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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<Option title="Wolf4SDL\DC" />
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<Option output="Wolf4SDL.elf" prefix_auto="0" extension_auto="0" />
<Option type="1" />
<Option compiler="dreamcast_shelf_dependent" />
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<Compiler>
<Add directory="C:\cygwin\usr\local\dc\kos\kos-ports\include\SDL" />
</Compiler>
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<Add option="-lSDL_mixer" />
<Add option="-lSDL" />
<Add option="-lm" />
<Add option="-lz" />
</Linker>
</Target>
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<Unit filename="audiosod.h" />
<Unit filename="audiowl6.h" />
<Unit filename="dc\dc_cd.cpp" />
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<Unit filename="dc\dc_video.cpp" />
<Unit filename="dc\dc_vmu.cpp" />
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<Unit filename="mame\fmopl.cpp" />
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<Unit filename="gfxv_sod.h" />
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<Unit filename="id_vl.cpp" />
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<Unit filename="wl_act2.cpp" />
<Unit filename="wl_agent.cpp" />
<Unit filename="wl_atmos.cpp" />
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<Unit filename="wl_dir3dspr.cpp" />
<Unit filename="wl_draw.cpp" />
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<Unit filename="wl_game.cpp" />
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<Unit filename="wl_play.cpp" />
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