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/*
* Copyright 2001, Ove Kåven, TransGaming Technologies Inc.
* Copyright 2002 Greg Turner
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
* ---- rpcss_main.c:
* Initialize and start serving requests. Bail if rpcss already is
* running.
*
* ---- RPCSS.EXE:
*
* Wine needs a server whose role is somewhat like that
* of rpcss.exe in windows. This is not a clone of
* windows rpcss at all. It has been given the same name, however,
* to provide for the possibility that at some point in the future,
* it may become interface compatible with the "real" rpcss.exe on
* Windows.
*
* ---- KNOWN BUGS / TODO:
*
* o Service hooks are unimplemented (if you bother to implement
* these, also implement net.exe, at least for "net start" and
* "net stop" (should be pretty easy I guess, assuming the rest
* of the services API infrastructure works.
*
* o There is a looming problem regarding listening on privileged
* ports. We will need to be able to coexist with SAMBA, and be able
* to function without running winelib code as root. This may
* take some doing, including significant reconceptualization of the
* role of rpcss.exe in wine.
*/
#include <stdio.h>
#include <stdarg.h>
#include <limits.h>
#include <assert.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "windef.h"
#include "winbase.h"
#include "winnt.h"
#include "irot.h"
#include "epm.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(ole);
static HANDLE exit_event;
extern HANDLE CDECL __wine_make_process_system(void);
static BOOL RPCSS_Initialize(void)
{
static unsigned short irot_protseq[] = IROT_PROTSEQ;
static unsigned short irot_endpoint[] = IROT_ENDPOINT;
static unsigned short epm_protseq[] = {'n','c','a','c','n','_','n','p',0};
static unsigned short epm_endpoint[] = {'\\','p','i','p','e','\\','e','p','m','a','p','p','e','r',0};
static unsigned short epm_protseq_lrpc[] = {'n','c','a','l','r','p','c',0};
static unsigned short epm_endpoint_lrpc[] = {'e','p','m','a','p','p','e','r',0};
RPC_STATUS status;
WINE_TRACE("\n");
status = RpcServerRegisterIf(epm_v3_0_s_ifspec, NULL, NULL);
if (status != RPC_S_OK)
return status;
status = RpcServerRegisterIf(Irot_v0_2_s_ifspec, NULL, NULL);
if (status != RPC_S_OK)
{
RpcServerUnregisterIf(epm_v3_0_s_ifspec, NULL, FALSE);
return FALSE;
}
status = RpcServerUseProtseqEpW(epm_protseq, RPC_C_PROTSEQ_MAX_REQS_DEFAULT,
epm_endpoint, NULL);
if (status != RPC_S_OK)
goto fail;
status = RpcServerUseProtseqEpW(epm_protseq_lrpc, RPC_C_PROTSEQ_MAX_REQS_DEFAULT,
epm_endpoint_lrpc, NULL);
if (status != RPC_S_OK)
goto fail;
status = RpcServerUseProtseqEpW(irot_protseq, RPC_C_PROTSEQ_MAX_REQS_DEFAULT,
irot_endpoint, NULL);
if (status != RPC_S_OK)
goto fail;
status = RpcServerListen(1, RPC_C_LISTEN_MAX_CALLS_DEFAULT, TRUE);
if (status != RPC_S_OK)
goto fail;
exit_event = __wine_make_process_system();
return TRUE;
fail:
RpcServerUnregisterIf(epm_v3_0_s_ifspec, NULL, FALSE);
RpcServerUnregisterIf(Irot_v0_2_s_ifspec, NULL, FALSE);
return FALSE;
}
/* returns false if we discover at the last moment that we
aren't ready to terminate */
static BOOL RPCSS_Shutdown(void)
{
RpcMgmtStopServerListening(NULL);
RpcServerUnregisterIf(epm_v3_0_s_ifspec, NULL, TRUE);
RpcServerUnregisterIf(Irot_v0_2_s_ifspec, NULL, TRUE);
CloseHandle(exit_event);
return TRUE;
}
int main( int argc, char **argv )
{
/*
* We are invoked as a standard executable; we act in a
* "lazy" manner. We register our interfaces and endpoints, and hang around
* until we all user processes exit, and then silently terminate.
*/
if (RPCSS_Initialize()) {
WaitForSingleObject(exit_event, INFINITE);
RPCSS_Shutdown();
}
return 0;
}
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