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/************************************************************************
* This file is part of Wizznic. *
* Copyright 2009-2011 Jimmy Christensen <dusted@dusted.dk> *
* Wizznic is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* Wizznic is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with Foobar. If not, see <http://www.gnu.org/licenses/>. *
************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include "board.h"
#include "cursor.h"
#include "draw.h"
#include "input.h"
#include "sprite.h"
#include "text.h"
#include "sound.h"
#include "states.h"
#include "game.h"
#include "levels.h"
#include "leveleditor.h"
#include "particles.h"
#include "settings.h"
#include "pack.h"
#include "stats.h"
#include "credits.h"
#include "userfiles.h"
#include "strings.h"
#if !defined (GP2X) && !defined (PSP)
#include <math.h>
#include "dumplevelimages.h"
#endif
#ifndef DATADIR
#define DATADIR "."
#warning "DATADIR was not defined. Using ."
#endif
#ifdef PSP
#define MAJOR_VERSION 1
#define MINOR_VERSION 0
PSP_MODULE_INFO("Wizznic", 0, MAJOR_VERSION, MINOR_VERSION);
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
PSP_HEAP_SIZE_KB(-256);
#define printf pspDebugScreenPrintf
#endif
#if defined(WITH_OPENGL)
#ifdef WIN32
#define GLEW_STATIC
#define WINDOWS_LEAN_AND_MEAN
#define NOMINMAX
#include <windows.h>
#include <GL/glew.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#endif
GLuint texture;
GLuint dlist;
#endif
int main(int argc, char *argv[])
{
int doScale=0;
int doDump=0;
int doThumb=0;
int state=1; //Game, Menu, Editor, Quit
int sdlVideoModeFlags = SDL_SWSURFACE;
#ifdef PSP
//Note to PSP porter, please test if HW is actually faster, Wizznic does a lot of memory-manipulation in the screen-surface, each call might initiate a full copy back/forth from video memory. Remove comment when read. :)
sdlVideoModeFlags = (SDL_HWSURFACE | SDL_DOUBLEBUF |SDL_HWACCEL);
SetupCallbacks();//Callbacks actifs
scePowerSetClockFrequency(333,333,166);
#endif
#ifdef WIN32
//Redirect stdout to console on windows, so we can see what's going in.
FILE *stream;
stream = freopen("CON", "w", stdout);
#endif
//Print welcome message
printf( "Wizznic "VERSION_STRING". GPLv3 or newer Copyleft 2010\n\n");
//initialize path strings
initUserPaths();
//Tell where stuff's at.
printf("Directories:\n Settings: %s\n Highscores: %s\n Editorlevels: %s\n Datafiles: %s\n\n", \
getConfigDir(), getHighscoreDir(), getUserLevelDir(), (!strlen(DATADIR))?".":DATADIR);
printf("Loading settings...\n");
//Read settings
initSettings();
atexit(SDL_Quit);
//Init SDL
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_TIMER ) <0 )
{
printf("SDL_Init failed: %s\n",SDL_GetError());
return(-1);
}
//Setup display
#if defined (GP2X) || defined (PSP)
SDL_Surface* screen = SDL_SetVideoMode(SCREENW,SCREENH,16, sdlVideoModeFlags);
#else
SDL_Surface* scale=0;
SDL_Surface* screen=0;
int sdlFullScrFlag=0;
if(argc==2 || argc==3 || argc==4)
{
if(strcmp(argv[1], "-z")==0)
{
doScale=2;
if( argc==3 && atoi(argv[2]) !=0 && atoi(argv[2]) < 20 )
{
doScale = atoi(argv[2]);
}
} else if(strcmp(argv[1], "-d")==0)
{
if(argc!=3)
{
printf("usage: -d PACKNAME\n");
return(-1);
}
setting()->glEnable=0;
doDump=1;
} else if(strcmp(argv[1], "-thumbnailer")==0 && argc==4)
{
doThumb=1;
} else if(strcmp(argv[1], "-f")==0)
{
sdlFullScrFlag=SDL_FULLSCREEN;
} else if(!doScale)
{
printf("\n\nUsage:\n wizznic -d PACKNAME Dumps levelimages for pack.\n wizznic -z [n] Zoom to 320*n x 240*n\n wizznic -f run 320x240 in fullscreen\n wizznic -thumbnailer LVLFILE OUTFILE\n");
return(-1);
}
}
#if defined(WITH_OPENGL)
if( setting()->glEnable && doScale==0 )
doScale=-1;
#endif
if(doScale)
{
//OpenGL scaling
if( doScale == -1 )
{
#if defined(WITH_OPENGL)
const SDL_VideoInfo* vidinfo = SDL_GetVideoInfo();
int w=setting()->glWidth,h=setting()->glHeight;
if(sdlFullScrFlag==SDL_FULLSCREEN)
{
w = vidinfo->current_w;
h = vidinfo->current_h;
} else {
//Find largest resolution within screen
if(w==-1||h==-1)
{
int factor=(int)floor( (float)(vidinfo->current_h-1)/240.0 );
w=320*factor;
h=240*factor;
}
}
scale = SDL_SetVideoMode(w,h,32, SDL_OPENGL | sdlVideoModeFlags | sdlFullScrFlag);
screen = SDL_CreateRGBSurface(SDL_SWSURFACE, 320,240,24, 0x00ff0000,0x0000ff00,0x000000ff,0xff000000);
int vW = (GLint)h*(320.0f/240.0f);
glViewport(w/2-vW/2, 0, vW, (GLint)h);
glClearColor(1,0,0,1);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho( 0, SCREENW, SCREENH, 0, 0,1);
glColor4f(1,1,1,1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_DEPTH_TEST);
glDisable( GL_CULL_FACE );
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(1,1,1,1);
glEnable(GL_TEXTURE_2D);
glGenTextures( 1, &texture );
glBindTexture( GL_TEXTURE_2D, texture );
if( setting()->glFilter )
{
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
} else {
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
dlist = glGenLists (1);
glNewList(dlist, GL_COMPILE);
glBegin( GL_QUADS );
glTexCoord2f(0,0);
glVertex2i(0,0);
glTexCoord2f(1,0);
glVertex2i(320,0);
glTexCoord2f(1,1);
glVertex2i(320,240);
glTexCoord2f(0,1);
glVertex2i(0,240);
glEnd();
glEndList();
#else
printf("\nError:\nNo OpenGL support, recompile with -dWITH_GL or change scale setting.\nExiting...\n");
return(-1);
#endif
} else if( doScale > 0 )
{
//Software scaling
scale = SDL_SetVideoMode(SCREENW*doScale,SCREENH*doScale,16, sdlVideoModeFlags | sdlFullScrFlag);
screen = SDL_CreateRGBSurface(SDL_SWSURFACE, 320,240,16, scale->format->Rmask,scale->format->Gmask,scale->format->Bmask,0xff000000);
}
} else {
//No scaling (scale is the buffer flipped to hardware so we simply make them the same)
scale = SDL_SetVideoMode(SCREENW,SCREENH,16, SDL_SWSURFACE | sdlFullScrFlag);
screen=scale;
}
//Set window title
SDL_WM_SetCaption("Wizznic!", "Wizznic!");
//Set window icon
SDL_Surface* icon = IMG_Load( DATADIR"data/wmicon.png");
SDL_WM_SetIcon(icon, NULL);
SDL_FreeSurface(icon);
#endif
setting()->bpp = screen->format->BytesPerPixel;
printf("Screen surface using %i bytes per pixel.\n",setting()->bpp);
//Open Joysticks (for wiz)
if (SDL_NumJoysticks() > 0) SDL_JoystickOpen(0);
//Hide mousecursor (both PC and wiz needs this)
// SDL_ShowCursor(SDL_DISABLE);
//Load fonts
txtInit();
//Load sounds
if(!initSound())
{
printf("Couldn't init sound.\n");
return(-1);
}
//Menu Graphics
if(!initMenu(screen))
{
printf("Couldn't load menu graphics.\n");
return(-1);
}
//Init controls
initControls();
//Init stats
statsInit();
//Init packs
packInit();
//Scan userlevels dir
makeUserLevelList(screen);
//Init particles
initParticles(screen);
#if !defined (GP2X) && !defined (PSP)
//Need to dump level-screenshots?
if(doDump)
{
dumplevelimages(screen, argv[2], 0);
return(0);
} else if(doThumb) //For the gnome-thumbnailing script
{
thumblevelimage(screen, argv[2], argv[3]);
return(0);
}
#endif
//init starfield
initStars(screen);
printf("Applying settings..\n");
//Apply settings (has to be done after packs are inited)
applySettings();
//Set Pack
packSetByPath( setting()->packDir );
#if !defined (GP2X) && !defined(PSP)
if( (setting()->uploadStats) && !(setting()->firstRun) )
{
statsUpload(0,0,0,0,0,"check",1, &(setting()->session) );
statsUpload(0,0,0,0,0,"q_solved",1, &(setting()->solvedWorldWide) );
}
#endif
printf("Setting Music...\n");
//Start playing music (has to be done after readong settings)
soundSetMusic();
printf("Initializing Credits...\n");
//Initialize credits
initCredits(screen);
int lastTick;
while(state!=STATEQUIT)
{
//printf("Puzzles competed: %i\nSession:%i\n",solved, session);
lastTick=SDL_GetTicks();
frameStart();
if(runControls()) state=STATEQUIT;
switch(state)
{
case STATEPLAY:
state = runGame(screen);
break;
case STATEMENU:
state = runMenu(screen);
break;
case STATEEDIT:
state=runEditor(screen);
break;
}
soundRun(screen,state);
if(setting()->showFps)
drawFPS(screen);
#if defined (GP2X) || defined (PSP)
while(SDL_GetTicks()-lastTick < 20)
{
}
SDL_Flip(screen);
#else
//OpenGL scaling, scale is the screen and not used.
#if defined(WITH_OPENGL)
if( doScale==-1 )
{
glTexImage2D( GL_TEXTURE_2D, 0, screen->format->BytesPerPixel, screen->w, screen->h, 0, GL_BGR, GL_UNSIGNED_BYTE, screen->pixels );
glCallList(dlist);
SDL_GL_SwapBuffers();
} else
#endif
//The pixel plotting seems to run faster than code usind SDL_Rect, so we still use that for 2x zoom.
if(doScale==2)
{
int x,xx,y,yy;
for(y=0; y< SCREENH; y++)
{
for(x=0; x < SCREENW; x++)
{
uint16_t c = freadPixel(screen,x,y);/*SDL_MapRGB(scale->format,r,g,b);*/
xx=x*2;
yy=y*2;
plotPixelu(scale, xx,yy, c);
plotPixelu(scale, xx+1,yy, c);
plotPixelu(scale, xx,yy+1, c);
plotPixelu(scale, xx+1,yy+1, c);
}
}
} else if(doScale>2)
{
int x,y;
SDL_Rect r;
for(y=0; y< SCREENH; y++)
{
for(x=0; x < SCREENW; x++)
{
r.x=x*doScale;
r.y=y*doScale;
r.w=doScale;
r.h=doScale;
SDL_FillRect(scale, &r, freadPixel(screen,x,y));
}
}
}
if( doScale > -1 )
{
SDL_Flip(scale);
}
int t=SDL_GetTicks()-lastTick;
if(t < 20)
{
SDL_Delay( 20 -t);
}
#endif
}
SDL_Quit();
#ifdef GP2X
WIZ_SetClock(533);
#endif
#ifdef PSP
sceKernelExitGame();
#endif
//Not even trying to clean up, OS should do that anyway..
return(0);
}
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