event_destroy( struct object *obj );

static const struct object_ops debug_event_ops =
{
    sizeof(struct debug_event),    /* size */
    debug_event_dump,              /* dump */
    add_queue,                     /* add_queue */
    remove_queue,                  /* remove_queue */
    debug_event_signaled,          /* signaled */
    no_satisfied,                  /* satisfied */
    NULL,                          /* get_poll_events */
    NULL,                          /* poll_event */
    no_read_fd,                    /* get_read_fd */
    no_write_fd,                   /* get_write_fd */
    no_flush,                      /* flush */
    no_get_file_info,              /* get_file_info */
    debug_event_destroy            /* destroy */
};

static void debug_ctx_dump( struct object *obj, int verbose );
static int debug_ctx_signaled( struct object *obj, struct thread *thread );
static void debug_ctx_destroy( struct object *obj );

static const struct object_ops debug_ctx_ops =
{
    sizeof(struct debug_ctx),      /* size */
    debug_ctx_dump,                /* dump */
    add_queue,                     /* add_queue */
    remove_queue,                  /* remove_queue */
    debug_ctx_signaled,            /* signaled */
    no_satisfied,                  /* satisfied */
    NULL,                          /* get_poll_events */
    NULL,                          /* poll_event */
    no_read_fd,                    /* get_read_fd */
    no_write_fd,                   /* get_write_fd */
    no_flush,                      /* flush */
    no_get_file_info,              /* get_file_info */
    debug_ctx_destroy              /* destroy */
};

/* size of the event data */
static const int event_sizes[] =
{
    0,
    sizeof(struct debug_event_exception),       /* EXCEPTION_DEBUG_EVENT */
    sizeof(struct debug_event_create_thread),   /* CREATE_THREAD_DEBUG_EVENT */
    sizeof(struct debug_event_create_process),  /* CREATE_PROCESS_DEBUG_EVENT */
    sizeof(struct debug_event_exit),            /* EXIT_THREAD_DEBUG_EVENT */
    sizeof(struct debug_event_exit),            /* EXIT_PROCESS_DEBUG_EVENT */
    sizeof(struct debug_event_load_dll),        /* LOAD_DLL_DEBUG_EVENT */
    sizeof(struct debug_event_unload_dll),      /* UNLOAD_DLL_DEBUG_EVENT */
    sizeof(struct debug_event_output_string),   /* OUTPUT_DEBUG_STRING_EVENT */
    sizeof(struct debug_event_rip_info)         /* RIP_EVENT */
};


/* initialise the fields that do not need to be filled by the client */
static int fill_debug_event( struct thread *debugger, struct thread *thread,
                             struct debug_event *event )
{
    int handle;

    /* some events need special handling */
    switch(event->code)
    {
    case CREATE_THREAD_DEBUG_EVENT:
        if ((event->data.create_thread.handle = alloc_handle( debugger->process, thread,
               /* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */
                                                              THREAD_ALL_ACCESS, FALSE )) == -1)
            return 0;
        break;
    case CREATE_PROCESS_DEBUG_EVENT:
        if ((handle = event->data.create_process.file) != -1)
        {
            if ((handle = duplicate_handle( thread->process, handle, debugger->process,
                                            GENERIC_READ, FALSE, 0 )) == -1)
                return 0;
            event->data.create_process.file = handle;
        }
        if ((event->data.create_process.process = alloc_handle( debugger->process, thread->process,
                                           /* documented: PROCESS_VM_READ | PROCESS_VM_WRITE */
                                                                PROCESS_ALL_ACCESS, FALSE )) == -1)
        {
            if (handle != -1) close_handle( debugger->process, handle );
            return 0;
        }
        if ((event->data.create_process.thread = alloc_handle( debugger->process, thread,
               /* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */
                                                               THREAD_ALL_ACCESS, FALSE )) == -1)
        {
            if (handle != -1) close_handle( debugger->process, handle );
            close_handle( debugger->process, event->data.create_process.process );
            return 0;
        }
        break;
    case LOAD_DLL_DEBUG_EVENT:
        if ((handle = event->data.load_dll.handle) != -1)
        {
            if ((handle = duplicate_handle( thread->process, handle, debugger->process,
                                            GENERIC_READ, FALSE, 0 )) == -1)
                return 0;
            event->data.load_dll.handle = handle;
        }
        break;
    }
    return 1;
}

/* unlink the first event from the queue */
static void unlink_event( struct debug_ctx *debug_ctx, struct debug_event *event )
{
    if (event->prev) event->prev->next = event->next;
    else debug_ctx->event_head = event->next;
    if (event->next) event->next->prev = event->prev;
    else debug_ctx->event_tail = event->prev;
    if (debug_ctx->to_send == event) debug_ctx->to_send = event->next;
    event->next = event->prev = NULL;
    release_object( event );
}

/* link an event at the end of the queue */
static void link_event( struct debug_ctx *debug_ctx, struct debug_event *event )
{
    grab_object( event );
    event->next = NULL;
    event->prev = debug_ctx->event_tail;
    debug_ctx->event_tail = event;
    if (event->prev) event->prev->next = event;
    else debug_ctx->event_head = event;
    if (!debug_ctx->to_send)
    {
        debug_ctx->to_send = event;
        wake_up( &debug_ctx->obj, 0 );
    }
}

/* build a reply for the wait_debug_event request */
static void build_wait_debug_reply( struct thread *thread, struct object *obj, int signaled )
{
    struct wait_debug_event_request *req = get_req_ptr( thread );

    if (obj)
    {
        struct debug_ctx *debug_ctx = (struct debug_ctx *)obj; 
        struct debug_event *event = debug_ctx->to_send;

        /* the object that woke us has to be our debug context */
        assert( obj->ops == &debug_ctx_ops );
        assert( event );

        event->state = EVENT_SENT;
        debug_ctx->to_send = event->next;
        req->code = event->code;
        req->pid  = event->sender->process;
        req->tid  = event->sender;
        memcpy( req + 1, &event->data, event_sizes[event->code] );
    }
    else  /* timeout or error */
    {
        req->code = 0;
        req->pid  = 0;
        req->tid  = 0;
        thread->error = signaled;
    }
}

/* build a reply for the send_event request */
static void build_send_event_reply( struct thread *thread, struct object *obj, int signaled )
{
    struct send_debug_event_request *req = get_req_ptr( thread );
    struct debug_event *event = (struct debug_event *)obj;
    assert( obj->ops == &debug_event_ops );

    req->status = event->status;
    /* copy the context into the reply */
    if (event->code == EXCEPTION_DEBUG_EVENT)
        memcpy( req + 1, &event->data, event_sizes[event->code] );
}

static void debug_event_dump( struct object *obj, int verbose )
{
    struct debug_event *debug_event = (struct debug_event *)obj;
    assert( obj->ops == &debug_event_ops );
    fprintf( stderr, "Debug event sender=%p code=%d state=%d\n",
             debug_event->sender, debug_event->code, debug_event->state );
}

static int debug_event_signaled( struct object *obj, struct thread *thread )
{
    struct debug_event *debug_event = (struct debug_event *)obj;
    assert( obj->ops == &debug_event_ops );
    return debug_event->state == EVENT_CONTINUED;
}

static void debug_event_destroy( struct object *obj )
{
    struct debug_event *event = (struct debug_event *)obj;
    assert( obj->ops == &debug_event_ops );

    /* cannot still be in the queue */
    assert( !event->next );
    assert( !event->prev );

    /* If the event has been sent already, the handles are now under the */
    /* responsibility of the debugger process, so we don't touch them    */
    if (event->state == EVENT_QUEUED)
    {
        struct process *debugger = event->debugger->process;
        switch(event->code)
        {
        case CREATE_THREAD_DEBUG_EVENT:
            close_handle( debugger, event->data.create_thread.handle );
            break;
        case CREATE_PROCESS_DEBUG_EVENT:
            if (event->data.create_process.file != -1)
                close_handle( debugger, event->data.create_process.file );
            close_handle( debugger, event->data.create_process.thread );
            close_handle( debugger, event->data.create_process.process );
            break;
        case LOAD_DLL_DEBUG_EVENT:
            if (event->data.load_dll.handle != -1)
                close_handle( debugger, event->data.load_dll.handle );
            break;
        }
    }
    release_object( event->sender );
    release_object( event->debugger );
}

static void debug_ctx_dump( struct object *obj, int verbose )
{
    struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
    assert( obj->ops == &debug_ctx_ops );
    fprintf( stderr, "Debug context head=%p tail=%p to_send=%p\n",
             debug_ctx->event_head, debug_ctx->event_tail, debug_ctx->to_send );
}

static int debug_ctx_signaled( struct object *obj, struct thread *thread )
{
    struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
    assert( obj->ops == &debug_ctx_ops );
    return debug_ctx->to_send != NULL;
}

static void debug_ctx_destroy( struct object *obj )
{
    struct debug_event *event;
    struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
    assert( obj->ops == &debug_ctx_ops );

    /* free all pending events */
    while ((event = debug_ctx->event_head) != NULL) unlink_event( debug_ctx, event );
}

/* wait for a debug event (or send a reply at once if one is pending) */
static int wait_for_debug_event( int timeout )
{
    struct debug_ctx *debug_ctx = current->debug_ctx;
    struct object *obj = &debug_ctx->obj;
    int flags = 0;

    if (!debug_ctx)  /* current thread is not a debugger */
    {
        set_error( ERROR_INVALID_HANDLE );
        return 0;
    }
    if (timeout != -1) flags = SELECT_TIMEOUT;
    return sleep_on( 1, &obj, flags, timeout, build_wait_debug_reply );
}

/* continue a debug event */
static int continue_debug_event( struct process *process, struct thread *thread, int status )
{
    struct debug_event *event;
    struct debug_ctx *debug_ctx = current->debug_ctx;

    if (!debug_ctx || process->debugger != current || thread->process != process) goto error;

    /* find the event in the queue */
    for (event = debug_ctx->event_head; event; event = event->next)
    {
        if (event == debug_ctx->to_send) goto error;
        if (event->sender == thread) break;
        event = event->next;
    }
    if (!event) goto error;

    event->status = status;
    event->state  = EVENT_CONTINUED;
    wake_up( &event->obj, 0 );

    unlink_event( debug_ctx, event );
    resume_process( process );
    return 1;
 error:
    /* not debugging this process, or no such event */
    set_error( ERROR_ACCESS_DENIED );  /* FIXME */
    return 0;
}

/* queue a debug event for a debugger */
static struct debug_event *queue_debug_event( struct thread *debugger, struct thread *thread,
                                              int code, void *data )
{
    struct debug_ctx *debug_ctx = debugger->debug_ctx;
    struct debug_event *event;

    assert( debug_ctx );
    /* cannot queue a debug event for myself */
    assert( debugger->process != thread->process );

    /* build the event */
    if (!(event = alloc_object( &debug_event_ops, -1 ))) return NULL;
    event->next     = NULL;
    event->prev     = NULL;
    event->state    = EVENT_QUEUED;
    event->code     = code;
    event->sender   = (struct thread *)grab_object( thread );
    event->debugger = (struct thread *)grab_object( debugger );
    memcpy( &event->data, data, event_sizes[code] );

    if (!fill_debug_event( debugger, thread, event ))
    {
        event->code = -1;  /* make sure we don't attempt to close handles */
        release_object( event );
        return NULL;
    }

    link_event( debug_ctx, event );
    suspend_process( thread->process );
    return event;
}

/* attach a process to a debugger thread */
int debugger_attach( struct process *process, struct thread *debugger )
{
    struct debug_ctx *debug_ctx;
    struct thread *thread;

    if (process->debugger)  /* already being debugged */
    {
        set_error( ERROR_ACCESS_DENIED );
        return 0;
    }
    /* make sure we don't create a debugging loop */
    for (thread = debugger; thread; thread = thread->process->debugger)
        if (thread->process == process)
        {
            set_error( ERROR_ACCESS_DENIED );
            return 0;
        }

    if (!debugger->debug_ctx)  /* need to allocate a context */
    {
        if (!(debug_ctx = alloc_object( &debug_ctx_ops, -1 ))) return 0;
        debug_ctx->event_head = NULL;
        debug_ctx->event_tail = NULL;
        debug_ctx->to_send    = NULL;
        debugger->debug_ctx = debug_ctx;
    }
    process->debugger = debugger;
    return 1;
}

/* a thread is exiting */
void debug_exit_thread( struct thread *thread, int exit_code )
{
    struct thread *debugger = thread->process->debugger;
    struct debug_ctx *debug_ctx = thread->debug_ctx;

    if (debugger)  /* being debugged -> send an event to the debugger */
    {
        struct debug_event *event;
        struct debug_event_exit exit;
        exit.exit_code = exit_code;
        if (thread->process->running_threads == 1)
            /* this is the last thread, send an exit process event */
            event = queue_debug_event( debugger, thread, EXIT_PROCESS_DEBUG_EVENT, &exit );
        else
            event = queue_debug_event( debugger, thread, EXIT_THREAD_DEBUG_EVENT, &exit );
        if (event) release_object( event );
    }

    if (debug_ctx)  /* this thread is a debugger */
    {
        /* kill all debugged processes */
        kill_debugged_processes( thread, exit_code );
        thread->debug_ctx = NULL;
        release_object( debug_ctx );
    }
}

/* Wait for a debug event */
DECL_HANDLER(wait_debug_event)
{
    if (!wait_for_debug_event( req->timeout ))
    {
        req->code = 0;
        req->pid  = NULL;
        req->tid  = NULL;
    }
}

/* Continue a debug event */
DECL_HANDLER(continue_debug_event)
{
    struct process *process = get_process_from_id( req->pid );
    if (process)
    {
        struct thread *thread = get_thread_from_id( req->tid );
        if (thread)
        {
            continue_debug_event( process, thread, req->status );
            release_object( thread );
        }
        release_object( process );
    }
}

/* Start debugging an existing process */
DECL_HANDLER(debug_process)
{
    struct process *process = get_process_from_id( req->pid );
    if (process)
    {
        debugger_attach( process, current );
        /* FIXME: should notify the debugged process somehow */
        release_object( process );
    }
}

/* Send a debug event */
DECL_HANDLER(send_debug_event)
{
    struct thread *debugger = current->process->debugger;
    struct debug_event *event;

    if ((req->code <= 0) || (req->code > RIP_EVENT))
    {
        fatal_protocol_error( current, "send_debug_event: bad code %d\n", req->code );
        return;
    }
    req->status = 0;
    if (debugger && ((event = queue_debug_event( debugger, current, req->code, req + 1 ))))
    {
        /* wait for continue_debug_event */
        struct object *obj = &event->obj;
        sleep_on( 1, &obj, 0, -1, build_send_event_reply );
        release_object( event );
    }
}