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/* Copyright (C) 2000 Anil Shrestha and Adam Hiatt
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* PlaneTYPE *
* *
* This class is handles the player controlled plane. It keeps track of *
* nearly everything associated with the player: score, health, weapon, *
* number of lives, etc. It also handles the movement and displaying of the *
* plane. *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef _PlaneTYPE_H
#define _PlaneTYPE_H
#include <fstream>
#include "bullettype.h"
#include "animationtype.h"
#include "util.h"
class PlaneTYPE
{
public :
// Constructors & Destructors
PlaneTYPE ( );
~PlaneTYPE ( );
// Modifiers
void SetScore ( long int score );
void MoveLeft ( );
void MoveRight ( );
void MoveUp ( );
void MoveDown ( );
bool Fire ( );
void Normalize ( );
void LoadPlane ( const char * PlaneF, const char * BulletF, const char * explodeF );
void SetDead ( bool not_alive );
void SetWeapon ( WeaponEnum weapon );
void SetHealth ( int health );
void SetNumLives ( int new_lives );
void Display ( BITMAP * buffer );
void Game_Defaults ( );
void Regen_Defaults ( );
// Accessors
int GetImageIndex ( ) const;
BITMAP * GetImage ( int index ) const;
WeaponEnum GetWeapon ( ) const;
bool GetDead ( ) const;
bool GetVuln ( ) const;
long int GetScore ( ) const;
int GetXPos ( ) const;
int GetYPos ( ) const;
int GetHealth ( ) const;
int GetNumLives ( ) const;
BulletTYPE * GetBullets ( );
spr_mask * GetMask ( );
private :
bool dead;
int myXPos;
int myYPos;
int myHealth;
int myImageIndex;
int explode_stage;
WeaponEnum myWeapon;
BulletTYPE myBullets;
AnimationTYPE myArrayOfImages;
AnimationTYPE explode_images;
int last_shot_time;
int invuln_count;
long int myScore;
int myNumLives;
apvector <spr_mask > myPlaneMasks;
};
#endif
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