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// DeflaterEngine.cs
//
// Copyright (C) 2001 Mike Krueger
// Copyright (C) 2004 John Reilly
//
// This file was translated from java, it was part of the GNU Classpath
// Copyright (C) 2001 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// Linking this library statically or dynamically with other modules is
// making a combined work based on this library. Thus, the terms and
// conditions of the GNU General Public License cover the whole
// combination.
//
// As a special exception, the copyright holders of this library give you
// permission to link this library with independent modules to produce an
// executable, regardless of the license terms of these independent
// modules, and to copy and distribute the resulting executable under
// terms of your choice, provided that you also meet, for each linked
// independent module, the terms and conditions of the license of that
// module. An independent module is a module which is not derived from
// or based on this library. If you modify this library, you may extend
// this exception to your version of the library, but you are not
// obligated to do so. If you do not wish to do so, delete this
// exception statement from your version.
using System;
namespace Plupload.PngEncoder {
/// <summary>
/// Strategies for deflater
/// </summary>
public enum DeflateStrategy {
/// <summary>
/// The default strategy
/// </summary>
Default = 0,
/// <summary>
/// This strategy will only allow longer string repetitions. It is
/// useful for random data with a small character set.
/// </summary>
Filtered = 1,
/// <summary>
/// This strategy will not look for string repetitions at all. It
/// only encodes with Huffman trees (which means, that more common
/// characters get a smaller encoding.
/// </summary>
HuffmanOnly = 2
}
// DEFLATE ALGORITHM:
//
// The uncompressed stream is inserted into the window array. When
// the window array is full the first half is thrown away and the
// second half is copied to the beginning.
//
// The head array is a hash table. Three characters build a hash value
// and they the value points to the corresponding index in window of
// the last string with this hash. The prev array implements a
// linked list of matches with the same hash: prev[index & WMASK] points
// to the previous index with the same hash.
//
/// <summary>
/// Low level compression engine for deflate algorithm which uses a 32K sliding window
/// with secondary compression from Huffman/Shannon-Fano codes.
/// </summary>
public class DeflaterEngine : DeflaterConstants {
#region Constants
const int TooFar = 4096;
#endregion
#region Constructors
/// <summary>
/// Construct instance with pending buffer
/// </summary>
/// <param name="pending">
/// Pending buffer to use
/// </param>>
public DeflaterEngine(DeflaterPending pending) {
this.pending = pending;
huffman = new DeflaterHuffman(pending);
adler = new Adler32();
window = new byte[2 * WSIZE];
head = new short[HASH_SIZE];
prev = new short[WSIZE];
// We start at index 1, to avoid an implementation deficiency, that
// we cannot build a repeat pattern at index 0.
blockStart = strstart = 1;
}
#endregion
/// <summary>
/// Deflate drives actual compression of data
/// </summary>
/// <param name="flush">True to flush input buffers</param>
/// <param name="finish">Finish deflation with the current input.</param>
/// <returns>Returns true if progress has been made.</returns>
public bool Deflate(bool flush, bool finish) {
bool progress;
do {
FillWindow();
bool canFlush = flush && (inputOff == inputEnd);
#if DebugDeflation
if (DeflaterConstants.DEBUGGING) {
Console.WriteLine("window: [" + blockStart + "," + strstart + ","
+ lookahead + "], " + compressionFunction + "," + canFlush);
}
#endif
switch (compressionFunction) {
case DEFLATE_STORED:
progress = DeflateStored(canFlush, finish);
break;
case DEFLATE_FAST:
progress = DeflateFast(canFlush, finish);
break;
case DEFLATE_SLOW:
progress = DeflateSlow(canFlush, finish);
break;
default:
throw new InvalidOperationException("unknown compressionFunction");
}
} while (pending.IsFlushed && progress); // repeat while we have no pending output and progress was made
return progress;
}
/// <summary>
/// Sets input data to be deflated. Should only be called when <code>NeedsInput()</code>
/// returns true
/// </summary>
/// <param name="buffer">The buffer containing input data.</param>
/// <param name="offset">The offset of the first byte of data.</param>
/// <param name="count">The number of bytes of data to use as input.</param>
public void SetInput(byte[] buffer, int offset, int count) {
if (buffer == null) {
throw new ArgumentNullException("buffer");
}
if (offset < 0) {
throw new ArgumentOutOfRangeException("offset");
}
if (count < 0) {
throw new ArgumentOutOfRangeException("count");
}
if (inputOff < inputEnd) {
throw new InvalidOperationException("Old input was not completely processed");
}
int end = offset + count;
/* We want to throw an ArrayIndexOutOfBoundsException early. The
* check is very tricky: it also handles integer wrap around.
*/
if ((offset > end) || (end > buffer.Length)) {
throw new ArgumentOutOfRangeException("count");
}
inputBuf = buffer;
inputOff = offset;
inputEnd = end;
}
/// <summary>
/// Determines if more <see cref="SetInput">input</see> is needed.
/// </summary>
/// <returns>Return true if input is needed via <see cref="SetInput">SetInput</see></returns>
public bool NeedsInput() {
return (inputEnd == inputOff);
}
/// <summary>
/// Set compression dictionary
/// </summary>
/// <param name="buffer">The buffer containing the dictionary data</param>
/// <param name="offset">The offset in the buffer for the first byte of data</param>
/// <param name="length">The length of the dictionary data.</param>
public void SetDictionary(byte[] buffer, int offset, int length) {
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (strstart != 1) )
{
throw new InvalidOperationException("strstart not 1");
}
#endif
adler.Update(buffer, offset, length);
if (length < MIN_MATCH) {
return;
}
if (length > MAX_DIST) {
offset += length - MAX_DIST;
length = MAX_DIST;
}
System.Array.Copy(buffer, offset, window, strstart, length);
UpdateHash();
--length;
while (--length > 0) {
InsertString();
strstart++;
}
strstart += 2;
blockStart = strstart;
}
/// <summary>
/// Reset internal state
/// </summary>
public void Reset() {
huffman.Reset();
adler.Reset();
blockStart = strstart = 1;
lookahead = 0;
totalIn = 0;
prevAvailable = false;
matchLen = MIN_MATCH - 1;
for (int i = 0; i < HASH_SIZE; i++) {
head[i] = 0;
}
for (int i = 0; i < WSIZE; i++) {
prev[i] = 0;
}
}
/// <summary>
/// Reset Adler checksum
/// </summary>
public void ResetAdler() {
adler.Reset();
}
/// <summary>
/// Get current value of Adler checksum
/// </summary>
public int Adler {
get {
return unchecked((int) adler.Value);
}
}
/// <summary>
/// Total data processed
/// </summary>
public long TotalIn {
get {
return totalIn;
}
}
/// <summary>
/// Get/set the <see cref="DeflateStrategy">deflate strategy</see>
/// </summary>
public DeflateStrategy Strategy {
get {
return strategy;
}
set {
strategy = value;
}
}
/// <summary>
/// Set the deflate level (0-9)
/// </summary>
/// <param name="level">The value to set the level to.</param>
public void SetLevel(int level) {
if ((level < 0) || (level > 9)) {
throw new ArgumentOutOfRangeException("level");
}
goodLength = DeflaterConstants.GOOD_LENGTH[level];
max_lazy = DeflaterConstants.MAX_LAZY[level];
niceLength = DeflaterConstants.NICE_LENGTH[level];
max_chain = DeflaterConstants.MAX_CHAIN[level];
if (DeflaterConstants.COMPR_FUNC[level] != compressionFunction) {
#if DebugDeflation
if (DeflaterConstants.DEBUGGING) {
Console.WriteLine("Change from " + compressionFunction + " to "
+ DeflaterConstants.COMPR_FUNC[level]);
}
#endif
switch (compressionFunction) {
case DEFLATE_STORED:
if (strstart > blockStart) {
huffman.FlushStoredBlock(window, blockStart,
strstart - blockStart, false);
blockStart = strstart;
}
UpdateHash();
break;
case DEFLATE_FAST:
if (strstart > blockStart) {
huffman.FlushBlock(window, blockStart, strstart - blockStart,
false);
blockStart = strstart;
}
break;
case DEFLATE_SLOW:
if (prevAvailable) {
huffman.TallyLit(window[strstart - 1] & 0xff);
}
if (strstart > blockStart) {
huffman.FlushBlock(window, blockStart, strstart - blockStart, false);
blockStart = strstart;
}
prevAvailable = false;
matchLen = MIN_MATCH - 1;
break;
}
compressionFunction = COMPR_FUNC[level];
}
}
/// <summary>
/// Fill the window
/// </summary>
public void FillWindow() {
/* If the window is almost full and there is insufficient lookahead,
* move the upper half to the lower one to make room in the upper half.
*/
if (strstart >= WSIZE + MAX_DIST) {
SlideWindow();
}
/* If there is not enough lookahead, but still some input left,
* read in the input
*/
while (lookahead < DeflaterConstants.MIN_LOOKAHEAD && inputOff < inputEnd) {
int more = 2 * WSIZE - lookahead - strstart;
if (more > inputEnd - inputOff) {
more = inputEnd - inputOff;
}
System.Array.Copy(inputBuf, inputOff, window, strstart + lookahead, more);
adler.Update(inputBuf, inputOff, more);
inputOff += more;
totalIn += more;
lookahead += more;
}
if (lookahead >= MIN_MATCH) {
UpdateHash();
}
}
void UpdateHash() {
/*
if (DEBUGGING) {
Console.WriteLine("updateHash: "+strstart);
}
*/
ins_h = (window[strstart] << HASH_SHIFT) ^ window[strstart + 1];
}
/// <summary>
/// Inserts the current string in the head hash and returns the previous
/// value for this hash.
/// </summary>
/// <returns>The previous hash value</returns>
int InsertString() {
short match;
int hash = ((ins_h << HASH_SHIFT) ^ window[strstart + (MIN_MATCH - 1)]) & HASH_MASK;
#if DebugDeflation
if (DeflaterConstants.DEBUGGING)
{
if (hash != (((window[strstart] << (2*HASH_SHIFT)) ^
(window[strstart + 1] << HASH_SHIFT) ^
(window[strstart + 2])) & HASH_MASK)) {
throw new SharpZipBaseException("hash inconsistent: " + hash + "/"
+window[strstart] + ","
+window[strstart + 1] + ","
+window[strstart + 2] + "," + HASH_SHIFT);
}
}
#endif
prev[strstart & WMASK] = match = head[hash];
head[hash] = unchecked((short) strstart);
ins_h = hash;
return match & 0xffff;
}
void SlideWindow() {
Array.Copy(window, WSIZE, window, 0, WSIZE);
matchStart -= WSIZE;
strstart -= WSIZE;
blockStart -= WSIZE;
// Slide the hash table (could be avoided with 32 bit values
// at the expense of memory usage).
for (int i = 0; i < HASH_SIZE; ++i) {
int m = head[i] & 0xffff;
head[i] = (short) (m >= WSIZE ? (m - WSIZE) : 0);
}
// Slide the prev table.
for (int i = 0; i < WSIZE; i++) {
int m = prev[i] & 0xffff;
prev[i] = (short) (m >= WSIZE ? (m - WSIZE) : 0);
}
}
/// <summary>
/// Find the best (longest) string in the window matching the
/// string starting at strstart.
///
/// Preconditions:
/// <code>
/// strstart + MAX_MATCH <= window.length.</code>
/// </summary>
/// <param name="curMatch"></param>
/// <returns>True if a match greater than the minimum length is found</returns>
bool FindLongestMatch(int curMatch) {
int chainLength = this.max_chain;
int niceLength = this.niceLength;
short[] prev = this.prev;
int scan = this.strstart;
int match;
int best_end = this.strstart + matchLen;
int best_len = Math.Max(matchLen, MIN_MATCH - 1);
int limit = Math.Max(strstart - MAX_DIST, 0);
int strend = strstart + MAX_MATCH - 1;
byte scan_end1 = window[best_end - 1];
byte scan_end = window[best_end];
// Do not waste too much time if we already have a good match:
if (best_len >= this.goodLength) {
chainLength >>= 2;
}
/* Do not look for matches beyond the end of the input. This is necessary
* to make deflate deterministic.
*/
if (niceLength > lookahead) {
niceLength = lookahead;
}
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (strstart > 2 * WSIZE - MIN_LOOKAHEAD))
{
throw new InvalidOperationException("need lookahead");
}
#endif
do {
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (curMatch >= strstart) )
{
throw new InvalidOperationException("no future");
}
#endif
if (window[curMatch + best_len] != scan_end ||
window[curMatch + best_len - 1] != scan_end1 ||
window[curMatch] != window[scan] ||
window[curMatch + 1] != window[scan + 1]) {
continue;
}
match = curMatch + 2;
scan += 2;
/* We check for insufficient lookahead only every 8th comparison;
* the 256th check will be made at strstart + 258.
*/
while (
window[++scan] == window[++match] &&
window[++scan] == window[++match] &&
window[++scan] == window[++match] &&
window[++scan] == window[++match] &&
window[++scan] == window[++match] &&
window[++scan] == window[++match] &&
window[++scan] == window[++match] &&
window[++scan] == window[++match] &&
(scan < strend)) {
// Do nothing
}
if (scan > best_end) {
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (ins_h == 0) )
Console.Error.WriteLine("Found match: " + curMatch + "-" + (scan - strstart));
#endif
matchStart = curMatch;
best_end = scan;
best_len = scan - strstart;
if (best_len >= niceLength) {
break;
}
scan_end1 = window[best_end - 1];
scan_end = window[best_end];
}
scan = strstart;
} while ((curMatch = (prev[curMatch & WMASK] & 0xffff)) > limit && --chainLength != 0);
matchLen = Math.Min(best_len, lookahead);
return matchLen >= MIN_MATCH;
}
bool DeflateStored(bool flush, bool finish) {
if (!flush && (lookahead == 0)) {
return false;
}
strstart += lookahead;
lookahead = 0;
int storedLength = strstart - blockStart;
if ((storedLength >= DeflaterConstants.MAX_BLOCK_SIZE) || // Block is full
(blockStart < WSIZE && storedLength >= MAX_DIST) || // Block may move out of window
flush) {
bool lastBlock = finish;
if (storedLength > DeflaterConstants.MAX_BLOCK_SIZE) {
storedLength = DeflaterConstants.MAX_BLOCK_SIZE;
lastBlock = false;
}
#if DebugDeflation
if (DeflaterConstants.DEBUGGING)
{
Console.WriteLine("storedBlock[" + storedLength + "," + lastBlock + "]");
}
#endif
huffman.FlushStoredBlock(window, blockStart, storedLength, lastBlock);
blockStart += storedLength;
return !lastBlock;
}
return true;
}
bool DeflateFast(bool flush, bool finish) {
if (lookahead < MIN_LOOKAHEAD && !flush) {
return false;
}
while (lookahead >= MIN_LOOKAHEAD || flush) {
if (lookahead == 0) {
// We are flushing everything
huffman.FlushBlock(window, blockStart, strstart - blockStart, finish);
blockStart = strstart;
return false;
}
if (strstart > 2 * WSIZE - MIN_LOOKAHEAD) {
/* slide window, as FindLongestMatch needs this.
* This should only happen when flushing and the window
* is almost full.
*/
SlideWindow();
}
int hashHead;
if (lookahead >= MIN_MATCH &&
(hashHead = InsertString()) != 0 &&
strategy != DeflateStrategy.HuffmanOnly &&
strstart - hashHead <= MAX_DIST &&
FindLongestMatch(hashHead)) {
// longestMatch sets matchStart and matchLen
#if DebugDeflation
if (DeflaterConstants.DEBUGGING)
{
for (int i = 0 ; i < matchLen; i++) {
if (window[strstart + i] != window[matchStart + i]) {
throw new SharpZipBaseException("Match failure");
}
}
}
#endif
bool full = huffman.TallyDist(strstart - matchStart, matchLen);
lookahead -= matchLen;
if (matchLen <= max_lazy && lookahead >= MIN_MATCH) {
while (--matchLen > 0) {
++strstart;
InsertString();
}
++strstart;
} else {
strstart += matchLen;
if (lookahead >= MIN_MATCH - 1) {
UpdateHash();
}
}
matchLen = MIN_MATCH - 1;
if (!full) {
continue;
}
} else {
// No match found
huffman.TallyLit(window[strstart] & 0xff);
++strstart;
--lookahead;
}
if (huffman.IsFull()) {
bool lastBlock = finish && (lookahead == 0);
huffman.FlushBlock(window, blockStart, strstart - blockStart, lastBlock);
blockStart = strstart;
return !lastBlock;
}
}
return true;
}
bool DeflateSlow(bool flush, bool finish) {
if (lookahead < MIN_LOOKAHEAD && !flush) {
return false;
}
while (lookahead >= MIN_LOOKAHEAD || flush) {
if (lookahead == 0) {
if (prevAvailable) {
huffman.TallyLit(window[strstart - 1] & 0xff);
}
prevAvailable = false;
// We are flushing everything
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && !flush)
{
throw new SharpZipBaseException("Not flushing, but no lookahead");
}
#endif
huffman.FlushBlock(window, blockStart, strstart - blockStart,
finish);
blockStart = strstart;
return false;
}
if (strstart >= 2 * WSIZE - MIN_LOOKAHEAD) {
/* slide window, as FindLongestMatch needs this.
* This should only happen when flushing and the window
* is almost full.
*/
SlideWindow();
}
int prevMatch = matchStart;
int prevLen = matchLen;
if (lookahead >= MIN_MATCH) {
int hashHead = InsertString();
if (strategy != DeflateStrategy.HuffmanOnly &&
hashHead != 0 &&
strstart - hashHead <= MAX_DIST &&
FindLongestMatch(hashHead)) {
// longestMatch sets matchStart and matchLen
// Discard match if too small and too far away
if (matchLen <= 5 && (strategy == DeflateStrategy.Filtered || (matchLen == MIN_MATCH && strstart - matchStart > TooFar))) {
matchLen = MIN_MATCH - 1;
}
}
}
// previous match was better
if ((prevLen >= MIN_MATCH) && (matchLen <= prevLen)) {
#if DebugDeflation
if (DeflaterConstants.DEBUGGING)
{
for (int i = 0 ; i < matchLen; i++) {
if (window[strstart-1+i] != window[prevMatch + i])
throw new SharpZipBaseException();
}
}
#endif
huffman.TallyDist(strstart - 1 - prevMatch, prevLen);
prevLen -= 2;
do {
strstart++;
lookahead--;
if (lookahead >= MIN_MATCH) {
InsertString();
}
} while (--prevLen > 0);
strstart++;
lookahead--;
prevAvailable = false;
matchLen = MIN_MATCH - 1;
} else {
if (prevAvailable) {
huffman.TallyLit(window[strstart - 1] & 0xff);
}
prevAvailable = true;
strstart++;
lookahead--;
}
if (huffman.IsFull()) {
int len = strstart - blockStart;
if (prevAvailable) {
len--;
}
bool lastBlock = (finish && (lookahead == 0) && !prevAvailable);
huffman.FlushBlock(window, blockStart, len, lastBlock);
blockStart += len;
return !lastBlock;
}
}
return true;
}
#region Instance Fields
// Hash index of string to be inserted
int ins_h;
/// <summary>
/// Hashtable, hashing three characters to an index for window, so
/// that window[index]..window[index+2] have this hash code.
/// Note that the array should really be unsigned short, so you need
/// to and the values with 0xffff.
/// </summary>
short[] head;
/// <summary>
/// <code>prev[index & WMASK]</code> points to the previous index that has the
/// same hash code as the string starting at index. This way
/// entries with the same hash code are in a linked list.
/// Note that the array should really be unsigned short, so you need
/// to and the values with 0xffff.
/// </summary>
short[] prev;
int matchStart;
// Length of best match
int matchLen;
// Set if previous match exists
bool prevAvailable;
int blockStart;
/// <summary>
/// Points to the current character in the window.
/// </summary>
int strstart;
/// <summary>
/// lookahead is the number of characters starting at strstart in
/// window that are valid.
/// So window[strstart] until window[strstart+lookahead-1] are valid
/// characters.
/// </summary>
int lookahead;
/// <summary>
/// This array contains the part of the uncompressed stream that
/// is of relevance. The current character is indexed by strstart.
/// </summary>
byte[] window;
DeflateStrategy strategy;
int max_chain, max_lazy, niceLength, goodLength;
/// <summary>
/// The current compression function.
/// </summary>
int compressionFunction;
/// <summary>
/// The input data for compression.
/// </summary>
byte[] inputBuf;
/// <summary>
/// The total bytes of input read.
/// </summary>
long totalIn;
/// <summary>
/// The offset into inputBuf, where input data starts.
/// </summary>
int inputOff;
/// <summary>
/// The end offset of the input data.
/// </summary>
int inputEnd;
DeflaterPending pending;
DeflaterHuffman huffman;
/// <summary>
/// The adler checksum
/// </summary>
Adler32 adler;
#endregion
}
}
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