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/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Connection.h"
#include "Decoder.h"
#include "Encoder.h"
#include "IPCSemaphore.h"
#include "MessageNames.h"
#include "StreamConnectionBuffer.h"
#include "StreamConnectionEncoder.h"
#include "StreamMessageReceiver.h"
#include <wtf/Deque.h>
#include <wtf/Lock.h>
#include <wtf/Threading.h>
namespace IPC {
class StreamConnectionWorkQueue;
// StreamServerConnection represents the connection between stream client and server, as used by the server.
//
// StreamServerConnection:
// * Holds the messages towards the server.
// * Sends the replies back to the client via the stream or normal Connection fallback.
//
// Receiver template contract:
// void didReceiveStreamMessage(StreamServerConnection&, Decoder&);
//
// The StreamServerConnection does not trust the StreamClientConnection.
class StreamServerConnection final : public ThreadSafeRefCounted<StreamServerConnection>, private MessageReceiveQueue {
WTF_MAKE_NONCOPYABLE(StreamServerConnection);
public:
// Creates StreamClientConnection where the out of stream messages and server replies are
// received through the passed IPC::Connection. The messages from the server are sent to
// the passed IPC::Connection.
// Note: This function should be used only in cases where the
// stream server starts listening to messages with new identifiers on the same thread as
// in which the server IPC::Connection dispatch messages. At the time of writing,
// IPC::Connection dispatches messages only in main thread.
static Ref<StreamServerConnection> create(Connection&, StreamConnectionBuffer&&, StreamConnectionWorkQueue&);
// Creates StreamServerConnection where the out of stream messages and server replies are
// received through a dedidcated, new IPC::Connection. The messages from the server are sent to
// the dedicated conneciton.
static Ref<StreamServerConnection> createWithDedicatedConnection(Attachment&& connectionIdentifier, StreamConnectionBuffer&&, StreamConnectionWorkQueue&);
~StreamServerConnection() final;
void startReceivingMessages(StreamMessageReceiver&, ReceiverName, uint64_t destinationID);
// Stops the message receipt. Note: already received messages might still be delivered.
void stopReceivingMessages(ReceiverName, uint64_t destinationID);
Connection& connection() { return m_connection; }
enum DispatchResult : bool {
HasNoMessages,
HasMoreMessages
};
DispatchResult dispatchStreamMessages(size_t messageLimit);
void open();
void invalidate();
template<typename T, typename... Arguments>
void sendSyncReply(Connection::SyncRequestID, Arguments&&...);
Semaphore& clientWaitSemaphore() { return m_clientWaitSemaphore; }
private:
enum class HasDedicatedConnection : bool { No, Yes };
StreamServerConnection(Ref<Connection>&&, StreamConnectionBuffer&&, StreamConnectionWorkQueue&, HasDedicatedConnection);
// MessageReceiveQueue
void enqueueMessage(Connection&, std::unique_ptr<Decoder>&&) final;
struct Span {
uint8_t* data;
size_t size;
};
std::optional<Span> tryAcquire();
Span acquireAll();
void release(size_t readSize);
void releaseAll();
static constexpr size_t minimumMessageSize = StreamConnectionEncoder::minimumMessageSize;
static constexpr size_t messageAlignment = StreamConnectionEncoder::messageAlignment;
Span alignedSpan(size_t offset, size_t limit);
size_t size(size_t offset, size_t limit);
size_t wrapOffset(size_t offset) const { return m_buffer.wrapOffset(offset); }
size_t alignOffset(size_t offset) const { return m_buffer.alignOffset<messageAlignment>(offset, minimumMessageSize); }
using ServerLimit = StreamConnectionBuffer::ClientOffset;
Atomic<ServerLimit>& sharedServerLimit() { return m_buffer.clientOffset(); }
using ServerOffset = StreamConnectionBuffer::ServerOffset;
Atomic<ServerOffset>& sharedServerOffset() { return m_buffer.serverOffset(); }
size_t clampedLimit(ServerLimit) const;
uint8_t* data() const { return m_buffer.data(); }
size_t dataSize() const { return m_buffer.dataSize(); }
bool processSetStreamDestinationID(Decoder&&, RefPtr<StreamMessageReceiver>& currentReceiver);
bool dispatchStreamMessage(Decoder&&, StreamMessageReceiver&);
bool dispatchOutOfStreamMessage(Decoder&&);
Ref<IPC::Connection> m_connection;
Semaphore m_clientWaitSemaphore;
StreamConnectionWorkQueue& m_workQueue;
size_t m_serverOffset { 0 };
StreamConnectionBuffer m_buffer;
Lock m_outOfStreamMessagesLock;
Deque<std::unique_ptr<Decoder>> m_outOfStreamMessages WTF_GUARDED_BY_LOCK(m_outOfStreamMessagesLock);
bool m_isDispatchingStreamMessage { false };
const bool m_hasDedicatedConnection;
Lock m_receiversLock;
using ReceiversMap = HashMap<std::pair<uint8_t, uint64_t>, Ref<StreamMessageReceiver>>;
ReceiversMap m_receivers WTF_GUARDED_BY_LOCK(m_receiversLock);
uint64_t m_currentDestinationID { 0 };
friend class StreamConnectionWorkQueue;
};
template<typename T, typename... Arguments>
void StreamServerConnection::sendSyncReply(Connection::SyncRequestID syncRequestID, Arguments&&... arguments)
{
if constexpr(T::isReplyStreamEncodable) {
if (m_isDispatchingStreamMessage) {
auto span = acquireAll();
{
StreamConnectionEncoder messageEncoder { MessageName::SyncMessageReply, span.data, span.size };
if ((messageEncoder << ... << arguments))
return;
}
StreamConnectionEncoder outOfStreamEncoder { MessageName::ProcessOutOfStreamMessage, span.data, span.size };
}
}
auto encoder = makeUniqueRef<Encoder>(MessageName::SyncMessageReply, syncRequestID.toUInt64());
(encoder.get() << ... << std::forward<Arguments>(arguments));
m_connection->sendSyncReply(WTFMove(encoder));
}
}
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