File: camera-to-canvas.html

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<!DOCTYPE html>
<html>
<head>
    <script>
async function startCamera()
{
    try {
        local.srcObject = await navigator.mediaDevices.getUserMedia({ audio:true, video:true });
        window.webkit.messageHandlers.gum.postMessage("PASS");
    } catch (e) {
        window.webkit.messageHandlers.gum.postMessage("FAIL with " + e);
    }
}

async function paintCameraInCanvas()
{
    try {
        await local.play();
    } catch (e) {
        window.webkit.messageHandlers.gum.postMessage("FAIL with " + e);
    }

    canvas.getContext('2d').fillStyle = "#FFFFFF";
    canvas.getContext('2d').fillRect(0, 0, 640, 480);
    canvas.getContext('2d').drawImage(local, 0, 0, 640, 480);
    const pixelData = canvas.getContext('2d').getImageData(0, 0, 1, 1,).data;

    if (pixelData[0] != 0) {
        window.webkit.messageHandlers.gum.postMessage("FAIL r");
        return;
    }

    if (pixelData[1] != 0) {
        window.webkit.messageHandlers.gum.postMessage("FAIL g");
        return;
    }

    if (pixelData[2] != 0) {
        window.webkit.messageHandlers.gum.postMessage("FAIL b");
        return;
    }

    window.webkit.messageHandlers.gum.postMessage("PASS");
}
    </script>
</head>
<body onload="startCamera()">
    <video controls autoplay playsinline muted id="local" width="100px" height="100px"></video>
    <br>
    <canvas width="640" height="480" id=canvas></video>
</body>
</html>