1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198
|
/*
* Demo user widget for WINGs
*
* Author: Alfredo K. Kojima
*
* This file is in the public domain.
*
*/
/*
*
* Include the WINGs private data header.
*
*
*/
#include <WINGs/WINGsP.h>
/*
* Our public header.
*/
#include "mywidget.h"
/*
* Define the widget "class"
*/
typedef struct W_MyWidget {
/* these two fields must be present in all your widgets in this
* exact position */
W_Class widgetClass;
WMView *view;
/* put your stuff here */
char *text;
} _MyWidget;
/* some forward declarations */
static void destroyMyWidget(_MyWidget * mPtr);
static void paintMyWidget(_MyWidget * mPtr);
static void handleEvents(XEvent * event, void *data);
static void handleActionEvents(XEvent * event, void *data);
/*
* Delegates
* See the source for the other widgets to see how to use.
* You won't need to use this most of the time.
*/
static W_ViewDelegate _MyWidgetDelegate = {
NULL,
NULL,
NULL,
NULL,
NULL
};
/* our widget class ID */
static W_Class myWidgetClass = 0;
/*
* Initializer for our widget. Must be called before creating any
* instances of the widget.
*/
W_Class InitMyWidget(WMScreen * scr)
{
(void)scr;
/* register our widget with WINGs and get our widget class ID */
if (!myWidgetClass) {
myWidgetClass = W_RegisterUserWidget();
}
return myWidgetClass;
}
/*
* Our widget fabrication plant.
*/
MyWidget *CreateMyWidget(WMWidget * parent)
{
MyWidget *mPtr;
/* allocate some storage for our new widget instance */
mPtr = wmalloc(sizeof(MyWidget));
/* initialize it */
memset(mPtr, 0, sizeof(MyWidget));
/* set the class ID */
mPtr->widgetClass = myWidgetClass;
/*
* Create the view for our widget.
* Note: the Window for the view is only created after the view is
* realized with W_RealizeView()
*
* Consider the returned view as read-only.
*/
mPtr->view = W_CreateView(W_VIEW(parent));
if (!mPtr->view) {
wfree(mPtr);
return NULL;
}
/* always do this */
mPtr->view->self = mPtr;
/* setup the delegates for the view */
mPtr->view->delegate = &_MyWidgetDelegate;
/*
* Intercept some events for our widget, so that we can handle them.
*/
WMCreateEventHandler(mPtr->view, ExposureMask /* this allows us to know when we should paint */
| StructureNotifyMask, /* this allows us to know things like when we are destroyed */
handleEvents, mPtr);
/*
* Intercept some other events. This could be merged with the above
* call, but we separate for more organization.
*/
WMCreateEventHandler(mPtr->view, ButtonPressMask, handleActionEvents, mPtr);
return mPtr;
}
/*
* Paint our widget contents.
*/
static void paintMyWidget(_MyWidget * mPtr)
{
W_Screen *scr = mPtr->view->screen;
WMColor *color;
if (mPtr->text) {
color = WMWhiteColor(scr);
W_PaintText(mPtr->view, mPtr->view->window, scr->normalFont, 0, 0,
mPtr->view->size.width, WACenter, color, False, mPtr->text, strlen(mPtr->text));
WMReleaseColor(color);
}
}
static void handleEvents(XEvent * event, void *data)
{
_MyWidget *mPtr = (_MyWidget *) data;
switch (event->type) {
case Expose:
if (event->xexpose.count != 0)
break;
paintMyWidget(mPtr);
break;
case DestroyNotify:
destroyMyWidget(mPtr);
break;
}
}
static void handleActionEvents(XEvent * event, void *data)
{
_MyWidget *mPtr = (_MyWidget *) data;
switch (event->type) {
case ButtonPress:
XBell(mPtr->view->screen->display, 100);
XBell(mPtr->view->screen->display, 100);
break;
}
}
void SetMyWidgetText(MyWidget * mPtr, char *text)
{
CHECK_CLASS(mPtr, myWidgetClass);
if (mPtr->text)
wfree(mPtr->text);
mPtr->text = wstrdup(text);
if (W_VIEW_MAPPED(mPtr->view)) {
paintMyWidget(mPtr);
}
}
static void destroyMyWidget(_MyWidget * mPtr)
{
/*
* Free all data we allocated for our widget.
*/
if (mPtr->text)
wfree(mPtr->text);
wfree(mPtr);
}
|