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#ifndef WSJTX_UDP_BEACONS_MODEL_HPP__
#define WSJTX_UDP_BEACONS_MODEL_HPP__
#include <QStandardItemModel>
#include "MessageServer.hpp"
using Frequency = MessageServer::Frequency;
class QString;
class QTime;
//
// Beacons Model - simple data model for all beacon spots
//
// The model is a basic table with uniform row format. Rows consist of
// QStandardItem instances containing the string representation of the
// column data and if the underlying field is not a string then the
// UserRole+1 role contains the underlying data item.
//
// Two slots are provided to add a new decode and remove all spots for
// a client.
//
class BeaconsModel
: public QStandardItemModel
{
Q_OBJECT;
using ClientKey = MessageServer::ClientKey;
public:
explicit BeaconsModel (QObject * parent = nullptr);
Q_SLOT void add_beacon_spot (bool is_new, ClientKey const&, QTime time, qint32 snr, float delta_time
, Frequency frequency, qint32 drift, QString const& callsign, QString const& grid
, qint32 power, bool off_air);
Q_SLOT void decodes_cleared (ClientKey const&);
};
#endif
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