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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include <cstdint>
#include <optional>
namespace WebKit::WebGPU {
struct SupportedLimits {
uint32_t maxTextureDimension1D { 0 };
uint32_t maxTextureDimension2D { 0 };
uint32_t maxTextureDimension3D { 0 };
uint32_t maxTextureArrayLayers { 0 };
uint32_t maxBindGroups { 0 };
uint32_t maxDynamicUniformBuffersPerPipelineLayout { 0 };
uint32_t maxDynamicStorageBuffersPerPipelineLayout { 0 };
uint32_t maxSampledTexturesPerShaderStage { 0 };
uint32_t maxSamplersPerShaderStage { 0 };
uint32_t maxStorageBuffersPerShaderStage { 0 };
uint32_t maxStorageTexturesPerShaderStage { 0 };
uint32_t maxUniformBuffersPerShaderStage { 0 };
uint64_t maxUniformBufferBindingSize { 0 };
uint64_t maxStorageBufferBindingSize { 0 };
uint32_t minUniformBufferOffsetAlignment { 0 };
uint32_t minStorageBufferOffsetAlignment { 0 };
uint32_t maxVertexBuffers { 0 };
uint32_t maxVertexAttributes { 0 };
uint32_t maxVertexBufferArrayStride { 0 };
uint32_t maxInterStageShaderComponents { 0 };
uint32_t maxComputeWorkgroupStorageSize { 0 };
uint32_t maxComputeInvocationsPerWorkgroup { 0 };
uint32_t maxComputeWorkgroupSizeX { 0 };
uint32_t maxComputeWorkgroupSizeY { 0 };
uint32_t maxComputeWorkgroupSizeZ { 0 };
uint32_t maxComputeWorkgroupsPerDimension { 0 };
template<class Encoder> void encode(Encoder& encoder) const
{
encoder << maxTextureDimension1D;
encoder << maxTextureDimension2D;
encoder << maxTextureDimension3D;
encoder << maxTextureArrayLayers;
encoder << maxBindGroups;
encoder << maxDynamicUniformBuffersPerPipelineLayout;
encoder << maxDynamicStorageBuffersPerPipelineLayout;
encoder << maxSampledTexturesPerShaderStage;
encoder << maxSamplersPerShaderStage;
encoder << maxStorageBuffersPerShaderStage;
encoder << maxStorageTexturesPerShaderStage;
encoder << maxUniformBuffersPerShaderStage;
encoder << maxUniformBufferBindingSize;
encoder << maxStorageBufferBindingSize;
encoder << minUniformBufferOffsetAlignment;
encoder << minStorageBufferOffsetAlignment;
encoder << maxVertexBuffers;
encoder << maxVertexAttributes;
encoder << maxVertexBufferArrayStride;
encoder << maxInterStageShaderComponents;
encoder << maxComputeWorkgroupStorageSize;
encoder << maxComputeInvocationsPerWorkgroup;
encoder << maxComputeWorkgroupSizeX;
encoder << maxComputeWorkgroupSizeY;
encoder << maxComputeWorkgroupSizeZ;
encoder << maxComputeWorkgroupsPerDimension;
}
template<class Decoder> static std::optional<SupportedLimits> decode(Decoder& decoder)
{
std::optional<uint32_t> maxTextureDimension1D;
decoder >> maxTextureDimension1D;
if (!maxTextureDimension1D)
return std::nullopt;
std::optional<uint32_t> maxTextureDimension2D;
decoder >> maxTextureDimension2D;
if (!maxTextureDimension2D)
return std::nullopt;
std::optional<uint32_t> maxTextureDimension3D;
decoder >> maxTextureDimension3D;
if (!maxTextureDimension3D)
return std::nullopt;
std::optional<uint32_t> maxTextureArrayLayers;
decoder >> maxTextureArrayLayers;
if (!maxTextureArrayLayers)
return std::nullopt;
std::optional<uint32_t> maxBindGroups;
decoder >> maxBindGroups;
if (!maxBindGroups)
return std::nullopt;
std::optional<uint32_t> maxDynamicUniformBuffersPerPipelineLayout;
decoder >> maxDynamicUniformBuffersPerPipelineLayout;
if (!maxDynamicUniformBuffersPerPipelineLayout)
return std::nullopt;
std::optional<uint32_t> maxDynamicStorageBuffersPerPipelineLayout;
decoder >> maxDynamicStorageBuffersPerPipelineLayout;
if (!maxDynamicStorageBuffersPerPipelineLayout)
return std::nullopt;
std::optional<uint32_t> maxSampledTexturesPerShaderStage;
decoder >> maxSampledTexturesPerShaderStage;
if (!maxSampledTexturesPerShaderStage)
return std::nullopt;
std::optional<uint32_t> maxSamplersPerShaderStage;
decoder >> maxSamplersPerShaderStage;
if (!maxSamplersPerShaderStage)
return std::nullopt;
std::optional<uint32_t> maxStorageBuffersPerShaderStage;
decoder >> maxStorageBuffersPerShaderStage;
if (!maxStorageBuffersPerShaderStage)
return std::nullopt;
std::optional<uint32_t> maxStorageTexturesPerShaderStage;
decoder >> maxStorageTexturesPerShaderStage;
if (!maxStorageTexturesPerShaderStage)
return std::nullopt;
std::optional<uint32_t> maxUniformBuffersPerShaderStage;
decoder >> maxUniformBuffersPerShaderStage;
if (!maxUniformBuffersPerShaderStage)
return std::nullopt;
std::optional<uint64_t> maxUniformBufferBindingSize;
decoder >> maxUniformBufferBindingSize;
if (!maxUniformBufferBindingSize)
return std::nullopt;
std::optional<uint64_t> maxStorageBufferBindingSize;
decoder >> maxStorageBufferBindingSize;
if (!maxStorageBufferBindingSize)
return std::nullopt;
std::optional<uint32_t> minUniformBufferOffsetAlignment;
decoder >> minUniformBufferOffsetAlignment;
if (!minUniformBufferOffsetAlignment)
return std::nullopt;
std::optional<uint32_t> minStorageBufferOffsetAlignment;
decoder >> minStorageBufferOffsetAlignment;
if (!minStorageBufferOffsetAlignment)
return std::nullopt;
std::optional<uint32_t> maxVertexBuffers;
decoder >> maxVertexBuffers;
if (!maxVertexBuffers)
return std::nullopt;
std::optional<uint32_t> maxVertexAttributes;
decoder >> maxVertexAttributes;
if (!maxVertexAttributes)
return std::nullopt;
std::optional<uint32_t> maxVertexBufferArrayStride;
decoder >> maxVertexBufferArrayStride;
if (!maxVertexBufferArrayStride)
return std::nullopt;
std::optional<uint32_t> maxInterStageShaderComponents;
decoder >> maxInterStageShaderComponents;
if (!maxInterStageShaderComponents)
return std::nullopt;
std::optional<uint32_t> maxComputeWorkgroupStorageSize;
decoder >> maxComputeWorkgroupStorageSize;
if (!maxComputeWorkgroupStorageSize)
return std::nullopt;
std::optional<uint32_t> maxComputeInvocationsPerWorkgroup;
decoder >> maxComputeInvocationsPerWorkgroup;
if (!maxComputeInvocationsPerWorkgroup)
return std::nullopt;
std::optional<uint32_t> maxComputeWorkgroupSizeX;
decoder >> maxComputeWorkgroupSizeX;
if (!maxComputeWorkgroupSizeX)
return std::nullopt;
std::optional<uint32_t> maxComputeWorkgroupSizeY;
decoder >> maxComputeWorkgroupSizeY;
if (!maxComputeWorkgroupSizeY)
return std::nullopt;
std::optional<uint32_t> maxComputeWorkgroupSizeZ;
decoder >> maxComputeWorkgroupSizeZ;
if (!maxComputeWorkgroupSizeZ)
return std::nullopt;
std::optional<uint32_t> maxComputeWorkgroupsPerDimension;
decoder >> maxComputeWorkgroupsPerDimension;
if (!maxComputeWorkgroupsPerDimension)
return std::nullopt;
return { {
*maxTextureDimension1D,
*maxTextureDimension2D,
*maxTextureDimension3D,
*maxTextureArrayLayers,
*maxBindGroups,
*maxDynamicUniformBuffersPerPipelineLayout,
*maxDynamicStorageBuffersPerPipelineLayout,
*maxSampledTexturesPerShaderStage,
*maxSamplersPerShaderStage,
*maxStorageBuffersPerShaderStage,
*maxStorageTexturesPerShaderStage,
*maxUniformBuffersPerShaderStage,
*maxUniformBufferBindingSize,
*maxStorageBufferBindingSize,
*minUniformBufferOffsetAlignment,
*minStorageBufferOffsetAlignment,
*maxVertexBuffers,
*maxVertexAttributes,
*maxVertexBufferArrayStride,
*maxInterStageShaderComponents,
*maxComputeWorkgroupStorageSize,
*maxComputeInvocationsPerWorkgroup,
*maxComputeWorkgroupSizeX,
*maxComputeWorkgroupSizeY,
*maxComputeWorkgroupSizeZ,
*maxComputeWorkgroupsPerDimension,
} };
}
};
} // namespace WebKit::WebGPU
#endif // ENABLE(GPU_PROCESS)
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