1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310
|
/*
* Copyright (C) 2008 Emweb bvba, Heverlee, Belgium.
*
* See the LICENSE file for terms of use.
*/
#include "SimpleChatWidget.h"
#include "SimpleChatServer.h"
#include <Wt/WApplication>
#include <Wt/WContainerWidget>
#include <Wt/WEnvironment>
#include <Wt/WHBoxLayout>
#include <Wt/WVBoxLayout>
#include <Wt/WLabel>
#include <Wt/WLineEdit>
#include <Wt/WText>
#include <Wt/WTextArea>
#include <Wt/WPushButton>
#include <Wt/WCheckBox>
#include <iostream>
using namespace Wt;
SimpleChatWidget::SimpleChatWidget(SimpleChatServer& server,
Wt::WContainerWidget *parent)
: WContainerWidget(parent),
server_(server),
app_(WApplication::instance()),
messageReceived_("sounds/message_received.mp3")
{
user_ = server_.suggestGuest();
letLogin();
// this widget supports server-side updates its processChatEvent()
// method is connected to a slot that is triggered from outside this
// session's event loop (usually because another user enters text).
app_->enableUpdates();
}
SimpleChatWidget::~SimpleChatWidget()
{
logout();
}
void SimpleChatWidget::letLogin()
{
clear();
WVBoxLayout *vLayout = new WVBoxLayout();
setLayout(vLayout, AlignLeft | AlignTop);
WHBoxLayout *hLayout = new WHBoxLayout();
vLayout->addLayout(hLayout);
hLayout->addWidget(new WLabel("User name:"), 0, AlignMiddle);
hLayout->addWidget(userNameEdit_ = new WLineEdit(user_), 0, AlignMiddle);
userNameEdit_->setFocus();
WPushButton *b = new WPushButton("Login");
hLayout->addWidget(b, 0, AlignMiddle);
hLayout->addStretch(1);
b->clicked().connect(SLOT(this, SimpleChatWidget::login));
userNameEdit_->enterPressed().connect(SLOT(this, SimpleChatWidget::login));
vLayout->addWidget(statusMsg_ = new WText());
statusMsg_->setTextFormat(PlainText);
}
void SimpleChatWidget::login()
{
WString name = WWebWidget::escapeText(userNameEdit_->text());
if (!startChat(name))
statusMsg_->setText("Sorry, name '" + name + "' is already taken.");
}
void SimpleChatWidget::logout()
{
if (eventConnection_.connected()) {
eventConnection_.disconnect(); // do not listen for more events
server_.logout(user_);
letLogin();
}
}
bool SimpleChatWidget::startChat(const WString& user)
{
if (server_.login(user)) {
eventConnection_
= server_.chatEvent().connect(SLOT(this,
SimpleChatWidget::processChatEvent));
user_ = user;
clear();
/*
* Create a vertical layout, which will hold 3 rows,
* organized like this:
*
* WVBoxLayout
* --------------------------------------------
* | nested WHBoxLayout (vertical stretch=1) |
* | | |
* | messages | userslist |
* | (horizontal stretch=1) | |
* | | |
* --------------------------------------------
* | message edit area |
* --------------------------------------------
* | WHBoxLayout |
* | send | logout | stretch = 1 |
* --------------------------------------------
*/
WVBoxLayout *vLayout = new WVBoxLayout();
// Create a horizontal layout for the messages | userslist.
WHBoxLayout *hLayout = new WHBoxLayout();
// Add widget to horizontal layout with stretch = 1
hLayout->addWidget(messages_ = new WContainerWidget(), 1);
messages_->setStyleClass("chat-msgs");
// Display scroll bars if contents overflows
messages_->setOverflow(WContainerWidget::OverflowAuto);
// Add another widget to hirozontal layout with stretch = 0
hLayout->addWidget(userList_ = new WContainerWidget());
userList_->setStyleClass("chat-users");
userList_->setOverflow(WContainerWidget::OverflowAuto);
hLayout->setResizable(0, true);
// Add nested layout to vertical layout with stretch = 1
vLayout->addLayout(hLayout, 1);
// Add widget to vertical layout with stretch = 0
vLayout->addWidget(messageEdit_ = new WTextArea());
messageEdit_->setStyleClass("chat-noedit");
messageEdit_->setRows(2);
messageEdit_->setFocus();
// Create a horizontal layout for the buttons.
hLayout = new WHBoxLayout();
// Add button to horizontal layout with stretch = 0
hLayout->addWidget(sendButton_ = new WPushButton("Send"));
WPushButton *b;
// Add button to horizontal layout with stretch = 0
hLayout->addWidget(b = new WPushButton("Logout"));
// Add stretching spacer to horizontal layout
hLayout->addStretch(1);
// Add nested layout to vertical layout with stretch = 0
vLayout->addLayout(hLayout);
setLayout(vLayout);
/*
* Connect event handlers:
* - click on button
* - enter in text area
*
* We will clear the input field using a small custom client-side
* JavaScript invocation.
*/
// Create a JavaScript 'slot' (JSlot). The JavaScript slot always takes
// 2 arguments: the originator of the event (in our case the
// button or text area), and the JavaScript event object.
clearInput_.setJavaScript
("function(o, e) {"
"" + messageEdit_->jsRef() + ".value='';"
"}");
// Bind the C++ and JavaScript event handlers.
sendButton_->clicked().connect(SLOT(this, SimpleChatWidget::send));
messageEdit_->enterPressed().connect(SLOT(this, SimpleChatWidget::send));
sendButton_->clicked().connect(clearInput_);
messageEdit_->enterPressed().connect(clearInput_);
// Prevent the enter from generating a new line, which is its
// default function
messageEdit_->enterPressed().setPreventDefault(true);
b->clicked().connect(SLOT(this, SimpleChatWidget::logout));
WText *msg = new WText
("<div><span class='chat-info'>You are joining the conversation as "
+ user_ + "</span></div>", messages_);
msg->setStyleClass("chat-msg");
updateUsers();
return true;
} else
return false;
}
void SimpleChatWidget::send()
{
if (!messageEdit_->text().empty()) {
server_.sendMessage(user_, messageEdit_->text());
if (!WApplication::instance()->environment().ajax())
messageEdit_->setText(WString::Empty);
}
messageEdit_->setFocus();
}
void SimpleChatWidget::updateUsers()
{
userList_->clear();
SimpleChatServer::UserSet users = server_.users();
UserMap oldUsers = users_;
users_.clear();
for (SimpleChatServer::UserSet::iterator i = users.begin();
i != users.end(); ++i) {
WCheckBox *w = new WCheckBox(*i, userList_);
w->setInline(false);
UserMap::const_iterator j = oldUsers.find(*i);
if (j != oldUsers.end())
w->setChecked(j->second);
else
w->setChecked(true);
users_[*i] = w->isChecked();
w->changed().connect(SLOT(this, SimpleChatWidget::updateUser));
if (*i == user_)
w->setStyleClass("chat-self");
}
}
void SimpleChatWidget::updateUser()
{
WCheckBox *b = dynamic_cast<WCheckBox *>(sender());
users_[b->text()] = b->isChecked();
}
void SimpleChatWidget::processChatEvent(const ChatEvent& event)
{
/*
* This is where the "server-push" happens. This method is called
* when a new event or message needs to be notified to the user. In
* general, it is called from another session.
*/
/*
* First, take the lock to safely manipulate the UI outside of the
* normal event loop, by having exclusive access to the session.
*/
WApplication::UpdateLock lock = app_->getUpdateLock();
/*
* Format and append the line to the conversation.
*
* This is also the step where the automatic XSS filtering will kick in:
* - if another user tried to pass on some JavaScript, it is filtered away.
* - if another user did not provide valid XHTML, the text is automatically
* interpreted as PlainText
*/
bool needPush = false;
/*
* If it is not a normal message, also update the user list.
*/
if (event.type() != ChatEvent::Message) {
needPush = true;
updateUsers();
}
bool display = event.type() != ChatEvent::Message
|| (users_.find(event.user()) != users_.end() && users_[event.user()]);
if (display) {
needPush = true;
WText *w = new WText(event.formattedHTML(user_), messages_);
w->setInline(false);
w->setStyleClass("chat-msg");
/*
* Leave not more than 100 messages in the back-log
*/
if (messages_->count() > 100)
delete messages_->children()[0];
/*
* Little javascript trick to make sure we scroll along with new content
*/
app_->doJavaScript(messages_->jsRef() + ".scrollTop += "
+ messages_->jsRef() + ".scrollHeight;");
/* If this message belongs to another user, play a received sound */
if (event.user() != user_)
messageReceived_.play();
}
if (needPush)
app_->triggerUpdate();
}
|