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#include <assert.h>
#include <stdlib.h>
#include <wlr/types/wlr_alpha_modifier_v1.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_fractional_scale_v1.h>
#include <wlr/types/wlr_linux_drm_syncobj_v1.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_presentation_time.h>
#include <wlr/types/wlr_single_pixel_buffer_v1.h>
#include <wlr/util/transform.h>
#include "types/wlr_scene.h"
static void handle_scene_buffer_outputs_update(
struct wl_listener *listener, void *data) {
struct wlr_scene_surface *surface =
wl_container_of(listener, surface, outputs_update);
if (surface->buffer->primary_output == NULL) {
return;
}
double scale = surface->buffer->primary_output->output->scale;
wlr_fractional_scale_v1_notify_scale(surface->surface, scale);
wlr_surface_set_preferred_buffer_scale(surface->surface, ceil(scale));
wlr_surface_set_preferred_buffer_transform(surface->surface,
surface->buffer->primary_output->output->transform);
}
static void handle_scene_buffer_output_enter(
struct wl_listener *listener, void *data) {
struct wlr_scene_surface *surface =
wl_container_of(listener, surface, output_enter);
struct wlr_scene_output *output = data;
wlr_surface_send_enter(surface->surface, output->output);
}
static void handle_scene_buffer_output_leave(
struct wl_listener *listener, void *data) {
struct wlr_scene_surface *surface =
wl_container_of(listener, surface, output_leave);
struct wlr_scene_output *output = data;
wlr_surface_send_leave(surface->surface, output->output);
}
static void handle_scene_buffer_output_sample(
struct wl_listener *listener, void *data) {
struct wlr_scene_surface *surface =
wl_container_of(listener, surface, output_sample);
const struct wlr_scene_output_sample_event *event = data;
struct wlr_scene_output *scene_output = event->output;
if (surface->buffer->primary_output != scene_output) {
return;
}
if (event->direct_scanout) {
wlr_presentation_surface_scanned_out_on_output(surface->surface, scene_output->output);
} else {
wlr_presentation_surface_textured_on_output(surface->surface, scene_output->output);
}
}
static void handle_scene_buffer_frame_done(
struct wl_listener *listener, void *data) {
struct wlr_scene_surface *surface =
wl_container_of(listener, surface, frame_done);
struct timespec *now = data;
wlr_surface_send_frame_done(surface->surface, now);
}
static void scene_surface_handle_surface_destroy(
struct wl_listener *listener, void *data) {
struct wlr_scene_surface *surface =
wl_container_of(listener, surface, surface_destroy);
wlr_scene_node_destroy(&surface->buffer->node);
}
// This is used for wlr_scene where it unconditionally locks buffers preventing
// reuse of the existing texture for shm clients. With the usage pattern of
// wlr_scene surface handling, we can mark its locked buffer as safe
// for mutation.
static void client_buffer_mark_next_can_damage(struct wlr_client_buffer *buffer) {
buffer->n_ignore_locks++;
}
static void scene_buffer_unmark_client_buffer(struct wlr_scene_buffer *scene_buffer) {
if (!scene_buffer->buffer) {
return;
}
struct wlr_client_buffer *buffer = wlr_client_buffer_get(scene_buffer->buffer);
if (!buffer) {
return;
}
// If the buffer was a single-pixel buffer where we cached its color
// then it won't have been marked as damage-allowed.
if (buffer->n_ignore_locks > 0) {
buffer->n_ignore_locks--;
}
}
static int min(int a, int b) {
return a < b ? a : b;
}
static void surface_reconfigure(struct wlr_scene_surface *scene_surface) {
struct wlr_scene_buffer *scene_buffer = scene_surface->buffer;
struct wlr_surface *surface = scene_surface->surface;
struct wlr_surface_state *state = &surface->current;
struct wlr_fbox src_box;
wlr_surface_get_buffer_source_box(surface, &src_box);
pixman_region32_t opaque;
pixman_region32_init(&opaque);
pixman_region32_copy(&opaque, &surface->opaque_region);
int width = state->width;
int height = state->height;
if (!wlr_box_empty(&scene_surface->clip)) {
struct wlr_box *clip = &scene_surface->clip;
int buffer_width = state->buffer_width;
int buffer_height = state->buffer_height;
width = min(clip->width, width - clip->x);
height = min(clip->height, height - clip->y);
wlr_fbox_transform(&src_box, &src_box, state->transform,
buffer_width, buffer_height);
wlr_output_transform_coords(state->transform, &buffer_width, &buffer_height);
src_box.x += (double)(clip->x * src_box.width) / state->width;
src_box.y += (double)(clip->y * src_box.height) / state->height;
src_box.width *= (double)width / state->width;
src_box.height *= (double)height / state->height;
wlr_fbox_transform(&src_box, &src_box, wlr_output_transform_invert(state->transform),
buffer_width, buffer_height);
pixman_region32_translate(&opaque, -clip->x, -clip->y);
pixman_region32_intersect_rect(&opaque, &opaque, 0, 0, width, height);
}
if (width <= 0 || height <= 0) {
wlr_scene_buffer_set_buffer(scene_buffer, NULL);
pixman_region32_fini(&opaque);
return;
}
float opacity = 1.0;
const struct wlr_alpha_modifier_surface_v1_state *alpha_modifier_state =
wlr_alpha_modifier_v1_get_surface_state(surface);
if (alpha_modifier_state != NULL) {
opacity = (float)alpha_modifier_state->multiplier;
}
wlr_scene_buffer_set_opaque_region(scene_buffer, &opaque);
wlr_scene_buffer_set_source_box(scene_buffer, &src_box);
wlr_scene_buffer_set_dest_size(scene_buffer, width, height);
wlr_scene_buffer_set_transform(scene_buffer, state->transform);
wlr_scene_buffer_set_opacity(scene_buffer, opacity);
scene_buffer_unmark_client_buffer(scene_buffer);
if (surface->buffer) {
// If we've cached the buffer's single-pixel buffer color
// then any in-place updates to the texture wouldn't be
// reflected in rendering. So only allow in-place texture
// updates if it's not a single pixel buffer. Note that we
// can't use the cached scene_buffer->is_single_pixel_buffer
// because that's only set later on.
bool is_single_pixel_buffer = false;
if (surface->buffer->source != NULL) {
struct wlr_single_pixel_buffer_v1 *spb =
wlr_single_pixel_buffer_v1_try_from_buffer(surface->buffer->source);
is_single_pixel_buffer = spb != NULL;
}
if (!is_single_pixel_buffer) {
client_buffer_mark_next_can_damage(surface->buffer);
}
struct wlr_linux_drm_syncobj_surface_v1_state *syncobj_surface_state =
wlr_linux_drm_syncobj_v1_get_surface_state(surface);
struct wlr_drm_syncobj_timeline *wait_timeline = NULL;
uint64_t wait_point = 0;
if (syncobj_surface_state != NULL) {
wait_timeline = syncobj_surface_state->acquire_timeline;
wait_point = syncobj_surface_state->acquire_point;
}
struct wlr_scene_buffer_set_buffer_options options = {
.damage = &surface->buffer_damage,
.wait_timeline = wait_timeline,
.wait_point = wait_point,
};
wlr_scene_buffer_set_buffer_with_options(scene_buffer,
&surface->buffer->base, &options);
if (syncobj_surface_state != NULL &&
(surface->current.committed & WLR_SURFACE_STATE_BUFFER) &&
surface->buffer->source != NULL) {
wlr_linux_drm_syncobj_v1_state_signal_release_with_buffer(syncobj_surface_state,
surface->buffer->source);
}
} else {
wlr_scene_buffer_set_buffer(scene_buffer, NULL);
}
pixman_region32_fini(&opaque);
}
static void handle_scene_surface_surface_commit(
struct wl_listener *listener, void *data) {
struct wlr_scene_surface *surface =
wl_container_of(listener, surface, surface_commit);
struct wlr_scene_buffer *scene_buffer = surface->buffer;
surface_reconfigure(surface);
// If the surface has requested a frame done event, honour that. The
// frame_callback_list will be populated in this case. We should only
// schedule the frame however if the node is enabled and there is an
// output intersecting, otherwise the frame done events would never reach
// the surface anyway.
int lx, ly;
bool enabled = wlr_scene_node_coords(&scene_buffer->node, &lx, &ly);
if (!wl_list_empty(&surface->surface->current.frame_callback_list) &&
surface->buffer->primary_output != NULL && enabled) {
wlr_output_schedule_frame(surface->buffer->primary_output->output);
}
}
static bool scene_buffer_point_accepts_input(struct wlr_scene_buffer *scene_buffer,
double *sx, double *sy) {
struct wlr_scene_surface *scene_surface =
wlr_scene_surface_try_from_buffer(scene_buffer);
*sx += scene_surface->clip.x;
*sy += scene_surface->clip.y;
return wlr_surface_point_accepts_input(scene_surface->surface, *sx, *sy);
}
static void surface_addon_destroy(struct wlr_addon *addon) {
struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);
scene_buffer_unmark_client_buffer(surface->buffer);
wlr_addon_finish(&surface->addon);
wl_list_remove(&surface->outputs_update.link);
wl_list_remove(&surface->output_enter.link);
wl_list_remove(&surface->output_leave.link);
wl_list_remove(&surface->output_sample.link);
wl_list_remove(&surface->frame_done.link);
wl_list_remove(&surface->surface_destroy.link);
wl_list_remove(&surface->surface_commit.link);
free(surface);
}
static const struct wlr_addon_interface surface_addon_impl = {
.name = "wlr_scene_surface",
.destroy = surface_addon_destroy,
};
struct wlr_scene_surface *wlr_scene_surface_try_from_buffer(
struct wlr_scene_buffer *scene_buffer) {
struct wlr_addon *addon = wlr_addon_find(&scene_buffer->node.addons,
scene_buffer, &surface_addon_impl);
if (!addon) {
return NULL;
}
struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);
return surface;
}
struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent,
struct wlr_surface *wlr_surface) {
struct wlr_scene_surface *surface = calloc(1, sizeof(*surface));
if (surface == NULL) {
return NULL;
}
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_create(parent, NULL);
if (!scene_buffer) {
free(surface);
return NULL;
}
surface->buffer = scene_buffer;
surface->surface = wlr_surface;
scene_buffer->point_accepts_input = scene_buffer_point_accepts_input;
surface->outputs_update.notify = handle_scene_buffer_outputs_update;
wl_signal_add(&scene_buffer->events.outputs_update, &surface->outputs_update);
surface->output_enter.notify = handle_scene_buffer_output_enter;
wl_signal_add(&scene_buffer->events.output_enter, &surface->output_enter);
surface->output_leave.notify = handle_scene_buffer_output_leave;
wl_signal_add(&scene_buffer->events.output_leave, &surface->output_leave);
surface->output_sample.notify = handle_scene_buffer_output_sample;
wl_signal_add(&scene_buffer->events.output_sample, &surface->output_sample);
surface->frame_done.notify = handle_scene_buffer_frame_done;
wl_signal_add(&scene_buffer->events.frame_done, &surface->frame_done);
surface->surface_destroy.notify = scene_surface_handle_surface_destroy;
wl_signal_add(&wlr_surface->events.destroy, &surface->surface_destroy);
surface->surface_commit.notify = handle_scene_surface_surface_commit;
wl_signal_add(&wlr_surface->events.commit, &surface->surface_commit);
wlr_addon_init(&surface->addon, &scene_buffer->node.addons,
scene_buffer, &surface_addon_impl);
surface_reconfigure(surface);
return surface;
}
void scene_surface_set_clip(struct wlr_scene_surface *surface, struct wlr_box *clip) {
if (wlr_box_equal(clip, &surface->clip)) {
return;
}
if (clip) {
surface->clip = *clip;
} else {
surface->clip = (struct wlr_box){0};
}
surface_reconfigure(surface);
}
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