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/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "StreamServerConnection.h"
#include "Connection.h"
#include "StreamConnectionWorkQueue.h"
#include <mutex>
#include <wtf/NeverDestroyed.h>
namespace IPC {
namespace {
// FIXME(http://webkit.org/b/238986): Workaround for not being able to deliver messages from the dedicated connection to the work queue the client uses.
class DedicatedConnectionClient final : public Connection::Client {
WTF_MAKE_FAST_ALLOCATED;
WTF_MAKE_NONCOPYABLE(DedicatedConnectionClient);
public:
DedicatedConnectionClient() = default;
// Connection::Client.
void didReceiveMessage(Connection& connection, Decoder& decoder) final { ASSERT_NOT_REACHED(); }
bool didReceiveSyncMessage(Connection& connection, Decoder& decoder, UniqueRef<Encoder>& replyEncoder) final { ASSERT_NOT_REACHED(); return false; }
void didClose(Connection&) final { } // Client is expected to listen to Connection::didClose() from the connection it sent to the dedicated connection to.
void didReceiveInvalidMessage(Connection&, MessageName) final { ASSERT_NOT_REACHED(); } // The sender is expected to be trusted, so all invalid messages are programming errors.
private:
};
}
Ref<StreamServerConnection> StreamServerConnection::create(Connection& connection, StreamConnectionBuffer&& streamBuffer, StreamConnectionWorkQueue& workQueue)
{
return adoptRef(*new StreamServerConnection(Ref { connection }, WTFMove(streamBuffer), workQueue, HasDedicatedConnection::No));
}
Ref<StreamServerConnection> StreamServerConnection::createWithDedicatedConnection(Attachment&& connectionIdentifier, StreamConnectionBuffer&& streamBuffer, StreamConnectionWorkQueue& workQueue)
{
#if USE(UNIX_DOMAIN_SOCKETS)
IPC::Connection::Identifier connectionHandle { connectionIdentifier.release().release() };
#elif OS(DARWIN)
IPC::Connection::Identifier connectionHandle { connectionIdentifier.leakSendRight() };
#elif OS(WINDOWS)
IPC::Connection::Identifier connectionHandle { connectionIdentifier.handle() };
#else
notImplemented();
IPC::Connection::Identifier connectionHandle { };
#endif
static LazyNeverDestroyed<DedicatedConnectionClient> s_dedicatedConnectionClient;
static std::once_flag s_onceFlag;
std::call_once(s_onceFlag, [] {
s_dedicatedConnectionClient.construct();
});
auto connection = IPC::Connection::createClientConnection(connectionHandle, s_dedicatedConnectionClient.get());
auto streamConnection = adoptRef(*new StreamServerConnection(WTFMove(connection), WTFMove(streamBuffer), workQueue, HasDedicatedConnection::Yes));
return streamConnection;
}
StreamServerConnection::StreamServerConnection(Ref<Connection>&& connection, StreamConnectionBuffer&& stream, StreamConnectionWorkQueue& workQueue, HasDedicatedConnection hasDedicatedConnection)
: m_connection(WTFMove(connection))
, m_workQueue(workQueue)
, m_buffer(WTFMove(stream))
, m_hasDedicatedConnection(hasDedicatedConnection == HasDedicatedConnection::Yes)
{
}
StreamServerConnection::~StreamServerConnection()
{
ASSERT(!m_hasDedicatedConnection || !m_connection->isValid());
}
void StreamServerConnection::open()
{
if (m_hasDedicatedConnection) {
// FIXME(http://webkit.org/b/238986): Workaround for not being able to deliver messages from the dedicated connection to the work queue the client uses.
m_connection->addMessageReceiveQueue(*this, { });
m_connection->open();
}
}
void StreamServerConnection::invalidate()
{
if (m_hasDedicatedConnection) {
m_connection->removeMessageReceiveQueue({ });
m_connection->invalidate();
}
}
void StreamServerConnection::startReceivingMessages(StreamMessageReceiver& receiver, ReceiverName receiverName, uint64_t destinationID)
{
{
auto key = std::make_pair(static_cast<uint8_t>(receiverName), destinationID);
Locker locker { m_receiversLock };
ASSERT(!m_receivers.contains(key));
m_receivers.add(key, receiver);
}
if (!m_hasDedicatedConnection)
m_connection->addMessageReceiveQueue(*this, { receiverName, destinationID });
m_workQueue.addStreamConnection(*this);
}
void StreamServerConnection::stopReceivingMessages(ReceiverName receiverName, uint64_t destinationID)
{
if (!m_hasDedicatedConnection)
m_connection->removeMessageReceiveQueue({ receiverName, destinationID });
m_workQueue.removeStreamConnection(*this);
auto key = std::make_pair(static_cast<uint8_t>(receiverName), destinationID);
Locker locker { m_receiversLock };
ASSERT(m_receivers.contains(key));
m_receivers.remove(key);
}
void StreamServerConnection::enqueueMessage(Connection&, std::unique_ptr<Decoder>&& message)
{
{
Locker locker { m_outOfStreamMessagesLock };
m_outOfStreamMessages.append(WTFMove(message));
}
m_workQueue.wakeUp();
}
std::optional<StreamServerConnection::Span> StreamServerConnection::tryAcquire()
{
ServerLimit serverLimit = sharedServerLimit().load(std::memory_order_acquire);
if (serverLimit == ServerLimit::serverIsSleepingTag)
return std::nullopt;
auto result = alignedSpan(m_serverOffset, clampedLimit(serverLimit));
if (result.size < minimumMessageSize) {
serverLimit = sharedServerLimit().compareExchangeStrong(serverLimit, ServerLimit::serverIsSleepingTag, std::memory_order_acq_rel, std::memory_order_acq_rel);
result = alignedSpan(m_serverOffset, clampedLimit(serverLimit));
}
if (result.size < minimumMessageSize)
return std::nullopt;
return result;
}
StreamServerConnection::Span StreamServerConnection::acquireAll()
{
return alignedSpan(0, dataSize() - 1);
}
void StreamServerConnection::release(size_t readSize)
{
ASSERT(readSize);
readSize = std::max(readSize, minimumMessageSize);
ServerOffset serverOffset = static_cast<ServerOffset>(wrapOffset(alignOffset(m_serverOffset) + readSize));
ServerOffset oldServerOffset = sharedServerOffset().exchange(serverOffset, std::memory_order_acq_rel);
// If the client wrote over serverOffset, it means the client is waiting.
if (oldServerOffset == ServerOffset::clientIsWaitingTag)
m_clientWaitSemaphore.signal();
else
ASSERT(!(oldServerOffset & ServerOffset::clientIsWaitingTag));
m_serverOffset = serverOffset;
}
void StreamServerConnection::releaseAll()
{
sharedServerLimit().store(static_cast<ServerLimit>(0), std::memory_order_release);
ServerOffset oldServerOffset = sharedServerOffset().exchange(static_cast<ServerOffset>(0), std::memory_order_acq_rel);
// If the client wrote over serverOffset, it means the client is waiting.
if (oldServerOffset == ServerOffset::clientIsWaitingTag)
m_clientWaitSemaphore.signal();
else
ASSERT(!(oldServerOffset & ServerOffset::clientIsWaitingTag));
m_serverOffset = 0;
}
StreamServerConnection::Span StreamServerConnection::alignedSpan(size_t offset, size_t limit)
{
ASSERT(offset < dataSize());
ASSERT(limit < dataSize());
size_t aligned = alignOffset(offset);
size_t resultSize = 0;
if (offset < limit) {
if (offset <= aligned && aligned < limit)
resultSize = size(aligned, limit);
} else if (offset > limit) {
if (aligned >= offset || aligned < limit)
resultSize = size(aligned, limit);
}
return { data() + aligned, resultSize };
}
size_t StreamServerConnection::size(size_t offset, size_t limit)
{
if (offset <= limit)
return limit - offset;
return dataSize() - offset;
}
size_t StreamServerConnection::clampedLimit(ServerLimit serverLimit) const
{
ASSERT(!(serverLimit & ServerLimit::serverIsSleepingTag));
size_t limit = static_cast<size_t>(serverLimit);
ASSERT(limit <= dataSize() - 1);
return std::min(limit, dataSize() - 1);
}
StreamServerConnection::DispatchResult StreamServerConnection::dispatchStreamMessages(size_t messageLimit)
{
RefPtr<StreamMessageReceiver> currentReceiver;
// FIXME: Implement WTF::isValid(ReceiverName).
uint8_t currentReceiverName = static_cast<uint8_t>(ReceiverName::Invalid);
for (size_t i = 0; i < messageLimit; ++i) {
auto span = tryAcquire();
if (!span)
return DispatchResult::HasNoMessages;
IPC::Decoder decoder { span->data, span->size, m_currentDestinationID };
if (!decoder.isValid()) {
m_connection->dispatchDidReceiveInvalidMessage(decoder.messageName());
return DispatchResult::HasNoMessages;
}
if (decoder.messageName() == MessageName::SetStreamDestinationID) {
if (!processSetStreamDestinationID(WTFMove(decoder), currentReceiver))
return DispatchResult::HasNoMessages;
continue;
}
if (decoder.messageName() == MessageName::ProcessOutOfStreamMessage) {
if (!dispatchOutOfStreamMessage(WTFMove(decoder)))
return DispatchResult::HasNoMessages;
continue;
}
if (currentReceiverName != static_cast<uint8_t>(decoder.messageReceiverName())) {
currentReceiverName = static_cast<uint8_t>(decoder.messageReceiverName());
currentReceiver = nullptr;
}
if (!currentReceiver) {
auto key = std::make_pair(static_cast<uint8_t>(currentReceiverName), m_currentDestinationID);
if (!ReceiversMap::isValidKey(key)) {
m_connection->dispatchDidReceiveInvalidMessage(decoder.messageName());
return DispatchResult::HasNoMessages;
}
Locker locker { m_receiversLock };
currentReceiver = m_receivers.get(key);
}
if (!currentReceiver) {
// Valid scenario is when receiver has been removed, but there are messages for it in the buffer.
// FIXME: Since we do not have a receiver, we don't know how to decode the message.
// This means we must timeout every receiver in the stream connection.
// Currently we assert that the receivers are empty, as we only have up to one receiver in
// a stream connection until possibility of skipping is implemented properly.
Locker locker { m_receiversLock };
ASSERT(m_receivers.isEmpty());
return DispatchResult::HasNoMessages;
}
if (!dispatchStreamMessage(WTFMove(decoder), *currentReceiver))
return DispatchResult::HasNoMessages;
}
return DispatchResult::HasMoreMessages;
}
bool StreamServerConnection::processSetStreamDestinationID(Decoder&& decoder, RefPtr<StreamMessageReceiver>& currentReceiver)
{
uint64_t destinationID = 0;
if (!decoder.decode(destinationID)) {
m_connection->dispatchDidReceiveInvalidMessage(decoder.messageName());
return false;
}
if (m_currentDestinationID != destinationID) {
m_currentDestinationID = destinationID;
currentReceiver = nullptr;
}
release(decoder.currentBufferPosition());
return true;
}
bool StreamServerConnection::dispatchStreamMessage(Decoder&& decoder, StreamMessageReceiver& receiver)
{
ASSERT(!m_isDispatchingStreamMessage);
m_isDispatchingStreamMessage = true;
receiver.didReceiveStreamMessage(*this, decoder);
m_isDispatchingStreamMessage = false;
if (!decoder.isValid()) {
m_connection->dispatchDidReceiveInvalidMessage(decoder.messageName());
return false;
}
if (decoder.isSyncMessage())
releaseAll();
else
release(decoder.currentBufferPosition());
return true;
}
bool StreamServerConnection::dispatchOutOfStreamMessage(Decoder&& decoder)
{
std::unique_ptr<Decoder> message;
{
Locker locker { m_outOfStreamMessagesLock };
if (m_outOfStreamMessages.isEmpty())
return false;
message = m_outOfStreamMessages.takeFirst();
}
if (!message)
return false;
RefPtr<StreamMessageReceiver> receiver;
{
auto key = std::make_pair(static_cast<uint8_t>(message->messageReceiverName()), message->destinationID());
Locker locker { m_receiversLock };
receiver = m_receivers.get(key);
}
if (receiver) {
receiver->didReceiveStreamMessage(*this, *message);
if (!message->isValid()) {
m_connection->dispatchDidReceiveInvalidMessage(message->messageName());
return false;
}
}
// If receiver does not exist if it has been removed but messages are still pending to be
// processed. It's ok to skip such messages.
// FIXME: Note, corresponding skip is not possible at the moment for stream messages.
release(decoder.currentBufferPosition());
return true;
}
}
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