File: async.c

package info (click to toggle)
wine 10.0~repack-12
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 326,476 kB
  • sloc: ansic: 4,155,993; perl: 23,800; yacc: 22,031; javascript: 15,872; makefile: 12,346; pascal: 9,519; objc: 6,923; lex: 5,273; xml: 3,219; python: 2,688; cpp: 1,741; sh: 871; java: 750; asm: 299; cs: 62
file content (906 lines) | stat: -rw-r--r-- 29,748 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
/*
 * Server-side async I/O support
 *
 * Copyright (C) 2007 Alexandre Julliard
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>

#include "ntstatus.h"
#define WIN32_NO_STATUS
#include "windef.h"
#include "winternl.h"

#include "object.h"
#include "file.h"
#include "request.h"
#include "process.h"
#include "handle.h"

struct async
{
    struct object        obj;             /* object header */
    struct thread       *thread;          /* owning thread */
    struct list          queue_entry;     /* entry in async queue list */
    struct list          process_entry;   /* entry in process list */
    struct async_queue  *queue;           /* queue containing this async */
    struct fd           *fd;              /* fd associated with an unqueued async */
    struct timeout_user *timeout;
    unsigned int         timeout_status;  /* status to report upon timeout */
    struct event        *event;
    struct async_data    data;            /* data for async I/O call */
    struct iosb         *iosb;            /* I/O status block */
    obj_handle_t         wait_handle;     /* pre-allocated wait handle */
    unsigned int         initial_status;  /* status returned from initial request */
    unsigned int         signaled :1;
    unsigned int         pending :1;      /* request successfully queued, but pending */
    unsigned int         direct_result :1;/* a flag if we're passing result directly from request instead of APC  */
    unsigned int         alerted :1;      /* fd is signaled, but we are waiting for client-side I/O */
    unsigned int         terminated :1;   /* async has been terminated */
    unsigned int         canceled :1;     /* have we already queued cancellation for this async? */
    unsigned int         unknown_status :1; /* initial status is not known yet */
    unsigned int         blocking :1;     /* async is blocking */
    unsigned int         is_system :1;    /* background system operation not affecting userspace visible state. */
    struct completion   *completion;      /* completion associated with fd */
    apc_param_t          comp_key;        /* completion key associated with fd */
    unsigned int         comp_flags;      /* completion flags */
    async_completion_callback completion_callback; /* callback to be called on completion */
    void                *completion_callback_private; /* argument to completion_callback */
};

static void async_dump( struct object *obj, int verbose );
static int async_signaled( struct object *obj, struct wait_queue_entry *entry );
static void async_satisfied( struct object * obj, struct wait_queue_entry *entry );
static void async_destroy( struct object *obj );

static const struct object_ops async_ops =
{
    sizeof(struct async),      /* size */
    &no_type,                  /* type */
    async_dump,                /* dump */
    add_queue,                 /* add_queue */
    remove_queue,              /* remove_queue */
    async_signaled,            /* signaled */
    async_satisfied,           /* satisfied */
    no_signal,                 /* signal */
    no_get_fd,                 /* get_fd */
    default_map_access,        /* map_access */
    default_get_sd,            /* get_sd */
    default_set_sd,            /* set_sd */
    no_get_full_name,          /* get_full_name */
    no_lookup_name,            /* lookup_name */
    no_link_name,              /* link_name */
    NULL,                      /* unlink_name */
    no_open_file,              /* open_file */
    no_kernel_obj_list,        /* get_kernel_obj_list */
    no_close_handle,           /* close_handle */
    async_destroy              /* destroy */
};

static inline void async_reselect( struct async *async )
{
    if (async->queue && async->fd) fd_reselect_async( async->fd, async->queue );
}

static void async_dump( struct object *obj, int verbose )
{
    struct async *async = (struct async *)obj;
    assert( obj->ops == &async_ops );
    fprintf( stderr, "Async thread=%p\n", async->thread );
}

static int async_signaled( struct object *obj, struct wait_queue_entry *entry )
{
    struct async *async = (struct async *)obj;
    assert( obj->ops == &async_ops );
    return async->signaled;
}

static void async_satisfied( struct object *obj, struct wait_queue_entry *entry )
{
    struct async *async = (struct async *)obj;
    assert( obj->ops == &async_ops );

    /* we only return an async handle for asyncs created via create_request_async() */
    assert( async->iosb );

    if (async->direct_result)
    {
        async_set_result( &async->obj, async->iosb->status, async->iosb->result );
        async->direct_result = 0;
    }

    if (async->initial_status == STATUS_PENDING && async->blocking)
        set_wait_status( entry, async->iosb->status );
    else
        set_wait_status( entry, async->initial_status );

    /* close wait handle here to avoid extra server round trip */
    if (async->wait_handle)
    {
        close_handle( async->thread->process, async->wait_handle );
        async->wait_handle = 0;
    }
}

static void async_destroy( struct object *obj )
{
    struct async *async = (struct async *)obj;
    assert( obj->ops == &async_ops );

    list_remove( &async->process_entry );

    if (async->queue)
    {
        list_remove( &async->queue_entry );
        async_reselect( async );
    }
    else if (async->fd) release_object( async->fd );

    if (async->timeout) remove_timeout_user( async->timeout );
    if (async->completion) release_object( async->completion );
    if (async->event) release_object( async->event );
    if (async->iosb) release_object( async->iosb );
    release_object( async->thread );
}

/* notifies client thread of new status of its async request */
void async_terminate( struct async *async, unsigned int status )
{
    struct iosb *iosb = async->iosb;

    if (async->terminated) return;

    async->terminated = 1;
    if (async->iosb && async->iosb->status == STATUS_PENDING) async->iosb->status = status;
    if (status == STATUS_ALERTED)
        async->alerted = 1;

    /* if no APC could be queued (e.g. the process is terminated),
     * thread_queue_apc() may trigger async_set_result(), which may drop the
     * last reference to the async, so grab a temporary reference here */
    grab_object( async );

    if (!async->direct_result)
    {
        union apc_call data;

        memset( &data, 0, sizeof(data) );
        data.type            = APC_ASYNC_IO;
        data.async_io.user   = async->data.user;
        data.async_io.result = iosb ? iosb->result : 0;

        /* this can happen if the initial status was unknown (i.e. for device
         * files). the client should not fill the IOSB in this case; pass it as
         * NULL to communicate that.
         * note that we check the IOSB status and not the initial status */
        if (NT_ERROR( status ) && (!is_fd_overlapped( async->fd ) || !async->pending))
            data.async_io.sb = 0;
        else
            data.async_io.sb = async->data.iosb;

        /* if there is output data, the client needs to make an extra request
         * to retrieve it; use STATUS_ALERTED to signal this case */
        if (iosb && iosb->out_data)
            data.async_io.status = STATUS_ALERTED;
        else
            data.async_io.status = status;

        thread_queue_apc( async->thread->process, async->thread, &async->obj, &data );
    }

    async_reselect( async );

    release_object( async );
}

/* callback for timeout on an async request */
static void async_timeout( void *private )
{
    struct async *async = private;

    async->timeout = NULL;
    async_terminate( async, async->timeout_status );
}

/* free an async queue, cancelling all async operations */
void free_async_queue( struct async_queue *queue )
{
    struct async *async, *next;

    LIST_FOR_EACH_ENTRY_SAFE( async, next, &queue->queue, struct async, queue_entry )
    {
        if (!async->completion) async->completion = fd_get_completion( async->fd, &async->comp_key );
        async->fd = NULL;
        async_terminate( async, STATUS_HANDLES_CLOSED );
        async->queue = NULL;
        release_object( &async->obj );
    }
}

void queue_async( struct async_queue *queue, struct async *async )
{
    /* fd will be set to NULL in free_async_queue when fd is destroyed */
    release_object( async->fd );

    async->queue = queue;
    grab_object( async );
    list_add_tail( &queue->queue, &async->queue_entry );

    if (!async->is_system) set_fd_signaled( async->fd, 0 );
}

/* create an async on a given queue of a fd */
struct async *create_async( struct fd *fd, struct thread *thread, const struct async_data *data, struct iosb *iosb )
{
    struct event *event = NULL;
    struct async *async;

    if (data->event && !(event = get_event_obj( thread->process, data->event, EVENT_MODIFY_STATE )))
        return NULL;

    if (!(async = alloc_object( &async_ops )))
    {
        if (event) release_object( event );
        return NULL;
    }

    async->thread        = (struct thread *)grab_object( thread );
    async->event         = event;
    async->data          = *data;
    async->timeout       = NULL;
    async->queue         = NULL;
    async->fd            = (struct fd *)grab_object( fd );
    async->initial_status = STATUS_PENDING;
    async->signaled      = 0;
    async->pending       = 1;
    async->wait_handle   = 0;
    async->direct_result = 0;
    async->alerted       = 0;
    async->terminated    = 0;
    async->canceled      = 0;
    async->unknown_status = 0;
    async->blocking      = !is_fd_overlapped( fd );
    async->is_system     = 0;
    async->completion    = fd_get_completion( fd, &async->comp_key );
    async->comp_flags    = 0;
    async->completion_callback = NULL;
    async->completion_callback_private = NULL;

    if (iosb) async->iosb = (struct iosb *)grab_object( iosb );
    else async->iosb = NULL;

    list_add_head( &thread->process->asyncs, &async->process_entry );
    if (event) reset_event( event );

    if (async->completion && data->apc)
    {
        release_object( async );
        set_error( STATUS_INVALID_PARAMETER );
        return NULL;
    }

    return async;
}

/* set the initial status of an async whose status was previously unknown
 * the initial status may be STATUS_PENDING */
void async_set_initial_status( struct async *async, unsigned int status )
{
    async->initial_status = status;
    async->unknown_status = 0;
}

void set_async_pending( struct async *async )
{
    if (!async->terminated)
        async->pending = 1;
}

void async_wake_obj( struct async *async )
{
    assert( !async->unknown_status );
    if (!async->blocking)
    {
        async->signaled = 1;
        wake_up( &async->obj, 0 );
    }
}

static void async_call_completion_callback( struct async *async )
{
    if (async->completion_callback)
        async->completion_callback( async->completion_callback_private );
    async->completion_callback = NULL;
}

/* return async object status and wait handle to client */
obj_handle_t async_handoff( struct async *async, data_size_t *result, int force_blocking )
{
    async->blocking = force_blocking || async->blocking;

    if (async->unknown_status)
    {
        /* even the initial status is not known yet */
        set_error( STATUS_PENDING );
        return async->wait_handle;
    }

    if (get_error() == STATUS_ALERTED)
    {
        /* give the client opportunity to complete synchronously.  after the
         * client performs the I/O, it reports the result back to the server
         * via the set_async_direct_result request.  if it turns out that the
         * I/O request is not actually immediately satiable, the client may
         * then choose to re-queue the async by reporting STATUS_PENDING
         * instead.
         *
         * since we're deferring the initial I/O (to the client), we mark the
         * async as having unknown initial status (unknown_status = 1).  note
         * that we don't reuse async_set_unknown_status() here.  this is because
         * the one responsible for performing the I/O is not the device driver,
         * but instead the client that requested the I/O in the first place.
         *
         * also, async_set_unknown_status() would set direct_result to zero
         * forcing APC_ASYNC_IO to fire in async_terminate(), which is not
         * useful due to subtle semantic differences between synchronous and
         * asynchronous completion.
         */
        async->unknown_status = 1;
        async_terminate( async, STATUS_ALERTED );
        return async->wait_handle;
    }

    async->initial_status = get_error();

    if (get_error() != STATUS_PENDING)
    {
        /* status and data are already set and returned */
        async_terminate( async, get_error() );
    }
    else if (async->iosb->status != STATUS_PENDING)
    {
        /* result is already available in iosb, return it */
        if (async->iosb->out_data)
        {
            set_reply_data_ptr( async->iosb->out_data, async->iosb->out_size );
            async->iosb->out_data = NULL;
        }
    }

    if (!async->pending && NT_ERROR( async->iosb->status ))
    {
        async_call_completion_callback( async );

        close_handle( async->thread->process, async->wait_handle );
        async->wait_handle = 0;
        set_error( async->iosb->status );
        return 0;
    }

    if (async->iosb->status != STATUS_PENDING)
    {
        if (result) *result = async->iosb->result;
        async->signaled = 1;
    }
    else
    {
        async->direct_result = 0;
        async->pending = 1;
        if (!async->blocking)
        {
            close_handle( async->thread->process, async->wait_handle);
            async->wait_handle = 0;
        }
    }
    async->initial_status = async->iosb->status;
    set_error( async->iosb->status );
    return async->wait_handle;
}

/* complete a request-based async with a pre-allocated buffer */
void async_request_complete( struct async *async, unsigned int status, data_size_t result,
                             data_size_t out_size, void *out_data )
{
    struct iosb *iosb = async_get_iosb( async );

    /* the async may have already been canceled */
    if (iosb->status != STATUS_PENDING)
    {
        release_object( iosb );
        free( out_data );
        return;
    }

    iosb->status = status;
    iosb->result = result;
    iosb->out_data = out_data;
    iosb->out_size = out_size;

    release_object( iosb );

    async_terminate( async, status );
}

/* complete a request-based async */
void async_request_complete_alloc( struct async *async, unsigned int status, data_size_t result,
                                   data_size_t out_size, const void *out_data )
{
    void *out_data_copy = NULL;

    if (out_size && !(out_data_copy = memdup( out_data, out_size )))
    {
        async_terminate( async, STATUS_NO_MEMORY );
        return;
    }

    async_request_complete( async, status, result, out_size, out_data_copy );
}

/* mark an async as having unknown initial status */
void async_set_unknown_status( struct async *async )
{
    async->unknown_status = 1;
    async->direct_result = 0;
}

/* set the timeout of an async operation */
void async_set_timeout( struct async *async, timeout_t timeout, unsigned int status )
{
    if (async->timeout) remove_timeout_user( async->timeout );
    if (timeout != TIMEOUT_INFINITE) async->timeout = add_timeout_user( timeout, async_timeout, async );
    else async->timeout = NULL;
    async->timeout_status = status;
}

/* set a callback to be notified when the async is completed */
void async_set_completion_callback( struct async *async, async_completion_callback func, void *private )
{
    async->completion_callback = func;
    async->completion_callback_private = private;
}

static void add_async_completion( struct async *async, apc_param_t cvalue, unsigned int status,
                                  apc_param_t information )
{
    if (async->fd && !async->completion) async->completion = fd_get_completion( async->fd, &async->comp_key );
    if (async->completion) add_completion( async->completion, async->comp_key, cvalue, status, information );
}

/* store the result of the client-side async callback */
void async_set_result( struct object *obj, unsigned int status, apc_param_t total )
{
    struct async *async = (struct async *)obj;

    if (obj->ops != &async_ops) return;  /* in case the client messed up the APC results */

    assert( async->terminated );  /* it must have been woken up if we get a result */

    if (async->unknown_status) async_set_initial_status( async, status );

    if (async->alerted && status == STATUS_PENDING)  /* restart it */
    {
        async->terminated = 0;
        async->alerted = 0;
        async_reselect( async );
    }
    else
    {
        if (async->timeout) remove_timeout_user( async->timeout );
        async->timeout = NULL;
        async->terminated = 1;
        if (async->iosb) async->iosb->status = status;

        /* don't signal completion if the async failed synchronously
         * this can happen if the initial status was unknown (i.e. for device files)
         * note that we check the IOSB status here, not the initial status */
        if (async->pending || !NT_ERROR( status ))
        {
            if (async->data.apc)
            {
                union apc_call data;
                memset( &data, 0, sizeof(data) );
                data.type         = APC_USER;
                data.user.func    = async->data.apc;
                data.user.args[0] = async->data.apc_context;
                data.user.args[1] = async->data.iosb;
                data.user.args[2] = 0;
                thread_queue_apc( NULL, async->thread, NULL, &data );
            }
            else if (async->data.apc_context && (async->pending ||
                     !(async->comp_flags & FILE_SKIP_COMPLETION_PORT_ON_SUCCESS)))
            {
                add_async_completion( async, async->data.apc_context, status, total );
            }

            if (async->event) set_event( async->event );
            else if (async->fd && !async->is_system) set_fd_signaled( async->fd, 1 );
        }

        if (!async->signaled)
        {
            async->signaled = 1;
            wake_up( &async->obj, 0 );
        }

        async_call_completion_callback( async );

        if (async->queue)
        {
            list_remove( &async->queue_entry );
            async_reselect( async );
            async->fd = NULL;
            async->queue = NULL;
            release_object( async );
        }
    }
}

int async_queue_has_waiting_asyncs( struct async_queue *queue )
{
    struct async *async;

    LIST_FOR_EACH_ENTRY( async, &queue->queue, struct async, queue_entry )
        if (!async->unknown_status) return 1;

    return 0;
}

/* check if an async operation is waiting to be alerted */
int async_waiting( struct async_queue *queue )
{
    struct list *ptr;
    struct async *async;

    if (!(ptr = list_head( &queue->queue ))) return 0;
    async = LIST_ENTRY( ptr, struct async, queue_entry );
    return !async->terminated;
}

static int cancel_async( struct process *process, struct object *obj, struct thread *thread, client_ptr_t iosb )
{
    struct async *async;
    int woken = 0;

    /* FIXME: it would probably be nice to replace the "canceled" flag with a
     * single LIST_FOR_EACH_ENTRY_SAFE, but currently cancelling an async can
     * cause other asyncs to be removed via async_reselect() */

restart:
    LIST_FOR_EACH_ENTRY( async, &process->asyncs, struct async, process_entry )
    {
        if (async->terminated || async->canceled || async->is_system) continue;
        if ((!obj || (get_fd_user( async->fd ) == obj)) &&
            (!thread || async->thread == thread) &&
            (!iosb || async->data.iosb == iosb))
        {
            async->canceled = 1;
            fd_cancel_async( async->fd, async );
            woken++;
            goto restart;
        }
    }
    return woken;
}

static int cancel_blocking( struct process *process, struct thread *thread, client_ptr_t iosb )
{
    struct async *async;
    int woken = 0;

restart:
    LIST_FOR_EACH_ENTRY( async, &process->asyncs, struct async, process_entry )
    {
        if (async->terminated || async->canceled) continue;
        if (async->blocking && async->thread == thread &&
            (!iosb || async->data.iosb == iosb))
        {
            async->canceled = 1;
            fd_cancel_async( async->fd, async );
            woken++;
            goto restart;
        }
    }
    return woken;
}

void cancel_process_asyncs( struct process *process )
{
    struct async *async;

restart:
    LIST_FOR_EACH_ENTRY( async, &process->asyncs, struct async, process_entry )
    {
        if (async->terminated || async->canceled) continue;
        async->canceled = 1;
        fd_cancel_async( async->fd, async );
        goto restart;
    }
}

int async_close_obj_handle( struct object *obj, struct process *process, obj_handle_t handle )
{
    /* Handle a special case when the last object handle in the given process is closed.
     * If this is the last object handle overall that is handled in object's close_handle and
     * destruction. */
    struct async *async;

    if (obj->handle_count == 1 || get_obj_handle_count( process, obj ) != 1) return 1;

restart:
    LIST_FOR_EACH_ENTRY( async, &process->asyncs, struct async, process_entry )
    {
        if (async->terminated || async->canceled || get_fd_user( async->fd ) != obj) continue;
        if (!async->completion || !async->data.apc_context || async->event) continue;

        async->canceled = 1;
        fd_cancel_async( async->fd, async );
        goto restart;
    }
    return 1;
}

void cancel_terminating_thread_asyncs( struct thread *thread )
{
    struct async *async;

restart:
    LIST_FOR_EACH_ENTRY( async, &thread->process->asyncs, struct async, process_entry )
    {
        if (async->thread != thread || async->terminated || async->canceled) continue;
        if (async->completion && async->data.apc_context && !async->event) continue;
        if (async->is_system) continue;

        async->canceled = 1;
        fd_cancel_async( async->fd, async );
        goto restart;
    }
}

/* wake up async operations on the queue */
void async_wake_up( struct async_queue *queue, unsigned int status )
{
    struct list *ptr, *next;

    LIST_FOR_EACH_SAFE( ptr, next, &queue->queue )
    {
        struct async *async = LIST_ENTRY( ptr, struct async, queue_entry );
        async_terminate( async, status );
        if (status == STATUS_ALERTED) break;  /* only wake up the first one */
    }
}

static void iosb_dump( struct object *obj, int verbose );
static void iosb_destroy( struct object *obj );

static const struct object_ops iosb_ops =
{
    sizeof(struct iosb),      /* size */
    &no_type,                 /* type */
    iosb_dump,                /* dump */
    no_add_queue,             /* add_queue */
    NULL,                     /* remove_queue */
    NULL,                     /* signaled */
    NULL,                     /* satisfied */
    no_signal,                /* signal */
    no_get_fd,                /* get_fd */
    default_map_access,       /* map_access */
    default_get_sd,           /* get_sd */
    default_set_sd,           /* set_sd */
    no_get_full_name,         /* get_full_name */
    no_lookup_name,           /* lookup_name */
    no_link_name,             /* link_name */
    NULL,                     /* unlink_name */
    no_open_file,             /* open_file */
    no_kernel_obj_list,       /* get_kernel_obj_list */
    no_close_handle,          /* close_handle */
    iosb_destroy              /* destroy */
};

static void iosb_dump( struct object *obj, int verbose )
{
    assert( obj->ops == &iosb_ops );
    fprintf( stderr, "I/O status block\n" );
}

static void iosb_destroy( struct object *obj )
{
    struct iosb *iosb = (struct iosb *)obj;

    free( iosb->in_data );
    free( iosb->out_data );
}

/* allocate iosb struct */
static struct iosb *create_iosb( const void *in_data, data_size_t in_size, data_size_t out_size )
{
    struct iosb *iosb;

    if (!(iosb = alloc_object( &iosb_ops ))) return NULL;

    iosb->status = STATUS_PENDING;
    iosb->result = 0;
    iosb->in_size = in_size;
    iosb->in_data = NULL;
    iosb->out_size = out_size;
    iosb->out_data = NULL;

    if (in_size && !(iosb->in_data = memdup( in_data, in_size )))
    {
        release_object( iosb );
        iosb = NULL;
    }

    return iosb;
}

/* create an async associated with iosb for async-based requests
 * returned async must be passed to async_handoff */
struct async *create_request_async( struct fd *fd, unsigned int comp_flags, const struct async_data *data, int is_system )
{
    struct async *async;
    struct iosb *iosb;

    if (!(iosb = create_iosb( get_req_data(), get_req_data_size(), get_reply_max_size() )))
        return NULL;

    async = create_async( fd, current, data, iosb );
    release_object( iosb );
    if (async)
    {
        if (!(async->wait_handle = alloc_handle( current->process, async, SYNCHRONIZE, 0 )))
        {
            release_object( async );
            return NULL;
        }
        async->pending       = 0;
        async->direct_result = 1;
        async->is_system     = !!is_system;
        async->comp_flags    = comp_flags;
    }
    return async;
}

struct iosb *async_get_iosb( struct async *async )
{
    return async->iosb ? (struct iosb *)grab_object( async->iosb ) : NULL;
}

struct thread *async_get_thread( struct async *async )
{
    return async->thread;
}

/* find the first pending async in queue */
struct async *find_pending_async( struct async_queue *queue )
{
    struct async *async;
    LIST_FOR_EACH_ENTRY( async, &queue->queue, struct async, queue_entry )
        if (!async->terminated) return (struct async *)grab_object( async );
    return NULL;
}

/* cancels sync I/O on a thread */
DECL_HANDLER(cancel_sync)
{
    struct thread *thread = get_thread_from_handle( req->handle, THREAD_TERMINATE );

    if (thread)
    {
        if (!cancel_blocking( current->process, thread, req->iosb ))
            set_error( STATUS_NOT_FOUND );
        release_object( thread );
    }
}

/* cancels all async I/O */
DECL_HANDLER(cancel_async)
{
    struct object *obj = get_handle_obj( current->process, req->handle, 0, NULL );
    struct thread *thread = req->only_thread ? current : NULL;

    if (obj)
    {
        int count = cancel_async( current->process, obj, thread, req->iosb );
        if (!count && !thread) set_error( STATUS_NOT_FOUND );
        release_object( obj );
    }
}

/* get async result from associated iosb */
DECL_HANDLER(get_async_result)
{
    struct iosb *iosb = NULL;
    struct async *async;

    LIST_FOR_EACH_ENTRY( async, &current->process->asyncs, struct async, process_entry )
        if (async->data.user == req->user_arg)
        {
            iosb = async->iosb;
            break;
        }

    if (!iosb)
    {
        set_error( STATUS_INVALID_PARAMETER );
        return;
    }

    if (iosb->out_data)
    {
        data_size_t size = min( iosb->out_size, get_reply_max_size() );
        if (size)
        {
            set_reply_data_ptr( iosb->out_data, size );
            iosb->out_data = NULL;
        }
    }
    set_error( iosb->status );
}

/* notify direct completion of async and close the wait handle if not blocking */
DECL_HANDLER(set_async_direct_result)
{
    struct async *async = (struct async *)get_handle_obj( current->process, req->handle, 0, &async_ops );
    unsigned int status = req->status;

    if (!async) return;

    if (!async->unknown_status || !async->terminated || !async->alerted)
    {
        set_error( STATUS_INVALID_PARAMETER );
        release_object( &async->obj );
        return;
    }

    if (status == STATUS_PENDING)
    {
        async->direct_result = 0;
        async->pending = 1;
    }
    else if (req->mark_pending)
    {
        async->pending = 1;
    }

    /* if the I/O has completed successfully (or unsuccessfully, and
     * async->pending is set), the client would have already set the IOSB.
     * therefore, we can do async_set_result() directly and let the client skip
     * waiting on wait_handle.
     */
    async_set_result( &async->obj, status, req->information );

    /* close wait handle here to avoid extra server round trip, if the I/O
     * either has completed, or is pending and not blocking.
     */
    if (status != STATUS_PENDING || !async->blocking)
    {
        close_handle( async->thread->process, async->wait_handle );
        async->wait_handle = 0;
    }

    /* report back to the client whether the wait handle has been closed.
     * handle will be 0 if closed by us; otherwise the original value is
     * retained
     */
    reply->handle = async->wait_handle;

    release_object( &async->obj );
}