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/* ========================================================================= */
/**
* @file button.h
*
* @copyright
* Copyright 2023 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __WLMTK_BUTTON_H__
#define __WLMTK_BUTTON_H__
#include <libbase/libbase.h>
#include <stdbool.h>
#include <wayland-server-core.h>
#include "buffer.h"
#include "element.h"
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
/** Forward declaration: State of a button. */
typedef struct _wlmtk_button_t wlmtk_button_t;
/** Virtual method table of the button. */
typedef struct {
/** Optional: Called when the button has been clicked. */
void (*clicked)(wlmtk_button_t *button_ptr);
} wlmtk_button_vmt_t;
/** State of a button. */
struct _wlmtk_button_t {
/** Super class of the button: A buffer. */
wlmtk_buffer_t super_buffer;
/** Original virtual method table of the superclass element. */
wlmtk_element_vmt_t orig_super_element_vmt;
/** The virtual method table. */
wlmtk_button_vmt_t vmt;
/** WLR buffer holding the button in released state. */
struct wlr_buffer *released_wlr_buffer_ptr;
/** WLR buffer holding the button in pressed state. */
struct wlr_buffer *pressed_wlr_buffer_ptr;
/** Listens to when we obtain pointer focus. */
struct wl_listener pointer_enter_listener;
/** Listens to when we lose pointer focus. */
struct wl_listener pointer_leave_listener;
/** Whether the button is currently pressed. */
bool pressed;
};
/**
* Initializes the button.
*
* @param button_ptr
*
* @return true on success.
*/
bool wlmtk_button_init(wlmtk_button_t *button_ptr);
/**
* Extends the button's virtual methods.
*
* @param button_ptr
* @param button_vmt_ptr
*
* @return The original virtual method table.
*/
wlmtk_button_vmt_t wlmtk_button_extend(
wlmtk_button_t *button_ptr,
const wlmtk_button_vmt_t *button_vmt_ptr);
/**
* Cleans up the button.
*
* @param button_ptr
*/
void wlmtk_button_fini(wlmtk_button_t *button_ptr);
/**
* Sets (or updates) the button textures.
*
* @param button_ptr
* @param released_wlr_buffer_ptr
* @param pressed_wlr_buffer_ptr
*/
void wlmtk_button_set(
wlmtk_button_t *button_ptr,
struct wlr_buffer *released_wlr_buffer_ptr,
struct wlr_buffer *pressed_wlr_buffer_ptr);
/** Unit test cases. */
extern const bs_test_case_t wlmtk_button_test_cases[];
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
#endif /* __WLMTK_BUTTON_H__ */
/* == End of button.h ====================================================== */
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