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#include <assert.h>
#include <drm_fourcc.h>
#include <stdlib.h>
#include <wlr/interfaces/wlr_output.h>
#include <wlr/render/allocator.h>
#include <wlr/render/interface.h>
#include <wlr/render/swapchain.h>
#include <wlr/util/log.h>
#include <xf86drm.h>
#include "render/drm_format_set.h"
#include "render/wlr_renderer.h"
#include "render/pixel_format.h"
#include "types/wlr_output.h"
bool wlr_output_init_render(struct wlr_output *output,
struct wlr_allocator *allocator, struct wlr_renderer *renderer) {
assert(allocator != NULL && renderer != NULL);
if (!(output->backend->buffer_caps & allocator->buffer_caps)) {
wlr_log(WLR_ERROR, "output backend and allocator buffer capabilities "
"don't match");
return false;
} else if (!(renderer->render_buffer_caps & allocator->buffer_caps)) {
wlr_log(WLR_ERROR, "renderer and allocator buffer capabilities "
"don't match");
return false;
}
wlr_swapchain_destroy(output->swapchain);
output->swapchain = NULL;
wlr_swapchain_destroy(output->cursor_swapchain);
output->cursor_swapchain = NULL;
output->allocator = allocator;
output->renderer = renderer;
return true;
}
static struct wlr_buffer *output_acquire_empty_buffer(struct wlr_output *output,
const struct wlr_output_state *state) {
assert(!(state->committed & WLR_OUTPUT_STATE_BUFFER));
// wlr_output_configure_primary_swapchain() function will call
// wlr_output_test_state(), which can call us again. This is dangerous: we
// risk infinite recursion. However, a buffer will always be supplied in
// wlr_output_test_state(), which will prevent us from being called.
if (!wlr_output_configure_primary_swapchain(output, state,
&output->swapchain)) {
return NULL;
}
struct wlr_buffer *buffer = wlr_swapchain_acquire(output->swapchain);
if (buffer == NULL) {
return NULL;
}
struct wlr_render_pass *pass =
wlr_renderer_begin_buffer_pass(output->renderer, buffer, NULL);
if (pass == NULL) {
wlr_buffer_unlock(buffer);
return NULL;
}
wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
.color = { 0, 0, 0, 0 },
.blend_mode = WLR_RENDER_BLEND_MODE_NONE,
});
if (!wlr_render_pass_submit(pass)) {
wlr_buffer_unlock(buffer);
return NULL;
}
return buffer;
}
// This function may attach a new, empty buffer if necessary.
// If so, the new_back_buffer out parameter will be set to true.
bool output_ensure_buffer(struct wlr_output *output,
struct wlr_output_state *state, bool *new_buffer) {
assert(*new_buffer == false);
// If we already have a buffer, we don't need to allocate a new one
if (state->committed & WLR_OUTPUT_STATE_BUFFER) {
return true;
}
// If the compositor hasn't called wlr_output_init_render(), they will use
// their own logic to attach buffers
if (output->renderer == NULL) {
return true;
}
bool enabled = output->enabled;
if (state->committed & WLR_OUTPUT_STATE_ENABLED) {
enabled = state->enabled;
}
// If we're lighting up an output or changing its mode, make sure to
// provide a new buffer
bool needs_new_buffer = false;
if ((state->committed & WLR_OUTPUT_STATE_ENABLED) && state->enabled) {
needs_new_buffer = true;
}
if (state->committed & WLR_OUTPUT_STATE_MODE) {
needs_new_buffer = true;
}
if (state->committed & WLR_OUTPUT_STATE_RENDER_FORMAT) {
needs_new_buffer = true;
}
if (state->allow_reconfiguration && output->commit_seq == 0 && enabled) {
// On first commit, require a new buffer if the compositor called a
// mode-setting function, even if the mode won't change. This makes it
// so the swapchain is created now.
needs_new_buffer = true;
}
if (!needs_new_buffer) {
return true;
}
wlr_log(WLR_DEBUG, "Attaching empty buffer to output for modeset");
struct wlr_buffer *buffer = output_acquire_empty_buffer(output, state);
if (buffer == NULL) {
return false;
}
*new_buffer = true;
wlr_output_state_set_buffer(state, buffer);
wlr_buffer_unlock(buffer);
return true;
}
void wlr_output_lock_attach_render(struct wlr_output *output, bool lock) {
if (lock) {
++output->attach_render_locks;
} else {
assert(output->attach_render_locks > 0);
--output->attach_render_locks;
}
wlr_log(WLR_DEBUG, "%s direct scan-out on output '%s' (locks: %d)",
lock ? "Disabling" : "Enabling", output->name,
output->attach_render_locks);
}
bool output_pick_format(struct wlr_output *output,
const struct wlr_drm_format_set *display_formats,
struct wlr_drm_format *format, uint32_t fmt) {
struct wlr_renderer *renderer = output->renderer;
struct wlr_allocator *allocator = output->allocator;
assert(renderer != NULL && allocator != NULL);
const struct wlr_drm_format_set *render_formats =
wlr_renderer_get_render_formats(renderer);
if (render_formats == NULL) {
wlr_log(WLR_ERROR, "Failed to get render formats");
return false;
}
const struct wlr_drm_format *render_format =
wlr_drm_format_set_get(render_formats, fmt);
if (render_format == NULL) {
wlr_log(WLR_DEBUG, "Renderer doesn't support format 0x%"PRIX32, fmt);
return false;
}
if (display_formats != NULL) {
const struct wlr_drm_format *display_format =
wlr_drm_format_set_get(display_formats, fmt);
if (display_format == NULL) {
wlr_log(WLR_DEBUG, "Output doesn't support format 0x%"PRIX32, fmt);
return false;
}
if (!wlr_drm_format_intersect(format, display_format, render_format)) {
wlr_log(WLR_DEBUG, "Failed to intersect display and render "
"modifiers for format 0x%"PRIX32 " on output %s",
fmt, output->name);
return false;
}
} else {
// The output can display any format
if (!wlr_drm_format_copy(format, render_format)) {
return false;
}
}
if (format->len == 0) {
wlr_drm_format_finish(format);
wlr_log(WLR_DEBUG, "Failed to pick output format");
return false;
}
return true;
}
struct wlr_render_pass *wlr_output_begin_render_pass(struct wlr_output *output,
struct wlr_output_state *state, struct wlr_buffer_pass_options *render_options) {
if (!wlr_output_configure_primary_swapchain(output, state, &output->swapchain)) {
return NULL;
}
struct wlr_buffer *buffer = wlr_swapchain_acquire(output->swapchain);
if (buffer == NULL) {
return NULL;
}
struct wlr_renderer *renderer = output->renderer;
assert(renderer != NULL);
struct wlr_render_pass *pass = wlr_renderer_begin_buffer_pass(renderer, buffer, render_options);
if (pass == NULL) {
return NULL;
}
wlr_output_state_set_buffer(state, buffer);
wlr_buffer_unlock(buffer);
return pass;
}
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