File: audiowl6.h

package info (click to toggle)
wolf4sdl 1.7+svn262+dfsg1-2
  • links: PTS, VCS
  • area: contrib
  • in suites: jessie, jessie-kfreebsd
  • size: 3,964 kB
  • ctags: 9,047
  • sloc: cpp: 34,651; ansic: 1,257; objc: 246; makefile: 157; sh: 14
file content (153 lines) | stat: -rw-r--r-- 4,345 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
/////////////////////////////////////////////////
//
// MUSE Header for .WL6
// Created Tue Jul 14 15:04:53 1992
//
/////////////////////////////////////////////////

//
// Sound names & indexes
//
typedef enum {
	HITWALLSND,              // 0
	SELECTWPNSND,            // 1
	SELECTITEMSND,           // 2
	HEARTBEATSND,            // 3
	MOVEGUN2SND,             // 4
	MOVEGUN1SND,             // 5
	NOWAYSND,                // 6
	NAZIHITPLAYERSND,        // 7
	SCHABBSTHROWSND,         // 8
	PLAYERDEATHSND,          // 9
	DOGDEATHSND,             // 10
	ATKGATLINGSND,           // 11
	GETKEYSND,               // 12
	NOITEMSND,               // 13
	WALK1SND,                // 14
	WALK2SND,                // 15
	TAKEDAMAGESND,           // 16
	GAMEOVERSND,             // 17
	OPENDOORSND,             // 18
	CLOSEDOORSND,            // 19
	DONOTHINGSND,            // 20
	HALTSND,                 // 21
	DEATHSCREAM2SND,         // 22
	ATKKNIFESND,             // 23
	ATKPISTOLSND,            // 24
	DEATHSCREAM3SND,         // 25
	ATKMACHINEGUNSND,        // 26
	HITENEMYSND,             // 27
	SHOOTDOORSND,            // 28
	DEATHSCREAM1SND,         // 29
	GETMACHINESND,           // 30
	GETAMMOSND,              // 31
	SHOOTSND,                // 32
	HEALTH1SND,              // 33
	HEALTH2SND,              // 34
	BONUS1SND,               // 35
	BONUS2SND,               // 36
	BONUS3SND,               // 37
	GETGATLINGSND,           // 38
	ESCPRESSEDSND,           // 39
	LEVELDONESND,            // 40
	DOGBARKSND,              // 41
	ENDBONUS1SND,            // 42
	ENDBONUS2SND,            // 43
	BONUS1UPSND,             // 44
	BONUS4SND,               // 45
	PUSHWALLSND,             // 46
	NOBONUSSND,              // 47
	PERCENT100SND,           // 48
	BOSSACTIVESND,           // 49
	MUTTISND,                // 50
	SCHUTZADSND,             // 51
	AHHHGSND,                // 52
	DIESND,                  // 53
	EVASND,                  // 54
	GUTENTAGSND,             // 55
	LEBENSND,                // 56
	SCHEISTSND,              // 57
	NAZIFIRESND,             // 58
	BOSSFIRESND,             // 59
	SSFIRESND,               // 60
	SLURPIESND,              // 61
	TOT_HUNDSND,             // 62
	MEINGOTTSND,             // 63
	SCHABBSHASND,            // 64
	HITLERHASND,             // 65
	SPIONSND,                // 66
	NEINSOVASSND,            // 67
	DOGATTACKSND,            // 68
	FLAMETHROWERSND,         // 69
	MECHSTEPSND,             // 70
	GOOBSSND,                // 71
	YEAHSND,                 // 72
#ifndef APOGEE_1_0
	DEATHSCREAM4SND,         // 73
	DEATHSCREAM5SND,         // 74
	DEATHSCREAM6SND,         // 75
	DEATHSCREAM7SND,         // 76
	DEATHSCREAM8SND,         // 77
	DEATHSCREAM9SND,         // 78
	DONNERSND,               // 79
	EINESND,                 // 80
	ERLAUBENSND,             // 81
	KEINSND,                 // 82
	MEINSND,                 // 83
	ROSESND,                 // 84
	MISSILEFIRESND,          // 85
	MISSILEHITSND,           // 86
#endif
	LASTSOUND
} soundnames;

//
// Base offsets
//
#define STARTPCSOUNDS		0
#define STARTADLIBSOUNDS	LASTSOUND
#define STARTDIGISOUNDS		(2*LASTSOUND)
#define STARTMUSIC		    (3*LASTSOUND)

//
// Music names & indexes
//
typedef enum {
	CORNER_MUS,              // 0
	DUNGEON_MUS,             // 1
	WARMARCH_MUS,            // 2
	GETTHEM_MUS,             // 3
	HEADACHE_MUS,            // 4
	HITLWLTZ_MUS,            // 5
	INTROCW3_MUS,            // 6
	NAZI_NOR_MUS,            // 7
	NAZI_OMI_MUS,            // 8
	POW_MUS,                 // 9
	SALUTE_MUS,              // 10
	SEARCHN_MUS,             // 11
	SUSPENSE_MUS,            // 12
	VICTORS_MUS,             // 13
	WONDERIN_MUS,            // 14
	FUNKYOU_MUS,             // 15
	ENDLEVEL_MUS,            // 16
	GOINGAFT_MUS,            // 17
	PREGNANT_MUS,            // 18
	ULTIMATE_MUS,            // 19
	NAZI_RAP_MUS,            // 20
	ZEROHOUR_MUS,            // 21
	TWELFTH_MUS,             // 22
	ROSTER_MUS,              // 23
	URAHERO_MUS,             // 24
	VICMARCH_MUS,            // 25
	PACMAN_MUS,              // 26
	LASTMUSIC
} musicnames;

#define NUMSOUNDS		    LASTSOUND
#define NUMSNDCHUNKS		(STARTMUSIC + LASTMUSIC)

/////////////////////////////////////////////////
//
// Thanks for playing with MUSE!
//
/////////////////////////////////////////////////