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/*
* Copyright (C) 2025 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GAMEPAD) && ENABLE(WPE_PLATFORM)
#include <WebCore/PlatformGamepad.h>
#include <wtf/glib/GRefPtr.h>
typedef struct _WPEGamepad WPEGamepad;
namespace WebKit {
class PlatformGamepadWPE final : public WebCore::PlatformGamepad {
public:
PlatformGamepadWPE(WPEGamepad*, unsigned index);
virtual ~PlatformGamepadWPE();
private:
const Vector<WebCore::SharedGamepadValue>& buttonValues() const final { return m_buttonValues; }
const Vector<WebCore::SharedGamepadValue>& axisValues() const final { return m_axisValues; }
void buttonEvent(size_t button, bool isPressed);
void axisEvent(size_t axis, double value);
GRefPtr<WPEGamepad> m_gamepad;
Vector<WebCore::SharedGamepadValue> m_buttonValues;
Vector<WebCore::SharedGamepadValue> m_axisValues;
};
} // namespace WebKit
#endif // ENABLE(GAMEPAD) && ENABLE(WPE_PLATFORM)
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