1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189
|
.. _lua_object_interest_api:
Object Interest
===============
The Interest object allows you to declare interest in a specific object, or
a set of objects, and filter them. This is used in the
:ref:`ObjectManager <lua_object_manager_api>` but also in other places where
methods allow you to iterate over a set of objects or lookup a specific object.
*Interest* is a binding of :c:struct:`WpObjectInterest`, but it uses a
Lua-idiomatic way of construction instead of mapping directly the C functions,
for convenience.
Construction
~~~~~~~~~~~~
The most common use for *Interest* is in the
:ref:`ObjectManager <lua_object_manager_api>`, where you have to use the
following construction method to create it.
.. function:: Interest(decl)
:param table decl: an interest declaration
:returns: the interest
:rtype: Interest (:c:struct:`WpObjectInterest`)
The interest consists of a GType and an array of constraints. It is constructed
with a table that contains all the constraints, plus the GType in the ``type``
field.
.. code-block:: lua
local om = ObjectManager {
Interest {
type = "node",
Constraint { "node.name", "matches", "alsa*", type = "pw-global" },
Constraint { "media.class", "equals", "Audio/Sink", type = "pw-global" },
}
}
In the above example, the interest will match all objects of type
:c:struct:`WpNode` that contain the following 2 global properties:
- "node.name", with a value that begins with the string "alsa"
- "media.class", with a value that equals exactly the string "Audio/Sink"
When an object method requires an *Interest* as an argument, you may as well
directly pass the declaration table as argument instead of using the
:func:`Interest` constructor function. For instance,
.. code-block:: lua
local fl_port = node:lookup_port {
Constraint { "port.name", "equals", "playback_FL" }
}
In the above example, we lookup a port in a node. The :func:`Node.lookup_port`
method takes an *Interest* as an argument, but we can pass the interest
declaration table directly. Note also that such a method does not require
declaring the ``type`` of the interest, as it has :c:struct:`WpPort` as a
hardcoded default.
The type
........
The type of an interest must be a valid GType, written as a string without the
"Wp" prefix and with the first letter optionally being lowercase. The type may
match any wireplumber object or interface.
Examples:
============= ============
type string parsed as
============= ============
node WpNode
Node WpNode
device WpDevice
plugin WpPlugin
siLink WpSiLink
SiLink WpSiLink
properties WpProperties
============= ============
The Constraint
..............
The *Constraint* is constructed also with a table, like *Interest* itself. This
table must have the following items in this very strict order:
- a subject string: a string that specifies the name of a property to match
- a verb string: a string that specifies the match operation
- an object, if the verb requires it
The verb may be any verb listed in :c:enum:`WpConstraintVerb`, using either
the nickname of the enum or the character value of it.
Allowed verbs:
============ ========= =======================================
nickname character value
============ ========= =======================================
"equals" "=" :c:enum:`WP_CONSTRAINT_VERB_EQUALS`
"not-equals" "!" :c:enum:`WP_CONSTRAINT_VERB_NOT_EQUALS`
"in-list" "c" :c:enum:`WP_CONSTRAINT_VERB_IN_LIST`
"in-range" "~" :c:enum:`WP_CONSTRAINT_VERB_IN_RANGE`
"matches" "#" :c:enum:`WP_CONSTRAINT_VERB_MATCHES`
"is-present" "+" :c:enum:`WP_CONSTRAINT_VERB_IS_PRESENT`
"is-absent" "-" :c:enum:`WP_CONSTRAINT_VERB_IS_ABSENT`
============ ========= =======================================
The values that are expected for each verb are primarily documented in
:c:func:`wp_object_interest_add_constraint`. In Lua, though, native types are
expected instead of GVariant and then they are converted according to the rules
documented in the :ref:`GObject Integration <lua_gobject>` page.
Examples of constraints:
.. code-block:: lua
Constraint { "node.id", "equals", "42" }
Constraint { "node.id", "equals", 42 }
Constraint { "port.physical", "=", true }
Constraint { "audio.channel", "not-equals", "FL" }
Constraint { "node.name", "matches", "v4l2_input*" }
Constraint { "format.dsp", "#", "*mono audio*" }
-- matches either "default" or "settings" as a possible value for "metadata.name"
Constraint { "metadata.name", "in-list", "default", "settings" }
-- matches any priority.session between 0 and 1000, inclusive
Constraint { "priority.session", "in-range", 0, 1000 }
-- matches when the object has a "media.role" property
Constraint { "media.role", "is-present" }
-- matches when "media.role" is not present in the properties list
Constraint { "media.role", "is-absent" }
Constraint types
................
PipeWire objects have multiple properties lists, therefore constraints also need
to have a way to specify on which property list they apply. The constraint type
may be any of the types listed in :c:enum:`WpConstraintType` and can be
specified with an additional field in the *Constraint* construction table,
called ``type``.
For instance:
.. code-block:: lua
Constraint { "node.id", "equals", "42", type = "pw-global" }
Constraint { "api.alsa.card.name", "matches", "*Intel*", type = "pw" }
Constraint { "bound-id", "=", 42, type = "gobject" }
Valid types are:
========= ===============================================
type value
========= ===============================================
pw-global :c:enum:`WP_CONSTRAINT_TYPE_PW_GLOBAL_PROPERTY`
pw :c:enum:`WP_CONSTRAINT_TYPE_PW_PROPERTY`
gobject :c:enum:`WP_CONSTRAINT_TYPE_G_PROPERTY`
========= ===============================================
Methods
~~~~~~~
.. function:: Interest.matches(self, obj)
Binds :c:func:`wp_object_interest_matches`
Checks if a specific object matches the interest. The object may be a GObject
or a table convertible to :c:struct:`WpProperties`, if the interest is for
properties.
This is rarely useful to use directly on objects, but it may be useful to
check if a specific table contains key-value pairs that match specific
constraints, using "properties" as the interest type and passing a table as
the object.
:param self: the interest
:param obj: an object to check for a match
:type obj: GObject or table
:returns: whether the object matches the interest
:rtype: boolean
|