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/**
* PngEncoder takes a pixel data byte array and creates a byte string which can be saved as a PNG file.
*
* <p>Thanks to Jay Denny at KeyPoint Software
* http://www.keypoint.com/
* who let me develop this code on company time.</p>
*
* <p>You may contact me with (probably very-much-needed) improvements,
* comments, and bug fixes at:</p>
*
* <p><code>david@catcode.com</code></p>
*
* <p>This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.</p>
*
* <p>This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.</p>
*
* <p>You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* A copy of the GNU LGPL may be found at
* <code>http://www.gnu.org/copyleft/lesser.html</code></p>
*
* @author J. David Eisenberg
* @version 1.5, 19 Oct 2003
*
* CHANGES:
* --------
* 19-Nov-2002 : CODING STYLE CHANGES ONLY (by David Gilbert for Object Refinery Limited);
* 19-Sep-2003 : Fix for platforms using EBCDIC (contributed by Paulo Soares);
* 19-Oct-2003 : Change private fields to protected fields so that
* PngEncoderB can inherit them (JDE)
* Fixed bug with calculation of nRows
* 2009-12-22 : Ported Java version over to C#.
*/
using System;
using System.IO;
namespace Plupload.PngEncoder {
public class PngEncoder {
/** Constant specifying that alpha channel should be encoded. */
public const bool ENCODE_ALPHA = true;
/** Constant specifying that alpha channel should not be encoded. */
public const bool NO_ALPHA = false;
/** Constants for filter (NONE) */
public const int FILTER_NONE = 0;
/** Constants for filter (SUB) */
public const int FILTER_SUB = 1;
/** Constants for filter (UP) */
public const int FILTER_UP = 2;
/** Constants for filter (LAST) */
public const int FILTER_LAST = 2;
/** IHDR tag. */
protected static byte[] IHDR = new byte[] { 73, 72, 68, 82 };
/** IDAT tag. */
protected static byte[] IDAT = new byte[] { 73, 68, 65, 84 };
/** IEND tag. */
protected static byte[] IEND = new byte[] { 73, 69, 78, 68 };
/** The png bytes. */
protected byte[] pngBytes;
/** The prior row. */
protected byte[] priorRow;
/** The left bytes. */
protected byte[] leftBytes;
/** The width. */
protected int width, height;
/** The byte position. */
protected int bytePos, maxPos;
/** CRC. */
protected Crc32 crc = new Crc32();
/** The CRC value. */
protected long crcValue;
/** Encode alpha? */
protected bool encodeAlpha;
/** The filter type. */
protected int filter;
/** The bytes-per-pixel. */
protected int bytesPerPixel;
/** The compression level. */
protected int compressionLevel;
/** PixelData array to encode */
protected int[] pixelData;
/**
* Class constructor specifying Image source to encode, whether to encode alpha, filter to use,
* and compression level.
*
* @param pixel_data A Java Image object
* @param encodeAlpha Encode the alpha channel? false=no; true=yes
* @param whichFilter 0=none, 1=sub, 2=up
* @param compLevel 0..9
* @see java.awt.Image
*/
public PngEncoder(int[] pixel_data, int width, int height, bool encodeAlpha, int whichFilter, int compLevel) {
this.pixelData = pixel_data;
this.width = width;
this.height = height;
this.encodeAlpha = encodeAlpha;
this.filter = FILTER_NONE;
if (whichFilter <= FILTER_LAST) {
this.filter = whichFilter;
}
if (compLevel >= 0 && compLevel <= 9) {
this.compressionLevel = compLevel;
}
}
/**
* Creates an array of bytes that is the PNG equivalent of the current image, specifying
* whether to encode alpha or not.
*
* @param encodeAlpha boolean false=no alpha, true=encode alpha
* @return an array of bytes, or null if there was a problem
*/
public byte[] Encode(bool encodeAlpha) {
byte[] pngIdBytes = { 0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A };
/*
* start with an array that is big enough to hold all the pixels
* (plus filter bytes), and an extra 200 bytes for header info
*/
pngBytes = new byte[((width + 1) * height * 3) + 200];
/*
* keep track of largest byte written to the array
*/
maxPos = 0;
bytePos = WriteBytes(pngIdBytes, 0);
//hdrPos = bytePos;
writeHeader();
//dataPos = bytePos;
if (WriteImageData()) {
writeEnd();
pngBytes = ResizeByteArray(pngBytes, maxPos);
} else {
pngBytes = null;
}
return pngBytes;
}
/**
* Creates an array of bytes that is the PNG equivalent of the current image.
* Alpha encoding is determined by its setting in the constructor.
*
* @return an array of bytes, or null if there was a problem
*/
public byte[] pngEncode() {
return Encode(encodeAlpha);
}
/**
* Increase or decrease the length of a byte array.
*
* @param array The original array.
* @param newLength The length you wish the new array to have.
* @return Array of newly desired length. If shorter than the
* original, the trailing elements are truncated.
*/
protected byte[] ResizeByteArray(byte[] array, int newLength) {
byte[] newArray = new byte[newLength];
int oldLength = array.Length;
Array.Copy(array, 0, newArray, 0, Math.Min(oldLength, newLength));
return newArray;
}
/**
* Write an array of bytes into the pngBytes array.
* Note: This routine has the side effect of updating
* maxPos, the largest element written in the array.
* The array is resized by 1000 bytes or the length
* of the data to be written, whichever is larger.
*
* @param data The data to be written into pngBytes.
* @param offset The starting point to write to.
* @return The next place to be written to in the pngBytes array.
*/
protected int WriteBytes(byte[] data, int offset) {
maxPos = Math.Max(maxPos, offset + data.Length);
if (data.Length + offset > pngBytes.Length)
pngBytes = ResizeByteArray(pngBytes, pngBytes.Length + Math.Max(1000, data.Length));
Array.Copy(data, 0, pngBytes, offset, data.Length);
return offset + data.Length;
}
/**
* Write an array of bytes into the pngBytes array, specifying number of bytes to write.
* Note: This routine has the side effect of updating
* maxPos, the largest element written in the array.
* The array is resized by 1000 bytes or the length
* of the data to be written, whichever is larger.
*
* @param data The data to be written into pngBytes.
* @param nBytes The number of bytes to be written.
* @param offset The starting point to write to.
* @return The next place to be written to in the pngBytes array.
*/
protected int WriteBytes(byte[] data, int nBytes, int offset) {
maxPos = Math.Max(maxPos, offset + nBytes);
if (nBytes + offset > pngBytes.Length)
pngBytes = ResizeByteArray(pngBytes, pngBytes.Length + Math.Max(1000, nBytes));
Array.Copy(data, 0, pngBytes, offset, nBytes);
return offset + nBytes;
}
/**
* Write a two-byte integer into the pngBytes array at a given position.
*
* @param n The integer to be written into pngBytes.
* @param offset The starting point to write to.
* @return The next place to be written to in the pngBytes array.
*/
protected int WriteInt2(int n, int offset) {
byte[] temp = { (byte) ((n >> 8) & 0xff), (byte) (n & 0xff) };
return WriteBytes(temp, offset);
}
/**
* Write a four-byte integer into the pngBytes array at a given position.
*
* @param n The integer to be written into pngBytes.
* @param offset The starting point to write to.
* @return The next place to be written to in the pngBytes array.
*/
protected int WriteInt4(int n, int offset) {
byte[] temp = {(byte) ((n >> 24) & 0xff),
(byte) ((n >> 16) & 0xff),
(byte) ((n >> 8) & 0xff),
(byte) (n & 0xff)};
return WriteBytes(temp, offset);
}
/**
* Write a single byte into the pngBytes array at a given position.
*
* @param b The integer to be written into pngBytes.
* @param offset The starting point to write to.
* @return The next place to be written to in the pngBytes array.
*/
protected int WriteByte(int b, int offset) {
byte[] temp = { (byte) b };
return WriteBytes(temp, offset);
}
/**
* Write a PNG "IHDR" chunk into the pngBytes array.
*/
protected void writeHeader() {
int startPos;
startPos = bytePos = WriteInt4(13, bytePos);
bytePos = WriteBytes(IHDR, bytePos);
bytePos = WriteInt4(width, bytePos);
bytePos = WriteInt4(height, bytePos);
bytePos = WriteByte(8, bytePos); // bit depth
bytePos = WriteByte((encodeAlpha) ? 6 : 2, bytePos); // direct model
bytePos = WriteByte(0, bytePos); // compression method
bytePos = WriteByte(0, bytePos); // filter method
bytePos = WriteByte(0, bytePos); // no interlace
crc.Reset();
crc.Update(pngBytes, startPos, bytePos - startPos);
crcValue = crc.Value;
bytePos = WriteInt4((int) crcValue, bytePos);
}
/**
* Perform "sub" filtering on the given row.
* Uses temporary array leftBytes to store the original values
* of the previous pixels. The array is 16 bytes long, which
* will easily hold two-byte samples plus two-byte alpha.
*
* @param pixels The array holding the scan lines being built
* @param startPos Starting position within pixels of bytes to be filtered.
* @param width Width of a scanline in pixels.
*/
protected void FilterSub(byte[] pixels, int startPos, int width) {
int i;
int offset = bytesPerPixel;
int actualStart = startPos + offset;
int nBytes = width * bytesPerPixel;
int leftInsert = offset;
int leftExtract = 0;
for (i = actualStart; i < startPos + nBytes; i++) {
leftBytes[leftInsert] = pixels[i];
pixels[i] = (byte) ((pixels[i] - leftBytes[leftExtract]) % 256);
leftInsert = (leftInsert + 1) % 0x0f;
leftExtract = (leftExtract + 1) % 0x0f;
}
}
/**
* Perform "up" filtering on the given row.
* Side effect: refills the prior row with current row
*
* @param pixels The array holding the scan lines being built
* @param startPos Starting position within pixels of bytes to be filtered.
* @param width Width of a scanline in pixels.
*/
protected void FilterUp(byte[] pixels, int startPos, int width) {
int i, nBytes;
byte currentByte;
nBytes = width * bytesPerPixel;
for (i = 0; i < nBytes; i++) {
currentByte = pixels[startPos + i];
pixels[startPos + i] = (byte) ((pixels[startPos + i] - priorRow[i]) % 256);
priorRow[i] = currentByte;
}
}
/**
* Write the image data into the pngBytes array.
* This will write one or more PNG "IDAT" chunks. In order
* to conserve memory, this method grabs as many rows as will
* fit into 32K bytes, or the whole image; whichever is less.
*
*
* @return true if no errors; false if error grabbing pixels
*/
protected bool WriteImageData() {
int rowsLeft = height; // number of rows remaining to write
int startRow = 0; // starting row to process this time through
int nRows; // how many rows to grab at a time
byte[] scanLines; // the scan lines to be compressed
int scanPos; // where we are in the scan lines
int startPos; // where this line's actual pixels start (used for filtering)
byte[] compressedLines; // the resultant compressed lines
int nCompressed; // how big is the compressed area?
//int depth; // color depth ( handle only 8 or 32 )
bytesPerPixel = (encodeAlpha) ? 4 : 3;
Deflater scrunch = new Deflater(compressionLevel);
MemoryStream outBytes = new MemoryStream(1024);
DeflaterOutputStream compBytes = new DeflaterOutputStream(outBytes, scrunch);
try {
while (rowsLeft > 0) {
nRows = Math.Min(32767 / (width * (bytesPerPixel + 1)), rowsLeft);
nRows = Math.Max(nRows, 1);
int[] pixels = new int[width * nRows];
Array.Copy(this.pixelData, width * startRow, pixels, 0, width * nRows);
/*
* Create a data chunk. scanLines adds "nRows" for
* the filter bytes.
*/
scanLines = new byte[width * nRows * bytesPerPixel + nRows];
if (filter == FILTER_SUB) {
leftBytes = new byte[16];
}
if (filter == FILTER_UP) {
priorRow = new byte[width * bytesPerPixel];
}
scanPos = 0;
startPos = 1;
for (int i = 0; i < width * nRows; i++) {
if (i % width == 0) {
scanLines[scanPos++] = (byte) filter;
startPos = scanPos;
}
scanLines[scanPos++] = (byte) ((pixels[i] >> 16) & 0xff);
scanLines[scanPos++] = (byte) ((pixels[i] >> 8) & 0xff);
scanLines[scanPos++] = (byte) ((pixels[i]) & 0xff);
if (encodeAlpha) {
scanLines[scanPos++] = (byte) ((pixels[i] >> 24) & 0xff);
}
if ((i % width == width - 1) && (filter != FILTER_NONE)) {
if (filter == FILTER_SUB) {
FilterSub(scanLines, startPos, width);
}
if (filter == FILTER_UP) {
FilterUp(scanLines, startPos, width);
}
}
}
/*
* Write these lines to the output area
*/
compBytes.Write(scanLines, 0, scanPos);
startRow += nRows;
rowsLeft -= nRows;
}
compBytes.Close();
/*
* Write the compressed bytes
*/
compressedLines = outBytes.ToArray();
nCompressed = compressedLines.Length;
crc.Reset();
bytePos = WriteInt4(nCompressed, bytePos);
bytePos = WriteBytes(IDAT, bytePos);
crc.Update(IDAT);
bytePos = WriteBytes(compressedLines, nCompressed, bytePos);
crc.Update(compressedLines, 0, nCompressed);
crcValue = crc.Value;
bytePos = WriteInt4((int) crcValue, bytePos);
scrunch.Finish();
return true;
} catch {
return false;
}
}
/**
* Write a PNG "IEND" chunk into the pngBytes array.
*/
protected void writeEnd() {
bytePos = WriteInt4(0, bytePos);
bytePos = WriteBytes(IEND, bytePos);
crc.Reset();
crc.Update(IEND);
crcValue = crc.Value;
bytePos = WriteInt4((int) crcValue, bytePos);
}
}
}
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