File: surface.c

package info (click to toggle)
wlroots 0.19.2-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 4,592 kB
  • sloc: ansic: 75,766; xml: 2,739; sh: 33; makefile: 23
file content (344 lines) | stat: -rw-r--r-- 11,592 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
#include <assert.h>
#include <stdlib.h>
#include <wlr/types/wlr_alpha_modifier_v1.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_fractional_scale_v1.h>
#include <wlr/types/wlr_linux_drm_syncobj_v1.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_presentation_time.h>
#include <wlr/types/wlr_single_pixel_buffer_v1.h>
#include <wlr/util/transform.h>
#include "types/wlr_scene.h"

static void handle_scene_buffer_outputs_update(
		struct wl_listener *listener, void *data) {
	struct wlr_scene_surface *surface =
		wl_container_of(listener, surface, outputs_update);

	if (surface->buffer->primary_output == NULL) {
		return;
	}
	double scale = surface->buffer->primary_output->output->scale;
	wlr_fractional_scale_v1_notify_scale(surface->surface, scale);
	wlr_surface_set_preferred_buffer_scale(surface->surface, ceil(scale));
	wlr_surface_set_preferred_buffer_transform(surface->surface,
		surface->buffer->primary_output->output->transform);
}

static void handle_scene_buffer_output_enter(
		struct wl_listener *listener, void *data) {
	struct wlr_scene_surface *surface =
		wl_container_of(listener, surface, output_enter);
	struct wlr_scene_output *output = data;

	wlr_surface_send_enter(surface->surface, output->output);
}

static void handle_scene_buffer_output_leave(
		struct wl_listener *listener, void *data) {
	struct wlr_scene_surface *surface =
		wl_container_of(listener, surface, output_leave);
	struct wlr_scene_output *output = data;

	wlr_surface_send_leave(surface->surface, output->output);
}

static void handle_scene_buffer_output_sample(
		struct wl_listener *listener, void *data) {
	struct wlr_scene_surface *surface =
		wl_container_of(listener, surface, output_sample);
	const struct wlr_scene_output_sample_event *event = data;
	struct wlr_scene_output *scene_output = event->output;
	if (surface->buffer->primary_output != scene_output) {
		return;
	}

	if (event->direct_scanout) {
		wlr_presentation_surface_scanned_out_on_output(surface->surface, scene_output->output);
	} else {
		wlr_presentation_surface_textured_on_output(surface->surface, scene_output->output);
	}
}

static void handle_scene_buffer_frame_done(
		struct wl_listener *listener, void *data) {
	struct wlr_scene_surface *surface =
		wl_container_of(listener, surface, frame_done);
	struct timespec *now = data;

	wlr_surface_send_frame_done(surface->surface, now);
}

static void scene_surface_handle_surface_destroy(
		struct wl_listener *listener, void *data) {
	struct wlr_scene_surface *surface =
		wl_container_of(listener, surface, surface_destroy);

	wlr_scene_node_destroy(&surface->buffer->node);
}

// This is used for wlr_scene where it unconditionally locks buffers preventing
// reuse of the existing texture for shm clients. With the usage pattern of
// wlr_scene surface handling, we can mark its locked buffer as safe
// for mutation.
static void client_buffer_mark_next_can_damage(struct wlr_client_buffer *buffer) {
	buffer->n_ignore_locks++;
}

static void scene_buffer_unmark_client_buffer(struct wlr_scene_buffer *scene_buffer) {
	if (!scene_buffer->buffer) {
		return;
	}

	struct wlr_client_buffer *buffer = wlr_client_buffer_get(scene_buffer->buffer);
	if (!buffer) {
		return;
	}

	// If the buffer was a single-pixel buffer where we cached its color
	// then it won't have been marked as damage-allowed.
	if (buffer->n_ignore_locks > 0) {
		buffer->n_ignore_locks--;
	}
}

static int min(int a, int b) {
	return a < b ? a : b;
}

static void surface_reconfigure(struct wlr_scene_surface *scene_surface) {
	struct wlr_scene_buffer *scene_buffer = scene_surface->buffer;
	struct wlr_surface *surface = scene_surface->surface;
	struct wlr_surface_state *state = &surface->current;

	struct wlr_fbox src_box;
	wlr_surface_get_buffer_source_box(surface, &src_box);

	pixman_region32_t opaque;
	pixman_region32_init(&opaque);
	pixman_region32_copy(&opaque, &surface->opaque_region);

	int width = state->width;
	int height = state->height;

	if (!wlr_box_empty(&scene_surface->clip)) {
		struct wlr_box *clip = &scene_surface->clip;

		int buffer_width = state->buffer_width;
		int buffer_height = state->buffer_height;
		width = min(clip->width, width - clip->x);
		height = min(clip->height, height - clip->y);

		wlr_fbox_transform(&src_box, &src_box, state->transform,
			buffer_width, buffer_height);
		wlr_output_transform_coords(state->transform, &buffer_width, &buffer_height);

		src_box.x += (double)(clip->x * src_box.width) / state->width;
		src_box.y += (double)(clip->y * src_box.height) / state->height;
		src_box.width *= (double)width / state->width;
		src_box.height *= (double)height / state->height;

		wlr_fbox_transform(&src_box, &src_box, wlr_output_transform_invert(state->transform),
			buffer_width, buffer_height);

		pixman_region32_translate(&opaque, -clip->x, -clip->y);
		pixman_region32_intersect_rect(&opaque, &opaque, 0, 0, width, height);
	}

	if (width <= 0 || height <= 0) {
		wlr_scene_buffer_set_buffer(scene_buffer, NULL);
		pixman_region32_fini(&opaque);
		return;
	}

	float opacity = 1.0;
	const struct wlr_alpha_modifier_surface_v1_state *alpha_modifier_state =
		wlr_alpha_modifier_v1_get_surface_state(surface);
	if (alpha_modifier_state != NULL) {
		opacity = (float)alpha_modifier_state->multiplier;
	}

	wlr_scene_buffer_set_opaque_region(scene_buffer, &opaque);
	wlr_scene_buffer_set_source_box(scene_buffer, &src_box);
	wlr_scene_buffer_set_dest_size(scene_buffer, width, height);
	wlr_scene_buffer_set_transform(scene_buffer, state->transform);
	wlr_scene_buffer_set_opacity(scene_buffer, opacity);

	scene_buffer_unmark_client_buffer(scene_buffer);

	if (surface->buffer) {
		// If we've cached the buffer's single-pixel buffer color
		// then any in-place updates to the texture wouldn't be
		// reflected in rendering. So only allow in-place texture
		// updates if it's not a single pixel buffer.  Note that we
		// can't use the cached scene_buffer->is_single_pixel_buffer
		// because that's only set later on.
		bool is_single_pixel_buffer = false;
		if (surface->buffer->source != NULL) {
			struct wlr_single_pixel_buffer_v1 *spb =
				wlr_single_pixel_buffer_v1_try_from_buffer(surface->buffer->source);
			is_single_pixel_buffer = spb != NULL;
		}
		if (!is_single_pixel_buffer) {
			client_buffer_mark_next_can_damage(surface->buffer);
		}

		struct wlr_linux_drm_syncobj_surface_v1_state *syncobj_surface_state =
			wlr_linux_drm_syncobj_v1_get_surface_state(surface);

		struct wlr_drm_syncobj_timeline *wait_timeline = NULL;
		uint64_t wait_point = 0;
		if (syncobj_surface_state != NULL) {
			wait_timeline = syncobj_surface_state->acquire_timeline;
			wait_point = syncobj_surface_state->acquire_point;
		}

		struct wlr_scene_buffer_set_buffer_options options = {
			.damage = &surface->buffer_damage,
			.wait_timeline = wait_timeline,
			.wait_point = wait_point,
		};
		wlr_scene_buffer_set_buffer_with_options(scene_buffer,
			&surface->buffer->base, &options);

		if (syncobj_surface_state != NULL &&
				(surface->current.committed & WLR_SURFACE_STATE_BUFFER) &&
				surface->buffer->source != NULL) {
			wlr_linux_drm_syncobj_v1_state_signal_release_with_buffer(syncobj_surface_state,
				surface->buffer->source);
		}
	} else {
		wlr_scene_buffer_set_buffer(scene_buffer, NULL);
	}

	pixman_region32_fini(&opaque);
}

static void handle_scene_surface_surface_commit(
		struct wl_listener *listener, void *data) {
	struct wlr_scene_surface *surface =
		wl_container_of(listener, surface, surface_commit);
	struct wlr_scene_buffer *scene_buffer = surface->buffer;

	surface_reconfigure(surface);

	// If the surface has requested a frame done event, honour that. The
	// frame_callback_list will be populated in this case. We should only
	// schedule the frame however if the node is enabled and there is an
	// output intersecting, otherwise the frame done events would never reach
	// the surface anyway.
	int lx, ly;
	bool enabled = wlr_scene_node_coords(&scene_buffer->node, &lx, &ly);

	if (!wl_list_empty(&surface->surface->current.frame_callback_list) &&
			surface->buffer->primary_output != NULL && enabled) {
		wlr_output_schedule_frame(surface->buffer->primary_output->output);
	}
}

static bool scene_buffer_point_accepts_input(struct wlr_scene_buffer *scene_buffer,
		double *sx, double *sy) {
	struct wlr_scene_surface *scene_surface =
		wlr_scene_surface_try_from_buffer(scene_buffer);

	*sx += scene_surface->clip.x;
	*sy += scene_surface->clip.y;

	return wlr_surface_point_accepts_input(scene_surface->surface, *sx, *sy);
}

static void surface_addon_destroy(struct wlr_addon *addon) {
	struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);

	scene_buffer_unmark_client_buffer(surface->buffer);

	wlr_addon_finish(&surface->addon);

	wl_list_remove(&surface->outputs_update.link);
	wl_list_remove(&surface->output_enter.link);
	wl_list_remove(&surface->output_leave.link);
	wl_list_remove(&surface->output_sample.link);
	wl_list_remove(&surface->frame_done.link);
	wl_list_remove(&surface->surface_destroy.link);
	wl_list_remove(&surface->surface_commit.link);

	free(surface);
}

static const struct wlr_addon_interface surface_addon_impl = {
	.name = "wlr_scene_surface",
	.destroy = surface_addon_destroy,
};

struct wlr_scene_surface *wlr_scene_surface_try_from_buffer(
		struct wlr_scene_buffer *scene_buffer) {
	struct wlr_addon *addon = wlr_addon_find(&scene_buffer->node.addons,
		scene_buffer, &surface_addon_impl);
	if (!addon) {
		return NULL;
	}

	struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);
	return surface;
}

struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent,
		struct wlr_surface *wlr_surface) {
	struct wlr_scene_surface *surface = calloc(1, sizeof(*surface));
	if (surface == NULL) {
		return NULL;
	}

	struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_create(parent, NULL);
	if (!scene_buffer) {
		free(surface);
		return NULL;
	}

	surface->buffer = scene_buffer;
	surface->surface = wlr_surface;
	scene_buffer->point_accepts_input = scene_buffer_point_accepts_input;

	surface->outputs_update.notify = handle_scene_buffer_outputs_update;
	wl_signal_add(&scene_buffer->events.outputs_update, &surface->outputs_update);

	surface->output_enter.notify = handle_scene_buffer_output_enter;
	wl_signal_add(&scene_buffer->events.output_enter, &surface->output_enter);

	surface->output_leave.notify = handle_scene_buffer_output_leave;
	wl_signal_add(&scene_buffer->events.output_leave, &surface->output_leave);

	surface->output_sample.notify = handle_scene_buffer_output_sample;
	wl_signal_add(&scene_buffer->events.output_sample, &surface->output_sample);

	surface->frame_done.notify = handle_scene_buffer_frame_done;
	wl_signal_add(&scene_buffer->events.frame_done, &surface->frame_done);

	surface->surface_destroy.notify = scene_surface_handle_surface_destroy;
	wl_signal_add(&wlr_surface->events.destroy, &surface->surface_destroy);

	surface->surface_commit.notify = handle_scene_surface_surface_commit;
	wl_signal_add(&wlr_surface->events.commit, &surface->surface_commit);

	wlr_addon_init(&surface->addon, &scene_buffer->node.addons,
		scene_buffer, &surface_addon_impl);

	surface_reconfigure(surface);

	return surface;
}

void scene_surface_set_clip(struct wlr_scene_surface *surface, struct wlr_box *clip) {
	if (wlr_box_equal(clip, &surface->clip)) {
		return;
	}

	if (clip) {
		surface->clip = *clip;
	} else {
		surface->clip = (struct wlr_box){0};
	}

	surface_reconfigure(surface);
}