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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ExtensionsGLOpenGL.h"
#if ENABLE(WEBGL) && USE(OPENGL)
#include "GraphicsContextGLOpenGL.h"
#if PLATFORM(GTK) || PLATFORM(WIN)
#include "OpenGLShims.h"
#elif USE(OPENGL_ES)
#include <OpenGLES/ES2/glext.h>
#elif USE(OPENGL)
#include <OpenGL/gl.h>
#endif
namespace WebCore {
ExtensionsGLOpenGL::ExtensionsGLOpenGL(GraphicsContextGLOpenGL* context, bool useIndexedGetString)
: ExtensionsGLOpenGLCommon(context, useIndexedGetString)
{
}
ExtensionsGLOpenGL::~ExtensionsGLOpenGL() = default;
PlatformGLObject ExtensionsGLOpenGL::createVertexArrayOES()
{
if (!m_context->makeContextCurrent())
return 0;
GLuint array = 0;
#if PLATFORM(GTK) || PLATFORM(WIN)
if (isVertexArrayObjectSupported())
glGenVertexArrays(1, &array);
#endif
return array;
}
void ExtensionsGLOpenGL::deleteVertexArrayOES(PlatformGLObject array)
{
if (!array)
return;
if (!m_context->makeContextCurrent())
return;
#if PLATFORM(GTK) || PLATFORM(WIN)
if (isVertexArrayObjectSupported())
glDeleteVertexArrays(1, &array);
#endif
}
GCGLboolean ExtensionsGLOpenGL::isVertexArrayOES(PlatformGLObject array)
{
if (!array)
return GL_FALSE;
if (!m_context->makeContextCurrent())
return GL_FALSE;
#if PLATFORM(GTK) || PLATFORM(WIN)
if (isVertexArrayObjectSupported())
return glIsVertexArray(array);
#endif
return GL_FALSE;
}
void ExtensionsGLOpenGL::bindVertexArrayOES(PlatformGLObject array)
{
if (!m_context->makeContextCurrent())
return;
#if PLATFORM(GTK) || PLATFORM(WIN)
if (isVertexArrayObjectSupported())
glBindVertexArray(array);
#endif
}
bool ExtensionsGLOpenGL::platformSupportsExtension(const String& name)
{
// GL_ANGLE_framebuffer_blit and GL_ANGLE_framebuffer_multisample are "fake". They are implemented using other
// extensions. In particular GL_EXT_framebuffer_blit and GL_EXT_framebuffer_multisample/GL_APPLE_framebuffer_multisample.
if (name == "GL_ANGLE_framebuffer_blit"_s)
return m_availableExtensions.contains("GL_EXT_framebuffer_blit"_s);
if (name == "GL_ANGLE_framebuffer_multisample"_s)
return m_availableExtensions.contains("GL_EXT_framebuffer_multisample"_s);
if (name == "GL_ANGLE_instanced_arrays"_s) {
return (m_availableExtensions.contains("GL_ARB_instanced_arrays"_s) || m_availableExtensions.contains("GL_EXT_instanced_arrays"_s))
&& (m_availableExtensions.contains("GL_ARB_draw_instanced"_s) || m_availableExtensions.contains("GL_EXT_draw_instanced"_s));
}
if (name == "GL_EXT_sRGB"_s)
return m_availableExtensions.contains("GL_EXT_texture_sRGB"_s) && (m_availableExtensions.contains("GL_EXT_framebuffer_sRGB"_s) || m_availableExtensions.contains("GL_ARB_framebuffer_sRGB"_s));
if (name == "GL_EXT_frag_depth"_s)
return m_availableExtensions.contains("GL_EXT_frag_depth"_s);
// Desktop GL always supports GL_OES_rgb8_rgba8.
if (name == "GL_OES_rgb8_rgba8"_s)
return true;
// If GL_ARB_texture_float or GL_OES_texture_float is available then we report
// GL_OES_texture_half_float, GL_OES_texture_float_linear and GL_OES_texture_half_float_linear as available.
if (name == "GL_OES_texture_float"_s || name == "GL_OES_texture_half_float"_s || name == "GL_OES_texture_float_linear"_s || name == "GL_OES_texture_half_float_linear"_s)
return m_availableExtensions.contains("GL_ARB_texture_float"_s) || m_availableExtensions.contains("GL_OES_texture_float"_s);
// GL_OES_vertex_array_object
if (name == "GL_OES_vertex_array_object"_s) {
#if (PLATFORM(GTK))
return m_availableExtensions.contains("GL_ARB_vertex_array_object"_s);
#else
return m_availableExtensions.contains("GL_APPLE_vertex_array_object"_s);
#endif
}
// Desktop GL always supports the standard derivative functions
if (name == "GL_OES_standard_derivatives"_s)
return true;
// Desktop GL always supports UNSIGNED_INT indices
if (name == "GL_OES_element_index_uint"_s)
return true;
if (name == "GL_EXT_shader_texture_lod"_s)
return m_availableExtensions.contains("GL_EXT_shader_texture_lod"_s);
if (name == "GL_EXT_texture_filter_anisotropic"_s)
return m_availableExtensions.contains("GL_EXT_texture_filter_anisotropic"_s);
if (name == "GL_EXT_draw_buffers"_s) {
#if PLATFORM(GTK)
return m_availableExtensions.contains("GL_ARB_draw_buffers"_s);
#else
// FIXME: implement support for other platforms.
return false;
#endif
}
return m_availableExtensions.contains(name);
}
void ExtensionsGLOpenGL::drawBuffersEXT(GCGLSpan<const GCGLenum> bufs)
{
if (!m_context->makeContextCurrent())
return;
// FIXME: implement support for other platforms.
#if PLATFORM(GTK)
::glDrawBuffers(bufs.bufSize, bufs.data);
#else
UNUSED_PARAM(n);
UNUSED_PARAM(bufs);
#endif
}
void ExtensionsGLOpenGL::drawArraysInstancedANGLE(GCGLenum mode, GCGLint first, GCGLsizei count, GCGLsizei primcount)
{
if (!m_context->makeContextCurrent())
return;
#if PLATFORM(GTK)
::glDrawArraysInstanced(mode, first, count, primcount);
#else
UNUSED_PARAM(mode);
UNUSED_PARAM(first);
UNUSED_PARAM(count);
UNUSED_PARAM(primcount);
#endif
}
void ExtensionsGLOpenGL::drawElementsInstancedANGLE(GCGLenum mode, GCGLsizei count, GCGLenum type, GCGLvoidptr offset, GCGLsizei primcount)
{
if (!m_context->makeContextCurrent())
return;
#if PLATFORM(GTK)
::glDrawElementsInstanced(mode, count, type, reinterpret_cast<GLvoid*>(static_cast<intptr_t>(offset)), primcount);
#else
UNUSED_PARAM(mode);
UNUSED_PARAM(count);
UNUSED_PARAM(type);
UNUSED_PARAM(offset);
UNUSED_PARAM(primcount);
#endif
}
void ExtensionsGLOpenGL::vertexAttribDivisorANGLE(GCGLuint index, GCGLuint divisor)
{
if (!m_context->makeContextCurrent())
return;
#if PLATFORM(GTK)
::glVertexAttribDivisor(index, divisor);
#else
UNUSED_PARAM(index);
UNUSED_PARAM(divisor);
#endif
}
String ExtensionsGLOpenGL::getExtensions()
{
ASSERT(!m_useIndexedGetString);
return String::fromLatin1(reinterpret_cast<const char*>(::glGetString(GL_EXTENSIONS)));
}
#if PLATFORM(GTK) || PLATFORM(WIN)
bool ExtensionsGLOpenGL::isVertexArrayObjectSupported()
{
static const bool supportsVertexArrayObject = supports("GL_OES_vertex_array_object"_s);
return supportsVertexArrayObject;
}
#endif
} // namespace WebCore
#endif // ENABLE(WEBGL) && USE(OPENGL)
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