1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237
|
/*
* Clock (winclock.c)
*
* Copyright 1998 by Marcel Baur <mbaur@g26.ethz.ch>
*
* This file is based on rolex.c by Jim Peterson.
*
* I just managed to move the relevant parts into the Clock application
* and made it look like the original Windows one. You can find the original
* rolex.c in the wine /libtest directory.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "windows.h"
#include "winclock.h"
#define FaceColor (GetSysColor(COLOR_3DFACE))
#define HandColor (GetSysColor(COLOR_3DHIGHLIGHT))
#define TickColor (GetSysColor(COLOR_3DHIGHLIGHT))
#define ShadowColor (GetSysColor(COLOR_3DDKSHADOW))
#define BackgroundColor (GetSysColor(COLOR_3DFACE))
static const int SHADOW_DEPTH = 2;
typedef struct
{
POINT Start;
POINT End;
} HandData;
static HandData HourHand, MinuteHand, SecondHand;
static void DrawTicks(HDC dc, const POINT* centre, int radius)
{
int t;
/* Minute divisions */
if (radius>64)
for(t=0; t<60; t++) {
MoveToEx(dc,
centre->x + sin(t*M_PI/30)*0.9*radius,
centre->y - cos(t*M_PI/30)*0.9*radius,
NULL);
LineTo(dc,
centre->x + sin(t*M_PI/30)*0.89*radius,
centre->y - cos(t*M_PI/30)*0.89*radius);
}
/* Hour divisions */
for(t=0; t<12; t++) {
MoveToEx(dc,
centre->x + sin(t*M_PI/6)*0.9*radius,
centre->y - cos(t*M_PI/6)*0.9*radius,
NULL);
LineTo(dc,
centre->x + sin(t*M_PI/6)*0.8*radius,
centre->y - cos(t*M_PI/6)*0.8*radius);
}
}
static void DrawFace(HDC dc, const POINT* centre, int radius, int border)
{
/* Ticks */
SelectObject(dc, CreatePen(PS_SOLID, 2, ShadowColor));
OffsetWindowOrgEx(dc, -SHADOW_DEPTH, -SHADOW_DEPTH, NULL);
DrawTicks(dc, centre, radius);
DeleteObject(SelectObject(dc, CreatePen(PS_SOLID, 2, TickColor)));
OffsetWindowOrgEx(dc, SHADOW_DEPTH, SHADOW_DEPTH, NULL);
DrawTicks(dc, centre, radius);
if (border)
{
SelectObject(dc, GetStockObject(NULL_BRUSH));
DeleteObject(SelectObject(dc, CreatePen(PS_SOLID, 5, ShadowColor)));
Ellipse(dc, centre->x - radius, centre->y - radius, centre->x + radius, centre->y + radius);
}
DeleteObject(SelectObject(dc, GetStockObject(NULL_PEN)));
}
static void DrawHand(HDC dc,HandData* hand)
{
MoveToEx(dc, hand->Start.x, hand->Start.y, NULL);
LineTo(dc, hand->End.x, hand->End.y);
}
static void DrawHands(HDC dc, BOOL bSeconds)
{
if (bSeconds) {
#if 0
SelectObject(dc, CreatePen(PS_SOLID, 1, ShadowColor));
OffsetWindowOrgEx(dc, -SHADOW_DEPTH, -SHADOW_DEPTH, NULL);
DrawHand(dc, &SecondHand);
DeleteObject(SelectObject(dc, CreatePen(PS_SOLID, 1, HandColor)));
OffsetWindowOrgEx(dc, SHADOW_DEPTH, SHADOW_DEPTH, NULL);
#else
SelectObject(dc, CreatePen(PS_SOLID, 1, HandColor));
#endif
DrawHand(dc, &SecondHand);
DeleteObject(SelectObject(dc, GetStockObject(NULL_PEN)));
}
SelectObject(dc, CreatePen(PS_SOLID, 4, ShadowColor));
OffsetWindowOrgEx(dc, -SHADOW_DEPTH, -SHADOW_DEPTH, NULL);
DrawHand(dc, &MinuteHand);
DrawHand(dc, &HourHand);
DeleteObject(SelectObject(dc, CreatePen(PS_SOLID, 4, HandColor)));
OffsetWindowOrgEx(dc, SHADOW_DEPTH, SHADOW_DEPTH, NULL);
DrawHand(dc, &MinuteHand);
DrawHand(dc, &HourHand);
DeleteObject(SelectObject(dc, GetStockObject(NULL_PEN)));
}
static void PositionHand(const POINT* centre, double length, double angle, HandData* hand)
{
hand->Start = *centre;
hand->End.x = centre->x + sin(angle)*length;
hand->End.y = centre->y - cos(angle)*length;
}
static void PositionHands(const POINT* centre, int radius, BOOL bSeconds)
{
SYSTEMTIME st;
double hour, minute, second;
/* 0 <= hour,minute,second < 2pi */
/* Adding the millisecond count makes the second hand move more smoothly */
GetLocalTime(&st);
second = st.wSecond + st.wMilliseconds/1000.0;
minute = st.wMinute + second/60.0;
hour = st.wHour % 12 + minute/60.0;
PositionHand(centre, radius * 0.5, hour/12 * 2*M_PI, &HourHand);
PositionHand(centre, radius * 0.65, minute/60 * 2*M_PI, &MinuteHand);
if (bSeconds)
PositionHand(centre, radius * 0.79, second/60 * 2*M_PI, &SecondHand);
}
void AnalogClock(HDC dc, int x, int y, BOOL bSeconds, BOOL border)
{
POINT centre;
int radius;
radius = min(x, y)/2 - SHADOW_DEPTH;
if (radius < 0)
return;
centre.x = x/2;
centre.y = y/2;
DrawFace(dc, ¢re, radius, border);
PositionHands(¢re, radius, bSeconds);
DrawHands(dc, bSeconds);
}
HFONT SizeFont(HDC dc, int x, int y, BOOL bSeconds, const LOGFONTW* font)
{
SIZE extent;
LOGFONTW lf;
double xscale, yscale;
HFONT oldFont, newFont;
WCHAR szTime[255];
int chars;
chars = GetTimeFormatW(LOCALE_USER_DEFAULT, bSeconds ? 0 : TIME_NOSECONDS, NULL,
NULL, szTime, ARRAY_SIZE(szTime));
if (!chars)
return 0;
--chars;
lf = *font;
lf.lfHeight = -20;
x -= 2 * SHADOW_DEPTH;
y -= 2 * SHADOW_DEPTH;
oldFont = SelectObject(dc, CreateFontIndirectW(&lf));
GetTextExtentPointW(dc, szTime, chars, &extent);
DeleteObject(SelectObject(dc, oldFont));
xscale = (double)x/extent.cx;
yscale = (double)y/extent.cy;
lf.lfHeight *= min(xscale, yscale);
newFont = CreateFontIndirectW(&lf);
return newFont;
}
void DigitalClock(HDC dc, int x, int y, BOOL bSeconds, HFONT font)
{
SIZE extent;
HFONT oldFont;
WCHAR szTime[255];
int chars;
chars = GetTimeFormatW(LOCALE_USER_DEFAULT, bSeconds ? 0 : TIME_NOSECONDS, NULL,
NULL, szTime, ARRAY_SIZE(szTime));
if (!chars)
return;
--chars;
oldFont = SelectObject(dc, font);
GetTextExtentPointW(dc, szTime, chars, &extent);
SetBkColor(dc, BackgroundColor);
SetTextColor(dc, ShadowColor);
TextOutW(dc, (x - extent.cx)/2 + SHADOW_DEPTH, (y - extent.cy)/2 + SHADOW_DEPTH, szTime, chars);
SetBkMode(dc, TRANSPARENT);
SetTextColor(dc, HandColor);
TextOutW(dc, (x - extent.cx)/2, (y - extent.cy)/2, szTime, chars);
SelectObject(dc, oldFont);
}
|