File: audio-buffer-size.html

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<!DOCTYPE html>
<html>
    <head>
        <script>

let context;
let oscillator;
let stream;
let gain;

function sendMessage(message)
{
    try {
        if (window.webkit)
            window.webkit.messageHandlers.testHandler.postMessage(message);
        else
            console.log(`MESSAGE - ${message}`);
    } catch(err) {
        console.log(`failed to send message ${message}: ${err}`);
    }
}

function createWebAudioNode()
{
    context = new AudioContext();

    gain = new GainNode(context, {gain: 0.05});
    gain.connect(context.destination);

    oscillator = new OscillatorNode(context);
    oscillator.connect(gain);
    oscillator.start();
}

function disconnectWebAudioNode()
{
    oscillator.stop();
    oscillator.disconnect();
    gain.disconnect();
    context.close();
}

async function startCapture()
{
    stream = await navigator.mediaDevices.getUserMedia({ video: true, audio: { volume: 0.05 } });
}

function stopCapture()
{
    stream.getTracks().forEach(track => track.stop());
}

async function playVideo() 
{
    let video = document.getElementsByTagName('video')[0];
    video.src = 'test-mse.mp4';
    video.volume = 0.05;
    await video.play();
    sendMessage('playing');
}

function pauseVideo() 
{
    video = document.getElementsByTagName('video')[0].pause();
}
        </script>
    <head>

    <body>
        <video controls></video>
        <br>
        <button onclick="createWebAudioNode()">Create Audio Node</button>
        <button onclick="disconnectWebAudioNode()">Disconnect Audio Node</button>
        <br>
        <button onclick="startCapture()">Start Capture</button>
        <button onclick="stopCapture()">Stop Capture</button>
        <br>
        <button onclick="playVideo()">Play &lt;video&gt;</button>
        <button onclick="pauseVideo()">Pause &lt;video&gt;</button>
    </body>
</html>