1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137
|
/*
* Copyright (C) 2021 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include <wtf/SuspendableWorkQueue.h>
namespace WTF {
Ref<SuspendableWorkQueue> SuspendableWorkQueue::create(const char* name, WorkQueue::QOS qos)
{
return adoptRef(*new SuspendableWorkQueue(name, qos));
}
SuspendableWorkQueue::SuspendableWorkQueue(const char* name, QOS qos)
: WorkQueue(name, qos)
{
ASSERT(isMainThread());
}
void SuspendableWorkQueue::suspend(Function<void()>&& suspendFunction, CompletionHandler<void()>&& completionHandler)
{
ASSERT(isMainThread());
Locker suspensionLocker { m_suspensionLock };
if (m_state == State::Suspended)
return completionHandler();
// Last suspend function will be the one that is used.
m_suspendFunction = WTFMove(suspendFunction);
m_suspensionCompletionHandlers.append(WTFMove(completionHandler));
if (m_state == State::WillSuspend)
return;
m_state = State::WillSuspend;
// Make sure queue will be suspended when there is no task scheduled on the queue.
WorkQueue::dispatch([this] {
suspendIfNeeded();
});
}
void SuspendableWorkQueue::resume()
{
ASSERT(isMainThread());
Locker suspensionLocker { m_suspensionLock };
if (m_state == State::Running)
return;
if (m_state == State::Suspended)
m_suspensionCondition.notifyOne();
m_state = State::Running;
}
void SuspendableWorkQueue::dispatch(Function<void()>&& function)
{
// WorkQueue will protect this in dispatch().
WorkQueue::dispatch([this, function = WTFMove(function)] {
suspendIfNeeded();
function();
});
}
void SuspendableWorkQueue::dispatchAfter(Seconds seconds, Function<void()>&& function)
{
WorkQueue::dispatchAfter(seconds, [this, function = WTFMove(function)] {
suspendIfNeeded();
function();
});
}
void SuspendableWorkQueue::dispatchSync(Function<void()>&& function)
{
// This function should be called only when queue is not about to be suspended,
// otherwise thread may be blocked.
if (isMainThread()) {
Locker suspensionLocker { m_suspensionLock };
RELEASE_ASSERT(m_state == State::Running);
}
WorkQueue::dispatchSync(WTFMove(function));
}
void SuspendableWorkQueue::invokeAllSuspensionCompletionHandlers()
{
ASSERT(!isMainThread());
if (m_suspensionCompletionHandlers.isEmpty())
return;
callOnMainThread([completionHandlers = std::exchange(m_suspensionCompletionHandlers, { })]() mutable {
for (auto& completionHandler : completionHandlers) {
if (completionHandler)
completionHandler();
}
});
}
void SuspendableWorkQueue::suspendIfNeeded()
{
ASSERT(!isMainThread());
Locker suspensionLocker { m_suspensionLock };
auto suspendFunction = std::exchange(m_suspendFunction, { });
if (m_state != State::WillSuspend)
return;
m_state = State::Suspended;
suspendFunction();
invokeAllSuspensionCompletionHandlers();
while (m_state != State::Running)
m_suspensionCondition.wait(m_suspensionLock);
}
} // namespace WTF
|