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//Wolf4SDL\DC
//dc_vmu.cpp
//2009 - Cyle Terry
#if defined(_arch_dreamcast)
#include <string.h>
#include "../wl_def.h"
#include "dc/maple.h"
#include "dc/maple/controller.h"
#include "dc/maple/vmu.h"
#include "dc/vmu_pkg.h"
#include "kos/fs.h"
#include "zlib/zlib.h"
#include "dc_vmu.h"
maple_device_t *vmu_lcd_addr[8];
void DC_StatusDrawLCD(int lcd) {
const char *character;
int x, y;
int xi, xb;
int i = 0;
uint8 bitmap[48 * 32 / 8];
maple_device_t *vmu_lcd_addr;
memset(bitmap, 0, sizeof(bitmap));
character = e_BJFaces[lcd - FACE1APIC];
if(character) {
for(y = 0; y < LCD_HEIGHT; y++) {
for(x = 0; x < LCD_WIDTH; x++) {
xi = x / 8;
xb = 0x80 >> (x % 8);
if(character[(31 - y) * 48 + (47 - x)] == '.')
bitmap[y * (48 / 8) + xi] |= xb;
}
}
}
while ((vmu_lcd_addr = maple_enum_type(i++, MAPLE_FUNC_LCD)))
vmu_draw_lcd(vmu_lcd_addr, bitmap);
vmu_shutdown ();
}
void DC_StatusClearLCD() {
int x, y;
int xi;
int i = 0;
uint8 bitmap[48 * 32 / 8];
maple_device_t *vmu_lcd_addr;
memset(bitmap, 0, sizeof(bitmap));
for(y = 0; y < LCD_HEIGHT; y++) {
for(x = 0; x < LCD_WIDTH; x++) {
xi = x / 8;
bitmap[y * (48 / 8) + xi] |= 0;
}
}
while ((vmu_lcd_addr = maple_enum_type(i++, MAPLE_FUNC_LCD)))
vmu_draw_lcd(vmu_lcd_addr, bitmap);
vmu_shutdown ();
}
void DC_SaveToVMU(char *fname, char *str) {
char destination[32];
int filesize = 0;
int vmu_package_size;
unsigned long zipsize = 0;
unsigned char *vmu_package_out;
unsigned char *data;
unsigned char *zipdata;
file_t file;
vmu_pkg_t vmu_package;
DiskFlopAnim(102, 85);
strcpy(destination, "/vmu/a1/");
strcat(destination, fname);
file = fs_open(fname, O_RDONLY);
filesize = fs_total(file);
data = (unsigned char*)malloc(filesize);
fs_read(file, data, filesize);
fs_close(file);
DiskFlopAnim(102, 85);
zipsize = filesize * 2;
zipdata = (unsigned char*)malloc(zipsize);
compress(zipdata, &zipsize, data, filesize);
DiskFlopAnim(102, 85);
#ifdef SPEAR
strcpy(vmu_package.desc_short, "Sod4SDL\\DC");
strcpy(vmu_package.app_id, "Sod4SDL\\DC");
#else
strcpy(vmu_package.desc_short, "Wolf4SDL\\DC");
strcpy(vmu_package.app_id, "Wolf4SDL\\DC");
#endif
if(str == NULL)
strcpy(vmu_package.desc_long, "Configuration");
else {
strcpy(vmu_package.desc_long, "Game Save - ");
strcat(vmu_package.desc_long, str);
}
vmu_package.icon_cnt = 1;
vmu_package.icon_anim_speed = 0;
memcpy(&vmu_package.icon_pal[0], vmu_bios_save_icon, 32);
vmu_package.icon_data = vmu_bios_save_icon + 32;
vmu_package.eyecatch_type = VMUPKG_EC_NONE;
vmu_package.data_len = zipsize;
vmu_package.data = zipdata;
vmu_pkg_build(&vmu_package, &vmu_package_out, &vmu_package_size);
DiskFlopAnim(102, 85);
fs_unlink(destination);
file = fs_open(destination, O_WRONLY);
fs_write(file, vmu_package_out, vmu_package_size);
fs_close(file);
DiskFlopAnim(102, 85);
free(vmu_package_out);
free(data);
free(zipdata);
}
int DC_LoadFromVMU(char *fname) {
char fpath[64];
int file;
int filesize;
unsigned long unzipsize;
unsigned char *data;
unsigned char *unzipdata;
vmu_pkg_t vmu_package;
sprintf(fpath, "/vmu/a1/%s", fname);
file = fs_open(fpath, O_RDONLY);
if(file == 0) return 0;
filesize = fs_total(file);
if(filesize <= 0) return 0;
data = (unsigned char*)malloc(filesize);
fs_read(file, data, filesize);
fs_close(file);
if(!strcmp(fname, configname))
DiskFlopAnim(102, 85);
vmu_pkg_parse(data, &vmu_package);
if(!strcmp(fname, configname))
DiskFlopAnim(102, 85);
unzipdata = (unsigned char*)malloc(65536);
unzipsize = 65536;
uncompress(unzipdata, &unzipsize, (unsigned char*)vmu_package.data, vmu_package.data_len);
if(!strcmp(fname, configname))
DiskFlopAnim(102, 85);
fs_unlink(fname);
file = fs_open(fname, O_WRONLY);
fs_write(file, unzipdata, unzipsize);
fs_close(file);
if(!strcmp(fname, configname))
DiskFlopAnim(102, 85);
free(data);
free(unzipdata);
return 1;
}
#endif
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