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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>Wt: Wt::WObject Class Reference</title>
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<div class="contents">
<h1>Wt::WObject Class Reference<br>
<small>
[<a class="el" href="group__signalslot.html">Signal/slot system</a>]</small>
</h1><!-- doxytag: class="Wt::WObject" -->A base class for objects that participate in the signal/slot system.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;Wt/WObject&gt;</code>
<p>
<div class="dynheader">
Inheritance diagram for Wt::WObject:</div>
<div class="dynsection">
<p><center><img src="classWt_1_1WObject__inherit__graph.png" border="0" usemap="#Wt_1_1WObject__inherit__map" alt="Inheritance graph"></center>
<map name="Wt_1_1WObject__inherit__map">
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<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div>

<p>
<a href="classWt_1_1WObject-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="6ef714d6ef0060b78c039e729b913aa9"></a><!-- doxytag: member="Wt::WObject::Method" ref="6ef714d6ef0060b78c039e729b913aa9" args=")()" -->
typedef void(WObject::*&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWt_1_1WObject.html#6ef714d6ef0060b78c039e729b913aa9">Method</a> )()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Typedef for a WObject method without arguments. <br></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWt_1_1WObject.html#1da12f5d82488adcca912c596b9398ea">WObject</a> (<a class="el" href="classWt_1_1WObject.html">WObject</a> *parent=0)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create a WObject with a given parent object.  <a href="#1da12f5d82488adcca912c596b9398ea"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWt_1_1WObject.html#45d6c07b134db69687bd1b49025799c3">~WObject</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Destructor.  <a href="#45d6c07b134db69687bd1b49025799c3"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const std::string&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWt_1_1WObject.html#5c5cc1d7aada99baf97d0dc203e42154">id</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the (unique) identifier for this object.  <a href="#5c5cc1d7aada99baf97d0dc203e42154"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWt_1_1WObject.html#64ce31cadb378c4eba81224f43bf493d">setObjectName</a> (const std::string &amp;name)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets an object name.  <a href="#64ce31cadb378c4eba81224f43bf493d"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual std::string&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWt_1_1WObject.html#5cad0cc3f73402de1422747653ece18f">objectName</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the object name.  <a href="#5cad0cc3f73402de1422747653ece18f"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWt_1_1WObject.html#92d8b00edc79b7a60d41d7c088f50436">resetLearnedSlots</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Resets learned stateless slot implementations.  <a href="#92d8b00edc79b7a60d41d7c088f50436"></a><br></td></tr>
<tr><td class="memTemplParams" nowrap colspan="2">template&lt;class T&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classWt_1_1WObject.html#e06fa3064a80f857b3b05123ef412bb2">resetLearnedSlot</a> (void(T::*method)())</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Resets a learned stateless slot implementation.  <a href="#e06fa3064a80f857b3b05123ef412bb2"></a><br></td></tr>
<tr><td class="memTemplParams" nowrap colspan="2">template&lt;class T&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">WStatelessSlot *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classWt_1_1WObject.html#c00d775170f47e715894b24de6b869da">implementStateless</a> (void(T::*method)())</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Declares a slot to be stateless and learn client-side behaviour on first invocation.  <a href="#c00d775170f47e715894b24de6b869da"></a><br></td></tr>
<tr><td class="memTemplParams" nowrap colspan="2">template&lt;class T&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">WStatelessSlot *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classWt_1_1WObject.html#18c9870a4944cf1e802c9b94fc2a55a6">implementStateless</a> (void(T::*method)(), void(T::*undoMethod)())</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Declares a slot to be stateless and learn client-side behaviour in advance.  <a href="#18c9870a4944cf1e802c9b94fc2a55a6"></a><br></td></tr>
<tr><td class="memTemplParams" nowrap colspan="2">template&lt;class T&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">WStatelessSlot *&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classWt_1_1WObject.html#6b6619da758adfc3c0c8cd4a06d9a4c9">implementJavaScript</a> (void(T::*method)(), const std::string &amp;jsCode)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Provides a JavaScript implementation for a method.  <a href="#6b6619da758adfc3c0c8cd4a06d9a4c9"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWt_1_1WObject.html#945f972be4331bfe46221263e04ae9ed">addChild</a> (<a class="el" href="classWt_1_1WObject.html">WObject</a> *child)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Adds a child object.  <a href="#945f972be4331bfe46221263e04ae9ed"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWt_1_1WObject.html#1f811eeb5f0aa37b5b1931497cd9f163">removeChild</a> (<a class="el" href="classWt_1_1WObject.html">WObject</a> *child)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Removes a child object.  <a href="#1f811eeb5f0aa37b5b1931497cd9f163"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="66c8da3f967545ceb585ed574f68b8cf"></a><!-- doxytag: member="Wt::WObject::children" ref="66c8da3f967545ceb585ed574f68b8cf" args="() const " -->
const std::vector&lt; <a class="el" href="classWt_1_1WObject.html">WObject</a> * &gt; &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWt_1_1WObject.html#66c8da3f967545ceb585ed574f68b8cf">children</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the children. <br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="2af8f7ec8d3807d434e1f70d1245c6b4"></a><!-- doxytag: member="Wt::WObject::parent" ref="2af8f7ec8d3807d434e1f70d1245c6b4" args="() const " -->
<a class="el" href="classWt_1_1WObject.html">WObject</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWt_1_1WObject.html#2af8f7ec8d3807d434e1f70d1245c6b4">parent</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the parent object. <br></td></tr>
<tr><td colspan="2"><br><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual WStatelessSlot *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWt_1_1WObject.html#ae1e4d3444723814adfc9717e14b693a">getStateless</a> (<a class="el" href="classWt_1_1WObject.html#6ef714d6ef0060b78c039e729b913aa9">Method</a> method)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">On-demand stateless slot implementation.  <a href="#ae1e4d3444723814adfc9717e14b693a"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Static Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classWt_1_1WObject.html">WObject</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWt_1_1WObject.html#413deb54de40ee278dd554e4960d58ca">sender</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the sender of the current slot call.  <a href="#413deb54de40ee278dd554e4960d58ca"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A base class for objects that participate in the signal/slot system. 
<p>
The main feature offered by WObject is automated object life-time tracking when involved in signal/slot connections. Connections between signals and slots of WObject instances implement a type-safe event callback system. For example, one can simply connect() the <a class="el" href="classWt_1_1WInteractWidget.html#e11e050cce0d4a8f742afa3ef92bfe8c" title="Event signal emitted when a mouse key was clicked on this widget.">WInteractWidget::clicked()</a> signal of a <a class="el" href="classWt_1_1WPushButton.html" title="A widget that represents a push button.">WPushButton</a> to the <a class="el" href="classWt_1_1WApplication.html#5231d54ed34982f4366058eb6440c8f7" title="Quits the application.">WApplication::quit()</a> method, to exit the application when the button is clicked:<p>
<div class="fragment"><pre class="fragment"> <a class="code" href="classWt_1_1WInteractWidget.html" title="An abstract widget that can receive user-interface interaction.">Wt::WInteractWidget</a> *<a class="code" href="classWt_1_1WObject.html#413deb54de40ee278dd554e4960d58ca" title="Returns the sender of the current slot call.">sender</a> = <span class="keyword">new</span> <a class="code" href="classWt_1_1WText.html" title="A widget that renders (XHTML) text.">Wt::WText</a>(<span class="stringliteral">"Quit."</span>);
 <a class="code" href="classWt_1_1WApplication.html" title="Represents an application instance for a single session.">Wt::WApplication</a> *app = <a class="code" href="classWt_1_1WApplication.html#38d922da0a0d83395519f3eaab85d0f6" title="Returns the current application instance.">Wt::WApplication::instance</a>();
 sender-&gt;<a class="code" href="classWt_1_1WInteractWidget.html#e11e050cce0d4a8f742afa3ef92bfe8c" title="Event signal emitted when a mouse key was clicked on this widget.">clicked</a>().connect(SLOT(app, <a class="code" href="classWt_1_1WApplication.html#5231d54ed34982f4366058eb6440c8f7" title="Quits the application.">Wt::WApplication::quit</a>));
</pre></div><p>
The SLOT macro in the last statement simply expands to taking the address of the method: <div class="fragment"><pre class="fragment"> sender-&gt;<a class="code" href="classWt_1_1WInteractWidget.html#e11e050cce0d4a8f742afa3ef92bfe8c" title="Event signal emitted when a mouse key was clicked on this widget.">clicked</a>().connect(app, &amp;<a class="code" href="classWt_1_1WApplication.html#5231d54ed34982f4366058eb6440c8f7" title="Quits the application.">Wt::WApplication::quit</a>);
</pre></div><p>
Wt's signals may also propagate arguments to slots. For example, the same clicked() signal provides event details in a <a class="el" href="classWt_1_1WMouseEvent.html" title="A class providing details for a mouse event.">WMouseEvent</a> details class, and these details may be received in the slot: <div class="fragment"><pre class="fragment"> <span class="keyword">class </span>MyClass : <span class="keyword">public</span> Wt::WContainerWidget
 {
 <span class="keyword">public</span>:
   MyClass(<a class="code" href="classWt_1_1WContainerWidget.html" title="A widget that holds and manages child widgets.">Wt::WContainerWidget</a> *parent = 0)
     : Wt::WContainerWidget(parent)
   {
     <a class="code" href="classWt_1_1WText.html" title="A widget that renders (XHTML) text.">Wt::WText</a> *text = <a class="code" href="classWt_1_1WText.html" title="A widget that renders (XHTML) text.">Wt::WText</a>(<span class="stringliteral">"Click here"</span>, <span class="keyword">this</span>);
     text-&gt;<a class="code" href="classWt_1_1WInteractWidget.html#e11e050cce0d4a8f742afa3ef92bfe8c" title="Event signal emitted when a mouse key was clicked on this widget.">clicked</a>().connect(SLOT(<span class="keyword">this</span>, MyClass::handleClick));

     ...
   }

 <span class="keyword">private</span>:
   <span class="keywordtype">void</span> handleClick(<span class="keyword">const</span> <a class="code" href="classWt_1_1WMouseEvent.html" title="A class providing details for a mouse event.">Wt::WMouseEvent</a>&amp; event) {
     <span class="keywordflow">if</span> (event.<a class="code" href="classWt_1_1WMouseEvent.html#c84d28364a178e547d2bc417e3eb2423" title="Returns keyboard modifiers.">modifiers</a>() &amp; <a class="code" href="group__signalslot.html#gg50f91169486bada5931f3adc3a623091206924f86e7455d5d88c30a1d61899b3" title="Shift key pressed.">Wt::ShiftModifier</a>) {
       ...
     }
   }
 };
</pre></div> As the example illustrates, slots are ordinary WObject methods.<p>
A second feature of WObject is that they allow ownership organization in ownership object trees. When an object is created with another object as parent, it's ownership is transferred to the parent. If not deleted explicitly, the child object will be deleted together with the parent. Child objects may also be deleted manually: they will remove themselves from their parent in the process.<p>
In conjunction with <a class="el" href="classWt_1_1EventSignal.html" title="A signal that conveys user-interface events.">EventSignal</a>, WObject also facilitates learning of client-side event handling (in JavaScript) through invocation of the slot method. This is only possible when the slot behaviour is stateless, i.e. independent of any application state, and can be specified using the <a class="el" href="classWt_1_1WObject.html#c00d775170f47e715894b24de6b869da" title="Declares a slot to be stateless and learn client-side behaviour on first invocation...">implementStateless()</a> methods.<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classWt_1_1Signal.html" title="A signal that propagates events to listeners.">Signal</a>, <a class="el" href="classWt_1_1EventSignal.html" title="A signal that conveys user-interface events.">EventSignal</a> </dd></dl>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="1da12f5d82488adcca912c596b9398ea"></a><!-- doxytag: member="Wt::WObject::WObject" ref="1da12f5d82488adcca912c596b9398ea" args="(WObject *parent=0)" -->
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          <td class="paramname"> <em>parent</em> = <code>0</code>          </td>
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<p>
Create a WObject with a given parent object. 
<p>
If the optional parent is specified, the parent object will destroy all child objects. Set parent to <code>0</code> to create an object with no parent.<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classWt_1_1WObject.html#945f972be4331bfe46221263e04ae9ed" title="Adds a child object.">addChild()</a> </dd></dl>

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<a class="anchor" name="45d6c07b134db69687bd1b49025799c3"></a><!-- doxytag: member="Wt::WObject::~WObject" ref="45d6c07b134db69687bd1b49025799c3" args="()" -->
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<p>
Destructor. 
<p>
This automatically:<ul>
<li>deletes all child objects</li><li>invalidates this object as sender or receiver in signals and slots </li></ul>

</div>
</div><p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="5c5cc1d7aada99baf97d0dc203e42154"></a><!-- doxytag: member="Wt::WObject::id" ref="5c5cc1d7aada99baf97d0dc203e42154" args="() const " -->
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          <td class="memname">const std::string Wt::WObject::id           </td>
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<p>
Returns the (unique) identifier for this object. 
<p>
For a WWidget, this corresponds to the id of the DOM element that represents the widget. This is not entirely unique, since a <a class="el" href="classWt_1_1WCompositeWidget.html">composite widget</a> shares the same id as its implementation.<p>
By default, the id is auto-generated, unless a custom id is set for a widget using <a class="el" href="classWt_1_1WWidget.html#93ff9d1ca04e733cd54cd40a06775f7e" title="Sets the CSS Id.">WWidget::setId()</a>. The auto-generated id is created by concatenating <a class="el" href="classWt_1_1WObject.html#5cad0cc3f73402de1422747653ece18f" title="Returns the object name.">objectName()</a> with a unique number.<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classWt_1_1WWidget.html#a2b7078b3b43d53a85e5244b45d504f7" title="Returns a JavaScript expression to the corresponding DOM node.">WWidget::jsRef()</a> </dd></dl>

<p>Reimplemented in <a class="el" href="classWt_1_1WButtonGroup.html#badc2ee3d7c98c6d4f7f0dcf3384d3be">Wt::WButtonGroup</a>, <a class="el" href="classWt_1_1WCompositeWidget.html#0557ba9778c04c33eab0be399cc84c02">Wt::WCompositeWidget</a>, <a class="el" href="classWt_1_1WTableColumn.html#bd8af1a254554ad9bc465bccb4411b02">Wt::WTableColumn</a>, <a class="el" href="classWt_1_1WTableRow.html#c16b8e1246aa646e7dca93c13685a392">Wt::WTableRow</a>, and <a class="el" href="classWt_1_1WWebWidget.html#d15b688428389cfd4b1b67e574ff0aa1">Wt::WWebWidget</a>.</p>

</div>
</div><p>
<a class="anchor" name="64ce31cadb378c4eba81224f43bf493d"></a><!-- doxytag: member="Wt::WObject::setObjectName" ref="64ce31cadb378c4eba81224f43bf493d" args="(const std::string &amp;name)" -->
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Sets an object name. 
<p>
The object name can be used to easily identify a type of object in the DOM, and does not need to be unique. It will usually reflect the widget type or role. The object name is prepended to the auto-generated object <a class="el" href="classWt_1_1WObject.html#5c5cc1d7aada99baf97d0dc203e42154" title="Returns the (unique) identifier for this object.">id()</a>.<p>
The default object name is empty.<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classWt_1_1WObject.html#5c5cc1d7aada99baf97d0dc203e42154" title="Returns the (unique) identifier for this object.">id()</a> </dd></dl>

</div>
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<a class="anchor" name="5cad0cc3f73402de1422747653ece18f"></a><!-- doxytag: member="Wt::WObject::objectName" ref="5cad0cc3f73402de1422747653ece18f" args="() const " -->
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<p>
Returns the object name. 
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classWt_1_1WObject.html#64ce31cadb378c4eba81224f43bf493d" title="Sets an object name.">setObjectName()</a> </dd></dl>

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<a class="anchor" name="92d8b00edc79b7a60d41d7c088f50436"></a><!-- doxytag: member="Wt::WObject::resetLearnedSlots" ref="92d8b00edc79b7a60d41d7c088f50436" args="()" -->
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Resets learned stateless slot implementations. 
<p>
Clears the stateless implementation for all slots declared to be implemented with a stateless implementation.<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classWt_1_1WObject.html#e06fa3064a80f857b3b05123ef412bb2" title="Resets a learned stateless slot implementation.">resetLearnedSlot()</a>, <a class="el" href="classWt_1_1WObject.html#c00d775170f47e715894b24de6b869da" title="Declares a slot to be stateless and learn client-side behaviour on first invocation...">implementStateless()</a> </dd></dl>

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<a class="anchor" name="e06fa3064a80f857b3b05123ef412bb2"></a><!-- doxytag: member="Wt::WObject::resetLearnedSlot" ref="e06fa3064a80f857b3b05123ef412bb2" args="(void(T::*method)())" -->
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Resets a learned stateless slot implementation. 
<p>
Clears the stateless implementation for the given slot that was declared to be implemented with a stateless implementation.<p>
When something has changed that breaks the contract of a stateless slot to always have the same effect, you may call this method to force the application to discard the current implementation.<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classWt_1_1WObject.html#c00d775170f47e715894b24de6b869da" title="Declares a slot to be stateless and learn client-side behaviour on first invocation...">implementStateless()</a> </dd></dl>

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<a class="anchor" name="c00d775170f47e715894b24de6b869da"></a><!-- doxytag: member="Wt::WObject::implementStateless" ref="c00d775170f47e715894b24de6b869da" args="(void(T::*method)())" -->
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<p>
Declares a slot to be stateless and learn client-side behaviour on first invocation. 
<p>
Indicate that the given slot is stateless, and meets the requirement that the slot's code does not depend on any state of the object, but performs the same visual effect regardless of any state, or at least until <a class="el" href="classWt_1_1WObject.html#e06fa3064a80f857b3b05123ef412bb2" title="Resets a learned stateless slot implementation.">resetLearnedSlot()</a> is called.<p>
When this slot is connected to an <a class="el" href="classWt_1_1EventSignal.html" title="A signal that conveys user-interface events.">EventSignal</a> (such as those exposed by <a class="el" href="classWt_1_1WInteractWidget.html" title="An abstract widget that can receive user-interface interaction.">WInteractWidget</a> and <a class="el" href="classWt_1_1WFormWidget.html" title="An abstract widget that corresponds to an HTML form element.">WFormWidget</a>), the Wt library may decide to cache the visual effect of this slot in JavaScript code at client-side: this effect will be learned automatically at the first invocation. This has no consequences for the normal event handling, since the slot implementation is still executed in response to any event notification. Therefore, it is merely an optimization of the latency for the visual effect, but it does not change the behaviour of the application.<p>
When for some reason the visual effect does change, one may use <a class="el" href="classWt_1_1WObject.html#e06fa3064a80f857b3b05123ef412bb2" title="Resets a learned stateless slot implementation.">resetLearnedSlot()</a> or <a class="el" href="classWt_1_1WObject.html#92d8b00edc79b7a60d41d7c088f50436" title="Resets learned stateless slot implementations.">resetLearnedSlots()</a> to flush the existing cached visual effect, forcing the library to relearn it.<p>
It is crucial that this function be applied first to a slot that is intended to be stateless before any EventSignal connects to that slot. Otherwise, the connecting EventSignal cannot find the stateless slot implementation for the intended slot, and the statement will have no effect for that connection.<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classWt_1_1WObject.html#e06fa3064a80f857b3b05123ef412bb2" title="Resets a learned stateless slot implementation.">resetLearnedSlot()</a>, <a class="el" href="classWt_1_1EventSignal.html" title="A signal that conveys user-interface events.">EventSignal</a> </dd></dl>

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<a class="anchor" name="18c9870a4944cf1e802c9b94fc2a55a6"></a><!-- doxytag: member="Wt::WObject::implementStateless" ref="18c9870a4944cf1e802c9b94fc2a55a6" args="(void(T::*method)(), void(T::*undoMethod)())" -->
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<p>
Declares a slot to be stateless and learn client-side behaviour in advance. 
<p>
This method has the same effect as <a class="el" href="classWt_1_1WObject.html#c00d775170f47e715894b24de6b869da">implementStateless(void (T::*method)())</a>, but learns the visual effect of the slot before the first invocation of the event.<p>
To learn the visual effect, the library will simulate the event and record the visual effect. To restore the application state, it will call the undoMethod which must restore the effect of method.<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classWt_1_1WObject.html#c00d775170f47e715894b24de6b869da">implementStateless(void (T::*method)())</a> </dd></dl>

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<a class="anchor" name="6b6619da758adfc3c0c8cd4a06d9a4c9"></a><!-- doxytag: member="Wt::WObject::implementJavaScript" ref="6b6619da758adfc3c0c8cd4a06d9a4c9" args="(void(T::*method)(), const std::string &amp;jsCode)" -->
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Provides a JavaScript implementation for a method. 
<p>
This method sets the JavaScript implementation for a method. As a result, if JavaScript is available, the JavaScript version will be used on the client side and the visual effect of the C++ implementation will be ignored.<p>
This is very similar to an auto-learned stateless slot, but here the learning is avoided by directly setting the JavaScript implementation.<p>
The <code>jsCode</code> should be one or more valid JavaScript statements.<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classWt_1_1WObject.html#c00d775170f47e715894b24de6b869da">implementStateless(void (T::*method)())</a> </dd></dl>

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<a class="anchor" name="945f972be4331bfe46221263e04ae9ed"></a><!-- doxytag: member="Wt::WObject::addChild" ref="945f972be4331bfe46221263e04ae9ed" args="(WObject *child)" -->
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Adds a child object. 
<p>
Take responsibility of deleting the child object, together with this object.<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classWt_1_1WObject.html#1f811eeb5f0aa37b5b1931497cd9f163" title="Removes a child object.">removeChild()</a> </dd></dl>

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<a class="anchor" name="1f811eeb5f0aa37b5b1931497cd9f163"></a><!-- doxytag: member="Wt::WObject::removeChild" ref="1f811eeb5f0aa37b5b1931497cd9f163" args="(WObject *child)" -->
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Removes a child object. 
<p>
The child must have been previously added.<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classWt_1_1WObject.html#945f972be4331bfe46221263e04ae9ed" title="Adds a child object.">addChild()</a> </dd></dl>

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<a class="anchor" name="413deb54de40ee278dd554e4960d58ca"></a><!-- doxytag: member="Wt::WObject::sender" ref="413deb54de40ee278dd554e4960d58ca" args="()" -->
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          <td class="memname"><a class="el" href="classWt_1_1WObject.html">WObject</a> * Wt::WObject::sender           </td>
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Returns the sender of the current slot call. 
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Use this function to know who emitted the signal that triggered this slot call. It may be <code>0</code> if the signal has no owner information, or if there is no signal triggering the current slot, but instead the slot method is called directly. 
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<a class="anchor" name="ae1e4d3444723814adfc9717e14b693a"></a><!-- doxytag: member="Wt::WObject::getStateless" ref="ae1e4d3444723814adfc9717e14b693a" args="(Method method)" -->
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          <td class="memname">WStatelessSlot * Wt::WObject::getStateless           </td>
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          <td class="paramtype"><a class="el" href="classWt_1_1WObject.html#6ef714d6ef0060b78c039e729b913aa9">Method</a>&nbsp;</td>
          <td class="paramname"> <em>method</em>          </td>
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On-demand stateless slot implementation. 
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This method returns a stateless slot implementation for the given <code>method</code>. To avoid the cost of declaring methods to be stateless when they are not used, you may reimplement this method to provide a stateless implementation for a method only when the method is involved in a slot connection.<p>
Use <a class="el" href="classWt_1_1WObject.html#c00d775170f47e715894b24de6b869da" title="Declares a slot to be stateless and learn client-side behaviour on first invocation...">implementStateless()</a> to provide a stateless implementation of the given <code>method</code>, or return the base class implementation otherwise. 
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