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> 05/08/2006 - 0.7.3 release
- Fix memory leak bug in sound managment (bug #5738)
- Fix maximum number of character per team (bug #6183)
- Add map Aquarium, Cheese, Catacombes, Champignon, Electronik, Leafs,
Paradis, Vulcano. Remove CheeseBeta.
- Add bosnian translation
- Add zioliver (Olivier Boyer) and yekcim (Anthony Carre) to Changelog
- Bump version to 0.7.3
> 18/05/2006 - 0.7.2 release
- New translation: finnish
- New map: island, cheese
- Misc weapon improvements (ninja rope, uzi, air attack)
- Fix some memory leak
- Fix minor bugs
- Build process improvements (manpage, font path)
- Experimental network support
- New Pause screen
> 24/04/2006 - 0.7.1 release
- New graphisms for weapons from yeKcim and ZeOlive
- New Bounceball weapon
- New map: goodandevil
- Added Turkish and Romanian translation
- Updated German and Italian translation
- Bug fixes
> 04/04/2006 - 0.7 release
- Graphic enhancement in menus and loading screen
- Improved game graphics (explosions with smoke)
- New maps: Desert, Monkey Bubble, King Kong, Wild West DV,
- New teams: Tux team, Nupik, Wilber, PHP, Snort, Thunderbird, WorkRave,
BattleNight
- New weapons: bounce ball
- Translations: Dutch, Romanian, Danish,
- Code cleaning: implement some design patterns, translate some variables
and functions name, remove dead Clanlib code
- Compilation process more clean
- Bug fixes
> 23/01/2006 - 0.7beta3 release
- New traduction: russian
- New font: manage east-european languages
- Handle conflict with old ~/.wormux/config.xml
- New map: hell
- PowerPC support
- Fix bugs
> 11/01/2006 - 0.7beta1 release
- Switch to SDL 1.2 -> completed
- New graphic engine, reduced CPU cost
- New weapons: ninja rope, jetpack, air hammer, gnu launcher, low
gravity
- New physical engine: allows crazy things !
- New skins: Gnu Team, Firefox Team, Nuts Team, Tux Team, Konqui team
- Options menu splitted into game menu and options menu
- Bug fixes
> 01/09/2005
- Switch to SDL -> beginning
> 01/08/2005
- Version 0.6.0 released
> 05/07/2005 (Lodesi)
- Modifications to skin handling
- Updated skin for Alien and Ecureuil
> 29/06/2005 (Korgon)
- Jetpack weapon
- Add a secondary unit for weapons ammo. Draw a box with secondary
weapon units remaining when using such a weapon.
> 19/06/2005 (Gentildemon)
- New game loop
> 16/06/2005 (Lami)
- Improved memory management
> 11/06/2005 (Korgon)
- Low gavity weapon
> 02/06/2005 (Gentildemon)
- Particle engine
> 19/05/2005 (Korgon)
- New keyboard handling, based events
- Ninja rope weapon
> 05/05/2005 (Lami)
- New gfx for weapon & weapon menu
> 04/05/2005 (Korgon)
- New physical engine
- Parachute weapon
> 03/05/2005 (Gentildemon)
- AirHammer weapon
> 30/04/2005 (Lodesi)
- GNU weapon
> 23/04/2005 (Lodesi)
- Skin ecureil
> 22/04/2005 (Lami)
- New icons for weapon menu
> 18/04/2005 (Korgon)
- New look for weapon menu
- Display remaining ammos in weapon menu
> 14/04/2005 (Korgon)
- New physical engine
> 07/04/2005 (Gentildemon)
- New interface with transparence from Renaud Lottiaux (Korgon)
> 19/03/2005 (Lodesi)
- Move camera when is on the border of the screen
> 09/02/2005 (Gentildemon)
- Code cleanup
> 23/01/2005 (Haypo)
- Various BUGFIXs
> 06/01/2005 (Haypo)
- Write fist part of a network game initialisation : server set game mode,
than map, then create teams, than move characters
- Convert old Action struct to modern C++ class : it was not possible to
use a string in an union
- Action can write into an output source, and read data from input source
- Teams are identified by an id
- Translate some team members into english
- BUGFIX: Don't show cursor when shown object is a ghost
> 05/01/2005 (Gentildemon)
- New main menu
- Uzi weapon (still buggy :)
> 04/01/2005 (Gentildemon)
- Listbox listed alphabetically
> 03/01/2005 (Haypo)
- When a character fall in water, display a message.
- Fix around global variables creation (time).
- Clean wind particle code : use n instances of CL_Sprite instead of a
global one.
- Use CL_Sprite options (<image><animation speed="...">) in map config.xml
file for wind particles.
> 03/01/2005 (Gentildemon)
- Listbox get arrows
> 01/01/2005 (Haypo)
- Clean po/Makefile.am : remove POT-Creation-time from all .po files and
all comands become quiet
- Also read skins and teams from ~/.wormux/ (skin/ and team/ subdir)
- Translate game mode into english
- When loading a game mode, try to open ~/.wormux/game_mode/<mode>.xml first
- Fix a lot of bugs around game mode : set default character options value,
character energy progress bar use initial energy instead of 100 for
maximum value, etc.
- gravity becomes a game option
- When the last character of a team die, end the current turn
- Fix network state when we don't use network (is a server by default)
- Fix auto. bazooka, air attack and teleportation : use action instead
of calling directly Tire() function (it had to call Shoot())
(Old changes can be found in old Wormux release)
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