1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160
|
/*
* Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
* Copyright (C) 2006 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "RenderSVGInline.h"
#include "RenderSVGInlineText.h"
#include "RenderSVGResource.h"
#include "RenderSVGText.h"
#include "SVGGraphicsElement.h"
#include "SVGInlineFlowBox.h"
#include "SVGRenderSupport.h"
#include "SVGResourcesCache.h"
#include <wtf/IsoMallocInlines.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGInline);
RenderSVGInline::RenderSVGInline(SVGGraphicsElement& element, RenderStyle&& style)
: RenderInline(element, WTFMove(style))
{
}
std::unique_ptr<LegacyInlineFlowBox> RenderSVGInline::createInlineFlowBox()
{
auto box = makeUnique<SVGInlineFlowBox>(*this);
box->setHasVirtualLogicalHeight();
return box;
}
FloatRect RenderSVGInline::objectBoundingBox() const
{
if (auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this))
return textAncestor->objectBoundingBox();
return FloatRect();
}
FloatRect RenderSVGInline::strokeBoundingBox() const
{
if (auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this))
return textAncestor->strokeBoundingBox();
return FloatRect();
}
FloatRect RenderSVGInline::repaintRectInLocalCoordinates() const
{
if (auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this))
return textAncestor->repaintRectInLocalCoordinates();
return FloatRect();
}
LayoutRect RenderSVGInline::clippedOverflowRect(const RenderLayerModelObject* repaintContainer, VisibleRectContext context) const
{
#if ENABLE(LAYER_BASED_SVG_ENGINE)
if (document().settings().layerBasedSVGEngineEnabled())
return RenderInline::clippedOverflowRect(repaintContainer, context);
#endif
return SVGRenderSupport::clippedOverflowRectForRepaint(*this, repaintContainer);
}
std::optional<FloatRect> RenderSVGInline::computeFloatVisibleRectInContainer(const FloatRect& rect, const RenderLayerModelObject* container, VisibleRectContext context) const
{
#if ENABLE(LAYER_BASED_SVG_ENGINE)
if (document().settings().layerBasedSVGEngineEnabled()) {
ASSERT_NOT_REACHED();
return std::nullopt;
}
#endif
return SVGRenderSupport::computeFloatVisibleRectInContainer(*this, rect, container, context);
}
void RenderSVGInline::mapLocalToContainer(const RenderLayerModelObject* ancestorContainer, TransformState& transformState, OptionSet<MapCoordinatesMode> mode, bool* wasFixed) const
{
#if ENABLE(LAYER_BASED_SVG_ENGINE)
if (document().settings().layerBasedSVGEngineEnabled()) {
RenderInline::mapLocalToContainer(ancestorContainer, transformState, mode, wasFixed);
return;
}
#endif
SVGRenderSupport::mapLocalToContainer(*this, ancestorContainer, transformState, wasFixed);
}
const RenderObject* RenderSVGInline::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
{
#if ENABLE(LAYER_BASED_SVG_ENGINE)
if (document().settings().layerBasedSVGEngineEnabled())
return RenderInline::pushMappingToContainer(ancestorToStopAt, geometryMap);
#endif
return SVGRenderSupport::pushMappingToContainer(*this, ancestorToStopAt, geometryMap);
}
void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
{
#if ENABLE(LAYER_BASED_SVG_ENGINE)
if (document().settings().layerBasedSVGEngineEnabled()) {
RenderInline::absoluteQuads(quads, wasFixed);
return;
}
#endif
auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this);
if (!textAncestor)
return;
FloatRect textBoundingBox = textAncestor->strokeBoundingBox();
for (auto* box = firstLineBox(); box; box = box->nextLineBox())
quads.append(localToAbsoluteQuad(FloatRect(textBoundingBox.x() + box->x(), textBoundingBox.y() + box->y(), box->logicalWidth(), box->logicalHeight()), UseTransforms, wasFixed));
}
void RenderSVGInline::willBeDestroyed()
{
SVGResourcesCache::clientDestroyed(*this);
RenderInline::willBeDestroyed();
}
void RenderSVGInline::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
#if ENABLE(LAYER_BASED_SVG_ENGINE)
if (!document().settings().layerBasedSVGEngineEnabled() && diff == StyleDifference::Layout)
setNeedsBoundariesUpdate();
#else
if (diff == StyleDifference::Layout)
setNeedsBoundariesUpdate();
#endif
RenderInline::styleDidChange(diff, oldStyle);
SVGResourcesCache::clientStyleChanged(*this, diff, oldStyle, style());
}
void RenderSVGInline::updateFromStyle()
{
RenderInline::updateFromStyle();
// SVG text layout code expects us to be an inline-level element.
setInline(true);
}
}
|