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//Wolf4SDL\DC
//dc_maple.cpp
//2009 - Cyle Terry
#if defined(_arch_dreamcast)
#include <SDL.h>
#include "dc/maple.h"
#include "dc/maple/controller.h"
#include "dc/maple/vmu.h"
int DC_MousePresent() {
return maple_first_mouse() != 0;
}
void DC_WaitButtonPress(int button)
{
int first_controller = 0;
cont_cond_t controller_condition;
first_controller = maple_first_controller();
cont_get_cond(first_controller, &controller_condition);
while((controller_condition.buttons & button)) {
SDL_Delay(5);
cont_get_cond(first_controller, &controller_condition);
}
}
void DC_WaitButtonRelease(int button)
{
int first_controller = 0;
cont_cond_t controller_condition;
first_controller = maple_first_controller();
cont_get_cond(first_controller, &controller_condition);
while(!(controller_condition.buttons & button)) {
SDL_Delay(5);
cont_get_cond(first_controller, &controller_condition);
}
}
int DC_ButtonPress(int button)
{
int first_controller = 0;
cont_cond_t controller_condition;
first_controller = maple_first_controller();
cont_get_cond(first_controller, &controller_condition);
if(!(controller_condition.buttons & button))
return 1;
else
return 0;
}
#endif
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