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/*
* Copyright (C) 2018 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GridBaselineAlignment.h"
#include "RenderBox.h"
#include "RenderStyle.h"
namespace WebCore {
// This function gives the margin 'over' based on the baseline-axis, since in grid we can have 2-dimensional
// alignment by baseline. In horizontal writing-mode, the row-axis is the horizontal axis. When we use this
// axis to move the grid items so that they are baseline-aligned, we want their "horizontal" margin (right);
// the same will happen when using the column-axis under vertical writing mode, we also want in this case the
// 'right' margin.
LayoutUnit GridBaselineAlignment::marginOverForChild(const RenderBox& child, GridAxis axis) const
{
return isHorizontalBaselineAxis(axis) ? child.marginRight() : child.marginTop();
}
// This function gives the margin 'under' based on the baseline-axis, since in grid we can can 2-dimensional
// alignment by baseline. In horizontal writing-mode, the row-axis is the horizontal axis. When we use this
// axis to move the grid items so that they are baseline-aligned, we want their "horizontal" margin (left);
// the same will happen when using the column-axis under vertical writing mode, we also want in this case the
// 'left' margin.
LayoutUnit GridBaselineAlignment::marginUnderForChild(const RenderBox& child, GridAxis axis) const
{
return isHorizontalBaselineAxis(axis) ? child.marginLeft() : child.marginBottom();
}
LayoutUnit GridBaselineAlignment::logicalAscentForChild(const RenderBox& child, GridAxis baselineAxis) const
{
LayoutUnit ascent = ascentForChild(child, baselineAxis);
return isDescentBaselineForChild(child, baselineAxis) ? descentForChild(child, ascent, baselineAxis) : ascent;
}
LayoutUnit GridBaselineAlignment::ascentForChild(const RenderBox& child, GridAxis baselineAxis) const
{
LayoutUnit margin = isDescentBaselineForChild(child, baselineAxis) ? marginUnderForChild(child, baselineAxis) : marginOverForChild(child, baselineAxis);
LayoutUnit baseline(isParallelToBaselineAxisForChild(child, baselineAxis) ? child.firstLineBaseline().value_or(LayoutUnit(-1)) : LayoutUnit(-1));
// We take border-box's under edge if no valid baseline.
if (baseline == -1) {
ASSERT(!child.needsLayout());
if (isHorizontalBaselineAxis(baselineAxis))
return isFlippedWritingMode(m_blockFlow) ? child.size().width().toInt() + margin : margin;
return child.size().height() + margin;
}
return baseline + margin;
}
LayoutUnit GridBaselineAlignment::descentForChild(const RenderBox& child, LayoutUnit ascent, GridAxis baselineAxis) const
{
ASSERT(!child.needsLayout());
if (isParallelToBaselineAxisForChild(child, baselineAxis))
return child.marginLogicalHeight() + child.logicalHeight() - ascent;
return child.marginLogicalWidth() + child.logicalWidth() - ascent;
}
bool GridBaselineAlignment::isDescentBaselineForChild(const RenderBox& child, GridAxis baselineAxis) const
{
return isHorizontalBaselineAxis(baselineAxis)
&& ((child.style().isFlippedBlocksWritingMode() && !isFlippedWritingMode(m_blockFlow))
|| (child.style().isFlippedLinesWritingMode() && isFlippedWritingMode(m_blockFlow)));
}
bool GridBaselineAlignment::isHorizontalBaselineAxis(GridAxis axis) const
{
return axis == GridRowAxis ? isHorizontalWritingMode(m_blockFlow) : !isHorizontalWritingMode(m_blockFlow);
}
bool GridBaselineAlignment::isOrthogonalChildForBaseline(const RenderBox& child) const
{
return isHorizontalWritingMode(m_blockFlow) != child.isHorizontalWritingMode();
}
bool GridBaselineAlignment::isParallelToBaselineAxisForChild(const RenderBox& child, GridAxis axis) const
{
return axis == GridColumnAxis ? !isOrthogonalChildForBaseline(child) : isOrthogonalChildForBaseline(child);
}
const BaselineGroup& GridBaselineAlignment::baselineGroupForChild(ItemPosition preference, unsigned sharedContext, const RenderBox& child, GridAxis baselineAxis) const
{
ASSERT(isBaselinePosition(preference));
bool isRowAxisContext = baselineAxis == GridColumnAxis;
auto& contextsMap = isRowAxisContext ? m_rowAxisAlignmentContext : m_colAxisAlignmentContext;
auto* context = contextsMap.get(sharedContext);
ASSERT(context);
return context->sharedGroup(child, preference);
}
void GridBaselineAlignment::updateBaselineAlignmentContext(ItemPosition preference, unsigned sharedContext, const RenderBox& child, GridAxis baselineAxis)
{
ASSERT(isBaselinePosition(preference));
ASSERT(!child.needsLayout());
// Determine Ascent and Descent values of this child with respect to
// its grid container.
LayoutUnit ascent = ascentForChild(child, baselineAxis);
if (isDescentBaselineForChild(child, baselineAxis))
ascent = descentForChild(child, ascent, baselineAxis);
// Looking up for a shared alignment context perpendicular to the
// baseline axis.
bool isRowAxisContext = baselineAxis == GridColumnAxis;
auto& contextsMap = isRowAxisContext ? m_rowAxisAlignmentContext : m_colAxisAlignmentContext;
auto addResult = contextsMap.add(sharedContext, nullptr);
// Looking for a compatible baseline-sharing group.
if (addResult.isNewEntry)
addResult.iterator->value = makeUnique<BaselineContext>(child, preference, ascent);
else {
auto* context = addResult.iterator->value.get();
context->updateSharedGroup(child, preference, ascent);
}
}
LayoutUnit GridBaselineAlignment::baselineOffsetForChild(ItemPosition preference, unsigned sharedContext, const RenderBox& child, GridAxis baselineAxis) const
{
ASSERT(isBaselinePosition(preference));
auto& group = baselineGroupForChild(preference, sharedContext, child, baselineAxis);
if (group.size() > 1)
return group.maxAscent() - logicalAscentForChild(child, baselineAxis);
return LayoutUnit();
}
void GridBaselineAlignment::clear(GridAxis baselineAxis)
{
if (baselineAxis == GridColumnAxis)
m_rowAxisAlignmentContext.clear();
else
m_colAxisAlignmentContext.clear();
}
BaselineGroup::BaselineGroup(WritingMode blockFlow, ItemPosition childPreference)
: m_maxAscent(0), m_items()
{
m_blockFlow = blockFlow;
m_preference = childPreference;
}
void BaselineGroup::update(const RenderBox& child, LayoutUnit ascent)
{
if (m_items.add(&child).isNewEntry) {
m_maxAscent = std::max(m_maxAscent, ascent);
}
}
bool BaselineGroup::isOppositeBlockFlow(WritingMode blockFlow) const
{
switch (blockFlow) {
case WritingMode::TopToBottom:
return false;
case WritingMode::LeftToRight:
return m_blockFlow == WritingMode::RightToLeft;
case WritingMode::RightToLeft:
return m_blockFlow == WritingMode::LeftToRight;
default:
ASSERT_NOT_REACHED();
return false;
}
}
bool BaselineGroup::isOrthogonalBlockFlow(WritingMode blockFlow) const
{
switch (blockFlow) {
case WritingMode::TopToBottom:
return m_blockFlow != WritingMode::TopToBottom;
case WritingMode::LeftToRight:
case WritingMode::RightToLeft:
return m_blockFlow == WritingMode::TopToBottom;
default:
ASSERT_NOT_REACHED();
return false;
}
}
bool BaselineGroup::isCompatible(WritingMode childBlockFlow, ItemPosition childPreference) const
{
ASSERT(isBaselinePosition(childPreference));
ASSERT(size() > 0);
return ((m_blockFlow == childBlockFlow || isOrthogonalBlockFlow(childBlockFlow)) && m_preference == childPreference) || (isOppositeBlockFlow(childBlockFlow) && m_preference != childPreference);
}
BaselineContext::BaselineContext(const RenderBox& child, ItemPosition preference, LayoutUnit ascent)
{
ASSERT(isBaselinePosition(preference));
updateSharedGroup(child, preference, ascent);
}
const BaselineGroup& BaselineContext::sharedGroup(const RenderBox& child, ItemPosition preference) const
{
ASSERT(isBaselinePosition(preference));
return const_cast<BaselineContext*>(this)->findCompatibleSharedGroup(child, preference);
}
void BaselineContext::updateSharedGroup(const RenderBox& child, ItemPosition preference, LayoutUnit ascent)
{
ASSERT(isBaselinePosition(preference));
BaselineGroup& group = findCompatibleSharedGroup(child, preference);
group.update(child, ascent);
}
// FIXME: Properly implement baseline-group compatibility.
// See https://github.com/w3c/csswg-drafts/issues/721
BaselineGroup& BaselineContext::findCompatibleSharedGroup(const RenderBox& child, ItemPosition preference)
{
WritingMode blockDirection = child.style().writingMode();
for (auto& group : m_sharedGroups) {
if (group.isCompatible(blockDirection, preference))
return group;
}
m_sharedGroups.insert(0, BaselineGroup(blockDirection, preference));
return m_sharedGroups[0];
}
} // namespace WebCore
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