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#ifndef DYNAMITEmatrixdebugHEADERFILE
#define DYNAMITEmatrixdebugHEADERFILE
#ifdef _cplusplus
extern "C" {
#endif
#include "basematrix.h"
#include "packaln.h"
#define DebugStateLISTLENGTH 40
#define DebugMatrixLISTLENGTH 40
typedef enum MatrixDebugBreakPoint {
MDBP_Cursor = 321,
MDBP_Overflow,
MDBP_Underflow,
MDBP_NoBreakPoint
} MatrixDebugBreakPoint_type;
struct Wise2_DebugTransition {
int dynamite_hard_link;
#ifdef PTHREAD
pthread_mutex_t dynamite_mutex;
#endif
char * fromstate;
int from_state_num;
void (*show_transition)(void * matrix,int i,int j,FILE * ofp);
} ;
/* DebugTransition defined */
#ifndef DYNAMITE_DEFINED_DebugTransition
typedef struct Wise2_DebugTransition Wise2_DebugTransition;
#define DebugTransition Wise2_DebugTransition
#define DYNAMITE_DEFINED_DebugTransition
#endif
struct Wise2_DebugState {
int dynamite_hard_link;
#ifdef PTHREAD
pthread_mutex_t dynamite_mutex;
#endif
char * statename;
int state_num;
DebugTransition ** trans;
int len;/* len for above trans */
int maxlen; /* maxlen for above trans */
void (*show_state)(void * matrix,int i,int j,FILE *ofp);
} ;
/* DebugState defined */
#ifndef DYNAMITE_DEFINED_DebugState
typedef struct Wise2_DebugState Wise2_DebugState;
#define DebugState Wise2_DebugState
#define DYNAMITE_DEFINED_DebugState
#endif
struct Wise2_DebugBreakPoint {
int dynamite_hard_link;
#ifdef PTHREAD
pthread_mutex_t dynamite_mutex;
#endif
MatrixDebugBreakPoint_type type;
int posi;
int posj;
int overflow;
int underflow;
} ;
/* DebugBreakPoint defined */
#ifndef DYNAMITE_DEFINED_DebugBreakPoint
typedef struct Wise2_DebugBreakPoint Wise2_DebugBreakPoint;
#define DebugBreakPoint Wise2_DebugBreakPoint
#define DYNAMITE_DEFINED_DebugBreakPoint
#endif
struct Wise2_DebugMatrix {
int dynamite_hard_link;
#ifdef PTHREAD
pthread_mutex_t dynamite_mutex;
#endif
void * matrix;
int currenti;
int currentj;
int max_score;
int min_score;
int max_score_i;
int max_score_j;
int max_score_cell;
DebugState ** state;
int len;/* len for above state */
int maxlen; /* maxlen for above state */
DebugBreakPoint ** point;
int bp_len; /* len for above point */
int bp_maxlen; /* maxlen for above point */
boolean reset;
FILE * in;
FILE * out;
void (*show_cell)(void * matrix,int i,int j,FILE *ofp);
} ;
/* DebugMatrix defined */
#ifndef DYNAMITE_DEFINED_DebugMatrix
typedef struct Wise2_DebugMatrix Wise2_DebugMatrix;
#define DebugMatrix Wise2_DebugMatrix
#define DYNAMITE_DEFINED_DebugMatrix
#endif
/***************************************************/
/* Callable functions */
/* These are the functions you are expected to use */
/***************************************************/
/* Function: show_PackAln_Debug(de,pal,ofp)
*
* Descrip: Shows PackAln in debug context
*
*
* Arg: de [UNKN ] Undocumented argument [DebugMatrix *]
* Arg: pal [UNKN ] Undocumented argument [PackAln *]
* Arg: ofp [UNKN ] Undocumented argument [FILE *]
*
*/
void Wise2_show_PackAln_Debug(DebugMatrix * de,PackAln * pal,FILE * ofp);
#define show_PackAln_Debug Wise2_show_PackAln_Debug
/* Function: show_DebugMatrix(de,buffer)
*
* Descrip: Show function cell state transition
*
*
* Arg: de [UNKN ] Undocumented argument [DebugMatrix *]
* Arg: buffer [UNKN ] Undocumented argument [char *]
*
*/
void Wise2_show_DebugMatrix(DebugMatrix * de,char * buffer);
#define show_DebugMatrix Wise2_show_DebugMatrix
/* Function: find_DebugState(de,name)
*
* Descrip: Finds a DebugState
*
*
* Arg: de [UNKN ] Undocumented argument [DebugMatrix *]
* Arg: name [UNKN ] Undocumented argument [char *]
*
* Return [UNKN ] Undocumented return value [DebugState *]
*
*/
DebugState * Wise2_find_DebugState(DebugMatrix * de,char * name);
#define find_DebugState Wise2_find_DebugState
/* Function: find_DebugTransition(state,name)
*
* Descrip: Finds a DebugTransition
*
*
* Arg: state [UNKN ] Undocumented argument [DebugState *]
* Arg: name [UNKN ] Undocumented argument [char *]
*
* Return [UNKN ] Undocumented return value [DebugTransition *]
*
*/
DebugTransition * Wise2_find_DebugTransition(DebugState * state,char * name);
#define find_DebugTransition Wise2_find_DebugTransition
/* Function: user_DebugMatrix(de)
*
* Descrip: Main function to talk to user
*
*
* Arg: de [UNKN ] Undocumented argument [DebugMatrix *]
*
* Return [UNKN ] Undocumented return value [boolean]
*
*/
boolean Wise2_user_DebugMatrix(DebugMatrix * de);
#define user_DebugMatrix Wise2_user_DebugMatrix
/* Function: should_break_DebugMatrix(de)
*
* Descrip: Indicates whether we should break at this point. Assummes
* the de datastructure has been updated correctly
*
*
* Arg: de [UNKN ] Undocumented argument [DebugMatrix *]
*
* Return [UNKN ] Undocumented return value [MatrixDebugBreakPoint_type]
*
*/
MatrixDebugBreakPoint_type Wise2_should_break_DebugMatrix(DebugMatrix * de);
#define should_break_DebugMatrix Wise2_should_break_DebugMatrix
/* Function: std_DebugMatrix(void)
*
* Descrip: Builds a "standard" Debug matrix
*
*
*
* Return [UNKN ] Undocumented return value [DebugMatrix *]
*
*/
DebugMatrix * Wise2_std_DebugMatrix(void);
#define std_DebugMatrix Wise2_std_DebugMatrix
/* Function: hard_link_DebugTransition(obj)
*
* Descrip: Bumps up the reference count of the object
* Meaning that multiple pointers can 'own' it
*
*
* Arg: obj [UNKN ] Object to be hard linked [DebugTransition *]
*
* Return [UNKN ] Undocumented return value [DebugTransition *]
*
*/
DebugTransition * Wise2_hard_link_DebugTransition(DebugTransition * obj);
#define hard_link_DebugTransition Wise2_hard_link_DebugTransition
/* Function: DebugTransition_alloc(void)
*
* Descrip: Allocates structure: assigns defaults if given
*
*
*
* Return [UNKN ] Undocumented return value [DebugTransition *]
*
*/
DebugTransition * Wise2_DebugTransition_alloc(void);
#define DebugTransition_alloc Wise2_DebugTransition_alloc
/* Function: free_DebugTransition(obj)
*
* Descrip: Free Function: removes the memory held by obj
* Will chain up to owned members and clear all lists
*
*
* Arg: obj [UNKN ] Object that is free'd [DebugTransition *]
*
* Return [UNKN ] Undocumented return value [DebugTransition *]
*
*/
DebugTransition * Wise2_free_DebugTransition(DebugTransition * obj);
#define free_DebugTransition Wise2_free_DebugTransition
/* Function: add_DebugState(obj,add)
*
* Descrip: Adds another object to the list. It will expand the list if necessary
*
*
* Arg: obj [UNKN ] Object which contains the list [DebugState *]
* Arg: add [OWNER] Object to add to the list [DebugTransition *]
*
* Return [UNKN ] Undocumented return value [boolean]
*
*/
boolean Wise2_add_DebugState(DebugState * obj,DebugTransition * add);
#define add_DebugState Wise2_add_DebugState
/* Function: flush_DebugState(obj)
*
* Descrip: Frees the list elements, sets length to 0
* If you want to save some elements, use hard_link_xxx
* to protect them from being actually destroyed in the free
*
*
* Arg: obj [UNKN ] Object which contains the list [DebugState *]
*
* Return [UNKN ] Undocumented return value [int]
*
*/
int Wise2_flush_DebugState(DebugState * obj);
#define flush_DebugState Wise2_flush_DebugState
/* Function: DebugState_alloc_std(void)
*
* Descrip: Equivalent to DebugState_alloc_len(DebugStateLISTLENGTH)
*
*
*
* Return [UNKN ] Undocumented return value [DebugState *]
*
*/
DebugState * Wise2_DebugState_alloc_std(void);
#define DebugState_alloc_std Wise2_DebugState_alloc_std
/* Function: DebugState_alloc_len(len)
*
* Descrip: Allocates len length to all lists
*
*
* Arg: len [UNKN ] Length of lists to allocate [int]
*
* Return [UNKN ] Undocumented return value [DebugState *]
*
*/
DebugState * Wise2_DebugState_alloc_len(int len);
#define DebugState_alloc_len Wise2_DebugState_alloc_len
/* Function: hard_link_DebugState(obj)
*
* Descrip: Bumps up the reference count of the object
* Meaning that multiple pointers can 'own' it
*
*
* Arg: obj [UNKN ] Object to be hard linked [DebugState *]
*
* Return [UNKN ] Undocumented return value [DebugState *]
*
*/
DebugState * Wise2_hard_link_DebugState(DebugState * obj);
#define hard_link_DebugState Wise2_hard_link_DebugState
/* Function: DebugState_alloc(void)
*
* Descrip: Allocates structure: assigns defaults if given
*
*
*
* Return [UNKN ] Undocumented return value [DebugState *]
*
*/
DebugState * Wise2_DebugState_alloc(void);
#define DebugState_alloc Wise2_DebugState_alloc
/* Function: free_DebugState(obj)
*
* Descrip: Free Function: removes the memory held by obj
* Will chain up to owned members and clear all lists
*
*
* Arg: obj [UNKN ] Object that is free'd [DebugState *]
*
* Return [UNKN ] Undocumented return value [DebugState *]
*
*/
DebugState * Wise2_free_DebugState(DebugState * obj);
#define free_DebugState Wise2_free_DebugState
/* Function: hard_link_DebugBreakPoint(obj)
*
* Descrip: Bumps up the reference count of the object
* Meaning that multiple pointers can 'own' it
*
*
* Arg: obj [UNKN ] Object to be hard linked [DebugBreakPoint *]
*
* Return [UNKN ] Undocumented return value [DebugBreakPoint *]
*
*/
DebugBreakPoint * Wise2_hard_link_DebugBreakPoint(DebugBreakPoint * obj);
#define hard_link_DebugBreakPoint Wise2_hard_link_DebugBreakPoint
/* Function: DebugBreakPoint_alloc(void)
*
* Descrip: Allocates structure: assigns defaults if given
*
*
*
* Return [UNKN ] Undocumented return value [DebugBreakPoint *]
*
*/
DebugBreakPoint * Wise2_DebugBreakPoint_alloc(void);
#define DebugBreakPoint_alloc Wise2_DebugBreakPoint_alloc
/* Function: free_DebugBreakPoint(obj)
*
* Descrip: Free Function: removes the memory held by obj
* Will chain up to owned members and clear all lists
*
*
* Arg: obj [UNKN ] Object that is free'd [DebugBreakPoint *]
*
* Return [UNKN ] Undocumented return value [DebugBreakPoint *]
*
*/
DebugBreakPoint * Wise2_free_DebugBreakPoint(DebugBreakPoint * obj);
#define free_DebugBreakPoint Wise2_free_DebugBreakPoint
/* Function: add_DebugMatrix(obj,add)
*
* Descrip: Adds another object to the list. It will expand the list if necessary
*
*
* Arg: obj [UNKN ] Object which contains the list [DebugMatrix *]
* Arg: add [OWNER] Object to add to the list [DebugState *]
*
* Return [UNKN ] Undocumented return value [boolean]
*
*/
boolean Wise2_add_DebugMatrix(DebugMatrix * obj,DebugState * add);
#define add_DebugMatrix Wise2_add_DebugMatrix
/* Function: flush_DebugMatrix(obj)
*
* Descrip: Frees the list elements, sets length to 0
* If you want to save some elements, use hard_link_xxx
* to protect them from being actually destroyed in the free
*
*
* Arg: obj [UNKN ] Object which contains the list [DebugMatrix *]
*
* Return [UNKN ] Undocumented return value [int]
*
*/
int Wise2_flush_DebugMatrix(DebugMatrix * obj);
#define flush_DebugMatrix Wise2_flush_DebugMatrix
/* Function: add_bp_DebugMatrix(obj,add)
*
* Descrip: Adds another object to the list. It will expand the list if necessary
*
*
* Arg: obj [UNKN ] Object which contains the list [DebugMatrix *]
* Arg: add [OWNER] Object to add to the list [DebugBreakPoint *]
*
* Return [UNKN ] Undocumented return value [boolean]
*
*/
boolean Wise2_add_bp_DebugMatrix(DebugMatrix * obj,DebugBreakPoint * add);
#define add_bp_DebugMatrix Wise2_add_bp_DebugMatrix
/* Function: flush_bp_DebugMatrix(obj)
*
* Descrip: Frees the list elements, sets length to 0
* If you want to save some elements, use hard_link_xxx
* to protect them from being actually destroyed in the free
*
*
* Arg: obj [UNKN ] Object which contains the list [DebugMatrix *]
*
* Return [UNKN ] Undocumented return value [int]
*
*/
int Wise2_flush_bp_DebugMatrix(DebugMatrix * obj);
#define flush_bp_DebugMatrix Wise2_flush_bp_DebugMatrix
/* Function: DebugMatrix_alloc_std(void)
*
* Descrip: Equivalent to DebugMatrix_alloc_len(DebugMatrixLISTLENGTH)
*
*
*
* Return [UNKN ] Undocumented return value [DebugMatrix *]
*
*/
DebugMatrix * Wise2_DebugMatrix_alloc_std(void);
#define DebugMatrix_alloc_std Wise2_DebugMatrix_alloc_std
/* Function: DebugMatrix_alloc_len(len)
*
* Descrip: Allocates len length to all lists
*
*
* Arg: len [UNKN ] Length of lists to allocate [int]
*
* Return [UNKN ] Undocumented return value [DebugMatrix *]
*
*/
DebugMatrix * Wise2_DebugMatrix_alloc_len(int len);
#define DebugMatrix_alloc_len Wise2_DebugMatrix_alloc_len
/* Function: hard_link_DebugMatrix(obj)
*
* Descrip: Bumps up the reference count of the object
* Meaning that multiple pointers can 'own' it
*
*
* Arg: obj [UNKN ] Object to be hard linked [DebugMatrix *]
*
* Return [UNKN ] Undocumented return value [DebugMatrix *]
*
*/
DebugMatrix * Wise2_hard_link_DebugMatrix(DebugMatrix * obj);
#define hard_link_DebugMatrix Wise2_hard_link_DebugMatrix
/* Function: DebugMatrix_alloc(void)
*
* Descrip: Allocates structure: assigns defaults if given
*
*
*
* Return [UNKN ] Undocumented return value [DebugMatrix *]
*
*/
DebugMatrix * Wise2_DebugMatrix_alloc(void);
#define DebugMatrix_alloc Wise2_DebugMatrix_alloc
/* Function: free_DebugMatrix(obj)
*
* Descrip: Free Function: removes the memory held by obj
* Will chain up to owned members and clear all lists
*
*
* Arg: obj [UNKN ] Object that is free'd [DebugMatrix *]
*
* Return [UNKN ] Undocumented return value [DebugMatrix *]
*
*/
DebugMatrix * Wise2_free_DebugMatrix(DebugMatrix * obj);
#define free_DebugMatrix Wise2_free_DebugMatrix
/* Unplaced functions */
/* There has been no indication of the use of these functions */
/***************************************************/
/* Internal functions */
/* you are not expected to have to call these */
/***************************************************/
void Wise2_swap_DebugState(DebugTransition ** list,int i,int j) ;
#define swap_DebugState Wise2_swap_DebugState
void Wise2_qsort_DebugState(DebugTransition ** list,int left,int right,int (*comp)(DebugTransition * ,DebugTransition * ));
#define qsort_DebugState Wise2_qsort_DebugState
void Wise2_sort_DebugState(DebugState * obj,int (*comp)(DebugTransition *, DebugTransition *));
#define sort_DebugState Wise2_sort_DebugState
boolean Wise2_expand_DebugState(DebugState * obj,int len);
#define expand_DebugState Wise2_expand_DebugState
void Wise2_swap_DebugMatrix(DebugState ** list,int i,int j) ;
#define swap_DebugMatrix Wise2_swap_DebugMatrix
void Wise2_qsort_DebugMatrix(DebugState ** list,int left,int right,int (*comp)(DebugState * ,DebugState * ));
#define qsort_DebugMatrix Wise2_qsort_DebugMatrix
void Wise2_sort_DebugMatrix(DebugMatrix * obj,int (*comp)(DebugState *, DebugState *));
#define sort_DebugMatrix Wise2_sort_DebugMatrix
boolean Wise2_expand_DebugMatrix(DebugMatrix * obj,int len);
#define expand_DebugMatrix Wise2_expand_DebugMatrix
void Wise2_swap_bp_DebugMatrix(DebugBreakPoint ** list,int i,int j) ;
#define swap_bp_DebugMatrix Wise2_swap_bp_DebugMatrix
void Wise2_qsort_bp_DebugMatrix(DebugBreakPoint ** list,int left,int right,int (*comp)(DebugBreakPoint * ,DebugBreakPoint * ));
#define qsort_bp_DebugMatrix Wise2_qsort_bp_DebugMatrix
void Wise2_sort_bp_DebugMatrix(DebugMatrix * obj,int (*comp)(DebugBreakPoint *, DebugBreakPoint *));
#define sort_bp_DebugMatrix Wise2_sort_bp_DebugMatrix
boolean Wise2_expand_bp_DebugMatrix(DebugMatrix * obj,int len);
#define expand_bp_DebugMatrix Wise2_expand_bp_DebugMatrix
#ifdef _cplusplus
}
#endif
#endif
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