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/*
* Copyright (C) 2025 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "PlatformGamepadWPE.h"
#include "GamepadProviderWPE.h"
#if ENABLE(GAMEPAD) && ENABLE(WPE_PLATFORM)
#include <wpe/wpe-platform.h>
namespace WebKit {
using namespace WebCore;
PlatformGamepadWPE::PlatformGamepadWPE(WPEGamepad* gamepad, unsigned index)
: PlatformGamepad(index)
, m_gamepad(gamepad)
{
m_connectTime = m_lastUpdateTime = MonotonicTime::now();
m_id = String::fromUTF8(wpe_gamepad_get_name(m_gamepad.get()));
m_mapping = "standard"_s;
m_buttonValues.resize(WPE_GAMEPAD_BUTTON_CENTER_CLUSTER_CENTER + 1);
for (auto& value : m_buttonValues)
value.setValue(0.0);
m_axisValues.resize(WPE_GAMEPAD_AXIS_RIGHT_Y + 1);
for (auto& value : m_axisValues)
value.setValue(0.0);
g_signal_connect_swapped(m_gamepad.get(), "button-event", G_CALLBACK(+[](PlatformGamepadWPE* gamepad, WPEGamepadButton button, gboolean isPressed) {
gamepad->buttonEvent(static_cast<size_t>(button), isPressed);
}), this);
g_signal_connect_swapped(m_gamepad.get(), "axis-event", G_CALLBACK(+[](PlatformGamepadWPE* gamepad, WPEGamepadAxis axis, gdouble value) {
gamepad->axisEvent(static_cast<size_t>(axis), value);
}), this);
}
PlatformGamepadWPE::~PlatformGamepadWPE()
{
g_signal_handlers_disconnect_by_data(m_gamepad.get(), this);
}
void PlatformGamepadWPE::buttonEvent(size_t button, bool isPressed)
{
m_lastUpdateTime = MonotonicTime::now();
m_buttonValues[button].setValue(isPressed ? 1.0 : 0.0);
GamepadProviderWPE::singleton().notifyInput(*this, isPressed ? GamepadProviderWPE::ShouldMakeGamepadsVisible::Yes : GamepadProviderWPE::ShouldMakeGamepadsVisible::No);
}
void PlatformGamepadWPE::axisEvent(size_t axis, double value)
{
m_lastUpdateTime = MonotonicTime::now();
m_axisValues[axis].setValue(value);
GamepadProviderWPE::singleton().notifyInput(*this, GamepadProviderWPE::ShouldMakeGamepadsVisible::No);
}
} // namespace WebKit
#endif // ENABLE(GAMEPAD) && ENABLE(WPE_PLATFORM)
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