1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147
|
/*
* Copyright (C) 2024 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WPEGestureController.h"
/**
* WPEGestureController:
* @See_also: #WPEView
*
* A gesture controller.
*
* This interface enables implementing custom gesture detection algorithms.
* Objects of classes implementing this interface can be supplied to
* #WPEView so that they are being used instead of the default gesture detector.
*/
G_DEFINE_INTERFACE(WPEGestureController, wpe_gesture_controller, G_TYPE_OBJECT)
static void wpe_gesture_controller_default_init(WPEGestureControllerInterface*)
{
}
/**
* wpe_gesture_controller_handle_event:
* @controller: a #WPEGestureController
* @event: a #WPEEvent
*
* Get the gesture detected by @controller if any was detected during processing of @event.
*/
void wpe_gesture_controller_handle_event(WPEGestureController* controller, WPEEvent* event)
{
g_return_if_fail(controller);
g_return_if_fail(event);
auto* controllerInterface = WPE_GESTURE_CONTROLLER_GET_IFACE(controller);
controllerInterface->handle_event(controller, event);
}
/**
* wpe_gesture_controller_cancel:
* @controller: a #WPEGestureController
*
* Cancels ongoing gesture detection if any.
*/
void wpe_gesture_controller_cancel(WPEGestureController* controller)
{
auto* controllerInterface = WPE_GESTURE_CONTROLLER_GET_IFACE(controller);
controllerInterface->cancel(controller);
}
/**
* wpe_gesture_controller_get_gesture:
* @controller: a #WPEGestureController
*
* Get currently detected gesture.
*
* Returns: a #WPEGesture
*/
WPEGesture wpe_gesture_controller_get_gesture(WPEGestureController* controller)
{
g_return_val_if_fail(controller, WPE_GESTURE_NONE);
auto* controllerInterface = WPE_GESTURE_CONTROLLER_GET_IFACE(controller);
return controllerInterface->get_gesture(controller);
}
/**
* wpe_gesture_controller_get_gesture_position:
* @controller: a #WPEGestureController
* @x: (out): location to store x coordinate
* @y: (out): location to store y coordinate
*
* Get the position of currently detected gesture. If it doesn't have
* a position, %FALSE is returned.
*
* Returns: %TRUE if position is returned in @x and @y,
* or %FALSE if currently detected gesture doesn't have a positon
*/
gboolean wpe_gesture_controller_get_gesture_position(WPEGestureController* controller, double* x, double* y)
{
g_return_val_if_fail(controller, FALSE);
g_return_val_if_fail(x && y, FALSE);
auto* controllerInterface = WPE_GESTURE_CONTROLLER_GET_IFACE(controller);
return controllerInterface->get_gesture_position(controller, x, y);
}
/**
* wpe_gesture_controller_get_gesture_delta:
* @controller: a #WPEGestureController
* @x: (out): location to store delta on x axis
* @y: (out): location to store delta on y axis
*
* Get the delta of currently detected gesture such as "drag" gesture.
* If it doesn't have a delta, %FALSE is returned.
*
* Returns: %TRUE if delta is returned in @x and @y,
* or %FALSE if currently detected gesture doesn't have a delta
*/
gboolean wpe_gesture_controller_get_gesture_delta(WPEGestureController* controller, double* x, double* y)
{
g_return_val_if_fail(controller, FALSE);
g_return_val_if_fail(x && y, FALSE);
auto* controllerInterface = WPE_GESTURE_CONTROLLER_GET_IFACE(controller);
return controllerInterface->get_gesture_delta(controller, x, y);
}
/**
* wpe_gesture_controller_is_drag_begin:
* @controller: a #WPEGestureController
*
* Check if the current drag gesture is a beginning of the sequence being detected.
*
* Returns: %TRUE if current drag gesture is a beginning of the sequence being detected,
* or %FALSE otherwise
*/
gboolean wpe_gesture_controller_is_drag_begin(WPEGestureController* controller)
{
g_return_val_if_fail(controller, FALSE);
auto* controllerInterface = WPE_GESTURE_CONTROLLER_GET_IFACE(controller);
return controllerInterface->is_drag_begin(controller);
}
|