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/* Copyright (C) 2000 Anil Shrestha and Adam Hiatt
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Constants *
* *
* This file contains all the constants used throughout the entire game *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef _CONSTANTS_H
#define _CONSTANTS_H
const int SCREEN_WIDTH = 640; // width of screen
const int SCREEN_HEIGHT = 480; // height of screen
const int SIZE_OF_PALETTE = 256; // number of colors in palette
const int BUTTON_LEFT = 91; // the constants that begin
const int BUTTON_RIGHT = 330; // with BUTTON_ are all
const int BUTTON_1_TOP = 63; // x and y coordinates
const int BUTTON_1_BOTTOM = 88; // for the placement of the
const int BUTTON_2_TOP = 123; // main menu
const int BUTTON_2_BOTTOM = 163;
const int BUTTON_3_TOP = 182;
const int BUTTON_3_BOTTOM = 230;
const int BUTTON_4_TOP = 250;
const int BUTTON_4_BOTTOM = 278;
const int HS_BUTTON_LEFT = 38; // the constants that begin
const int HS_BUTTON_RIGHT = 216; // with HS_BUTTON_ are all
const int HS_BUTTON_1_TOP = 233; // x and y coordinates
const int HS_BUTTON_1_BOTTOM = 265; // for the placement of the
const int HS_BUTTON_2_TOP = 273; // high score menu
const int HS_BUTTON_2_BOTTOM = 313;
const int O_BUTTON_LEFT = 38; // the constants that begin
const int O_BUTTON_RIGHT = 279; // with O_BUTTON_ are all
const int O_BUTTON_1_TOP = 236; // x and y coordinates
const int O_BUTTON_1_BOTTOM = 262; // for the placement of the
const int O_BUTTON_2_TOP = 275; // option menu
const int O_BUTTON_2_BOTTOM = 300;
const int O_BUTTON_3_TOP = 313;
const int O_BUTTON_3_BOTTOM = 339;
const int O_BUTTON_4_TOP = 350;
const int O_BUTTON_4_BOTTOM = 377;
const int NUM_STARS = 256; // number of stars onscreen at a time
const int X_VELOCITY = 9; // x velocity for plane
const int Y_VELOCITY = 9; // y velocity for plane
const int ENEMY_X_VELOCITY = 8; // x velocity for enemies
const int ENEMY_Y_VELOCITY = 8; // y velocity for enemies
const int PLANE_WIDTH = 64; // The number of y rows in the mask
const int MAX_NUM_BULLETS = 15; // max number of bullets in a single instance of bullettype
const int NUM_HIGH_SCORES = 10; // number of high scores
const int MAX_NUM_LIVES = 3; // number of lives in game
const int NUM_WEAPONS = 4; // total number of weapons
const int PLANE_COLLIDE_DAMAGE = 100; // damage incurred in a collision
const int BULLET_PAUSE = 300; // milliseconds between firing
const int DEFAULT_HEALTH = 100; // health that you start with
const int TOTAL_NUM_STATES = 6; // total number of AI states for enemies
const int ENEMY_EXPLODE_STAGES = 26; // number of stages in an explosion of an enemy craft
const int PLANE_EXPLODE_STAGES = 26; // number of stages in an explosion of the plane
const int INIT_ENEMY_Y = -80; // initial y pos. for enemies
const int NUM_LEVELS = 6; // number of game levels
const int NEW_LEVEL_PAUSE = 150; // time that new level screen is displayed
const int BEGIN_GAME_PAUSE = 140; // time that begin game screen is displayed
#define _getw(x) getw(x) // to make stream read work
const int STREAM_BUFFER_SIZE = 16384; // for sound stream read function
const int DEFAULT_STREAM_VOL = 255; // default volume for bg. music
const int DEFAULT_SAMPLE_VOL = 200; // default volume for sound effects
const int MAX_SPRITES = 10; // CHANGE THIS!!
const int NUM_CHUNKS = 4; // The number of x 32 bit chunks in the mask
const int NUM_Y = 64; // The number of y rows in the mask
const int EnemyLifeValues [4] = {15, 25, 50, 100}; // amount of life for enemies
const int DamageValues [4] = {5,10,20,40}; // damage for weapons
const int KillValues [4] = {20,50,75,100}; // points for kills
const int YBulletVelocities [4] = {10,15,10,5}; // initial x velocities for bullets
const int XBulletVelocities [4] = {0,0,0,0}; // initial y velocities for bullets
const int EnemyWidths[4] = {64,60,70,58}; // widths of enemy sprites
const int EnemyHeights[4] = {42,34,39,76}; // heights of enemy sprites
const int NumStateStages[7] = {300,400,500,300,400,500,60}; // number of stages in each AI state
enum WeaponEnum { laser, minigun, plasma, torpedo };
enum EnemyEnum { scout, fighter, bomber, destroyer };
enum StateEnum { ATTACKING_1, ATTACKING_2, ATTACKING_3,ATTACKING_4,ATTACKING_5, ATTACKING_6 };
#endif
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