File: HelloTriangle.cpp

package info (click to toggle)
wpewebkit 2.48.3-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 421,720 kB
  • sloc: cpp: 3,670,389; javascript: 194,411; ansic: 165,592; python: 46,476; asm: 19,276; ruby: 18,528; perl: 16,602; xml: 4,650; yacc: 2,360; java: 1,993; sh: 1,948; lex: 1,327; pascal: 366; makefile: 85
file content (82 lines) | stat: -rw-r--r-- 1,985 bytes parent folder | download | duplicates (22)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

//            Based on Hello_Triangle.c from
// Book:      OpenGL(R) ES 2.0 Programming Guide
// Authors:   Aaftab Munshi, Dan Ginsburg, Dave Shreiner
// ISBN-10:   0321502795
// ISBN-13:   9780321502797
// Publisher: Addison-Wesley Professional
// URLs:      http://safari.informit.com/9780321563835
//            http://www.opengles-book.com

#include "SampleApplication.h"

#include "util/shader_utils.h"

class HelloTriangleSample : public SampleApplication
{
  public:
    HelloTriangleSample(int argc, char **argv) : SampleApplication("HelloTriangle", argc, argv) {}

    bool initialize() override
    {
        constexpr char kVS[] = R"(attribute vec4 vPosition;
void main()
{
    gl_Position = vPosition;
})";

        constexpr char kFS[] = R"(precision mediump float;
void main()
{
    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
})";

        mProgram = CompileProgram(kVS, kFS);
        if (!mProgram)
        {
            return false;
        }

        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

        return true;
    }

    void destroy() override { glDeleteProgram(mProgram); }

    void draw() override
    {
        GLfloat vertices[] = {
            0.0f, 0.5f, 0.0f, -0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f,
        };

        // Set the viewport
        glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());

        // Clear the color buffer
        glClear(GL_COLOR_BUFFER_BIT);

        // Use the program object
        glUseProgram(mProgram);

        // Load the vertex data
        glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vertices);
        glEnableVertexAttribArray(0);

        glDrawArrays(GL_TRIANGLES, 0, 3);
    }

  private:
    GLuint mProgram;
};

int main(int argc, char **argv)
{
    HelloTriangleSample app(argc, argv);
    return app.run();
}