File: RemoteMediaPlayerProxyPlayStation.cpp

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/*
* Copyright (C) 2020 Sony Interactive Entertainment Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
*    notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
*    notice, this list of conditions and the following disclaimer in the
*    documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/

#include "config.h"
#include "RemoteMediaPlayerProxy.h"

#if ENABLE(GPU_PROCESS)

#include "LayerHostingContext.h"
#include <WebCore/NotImplemented.h>

namespace WebKit {

void RemoteMediaPlayerProxy::prepareForPlayback(bool, WebCore::MediaPlayerEnums::Preload, bool, bool, float, WebCore::DynamicRangeMode, CompletionHandler<void(std::optional<LayerHostingContextID>&& inlineLayerHostingContextId)>&&)
{
    notImplemented();
}

void RemoteMediaPlayerProxy::mediaPlayerFirstVideoFrameAvailable()
{
    notImplemented();
}

#if ENABLE(VIDEO_PRESENTATION_MODE)
void RemoteMediaPlayerProxy::enterFullscreen(CompletionHandler<void()>&& completionHandler)
{
    notImplemented();
}

void RemoteMediaPlayerProxy::exitFullscreen(CompletionHandler<void()>&& completionHandler)
{
    notImplemented();
}
#endif

} // namespace WebKit

#endif // ENABLE(GPU_PROCESS)