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/////////////////////////////////////////////////////////////////////////////
// Name: src/common/toplvcmn.cpp
// Purpose: common (for all platforms) wxTopLevelWindow functions
// Author: Julian Smart, Vadim Zeitlin
// Created: 01/02/97
// Copyright: (c) 1998 Robert Roebling and Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/toplevel.h"
#ifndef WX_PRECOMP
#include "wx/dcclient.h"
#include "wx/app.h"
#endif // WX_PRECOMP
#include "wx/display.h"
// ----------------------------------------------------------------------------
// event table
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(wxTopLevelWindowBase, wxWindow)
EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow)
EVT_SIZE(wxTopLevelWindowBase::OnSize)
END_EVENT_TABLE()
// ============================================================================
// implementation
// ============================================================================
IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow, wxWindow)
// ----------------------------------------------------------------------------
// construction/destruction
// ----------------------------------------------------------------------------
wxTopLevelWindowBase::wxTopLevelWindowBase()
{
// Unlike windows, top level windows are created hidden by default.
m_isShown = false;
}
wxTopLevelWindowBase::~wxTopLevelWindowBase()
{
// don't let wxTheApp keep any stale pointers to us
if ( wxTheApp && wxTheApp->GetTopWindow() == this )
wxTheApp->SetTopWindow(NULL);
wxTopLevelWindows.DeleteObject(this);
// delete any our top level children which are still pending for deletion
// immediately: this could happen if a child (e.g. a temporary dialog
// created with this window as parent) was Destroy()'d) while this window
// was deleted directly (with delete, or maybe just because it was created
// on the stack) immediately afterwards and before the child TLW was really
// destroyed -- not destroying it now would leave it alive with a dangling
// parent pointer and result in a crash later
for ( wxObjectList::iterator i = wxPendingDelete.begin();
i != wxPendingDelete.end();
)
{
wxWindow * const win = wxDynamicCast(*i, wxWindow);
if ( win && wxGetTopLevelParent(win->GetParent()) == this )
{
wxPendingDelete.erase(i);
delete win;
// deleting it invalidated the list (and not only one node because
// it could have resulted in deletion of other objects to)
i = wxPendingDelete.begin();
}
else
{
++i;
}
}
if ( IsLastBeforeExit() )
{
// no other (important) windows left, quit the app
wxTheApp->ExitMainLoop();
}
}
bool wxTopLevelWindowBase::Destroy()
{
// We can't delay the destruction if our parent is being already destroyed
// as we will be deleted anyhow during its destruction and the pointer
// stored in wxPendingDelete would become invalid, so just delete ourselves
// immediately in this case.
if ( wxWindow* parent = GetParent() )
{
if ( parent->IsBeingDeleted() )
return wxNonOwnedWindow::Destroy();
}
// delayed destruction: the frame will be deleted during the next idle
// loop iteration
if ( !wxPendingDelete.Member(this) )
wxPendingDelete.Append(this);
// normally we want to hide the window immediately so that it doesn't get
// stuck on the screen while it's being destroyed, however we shouldn't
// hide the last visible window as then we might not get any idle events
// any more as no events will be sent to the hidden window and without idle
// events we won't prune wxPendingDelete list and the application won't
// terminate
for ( wxWindowList::const_iterator i = wxTopLevelWindows.begin(),
end = wxTopLevelWindows.end();
i != end;
++i )
{
wxTopLevelWindow * const win = static_cast<wxTopLevelWindow *>(*i);
if ( win != this && win->IsShown() )
{
// there remains at least one other visible TLW, we can hide this
// one
Hide();
break;
}
}
return true;
}
bool wxTopLevelWindowBase::IsLastBeforeExit() const
{
// first of all, automatically exiting the app on last window close can be
// completely disabled at wxTheApp level
if ( !wxTheApp || !wxTheApp->GetExitOnFrameDelete() )
return false;
// second, never terminate the application after closing a child TLW
// because this would close its parent unexpectedly -- notice that this
// check is not redundant with the loop below, as the parent might return
// false from its ShouldPreventAppExit() -- except if the child is being
// deleted as part of the parent destruction
if ( GetParent() && !GetParent()->IsBeingDeleted() )
return false;
wxWindowList::const_iterator i;
const wxWindowList::const_iterator end = wxTopLevelWindows.end();
// then decide whether we should exit at all
for ( i = wxTopLevelWindows.begin(); i != end; ++i )
{
wxTopLevelWindow * const win = static_cast<wxTopLevelWindow *>(*i);
if ( win->ShouldPreventAppExit() )
{
// there remains at least one important TLW, don't exit
return false;
}
}
// if yes, close all the other windows: this could still fail
for ( i = wxTopLevelWindows.begin(); i != end; ++i )
{
// don't close twice the windows which are already marked for deletion
wxTopLevelWindow * const win = static_cast<wxTopLevelWindow *>(*i);
if ( !wxPendingDelete.Member(win) && !win->Close() )
{
// one of the windows refused to close, don't exit
//
// NB: of course, by now some other windows could have been already
// closed but there is really nothing we can do about it as we
// have no way just to ask the window if it can close without
// forcing it to do it
return false;
}
}
return true;
}
// ----------------------------------------------------------------------------
// wxTopLevelWindow geometry
// ----------------------------------------------------------------------------
void wxTopLevelWindowBase::SetMinSize(const wxSize& minSize)
{
SetSizeHints(minSize, GetMaxSize());
}
void wxTopLevelWindowBase::SetMaxSize(const wxSize& maxSize)
{
SetSizeHints(GetMinSize(), maxSize);
}
void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
{
GetPosition(x,y);
GetSize(w,h);
}
/* static */
wxSize wxTopLevelWindowBase::GetDefaultSize()
{
wxSize size = wxGetClientDisplayRect().GetSize();
#ifndef __WXOSX_IPHONE__
// create proportionally bigger windows on small screens
if ( size.x >= 1024 )
size.x = 400;
else if ( size.x >= 800 )
size.x = 300;
else if ( size.x >= 320 )
size.x = 240;
if ( size.y >= 768 )
size.y = 250;
else if ( size.y > 200 )
{
size.y *= 2;
size.y /= 3;
}
#endif
return size;
}
void wxTopLevelWindowBase::DoCentre(int dir)
{
// on some platforms centering top level windows is impossible
// because they are always maximized by guidelines or limitations
//
// and centering a maximized window doesn't make sense as its position
// can't change
if ( IsAlwaysMaximized() || IsMaximized() )
return;
// we need the display rect anyhow so store it first: notice that we should
// be centered on the same display as our parent window, the display of
// this window itself is not really defined yet
int nDisplay = wxDisplay::GetFromWindow(GetParent() ? GetParent() : this);
wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay);
const wxRect rectDisplay(dpy.GetClientArea());
// what should we centre this window on?
wxRect rectParent;
if ( !(dir & wxCENTRE_ON_SCREEN) && GetParent() )
{
// centre on parent window: notice that we need screen coordinates for
// positioning this TLW
rectParent = GetParent()->GetScreenRect();
// if the parent is entirely off screen (happens at least with MDI
// parent frame under Mac but could happen elsewhere too if the frame
// was hidden/moved away for some reason), don't use it as otherwise
// this window wouldn't be visible at all
if ( !rectParent.Intersects(rectDisplay) )
{
// just centre on screen then
rectParent = rectDisplay;
}
}
else
{
// we were explicitly asked to centre this window on the entire screen
// or if we have no parent anyhow and so can't centre on it
rectParent = rectDisplay;
}
if ( !(dir & wxBOTH) )
dir |= wxBOTH; // if neither is specified, center in both directions
// the new window rect candidate
wxRect rect = GetRect().CentreIn(rectParent, dir & ~wxCENTRE_ON_SCREEN);
// we don't want to place the window off screen if Centre() is called as
// this is (almost?) never wanted and it would be very difficult to prevent
// it from happening from the user code if we didn't check for it here
if ( !rectDisplay.Contains(rect.GetTopLeft()) )
{
// move the window just enough to make the corner visible
int dx = rectDisplay.GetLeft() - rect.GetLeft();
int dy = rectDisplay.GetTop() - rect.GetTop();
rect.Offset(dx > 0 ? dx : 0, dy > 0 ? dy : 0);
}
if ( !rectDisplay.Contains(rect.GetBottomRight()) )
{
// do the same for this corner too
int dx = rectDisplay.GetRight() - rect.GetRight();
int dy = rectDisplay.GetBottom() - rect.GetBottom();
rect.Offset(dx < 0 ? dx : 0, dy < 0 ? dy : 0);
}
// the window top left and bottom right corner are both visible now and
// although the window might still be not entirely on screen (with 2
// staggered displays for example) we wouldn't be able to improve the
// layout much in such case, so we stop here
// -1 could be valid coordinate here if there are several displays
SetSize(rect, wxSIZE_ALLOW_MINUS_ONE);
}
// ----------------------------------------------------------------------------
// wxTopLevelWindow size management: we exclude the areas taken by
// menu/status/toolbars from the client area, so the client area is what's
// really available for the frame contents
// ----------------------------------------------------------------------------
void wxTopLevelWindowBase::DoScreenToClient(int *x, int *y) const
{
wxWindow::DoScreenToClient(x, y);
// translate the wxWindow client coords to our client coords
wxPoint pt(GetClientAreaOrigin());
if ( x )
*x -= pt.x;
if ( y )
*y -= pt.y;
}
void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const
{
// our client area origin (0, 0) may be really something like (0, 30) for
// wxWindow if we have a toolbar, account for it before translating
wxPoint pt(GetClientAreaOrigin());
if ( x )
*x += pt.x;
if ( y )
*y += pt.y;
wxWindow::DoClientToScreen(x, y);
}
bool wxTopLevelWindowBase::IsAlwaysMaximized() const
{
#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
return true;
#else
return false;
#endif
}
// ----------------------------------------------------------------------------
// icons
// ----------------------------------------------------------------------------
wxIcon wxTopLevelWindowBase::GetIcon() const
{
return m_icons.IsEmpty() ? wxIcon() : m_icons.GetIcon( -1 );
}
void wxTopLevelWindowBase::SetIcon(const wxIcon& icon)
{
// passing wxNullIcon to SetIcon() is possible (it means that we shouldn't
// have any icon), but adding an invalid icon to wxIconBundle is not
wxIconBundle icons;
if ( icon.IsOk() )
icons.AddIcon(icon);
SetIcons(icons);
}
// ----------------------------------------------------------------------------
// event handlers
// ----------------------------------------------------------------------------
// default resizing behaviour - if only ONE subwindow, resize to fill the
// whole client area
void wxTopLevelWindowBase::DoLayout()
{
// We are called during the window destruction several times, e.g. as
// wxFrame tries to adjust to its tool/status bars disappearing. But
// actually doing the layout is pretty useless in this case as the window
// will disappear anyhow -- so just don't bother.
if ( IsBeingDeleted() )
return;
// if we're using constraints or sizers - do use them
if ( GetAutoLayout() )
{
Layout();
}
else
{
// do we have _exactly_ one child?
wxWindow *child = NULL;
for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
{
wxWindow *win = node->GetData();
// exclude top level and managed windows (status bar isn't
// currently in the children list except under wxMac anyhow, but
// it makes no harm to test for it)
if ( !win->IsTopLevel() && !IsOneOfBars(win) )
{
if ( child )
{
return; // it's our second subwindow - nothing to do
}
child = win;
}
}
// do we have any children at all?
if ( child && child->IsShown() )
{
// exactly one child - set it's size to fill the whole frame
int clientW, clientH;
DoGetClientSize(&clientW, &clientH);
child->SetSize(0, 0, clientW, clientH);
}
}
}
// The default implementation for the close window event.
void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
{
Destroy();
}
bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized)
{
wxIconizeEvent event(GetId(), iconized);
event.SetEventObject(this);
return GetEventHandler()->ProcessEvent(event);
}
// do the window-specific processing after processing the update event
void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
{
// call inherited, but skip the wxControl's version, and call directly the
// wxWindow's one instead, because the only reason why we are overriding this
// function is that we want to use SetTitle() instead of wxControl::SetLabel()
wxWindowBase::DoUpdateWindowUI(event);
// update title
if ( event.GetSetText() )
{
if ( event.GetText() != GetTitle() )
SetTitle(event.GetText());
}
}
void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags))
{
// it's probably better than do nothing, isn't it?
Raise();
}
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