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/* Copyright (C) 2000 Anil Shrestha and Adam Hiatt
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Util.h *
* *
* These functions are basic procedures whose purpose is separate from any *
* distinct catagorization. *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef UTIL_H
#define UTIL_H
#include <ctype.h>
#include <fstream>
#include <allegro.h>
#include "additional/apstring.h"
#include "additional/apvector.h"
#include "constants.h"
//==============================================================================
// Prototypes
apstring NumToString ( long int i );
apstring WeaponToString ( WeaponEnum weapon );
WeaponEnum IntToWeapon (int i);
StateEnum IntToState (int i);
EnemyEnum IntToEnemy (int i);
template < class ItemTYPE >
void Swap ( ItemTYPE & left,ItemTYPE & right );
int pow10 ( int num );
apstring GetText ( BITMAP * draw_buffer,char *msgs, char * query, int xcoord, int ycoord,int length );
int GetNum ( BITMAP * draw_buffer,char *msgs, char * query, int xcoord, int ycoord,int length );
bool Confirm ( BITMAP *draw_buffer,char *query,int xcoord,int ycoord);
void LoadStrings (apvector <apstring> & strings, char * file );
//==========================================================================
template < class ItemTYPE >
void Swap ( ItemTYPE & left,ItemTYPE & right )
{
ItemTYPE temp = left;
left = right;
right = temp;
}
#endif
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