File: Wolf4SDL-DC.cbp

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wolf4sdl 1.7+svn262+dfsg1-5
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file content (86 lines) | stat: -rw-r--r-- 2,716 bytes parent folder | download | duplicates (4)
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="Wolf4SDL\DC" />
		<Option pch_mode="2" />
		<Option compiler="dreamcast_shelf_dependent" />
		<Build>
			<Target title="default">
				<Option output="Wolf4SDL.elf" prefix_auto="0" extension_auto="0" />
				<Option type="1" />
				<Option compiler="dreamcast_shelf_dependent" />
				<Option use_console_runner="0" />
				<Compiler>
					<Add directory="C:\cygwin\usr\local\dc\kos\kos-ports\include\SDL" />
				</Compiler>
				<Linker>
					<Add option="-lSDL_mixer" />
					<Add option="-lSDL" />
					<Add option="-lm" />
					<Add option="-lz" />
				</Linker>
			</Target>
		</Build>
		<Unit filename="audiosod.h" />
		<Unit filename="audiowl6.h" />
		<Unit filename="dc\dc_cd.cpp" />
		<Unit filename="dc\dc_main.cpp" />
		<Unit filename="dc\dc_main.h" />
		<Unit filename="dc\dc_maple.cpp" />
		<Unit filename="dc\dc_video.cpp" />
		<Unit filename="dc\dc_vmu.cpp" />
		<Unit filename="dc\dc_vmu.h" />
		<Unit filename="f_spear.h" />
		<Unit filename="mame\fmopl.cpp" />
		<Unit filename="mame\fmopl.h" />
		<Unit filename="foreign.h" />
		<Unit filename="gfxv_apo.h" />
		<Unit filename="gfxv_sod.h" />
		<Unit filename="gfxv_wl6.h" />
		<Unit filename="id_ca.cpp" />
		<Unit filename="id_ca.h" />
		<Unit filename="id_in.cpp" />
		<Unit filename="id_in.h" />
		<Unit filename="id_pm.cpp" />
		<Unit filename="id_pm.h" />
		<Unit filename="id_sd.cpp" />
		<Unit filename="id_sd.h" />
		<Unit filename="id_us.h" />
		<Unit filename="id_us_1.cpp" />
		<Unit filename="id_vh.cpp" />
		<Unit filename="id_vh.h" />
		<Unit filename="id_vl.cpp" />
		<Unit filename="id_vl.h" />
		<Unit filename="signon.cpp" />
		<Unit filename="version.h" />
		<Unit filename="wl_act1.cpp" />
		<Unit filename="wl_act2.cpp" />
		<Unit filename="wl_agent.cpp" />
		<Unit filename="wl_atmos.cpp" />
		<Unit filename="wl_atmos.h" />
		<Unit filename="wl_cloudsky.cpp" />
		<Unit filename="wl_cloudsky.h" />
		<Unit filename="wl_debug.cpp" />
		<Unit filename="wl_def.h" />
		<Unit filename="wl_dir3dspr.cpp" />
		<Unit filename="wl_draw.cpp" />
		<Unit filename="wl_floorceiling.cpp" />
		<Unit filename="wl_game.cpp" />
		<Unit filename="wl_inter.cpp" />
		<Unit filename="wl_main.cpp" />
		<Unit filename="wl_menu.cpp" />
		<Unit filename="wl_menu.h" />
		<Unit filename="wl_parallax.cpp" />
		<Unit filename="wl_play.cpp" />
		<Unit filename="wl_shade.cpp" />
		<Unit filename="wl_shade.h" />
		<Unit filename="wl_state.cpp" />
		<Unit filename="wl_text.cpp" />
		<Extensions>
			<code_completion />
			<envvars />
			<debugger />
		</Extensions>
	</Project>
</CodeBlocks_project_file>