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// PendingBuffer.cs
//
// Copyright (C) 2001 Mike Krueger
// Copyright (C) 2004 John Reilly
//
// This file was translated from java, it was part of the GNU Classpath
// Copyright (C) 2001 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// Linking this library statically or dynamically with other modules is
// making a combined work based on this library. Thus, the terms and
// conditions of the GNU General Public License cover the whole
// combination.
//
// As a special exception, the copyright holders of this library give you
// permission to link this library with independent modules to produce an
// executable, regardless of the license terms of these independent
// modules, and to copy and distribute the resulting executable under
// terms of your choice, provided that you also meet, for each linked
// independent module, the terms and conditions of the license of that
// module. An independent module is a module which is not derived from
// or based on this library. If you modify this library, you may extend
// this exception to your version of the library, but you are not
// obligated to do so. If you do not wish to do so, delete this
// exception statement from your version.
using System;
namespace Plupload.PngEncoder {
/// <summary>
/// This class is general purpose class for writing data to a buffer.
///
/// It allows you to write bits as well as bytes
/// Based on DeflaterPending.java
///
/// author of the original java version : Jochen Hoenicke
/// </summary>
public class PendingBuffer {
#region Instance Fields
/// <summary>
/// Internal work buffer
/// </summary>
byte[] buffer_;
int start;
int end;
uint bits;
int bitCount;
#endregion
#region Constructors
/// <summary>
/// construct instance using default buffer size of 4096
/// </summary>
public PendingBuffer()
: this(4096) {
}
/// <summary>
/// construct instance using specified buffer size
/// </summary>
/// <param name="bufferSize">
/// size to use for internal buffer
/// </param>
public PendingBuffer(int bufferSize) {
buffer_ = new byte[bufferSize];
}
#endregion
/// <summary>
/// Clear internal state/buffers
/// </summary>
public void Reset() {
start = end = bitCount = 0;
}
/// <summary>
/// Write a byte to buffer
/// </summary>
/// <param name="value">
/// The value to write
/// </param>
public void WriteByte(int value) {
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
buffer_[end++] = unchecked((byte) value);
}
/// <summary>
/// Write a short value to buffer LSB first
/// </summary>
/// <param name="value">
/// The value to write.
/// </param>
public void WriteShort(int value) {
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
buffer_[end++] = unchecked((byte) value);
buffer_[end++] = unchecked((byte) (value >> 8));
}
/// <summary>
/// write an integer LSB first
/// </summary>
/// <param name="value">The value to write.</param>
public void WriteInt(int value) {
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
buffer_[end++] = unchecked((byte) value);
buffer_[end++] = unchecked((byte) (value >> 8));
buffer_[end++] = unchecked((byte) (value >> 16));
buffer_[end++] = unchecked((byte) (value >> 24));
}
/// <summary>
/// Write a block of data to buffer
/// </summary>
/// <param name="block">data to write</param>
/// <param name="offset">offset of first byte to write</param>
/// <param name="length">number of bytes to write</param>
public void WriteBlock(byte[] block, int offset, int length) {
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
System.Array.Copy(block, offset, buffer_, end, length);
end += length;
}
/// <summary>
/// The number of bits written to the buffer
/// </summary>
public int BitCount {
get {
return bitCount;
}
}
/// <summary>
/// Align internal buffer on a byte boundary
/// </summary>
public void AlignToByte() {
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
if (bitCount > 0) {
buffer_[end++] = unchecked((byte) bits);
if (bitCount > 8) {
buffer_[end++] = unchecked((byte) (bits >> 8));
}
}
bits = 0;
bitCount = 0;
}
/// <summary>
/// Write bits to internal buffer
/// </summary>
/// <param name="b">source of bits</param>
/// <param name="count">number of bits to write</param>
public void WriteBits(int b, int count) {
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
// if (DeflaterConstants.DEBUGGING) {
// //Console.WriteLine("writeBits("+b+","+count+")");
// }
#endif
bits |= (uint) (b << bitCount);
bitCount += count;
if (bitCount >= 16) {
buffer_[end++] = unchecked((byte) bits);
buffer_[end++] = unchecked((byte) (bits >> 8));
bits >>= 16;
bitCount -= 16;
}
}
/// <summary>
/// Write a short value to internal buffer most significant byte first
/// </summary>
/// <param name="s">value to write</param>
public void WriteShortMSB(int s) {
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
buffer_[end++] = unchecked((byte) (s >> 8));
buffer_[end++] = unchecked((byte) s);
}
/// <summary>
/// Indicates if buffer has been flushed
/// </summary>
public bool IsFlushed {
get {
return end == 0;
}
}
/// <summary>
/// Flushes the pending buffer into the given output array. If the
/// output array is to small, only a partial flush is done.
/// </summary>
/// <param name="output">The output array.</param>
/// <param name="offset">The offset into output array.</param>
/// <param name="length">The maximum number of bytes to store.</param>
/// <returns>The number of bytes flushed.</returns>
public int Flush(byte[] output, int offset, int length) {
if (bitCount >= 8) {
buffer_[end++] = unchecked((byte) bits);
bits >>= 8;
bitCount -= 8;
}
if (length > end - start) {
length = end - start;
System.Array.Copy(buffer_, start, output, offset, length);
start = 0;
end = 0;
} else {
System.Array.Copy(buffer_, start, output, offset, length);
start += length;
}
return length;
}
/// <summary>
/// Convert internal buffer to byte array.
/// Buffer is empty on completion
/// </summary>
/// <returns>
/// The internal buffer contents converted to a byte array.
/// </returns>
public byte[] ToByteArray() {
byte[] result = new byte[end - start];
System.Array.Copy(buffer_, start, result, 0, result.Length);
start = 0;
end = 0;
return result;
}
}
}
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